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Thread: Salvage Changes     submit to reddit submit to twitter

  1. #161
    WarkeDChocobo
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    Re: Salvage Changes

    Wizerd, our goal is to get everyone the 35 piece they want. After that the upgrading will begin. Right now we're just trying to get everyone -something-

    Also, 15 sounds high. it's twelve, one of which synchro didn't attend.

    We bring 6 - 7 every time. Two of them thf.

  2. #162
    Black Belt
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    Re: Salvage Changes

    We run with 6 or 7 to farm usually, aurik. mnk (drk or nin, whatever I feel like) thf thf rdm whm (brd sometimes). With the initial chest I can come drk np now, and we also have a thf with a knife to start. Don't have problems killing the QQs and archaic chariot. Haven't messed with bhoot or psycheflayer much yet (not a priority for what we want to accomplish atm).

    I'm not gonna say 2 thfs makes or breaks the deal for our slightly above average drop rate(?) but it can't hurt. Plus you've got some extra shots at steal and thf is just pretty versatile as a DD (solid enough h2h, marks, and some good DD /ja).



    We've done 15ish runs and have 2 bodypieces, which isn't double your drop rate or anything, Wizerd. And if you wann pull the "undeserving" card I can bring up some elitist bullshit about gear and whatnot, but I'd rather not. Sorry you didn't get the drops you want, but crying about my group in an instanced, non-competetive activity is unnecessary.

    And I think we know what we're doing, in regards to both upgrade plans and farming that zone. We've got a wide base of 35s now, so I'm thinking of going for chariot or 15s once/twice a week, but we still want to get people their main 35s (basically just need moar macha's). TrapCard is basically a holdover until migrations, at which point there will be some splintering, but we all decided to do salvage and help eachother get starts on some desired gear in the time remaining.

  3. #163
    Relic Horn
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    Re: Salvage Changes

    Quote Originally Posted by Beckwin
    We've done 15ish runs and have 2 bodypieces, which isn't double your drop rate or anything, Wizerd. And if you wann pull the "undeserving" card I can bring up some elitist bullshit about gear and whatnot, but I'd rather not. Sorry you didn't get the drops you want, but crying about my group in an instanced, non-competetive activity is unnecessary.
    When I said "undeserving", I thought I was pretty clear about just meaning newer groups who haven't accumulated very many runs are the ones getting the drops. I got nothing against you guys as players, just against your luck. :/

    Also, it's not just your group I'm talking about. I've talked with a couple other groups too and it really seems like the groups with under 10-15 runs under their belts are getting the drops, whereas anyone with over 15-20 runs are getting shit all.

    Quote Originally Posted by Beckwin
    And I think we know what we're doing, in regards to both upgrade plans and farming that zone. We've got a wide base of 35s now, so I'm thinking of going for chariot or 15s once/twice a week, but we still want to get people their main 35s (basically just need moar macha's). TrapCard is basically a holdover until migrations, at which point there will be some splintering, but we all decided to do salvage and help eachother get starts on some desired gear in the time remaining.
    I never said you didn't know what you were doing. <_< I just said I knew what I was doing but I'm still not getting drops. It's pretty easy to kill those 5 NMs with 6 people, just a matter of drop rates if you wanna kill the Bhoot or Flayer as well.

  4. #164
    Genoslut
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    Re: Salvage Changes

    More thieves fixes everything in most scenarios.

    Seriously.

  5. #165
    Relic Horn
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    Re: Salvage Changes

    Quote Originally Posted by Genosync
    More thieves fixes everything in most scenarios.

    Seriously.
    I might try it if I can get access to two thieves and still retain monk, but right now we don't have that. <_< At least not for most runs.

  6. #166
    Yoshi P
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    Re: Salvage Changes

    More thieves doesn't help anything IMO, I go with 2 thieves every single time just because I have a second mandau thf in my LS and anyone with a relic is gonna wanna use it whenever possible, lol. Plus except for the skeletons it does way better damage than most other jobs. We've had shitty drops with 2 THFs and we've had great drops with 2 THFs. We've had shitty drops with 1 THF and we've had great drops with 1 THF. And, you guessed it... we've had shitty drops with 0 THFs and great drops with 0 THFs (a few times when I wasn't there but heard about it later). Nothing anyone can do will change the fact that sometimes you get good drops, and sometimes you get shitty drops.

