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  1. #101
    Sea Torques
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    Re: New Jobs' Merit 2 Abilities Discussion

    Quote Originally Posted by BRP
    FFXI BLU isn't better at anything than anyone else
    This game is so broken! BLU should be the best at everything!! bawwww, ect
    As if anyone is saying that.... In fact no one here is even suggesting that...
    Ppl are saying that the Magical Bluemage spells can't hold a candle to their Physical SPELLS. At the end of the day they are both still blu magic spells. One has magic properties, one has physical ones. What is the difference if you can get 900 dmg on a regular vertical cleave, and getting 900 dmg on a regular Mind blast or some other blu nuke? Nothing. Dmg id dmg. Ppl are simply saying that Blu magical magic is too weak, and costs WAY too much mp, thus defeating the purpose of the job trying to be versatile, since the only way to truly be effective is to stock up on physical power.

    If magical magic was cost effective, and didnt have crazy cast times, maybe, just MAYBE it would allow blu the real option to have a completely different gear set then physical str type blus.

    Making these changes to blu would not make it a BLM or better then anything else. It simply gives them more options, and gives them real choices about which spells to bother equiping.

  2. #102
    assburgers
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    Re: New Jobs' Merit 2 Abilities Discussion

    Quote Originally Posted by Bagel
    There are PUPs who seriously seem to think that flashing the mobs is the coolest thing ever and is PUP's niche.
    I thought that and messing up SATA's for Thieves in Garlaige was the entire point of Pup existence...

    What update details did I miss?

  3. #103
    A. Body
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    Re: New Jobs' Merit 2 Abilities Discussion

    Blue mage is unique, ls member pissed me off so i SATA'ed cannonball from very far away and mpk'ed him, no other job can do it from that far away.

  4. #104
    assburgers
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    Re: New Jobs' Merit 2 Abilities Discussion

    :D

    That is great, I have to talk to a couple of Blu's I know about doing that now.

  5. #105
    Old Odin
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    Re: New Jobs' Merit 2 Abilities Discussion

    Quote Originally Posted by Bagel
    There are PUPs who seriously seem to think that flashing the mobs is the coolest thing ever and is PUP's niche.
    lol honestly PUP seems to me like I am playing a mixed in rdm/war/rng/whm job but with the factor that I seem to be 80 years old, judging from the reaction times of my maton. well its fun for soloing, so I play it now and then, as for a PT job, I feel absolutly useless there. There is nothing great I can bring on the table, like a cook that can cook everything a little bit but messes up all dishes.

  6. #106
    assburgers
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    Re: New Jobs' Merit 2 Abilities Discussion

    The one thing I can count on from Pups, generally they are on their 3rd or more 75 jobs, have all sorts of missions/merits/equips, and are leveling it for fun/boredom/variety.

    Rarely do you hear a first timer hit 30 and say "I wanna be a Pup!"

    Would be awesome to see one wipe a dunes party out though by mistargeting a /pet macro. :D

  7. #107
    New Spam Forum
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    Re: New Jobs' Merit 2 Abilities Discussion

    Bleh, the merit job abilites for PUP would have been great...at level 40. :/

    Puppetmaster is a fairly powerful job, and I can usually do as much, if not more, damage than most DD's. Sure, I'm no competition for rampaging ridill-wielding WARs or Usukane and Black Belt MNKs, but on your average DD, we can keep up. One thing for sure, we definately pull our own weight in most XP parties.

    Now, the thing that I can agree with is that there really is no reason to invite a PUP to pretty much anything. PUP doesn't really do anything unique, or to help the party kill things faster. If the automaton had better damage mitigation tools, such as using its shield for defense or an utsusemi strength blink (Replicator is a nice step forward, but it's no Utsusemi), then maybe the automaton could tank. The really sad thing is that the Valoredge has more HP than your average Galka PLD, but as much damage mitigation and defense as your average Tarutaru SMN.

    And if they lowered the Activate timer to 10 minutes, I'd really be happy.

  8. #108
    Sea Torques
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    Sylph

    Re: New Jobs' Merit 2 Abilities Discussion

    Quote Originally Posted by Lordender
    Blue mage is unique, ls member pissed me off so i SATA'ed cannonball from very far away and mpk'ed him, no other job can do it from that far away.
    along time ago i was helping someone get ws points.. and we were playing around with mistral axe for light chains... and he SA'd mistral axe from across the room

    idk if thats still possible, but would be fun to try and SATA it on someone lol

  9. #109
    Ridill
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    Re: New Jobs' Merit 2 Abilities Discussion

    Quote Originally Posted by Lordender
    Blue mage is unique, ls member pissed me off so i SATA'ed cannonball from very far away and mpk'ed him, no other job can do it from that far away.
    SATA Mistral Axe!

