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  1. #141
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    Re: Einherjar

    Quote Originally Posted by Laika
    I don't think this will work. As war/nin I was voking links off bards and if hate was shared, I would've had multiple mobs on me, but only the single mob that I voked targed me.
    Yeah, I want to test the agro behavior more. It's new and chaotic and my observations could easily have been confused by all the things going on. I think might actually have to damage it to get the shared effect (ie. like Angra -- if you're not hitting it, no shared hate). Puller pullled with provoke and had half chasing him / half slept until attack started. It could also have to do with proximity -- with damage overtopping non-damage agro only if the person the critter is agro on is far away.

    I am really curious how the things will behave if you have two pullers on either side of the room each pull something at the same time. Which way will they go? What will happen once folks start killing 'em? Figuring out how the creatures behave is the key to perhaps figuring out a strategy other than "our army of bards can sleep your army of critters".

  2. #142
    RIDE ARMOR
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    Re: Einherjar

    I'm not sure it was noticed elsewhere in this thread, but we tested something about agro. We had elementals room (+Oboron) this evening. One alliance/p member agroed elementals, and died quickly, then all elementals went to kill us (whereas we were far ><).
    So we tried with one member disbanding party/alliance and agroing alone elementals the same way: this time they didn't come to kill other members in zone. This may be of some use?

  3. #143
    Yoshi P
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    Re: Einherjar

    Not sure if it would be useful. Unless that one person can solo everything. Even if he does the initial aggro and can kite indefinitely, as soon as someone vokes one off the train they're going to go back to the alliance. We actually tried this, with me being the kiter. Halfway through I turned around and only 1 or 2 mobs were still on me.

  4. #144
    RIDE ARMOR
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    Re: Einherjar

    So,

    Just wondering. Has anyone messed this up tot he point where they said screw it and just pulled the boss to see how it was for the learning exp?

    Do even really need to kill the mobs?

    Look at it this way.

    30 MIN:

    15 Dark ele's
    15 Skellies.
    Boss.

    How in the heck would you do that?

    Took my LS 12 minutes just to get 9-12 bats out of the way with 22 ppl.

    With all the crazy things going on with einherjar... Could it not be possible?

    Btw.. That boss Nihhus is the easiest it seems. just alot of HP and DEF.

  5. #145
    Yoshi P
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    Re: Einherjar

    Quote Originally Posted by ondori911
    So,

    Just wondering. Has anyone messed this up tot he point where they said screw it and just pulled the boss to see how it was for the learning exp?

    Do even really need to kill the mobs?
    We tried it with the Marid boss. He was spamming that 3000 HP regen move, we figured we just fucked up and needed to kill the rest of the shit. Maybe he just does that anyway though.

    It actually doesn't matter, because according to the update notes about Einherjar, you don't win unless every mob in the room is dead.

  6. #146
    LLK
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    Re: Einherjar

    Ugh I've tried posting this like 3 times now and it keeps giving me some error.

    Anyways we did our First(only) run last Thursday. We had Bats(12)+ Ghosts(10) + 1 Boss(Marid/sigh).

    We went in with the basic Dynamis style tank set up. We seperated everyone into 2 teams and just went ape shit killing everything.

    We pulled the bats first and about half way threw the killing a tiger appeared. Having read all the information that was available over the 2 days before we tried it we were ready for a random mob popping and everyone switched from the bat they were on and killed the Tiger in about 30seconds. Then we resumed finishing off the bats.

    http://i3.photobucket.com/albums/y10...607_200806.png

    No chest or text was given when the tiger was killed.

    Soon as the last bat was killed our THF was already pulling in the ghosts. These were a lot harder then that bats. Not just because of the things they spam, mainly because they could soak up the damage. Banish III helps a ton though so we managed to start pumping out some decent damage towards the end.

