You better. Kuno's making me use all my precious merits on itOriginally Posted by BRP
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You better. Kuno's making me use all my precious merits on itOriginally Posted by BRP
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I'm not making you. >.>Originally Posted by Rocl
You're just really forcefully asking me toOriginally Posted by Not Kuno
I'm just kidding don't hurt me plz ;;
WORDS HURT MORE THAN ACTIONS KUNO.
Now for the real big question:
Will 15% Damage on spell make people SC?!
No... ;/
You mean does Nightengale make Lullaby cast in half the time, and Troubadour make Lullaby last for twice the duration? Yes.Originally Posted by LinktheDeme
If Ix'Mnk would ever drop his damn cape for me, I would break 300 Enhancing, and I have capped PhalanxII. I'm holding 2 HQ Organs now and I'll probably do the fight within the next day or so, I'll test it and let you know the results if/when it drops.
I'm really glad to see that area on the far right in the update picture thing... I saw that area with an area viewer right after TOAU was released and it really made me wonder what would happen there. I decided to go back and take a few pictures of the place if anyone else was interested.
For the most part, it's a downward spiral underground consisting of several very large rooms and tunnels connecting the rooms. I counted 10 rooms, but I was going through really quickly and the area is huge so it doesn't show the entire thing at once for me. I might've missed some. In each room there were 2 of those cages that SE had pictured, except for the last room which had 3 cages and seemed to be slightly darker than the rest. There was a drop-down from the tunnel to enter a room, meaning you can't go back to previous rooms. There was also a locked door in the room blocking the tunnel that takes you to the next room. I dunno, I found it interesting... lol Here are pics:
Picture of a cage, there were 2 of these in each room except the final room that had 3:
http://i6.photobucket.com/albums/y229/Pyree/1.jpg
Picture looking in the room from above the drop-off:
http://i6.photobucket.com/albums/y229/Pyree/2.jpg
The drop-off leading into a room:
http://i6.photobucket.com/albums/y229/Pyree/6.jpg
Gate blocking the exit:
http://i6.photobucket.com/albums/y229/Pyree/3.jpg
Pic to show the spiral tunnel leading to the next room:
http://i6.photobucket.com/albums/y229/Pyree/4.jpg
The bottom room, seemed darker to me:
http://i6.photobucket.com/albums/y229/Pyree/5.jpg
Great shots. If this is instanced, it'll probably be sort of like Salvage in that we have to choose paths to progress downwards towards the boss, no?
I bet that place is going to drop blue/pup/cor af2, as well as cape/belt for every jobs (depending what you got in CoP Dynamis).
I wonder how the battle will work? Maybe a mix of besieged and dynamis?
It didn't really look like it was set up in a way that would allow for any choices of direction on the way down. It was very linear and very long.
Looks like the two on each floor are either "Up" or "Down". An "Up" connects to a "Down" so you'll enter the level from one and have to get to the other one to go to the next level. The 3rd one in the final room is a special one that'll take you outside. So interesting, it does seem like it will at least be a timed event.
its weird how excited i'm getting over a huge open area.
i take back what i said about the underworld... while that guy looked alot like hades and it would be possible to tie in the underworld with this, the zone doesn't really look like an underworld.
since the storyline has a huge emphasis on chimeras and this is where they made them, maybe theres a bunch of normal mobs, and depending on how many/which ones you kill, certain chimeras are made which change the strategy/drops of your hazhalm run. sorry if the idea sounds sorta lolalla.
Actually, I'm pretty sure those are cages to hold monsters or something... If they were elevators, then the tunnels that connect the rooms would serve no purpose. Maybe there are prisoners in the cages that you need to free somehow?
halzahm
and where can I find a map viewer that doesn't force me to weeaboo-up my system by changing regional settings?
So what do you think will be the "original" thing about this new place? We've already had no subjob and phatos (or however those are spelled). Maybe they could do something opposite, giving us doubled power at the start of the zone, but then constantly get weaker so it is important to reach the end fast.
Hehe, I wouldn't be surprised if it was something like "Can not change equipment", like PvP. Would make us appreciate those Set Bonuses more I bet(at least for Yigit).
I wonder if it will be considered an "Assault" area, like the areas before it are...
Man, I wish SE would just combine bonuses only accessible for Besieged/Assault/Salvage into one name/bonus, would make a lot of NM drops from ToAU very good and worth fighting for.
Besieged items weren't designed to be used in Assault or Salvage, Salvage items weren't designed to be used in Besieged or Assault, and Assault items weren't designed to be used in Besieged. Assault items were, however, designed to be used in Salvage, as evidenced by the March patch that let Assault items work inside. I wouldn't be surprised if Assault items work in this new area, especially if it's instanced, while the other items don't.Originally Posted by BRP
Though some of the items(especially the Besieged NM ones) are really, really nice, I don't think they would be broken in Salvage or Assault... a pipedream I know.Originally Posted by WizerdRemora
here's to betting the toau reward for completing the missions has a besieged effect.
Simple:Originally Posted by Pyree
Let's say the first half of Hazhalm has the following rewards:
-Imperial currency maybe?
-"Hazhalm tokens"
-Relic armor for BLU/COR/PUP
-Relic accessories for BLU/COR/PUP
-Relic capes for jobs that get relic belts
-Relic belts for jobs that get relic belts
-First stage relic weapons for BLU/COR/PUP
-Non-armor materials used to craft AF+1 maybe?
-Items used to craft cursed armor maybe?
-AF+1 weapons!! (Well, stuff to make them)
Then the second half of Hazhalm has the following drops:
-Ephramadian coins (items used to upgrade Nyzul weapons)
-Items used to upgrade Nyzul weapons
-Items used to upgrade BLU/COR/PUP relic weapons
-Relic armor -1 for BLU/COR/PUP
-Relic accessories -1
-The "abjuration/Shijen/Limbus/lolhydra/Assault/Salvage/Nyzul armor" of this area ("Hazhalm armor" or maybe there will be a little subplot involving a minor NPC that wants us to use "test armor" to, well, test it out)
-Maybe some new JSE stuff
-Crafted materials used to make Relic+1 maybe?
-The non-armor materials used to upgrade Salvage armor maybe?
-Stuff used to make relic weapons +1 <_< >_>
Let's say "Hazhalm tokens" are used to activate the elevators. First you might want to farm the first half of Hazhalm for those rewards and to save up tokens. Then, after you're loaded up with first half rewards and tokens, you use the tokens to skip earlier floors so you can focus on second half rewards.
EDIT: Let's see if someone sees a missing drop that would be the "saving grace of the game" to several people on these forums. <_<