  10. #110
    Ridill
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    Re: New Jobs' Merit 2 Abilities Discussion

    Quote Originally Posted by safer
    Quote Originally Posted by Lordender
    Blue mage is unique, ls member pissed me off so i SATA'ed cannonball from very far away and mpk'ed him, no other job can do it from that far away.
    along time ago i was helping someone get ws points.. and we were playing around with mistral axe for light chains... and he SA'd mistral axe from across the room

    idk if thats still possible, but would be fun to try and SATA it on someone lol
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Lordender
    Blue mage is unique, ls member pissed me off so i SATA'ed cannonball from very far away and mpk'ed him, no other job can do it from that far away.
    SATA Mistral Axe!
    What's Mistral Axe?

  11. #111
    Old Merits
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    Re: New Jobs' Merit 2 Abilities Discussion

    Quote Originally Posted by Septimus
    Quote Originally Posted by safer
    Quote Originally Posted by Lordender
    Blue mage is unique, ls member pissed me off so i SATA'ed cannonball from very far away and mpk'ed him, no other job can do it from that far away.
    along time ago i was helping someone get ws points.. and we were playing around with mistral axe for light chains... and he SA'd mistral axe from across the room

    idk if thats still possible, but would be fun to try and SATA it on someone lol
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Lordender
    Blue mage is unique, ls member pissed me off so i SATA'ed cannonball from very far away and mpk'ed him, no other job can do it from that far away.
    SATA Mistral Axe!
    What's Mistral Axe?
    They removed it around the same time they removed that skill linking thing.

  12. #112
    Nidhogg
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    Re: New Jobs' Merit 2 Abilities Discussion

    They need to add dual pistols to corsair ! always wanted to dual wield guns or something as rng < <

  13. #113
    Ridill
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    Re: New Jobs' Merit 2 Abilities Discussion

    Quote Originally Posted by solsovly
    Quote Originally Posted by Septimus
    Quote Originally Posted by safer
    Quote Originally Posted by Lordender
    Blue mage is unique, ls member pissed me off so i SATA'ed cannonball from very far away and mpk'ed him, no other job can do it from that far away.
    along time ago i was helping someone get ws points.. and we were playing around with mistral axe for light chains... and he SA'd mistral axe from across the room

    idk if thats still possible, but would be fun to try and SATA it on someone lol
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Lordender
    Blue mage is unique, ls member pissed me off so i SATA'ed cannonball from very far away and mpk'ed him, no other job can do it from that far away.
    SATA Mistral Axe!
    What's Mistral Axe?
    They removed it around the same time they removed that skill linking thing.
    I just looked it up. It still does exist but Square seems to have changed the help text from "Delivers a single-hit ranged attack. Damage varies with TP" to "Not as good as Rampage".

    It seems that they changed the help text of Savage Blade to "Not as good as Vorpal Blade" as well.

  14. #114
    Banned.

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    Re: New Jobs' Merit 2 Abilities Discussion

    Don't diss mistral axe, it's cool looking The WS is still useful to grab hate on mobs that are running away. Decent too if you just hit 100tp and can complete a random light skillchain.

  15. #115
    LD
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    Re: New Jobs' Merit 2 Abilities Discussion

    It's also decent if you wanna piss off your friend by SATAing that shit on him while invis'd from a fucking mile away.

  16. #116
    Ridill
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    Re: New Jobs' Merit 2 Abilities Discussion

    Quote Originally Posted by Kaylia
    Don't diss mistral axe, it's cool looking The WS is still useful to grab hate on mobs that are running away. Decent too if you just hit 100tp and can complete a random light skillchain.
    I like it for times in Dynamis/Limbus where you use Warrior's Charge to WS a mob, but someone kills it before you can fire off a Rampage. Just engage the next mob from a distance and chuck your axe at it. (But still not as good as Rampage.)

  17. #117
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    Re: New Jobs' Merit 2 Abilities Discussion

    Yeah, definitively not as good as rampage for damage, but being in another niche make this WS better than almost everything they could give us. There is one stun WS and one damage WS for most job, with the exception of sam. It's nice having a ranged one in addition.

  18. #118
    Hydra
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    Re: New Jobs' Merit 2 Abilities Discussion

    I thought all the merit abilities were perfectly balanced personally =/

  19. #119
    Sea Torques
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    Re: New Jobs' Merit 2 Abilities Discussion

    Quote Originally Posted by Dreampainter
    I thought Cor and Pup merit abilities were perfectly balanced
    Fix'd

  20. #120
    ¯\(°_o)/¯
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    Re: New Jobs' Merit 2 Abilities Discussion

    Whatever happened to just leveling jobs you enjoy rather than leveling jobs that have OMGSECONDTIERMERITS

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