Item Search
     
BG-Wiki Search
Page 1 of 13 1 2 3 11 ... LastLast
Results 1 to 20 of 242
  1. #1
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    New Jobs' Merit 2 Abilities Discussion

    The old topic was lost in rollback so lets try again.

    How are the new abilities for the new jobs and what uses can they provide? Feel free to discuss here.

    I'll start with PUPs:
    They are simply fantatsic. Role Reversal is on a 4 min timer and swaps you and your maton's HP, a new and valuable skill to keep your maton alive. Ventriloquy swaps you and your maton's hate on a selected target and is on a whopping 2 min timer, great for if you solo. The new traits are unbelievable. 3 merits in Optimization is a 15% attack, defense, and magic attack bonus. 3 merits in Fine Tuning is +15 accuracy, evasion, and magic defense. I am currently going 1 RR, 2 Fine Tuning, and 3 Optimization for PUP endgame use. The Merit 2s have indeed been a great fix for PUP after 75!

  2. #2
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: New Jobs' Merit 2 Abilities Discussion

    The AF2 is really good for Pup.

  3. #3
    Sea Torques
    Join Date
    Oct 2006
    Posts
    619
    BG Level
    5

    Re: New Jobs' Merit 2 Abilities Discussion

    I have a couple PUP friends who have said the same, that's great to hear. As for the other jobs, COR looks really meh, and I've heard the BLU merits are garbage.

  4. #4
    23 years old
    Rating: total douchebag

    Join Date
    May 2005
    Posts
    8,371
    BG Level
    8

    Re: New Jobs' Merit 2 Abilities Discussion

    for PUP endgame use.


    Edit: Also, the whole "someone posted before you, double check your post" crap is sort of annoying >_>

  5. #5
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Re: New Jobs' Merit 2 Abilities Discussion

    Yeah, Taj spilled the beans on the af2 joke lol. Good one :D

  6. #6
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Re: New Jobs' Merit 2 Abilities Discussion

    Taj can't take all the credit.

  7. #7
    ¯\(°_o)/¯
    Join Date
    Mar 2006
    Posts
    1,820
    BG Level
    6

    Re: New Jobs' Merit 2 Abilities Discussion

    Rocl for dev team!

    So I assume Role Reversal is same as convert, where the literal amount of HP is switched, with excess HP being lost. For example, if I'm 900/1,000 and Muffin is 1,600/1,600 I'll be at full health and Muffin will be 900/1600?

    Edit: yes it is

  8. #8
    This isnt going so well guys.
    Join Date
    May 2005
    Posts
    3,654
    BG Level
    7
    FFXI Server
    Bahamut

    Re: New Jobs' Merit 2 Abilities Discussion

    Rocl did it.

  9. #9
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Re: New Jobs' Merit 2 Abilities Discussion

    He mentioned you guys had a hand in it lol. I believed it for about 10 minutes because it seemed like something SE would do but the haste + martial arts bonus on the hands gave it away that it was fake. Watch SE now make our af2 like that lol

  10. #10
    I am a Cockwhistle
    Join Date
    Jun 2006
    Posts
    500
    BG Level
    5

    Re: New Jobs' Merit 2 Abilities Discussion

    Not having much love for the BLU Tier II merits, at all.

    Diffusion: Would really be good, if it was on a 5 (or 7 1/2) minute timer. 15 minutes, maxed out: No, no, no. 1 merit max, if even that. Uses for it are obvious, but the timer makes it not worth the effect pretty much.

    Convergence: Not too bad, but not earth shattering either. +5 M.Acc and +5 M.Atk (Seems different than MAB, since it affects 1,000 Needles, ***** Breath), and +5 M.Acc/M.Atk per merit. Makes all magical spells single target + more powerful, and if the spell was single target to start, it still gets the M.Acc/M.Atk boost. 10 minute timer hurts, but still, not too shabby of an ability.

    Enchainment: I'm meh on it. +10%TP to Chain Affinity, +30%TP. Works kind of the same way Savagery works i'm told. i.e: If you Chain Affinity > Cannonball with 0% TP, the result will be as if you did Chain Affinity > Cannonball with 30%TP.