    We had about 5-6 minutes to kill the Marid boss and we pretty much just zerg rushed it DL style as we decided to do before we entered. We had 2 chainspell stuns going back to back(1 at a time) to lock him up. In the time it took for both chainspells to wear it was only down to about 69% life. This is with Feint+Decked out melee just going apeshit on him with mighty strikes+hundredfists+bloodweapon+meiko+you name it. The only ones who didn't 2 hour were our SMN cause they were going to astral flow any Chioges that popped. None ever did.

    http://i3.photobucket.com/albums/y10...607_202451.png

    As soon as chainspell stun was over it immediately started to spam P.shower. It was full in life with in a matter of a minute. Nothing we could do at that point seemed to work. I think the farthest we got it down after that was at like 95%.

    We timed out frustrated, but satisfied that we didn't get absolutely wiped to shreds like a lot of other LS' on our server.

    For preperation everyone had Holy Water + RR+ Poison Pots. This made dealing with the ghosts a joke.

    The only thing we can think of to kill the Marid is to just BLM attack him without anyone feeding him TP. Based on how frequently he used it once Chainspell stun was done I don't see how it could be effectively stunned with out Chainspell.

    The Idea I gave to my linkshell which everyone thinks is the best we can come up with is as follows:

    "There will always be 2 random types of mobs + 1 Boss(marid) + whatever of Odin's pets come walking on threw.

    For the sake of argueing we will use Ghosts and Bats as our example for the 2 random type of mobs.

    We'd pull the ghosts(Re:Harder mobs) and kill all of those.

    Then we pull the bats (Re: the weaker of the mobs) and our crack team of bards keep them selpt for the duration.

    During which the BLM/SMN strike team hits grav on the Marid and nuke kites him around the whole area. While the melee voke the chioges that pop up(assuming he does in fact have some that spawn) and save our precious precious BLMs lives.

    We then finish off the other wave of monsters. This can also be done while the BLM are taking care of the Marid as long as there are a few people to grab the bugs that may / may not spawn.

    I think with the damage per TP given even if it does us that HP recover move it won't be able to use it as much per damage taken.

    Edited to add neato pictures.

  7. #147
    Sagacious Sundi
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    Re: Einherjar

    I keep hearing conflicting reports of Hildesvini (marid) having chigoes. Maybe they only spawn when chigoes are one of the regular enemies?

  8. #148
    Yoshi P
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    Re: Einherjar

    Has anyone ever gotten 2 sets of mobs, and had the FIRST set of mobs be harder than the second? Maybe the second group of mobs only gets harder after the first set of enemies is dead.

  9. #149
    Sagacious Sundi
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    Re: Einherjar

    Also, does anyone else agree that it would be more convenient if all the chamber articles on wiki were merged into wings (since it seems there is very little difference between chambers in each wing)?

  10. #150
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    Re: Einherjar

    Quote Originally Posted by Sagacious Sundi
    I keep hearing conflicting reports of Hildesvini (marid) having chigoes. Maybe they only spawn when chigoes are one of the regular enemies?
    Nope. At least not for us. We started out with Chigoes and Ghosts and the Marid boss yesterday. Got to the Marid with around 10 minutes left and all it did was spam the heal move. No chigoes dropping at all. Only thing I can think of (unless it's ninja fixed tomorrow) is to have rdm/drks have a stun order so there's always one ready. Barring all the healing and our 3-4 melee and blms, it would have probably got to 40%.

  11. #151
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    Re: Einherjar

    There is this (EBON PANELS) theory going around that his HP move will cure his chigoes(djjinas or whatever) instead.

    Also, wouldn't having 10 stunners on a 10-man stun order(lol) be better than Chainspell stun?

  12. #152
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    Re: Einherjar

    Both sets of mobs for us seemed rather easy. We pulled Hounds then Single Bats. Bats were actually a bit easier with no AoE Para.

