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  1. #21
    E. Body
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    Jun 2005
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    Caitsith

    >.< totally forgot you could merit that, LOL my bad. I meritd my Cure Recast & Regen since I swap Cleric's Briault in. As far a G2 Merits I did P&S V LV2and Devotion LV2, crap..maybe I can flip some Regen ones out for Barspell :O ty.

  2. #22
    Fng
    Fng is offline
    Sea Torques
    Join Date
    Jun 2006
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    550
    BG Level
    5

    no merit it's all gear, to get to 121

    Every 2 enhancing = 1 Barspell

    Augmenting Earing (+3 Enhancing magic)
    Enhancing Torque (+7 Enhancing magic)
    Merciful Cape(I dont have it yet) (+5 Enhancing magic)

    Is it 5 or 3?
    (edit cuz I cant spell / didnt know name of the Sea Cape)

    so actually gear should get you to 122

  3. #23
    Bagel
    Join Date
    Nov 2005
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    1,460
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    Ragnarok

    Quote Originally Posted by Fng
    no merits

    Augmenting Earing (+3 Enhancing magic)
    Enhancing Torque (+7 Enhancing magic)
    Sea cap(I dont hae it yet) (+3 Enhancing magic)
    Assuming you meant Sea cape, that would be +5 enhancing magic.

  4. #24
    E. Body
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    Jun 2005
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    Caitsith

    Oh, ok then i'm just missing Augmenting Earring too, lol. I have Altruistic Cape Divine/Healing/Enfeeb +5 at the moment too, currently working on Merciful for the Dark/Element/Enhancing +5's. Thanks for the help.

  5. #25
    Chram
    Join Date
    Aug 2005
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    FFXIV Character
    Xerlic Jilrak
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    WHM Relic feet also have +10 enhancing.

  6. #26
    Fng
    Fng is offline
    Sea Torques
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    oops forgot those too!

  7. #27
    E. Body
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    Caitsith

    Yea, I <3 my Cleric's Duckbills, mostly because I don't have Rostrums yet, so I make due with them for the time being.

  8. #28
    Ashira
    Guest

    Quick correction to Fng, it's every +5 Enhancing = +1 Barspell.

    I'm currently at the 120 mark myself.

    91 base
    +20 Pantaloons (NQ onry, the only leg drops we seem to get in Tav are Wyrm Brais -1 ._.)
    +5 Merits
    +2 AF2 Shoes (+10 Enhancing)
    +2 Augmenting Earring and Enhancing Torque (+10 Enhancing)
    --
    120

    Stupid Merciful Cape... Which would be another +5 Enhancing, equaling another +1 Barspell, making max 121 (unless you're so die hard you also up grade Enhancing Magic to 8 for another +16 Enhancing and another +3 Barspell).

    Without merits, you can get to 116 Barspell max, which is still plenty depending on the gear of your tanks; however, every little extra you get means the less they have to carry and can leave on something, or swap in something else.

    EDIT: BTW, I wouldn't consider Cleric's Duckbills "making do" at all; they're a better choice for Cure V (yay Duckbills+1), and I'd use Blesseds over Rostrums on WHM any day.

  9. #29
    Yoshi P
    Join Date
    Oct 2006
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    5,478
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    8
    FFXI Server
    Leviathan

    Seeing as how Valor Breeches has 3 more defense than they should, and they have been that way for ever since I got them like 2 years ago, I would imagine it's not a far cry to say that there are other broken pieces of gear in the game.

  10. #30
    Subduer of the Squenix
    Join Date
    Oct 2006
    Posts
    487
    BG Level
    4

    Ashira got it for the barspells/enhancing.

    Here's the exact gear she was casting in with the resultant bareffect from my gear (on the right):
    http://i75.photobucket.com/albums/i3...ntsresults.jpg
    Again, it's not as if the additional effect (from the +1) wasn't there, it's that it was as if the pants themselves weren't equipped at all. The description is very clear on the pants themselves too. It's not like Blessed Briault where the wording is vague.

    Knowing that the GM actually said the item was working as intended... just fucking pisses me off. SE needs to stop hiring retards who know nothing about FFXI. She sent in a bug report hopefully SE will adjust them soon.

    And as an aside, I never ever wear rostrums on WHM. I either wear Mahatma Pigaches (for MND-aka Cure V), Cleric's Duckbills (for enhancing magic, used to wear them for MND before I got mahatma), Arborist nails (for hMP) or Blessed (for haste and -enmity). 1% fast cast on WHM is..

  11. #31
    Ashira
    Guest

    I'm sure you did because it is usually the first thing I do when I notice an effect seeming to not take place, but did you close the equip screen and then re-open it to see the adjustment in numbers? I know it's silly to ask, and yet sometimes it's just the easiest thing that's overlooked. As I have more than a few times proven. ;D

    And yeah on the shoes, totally agree, though I was able to avoid getting Mahatma Pigaches because I got the Duckbills+1, though now I'll have to get the Pigaches eventually anyway.. maybe.. for RDM. And then I'll *really* have no use for my River Gaiters anymore.

    I had to sell back my Arborist Nails because I just couldn't afford the space anymore. :/

  12. #32
    Hydra
    Join Date
    Jan 2007
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    148
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    3
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    Cerberus

    +2 elemental resistance (and +2 MDB for the bar-spell element) per bar spell merit, so 113 is the max possible without any merits. 126 if you fully merited bar-spells and enhancing.