    Assimiliation: +1 Set Point per merit, for a max of 3. Seems really kinda useless overall, letting you stick in maybe 1 more decent spell for use/stat/creating a trait. Maybe i'm missing some obvious 1-3 point configuration that'll really help improve your performance, but if so, I don't see it :/

    Personally going either 1/1 Diffusion 3/3 Convergence 2/2 Enchainment, or just dropping Diffusion totally, for a 3rd in Enchainment.

    Best news for the update for BLUs was you can now merit Blue Magic Skill, and not have your LS yell at you for lowering Elemental/Enfeebling/BRD skills >_>

  11. #11
    Taj
    Taj is offline
    Old Merits
    Join Date
    Mar 2006
    Posts
    1,170
    BG Level
    6

    Re: New Jobs' Merit 2 Abilities Discussion

    Quote Originally Posted by Bagel
    Rocl for dev team!

    So I assume Role Reversal is same as convert, where the literal amount of HP is switched, with excess HP being lost. For example, if I'm 900/1,000 and Muffin is 1,600/1,600 I'll be at full health and Muffin will be 900/1600?

    Edit: yes it is
    Can you seriously name your Automaton Muffin? If you can name your Automaton Muffin, PUP will be the last job I ever play.

  12. #12
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Re: New Jobs' Merit 2 Abilities Discussion

    It was like:

    Kazen: Let's play a joke! Make PUP AF2 and host it on Taj's site!

    Taj: idk I'm not making up stats

    Rocl: FETCH ME THE PUP AF1 STATS

    [vent dicussion]

    Rocl: We've done it! We've created the PUP AF2.

    Kazen: Host it Taj!

    Taj: I guess...

    [30 seconds later]

    Taj: No, I don't wanna do this sorry guys

    Rocl: o ok

    Kazen: TOO LATE! KI AND ALLAKHAZAM HAVE TAKEN TO IT

    Rocl: hahahahahahhahaha

    Taj: you guys are mean

  13. #13
    Taj
    Taj is offline
    Old Merits
    Join Date
    Mar 2006
    Posts
    1,170
    BG Level
    6

    Re: New Jobs' Merit 2 Abilities Discussion

    Peer pressure

  14. #14
    Old Merits
    Join Date
    Aug 2005
    Posts
    1,171
    BG Level
    6
    FFXI Server
    Leviathan

    Re: New Jobs' Merit 2 Abilities Discussion

    Quote Originally Posted by Rocl
    It was like:

    Kazen: Let's play a joke! Make PUP AF2 and host it on Taj's site!

    Taj: idk I'm not making up stats

    Rocl: FETCH ME THE PUP AF1 STATS

    Linsivi: Enhances Resist Slow on the pants!

    [vent dicussion]

    Rocl: We've done it! We've created the PUP AF2.

    Kazen: Host it Taj!

    Taj: I guess...

    [30 seconds later]

    Taj: No, I don't wanna do this sorry guys

    Rocl: o ok

    Kazen: TOO LATE! KI AND ALLAKHAZAM HAVE TAKEN TO IT

    Rocl: hahahahahahhahaha

    Taj: you guys are mean

    Forgot epic suggestion. :<

  15. #15
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Re: New Jobs' Merit 2 Abilities Discussion

    Naming it Marionette?
    OH OH OH

    Enhance "Resist Slow" lolololol

  16. #16
    ¯\(°_o)/¯
    Join Date
    Mar 2006
    Posts
    1,820
    BG Level
    6

    Re: New Jobs' Merit 2 Abilities Discussion

    Quote Originally Posted by Taj
    Quote Originally Posted by Bagel
    Rocl for dev team!

    So I assume Role Reversal is same as convert, where the literal amount of HP is switched, with excess HP being lost. For example, if I'm 900/1,000 and Muffin is 1,600/1,600 I'll be at full health and Muffin will be 900/1600?

    Edit: yes it is
    Can you seriously name your Automaton Muffin? If you can name your Automaton Muffin, PUP will be the last job I ever play.
    SE names a piece of AF armor after you and this is the thanks they get?