  13. #153
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    Re: Einherjar

    Quote Originally Posted by Judai
    Both sets of mobs for us seemed rather easy. We pulled Hounds then Single Bats. Bats were actually a bit easier with no AoE Para.
    we just got lucky

  14. #154
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    Re: Einherjar

    Quote Originally Posted by Altron
    Quote Originally Posted by Sagacious Sundi
    I keep hearing conflicting reports of Hildesvini (marid) having chigoes. Maybe they only spawn when chigoes are one of the regular enemies?
    Nope. At least not for us. We started out with Chigoes and Ghosts and the Marid boss yesterday. Got to the Marid with around 10 minutes left and all it did was spam the heal move. No chigoes dropping at all. Only thing I can think of (unless it's ninja fixed tomorrow) is to have rdm/drks have a stun order so there's always one ready. Barring all the healing and our 3-4 melee and blms, it would have probably got to 40%.
    We had 6 blm in a stun order on the marid, and maybe 13 or 14 melees giving it tp. We pretty much kept up, until we realized we were about to get kicked, and a lot of the blms started nuking and missing stuns.

    Also keep in mind magic gives a mob tp too, assuming he doesn't have some kind of tp regen, so you still need somebody to stun it. I think I saw one of his heal buffs give him over 7k hp, so don't miss a stun.

  15. #155
    Cerberus
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    Re: Einherjar

    Today we tried for the second time, ended up doing Rossweisses chamber with 24 people. We had about 12-15 undead hounds (Hyndla) and 6-8 undead toad mobs (Nickur) with the Wivre boss (Nihhus). Pulled the hounds first and just had our 4 BRD and 2 BLU spamming lullaby/sleepga spells and about halfway through the Pink bird (Huginn) popped so we killed that and it dropped an armory crate which had 4 max? potions, 8 strange juice, 4 elixirs, a barbarians drink and a fools drink. We finished off the hounds with about 15 minutes to spare but instead of pulling and killing the toads we had someone try to kite them and we pulled the boss. The puller died so we ended up with all the toads plus the boss pounding on us. The toads wouldnt sleep for more than 30 seconds so they ended up taking out our brds and the rest of the alliance followed shortly thereafter. My nukes did close to 800 damage each but they failed to even make his hp drop 1% (didn't take much more though) so the 100k hp estimate seems to be pretty close. I think the safest route as far as not risking a wipe would have been to pull and kill the toads, but with only 15 minutes left we were risking timing out on the boss so thats why they decided to try kiting. In the end it didn't work out so well I guess ._.

  16. #156
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    Re: Einherjar

    Second run today:

    25 people, Grimsgerde, 14+ Halzam Bats, 6 Jnuns, and Buffalo (again).

    The mobs weren't hard to kill but with some many mobs, we timed out with the boss at 20%. The boss mob has abnormally high defense but regular magic defense (majority of nukes were unresisted and did 1% each). We also killed the tiger but got neither message or chest. There was no visible effect whatsoever on the mobs whatsoever (perhaps killing the tiger/raven = abjuration drop).

    Einherjar certainly is a unique experience but boy, it is pretty frustrating.

  17. #157
    Sea Torques
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    Re: Einherjar

    Well, SE did say that we'd find the new way to obtain abjurations annoying, and were they ever right!

  18. #158
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    Re: Einherjar

    We got bats(set of three), then bugards, and the random was a bird. the boss was the marid with the healing TP move, we got it to 25% using SCs, bursts, and a drk stun order. it then started resisting stun and fucked us in the ass.

  19. #159
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    Re: Einherjar

    http://img207.imageshack.us/img207/1...1210509fd1.jpg

    http://img469.imageshack.us/img469/4...1211039ie5.jpg

    http://img.photobucket.com/albums/v2...n/img_0254.png

    Fuck this mob. 1/36 chance to get it twice in a row and bam... Got it to 24%, I have an idea for the next run though. It's a slow fuck but a race against time, you could probably b2 zerg it before it starts to resist stun, or slowfuck it o a point then go all out. It seems to be a set amount of stun casts rather than time buildup. The stun resist is such bullshit, it's a pretty bad race against the clock to begin with anyway >_>

  20. #160
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    Re: Einherjar

    Agreed, Ryko. The mobs and NM makes Einhejar challenging but the ridiculous def and HP of the NM turn a fun, winnable event into a completely random and frustrating event so far. Hopefully, there is some way to reduce the boss's strength. Also, kinda suck you get no Therons if you lose. At least you could get coins in limbus from unsuccessful runs.

    ps I dislike how BLMs are an absolute necessity for the NMs. I thought they were getting away from that >.>

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