  13. #33
    Subduer of the Squenix
    Join Date
    Oct 2006
    Posts
    487
    BG Level
    4

    We checked multiple times. Just to confirm, I'm not the WHM in question. I was stuck on a small man Xarc run when the -1 dropped .
    As far as noticing the effect, I was the BRD in her party. Ruke noticed that the barfire we were getting was lower than normal so I double checked on myself. I was trying to troubleshoot it with her because at first we thought it was a macro issue. Then I asked her to change into her barspell gear, checked her, took a Screenshot, asked her to cast, then double checked the barspell on myself. They are 100% not working.

    This is extremely annoying because she's really a great WHM and we rely so heavily on the effect of the pants to perform optimally on HNMs. It's not necessarily like you can walk to the AH and buy another HQ pair either. I suppose if SE doesn't fix them we can try to get her another NQ pair next time we do jeuno but gdi that just blows.

  14. #34
    New Merits
    Join Date
    Jun 2006
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    215
    BG Level
    4

    lol can't help but laugh that the developers care so little that something like that can exist. Woo for rare HQ's of AF2's having less of an effect than their NQ's! I bet they spent like 5minutes for each job deciding what stats would be improved with HQ versions considering how retarded some of the zomgimprovements are.

  15. #35
    Ashira
    Guest

    Quote Originally Posted by dendryte
    +2 elemental resistance (and +2 MDB for the bar-spell element) per bar spell merit, so 113 is the max possible without any merits. 126 if you fully merited bar-spells and enhancing.
    Yer, sorry, forgot what the original base actually was - 86. The wording on the Bar merits is so weird.

    86 Base (Barspell is 40, + 46 from 230 Enhancing (RDM base should be 91).

    +20 Pantaloons
    +5 with all Enhancing gear (AF2 shoes (10 Enhancing), cape (5 Enhancing), accessories (10 Enhancing))

    So yes, I was mistaken in the Barspell max without merits - it's 111. With merits = 121 max.

    8 Enhancing merits would be 16 skill, equalling 3 more Barspell points. 124 max possible.

    The MDB is 2 per merit as well, but that doesn't transfer to the exact Bar-#, it's a magic defense to spells of that element not a bar >> resist; so I don't figure that in.. if that's where you're getting the extra +2. Or am I missing 10 Enhancing on gear somewhere?

    In any case, good to know about the Pantaloons. I'd been wanting them and now am not so much hoping they drop until they fix them, I suppose. :/

  16. #36
    Sci
    Sci is offline
    Sea Torques
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    Sci Gauss
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    Excalibur
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    Phoenix

    Is the wording on the JP version of the item any different? I know it's a longshot (considering the NQ and the wording in this case), but sometimes things very vague in the English description are clear in the JP version. Might just be possible that it gives the hidden sort of boost the blessed briault gives. But I'd agree it's most likely that SE messed something up. They've done worse after all, like being able to use a polearm and a shield at the same time. Or certain neckpieces being equippable by all jobs when only ~3 are listed on the item.

    Quote Originally Posted by Sylphet
    This is extremely annoying because she's really a great WHM and we rely so heavily on the effect of the pants to perform optimally on HNMs.
    There's just something funny about this quote. : X

  17. #37
    >The Implying
    Join Date
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    Jeryhn Astracrown
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    Excalibur
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    Cerberus

    That blows. I remember being really concerned that upgrading my Summoner's Horn to +1 would lead to SE being lazy and forgetting to attach the Perpetuation during Weather mod to the armor, and being so relieved when I tested it.

    Also, submitting bug reports to GMs is almost always worthless.
    Use SE's direct suggestion box.

  18. #38
    Ashira
    Guest

    Quote Originally Posted by Jeryhn
    That blows. I remember being really concerned that upgrading my Summoner's Horn to +1 would lead to SE being lazy and forgetting to attach the Perpetuation during Weather mod to the armor, and being so relieved when I tested it.
    On a random note, isn't it weird that the Horn +1 loses its VIT stat when you upgrade? I just always wondered what the point there was... except that, I dunno, giving another +1 VIT would have upped Cure IIIs by 1 HP or something I guess?

    I can ask in my LS if anyone has seen JP descriptions of the Cleric Pntln.+1, but I dunno, it's a pretty direct upgrade, shouldn't be a change in that... :/

  19. #39

    Join Date
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    Gilgamesh

    Quote Originally Posted by Sci
    Is the wording on the JP version of the item any different? I know it's a longshot (considering the NQ and the wording in this case), but sometimes things very vague in the English description are clear in the JP version. Might just be possible that it gives the hidden sort of boost the blessed briault gives. But I'd agree it's most likely that SE messed something up. They've done worse after all, like being able to use a polearm and a shield at the same time. Or certain neckpieces being equippable by all jobs when only ~3 are listed on the item.
    Cleric's Pantaloons +1 looks like this:

    属性耐性魔法効果+22

    It means what everyone thought: "Elemental Resistance Magic Effect + 22"

    The terms and kanji used even match up if you check elemental spells and Bard Carols. Not to mention it's the exact phrase as Cleric's Pantaloons original flavor, which was previously stated to visually change the number.

  20. #40
    >The Implying
    Join Date
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    Jeryhn Astracrown
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    Excalibur
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    Quote Originally Posted by Ashira
    Quote Originally Posted by Jeryhn
    That blows. I remember being really concerned that upgrading my Summoner's Horn to +1 would lead to SE being lazy and forgetting to attach the Perpetuation during Weather mod to the armor, and being so relieved when I tested it.
    On a random note, isn't it weird that the Horn +1 loses its VIT stat when you upgrade? I just always wondered what the point there was... except that, I dunno, giving another +1 VIT would have upped Cure IIIs by 1 HP or something I guess?
    The Horn doesn't have a VIT stat...
    Maybe you're thinking of the feet?

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