  17. #17
    Taj
    Taj is offline
    Old Merits
    Join Date
    Mar 2006
    Posts
    1,170
    BG Level
    6

    Re: New Jobs' Merit 2 Abilities Discussion

    Quote Originally Posted by Bagel
    Quote Originally Posted by Taj
    Quote Originally Posted by Bagel
    Rocl for dev team!

    So I assume Role Reversal is same as convert, where the literal amount of HP is switched, with excess HP being lost. For example, if I'm 900/1,000 and Muffin is 1,600/1,600 I'll be at full health and Muffin will be 900/1600?

    Edit: yes it is
    Can you seriously name your Automaton Muffin? If you can name your Automaton Muffin, PUP will be the last job I ever play.
    SE names a piece of AF armor after you and this is the thanks they get?
    I think you misinterpreted what I said. I meant that if you can really name your automaton "Muffin," I'm going to change to PUP and never change back.

  18. #18
    ¯\(°_o)/¯
    Join Date
    Mar 2006
    Posts
    1,820
    BG Level
    6

    Re: New Jobs' Merit 2 Abilities Discussion

    Well that makes a lot more sense.

    Full list of Automaton names

  19. #19
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Re: New Jobs' Merit 2 Abilities Discussion

    Body:

    DEF:39 HP+23 STR+5 Accuracy+15 Haste+3%
    Automaton:
    Enhances "Cure" potency
    Max MP Boost

    Hands:

    DEF:17 CHR+7 Haste+1%
    Enhances "Repair" effect
    Enhances "Martial Arts" effect

    Head:

    DEF:16 HP+19 ?Element: Thunder?+15
    Automaton:
    Enhances "Haste" effect
    Enhances "Maneuver" effects

    Legs:

    DEF:28 HP+8 DEX+3 MND+3
    Enhances "Resist Slow"
    HP regeneration While Healing +6

    Feet:

    DEF:15 HP+12 AGI+5 Accuracy+2 Haste+2%
    Automaton:
    Max HP Boost
    Max MP Boost
    PUP AF2
    I forgot the names

  20. #20
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Re: New Jobs' Merit 2 Abilities Discussion

    Convergence actually pretty good for blu, wasn't expecting much from it. The damage increase on magical magic is only 5% per merit, thou it does increase damage on HP based spells and static damage spells as well, like 1k needles. However, the accuracy increase with just the initial unlock is huge, I havn't even gotten any resists on convergence 1k needles on vt-it mobs.

    Diffusion timer is terrible, but it is ok for short fights. Mostly a toy, but I think it is worth at least the unlock. Putting more than one point into it would be pretty pointless IMO.

    Dissappointed with assimilation, 3 extra set points is nice I guess, but I was hoping for 5-6.

    They totally fucked up enchainment. If you do nothing but SACA cannonball HNM/gods on blu, than maybe it is slightly worth your while, but it isn't going to do much of anything for vertical cleave or disseverment. Don't think this is worth any upgrades myself.

    Going 3 assimilation, 2 convergence, 1 diffusion.

Page 1 of 13 1 2 3 11 ... LastLast

Similar Threads

  1. New Job Traits & Abilities (12/7/10)
    By SephYuyX in forum FFXI: Everything
    Replies: 243
    Last Post: 2010-12-23, 02:35
  2. Replies: 282
    Last Post: 2010-10-18, 16:12
  3. New Job Abilities/Traits/Spells Data
    By Rionel in forum FFXI: Everything
    Replies: 181
    Last Post: 2010-07-22, 16:51
  4. New Job Abilities / 2-hand Nerf Discussion
    By BRP in forum FFXI: Everything
    Replies: 39
    Last Post: 2007-11-20, 03:19
  5. Relics for new jobs?
    By Muze in forum FFXI: Everything
    Replies: 5
    Last Post: 2006-04-18, 11:40
  6. New Job Speculation
    By Eternus in forum FFXI: Everything
    Replies: 130
    Last Post: 2006-04-09, 16:25
  7. New job?
    By divisortheory in forum FFXI: Everything
    Replies: 82
    Last Post: 2006-02-25, 06:03
  8. New Jobs and Summons for xbox360 onry 0_o
    By Fruitloopsakaevalime in forum FFXI: Everything
    Replies: 66
    Last Post: 2005-06-27, 00:05