  7. #167
    Genoslut
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    Re: Salvage Changes

    Quote Originally Posted by divisortheory
    More thieves doesn't help anything IMO, I go with 2 thieves every single time just because I have a second mandau thf in my LS and anyone with a relic is gonna wanna use it whenever possible, lol. Plus except for the skeletons it does way better damage than most other jobs. We've had shitty drops with 2 THFs and we've had great drops with 2 THFs. We've had shitty drops with 1 THF and we've had great drops with 1 THF. And, you guessed it... we've had shitty drops with 0 THFs and great drops with 0 THFs (a few times when I wasn't there but heard about it later). Nothing anyone can do will change the fact that sometimes you get good drops, and sometimes you get shitty drops.
    Let's see, you're a numbers guy, aren't you?

    If you're so into numbers and statistics, common sense would tell you that:

    Over the course of many trials, numbers will reach like an average result. Or something.

    So, your 'omg two thieves made shitty drops anyway' doesn't mean anything, your 'omg two thieves made good drops' doesn't mean anything, but if you're taking many trials and over the course of them two thieves is making you get more drops than someone else, then you have results.

  8. #168
    terraflarex
    Guest

    Re: Salvage Changes

    I hate QQT, Maybe I should just fight him with a full PT of thieves.

  9. #169
    New Merits
    Join Date
    Nov 2005
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    227
    BG Level
    4

    Re: Salvage Changes

    I can safely say two thiefs isn't the difference between getting no drops and getting as lucky as you have. We run with 2 THFs every single damn time, out of 7-9 characters, and have 2 Deimos and 0 Machas to show for 32 Arrapagos, 2 Macha's Slops and 0 other drops in 14 Silver Sea runs. We have absolutely shitty luck, but some other groups are getting very lucky. It is very frustrating for a group like ourselves to be 0 for 53 QQ Treasure Hunter while some people are going 2/4, 3/5 ( a JP group on my server was 3/5 wtf is that.. ), etc.

  10. #170
    terraflarex
    Guest

    Re: Salvage Changes

    Quote Originally Posted by Lhexh
    a JP group on my server was 3/5 wtf is that..
    That's the JP button in action. It can't be bargained with, it can't be reasoned with, it doesn't feel pity or remorse...

  11. #171
    Yoshi P
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    Re: Salvage Changes

    Quote Originally Posted by Genosync
    Quote Originally Posted by divisortheory
    More thieves doesn't help anything IMO, I go with 2 thieves every single time just because I have a second mandau thf in my LS and anyone with a relic is gonna wanna use it whenever possible, lol. Plus except for the skeletons it does way better damage than most other jobs. We've had shitty drops with 2 THFs and we've had great drops with 2 THFs. We've had shitty drops with 1 THF and we've had great drops with 1 THF. And, you guessed it... we've had shitty drops with 0 THFs and great drops with 0 THFs (a few times when I wasn't there but heard about it later). Nothing anyone can do will change the fact that sometimes you get good drops, and sometimes you get shitty drops.
    Let's see, you're a numbers guy, aren't you?

    If you're so into numbers and statistics, common sense would tell you that:

    Over the course of many trials, numbers will reach like an average result. Or something.

    So, your 'omg two thieves made shitty drops anyway' doesn't mean anything, your 'omg two thieves made good drops' doesn't mean anything, but if you're taking many trials and over the course of them two thieves is making you get more drops than someone else, then you have results.
    Presumably you have "many trials" then to support your claim that 2 thieves makes a difference? It doesn't make a difference anywhere else in the game, why would it here?

  12. #172
    Very Sexy Nerd
    Join Date
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    FFXI Server
    Carbuncle

    Re: Salvage Changes

    I tried 2 thf once.... it sucked, 1 thf is much better for the 8-10 people I bring to Salvage =/

    Last run we cleared all NMs, including Flayer and the Mega Boss, and we got our 1st 35 piece.... a freaking Macha's Crown =/ joy...

  13. #173
    Relic Horn
    Join Date
    Dec 2005
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    Re: Salvage Changes

    Quote Originally Posted by Julian
    I tried 2 thf once.... it sucked, 1 thf is much better for the 8-10 people I bring to Salvage =/

    Last run we cleared all NMs, including Flayer and the Mega Boss, and we got our 1st 35 piece.... a freaking Macha's Crown =/ joy...
    It's great isn't it? I skip the NMs we don't need when no one can use the item (like QQAs) even though we'll have time for them, because it'd be disheartening to get the drop on a run where no one can use it.

  14. #174
    Genoslut
    Join Date
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    Re: Salvage Changes

    Quote Originally Posted by divisortheory
    Quote Originally Posted by Genosync
    Quote Originally Posted by divisortheory
    More thieves doesn't help anything IMO, I go with 2 thieves every single time just because I have a second mandau thf in my LS and anyone with a relic is gonna wanna use it whenever possible, lol. Plus except for the skeletons it does way better damage than most other jobs. We've had shitty drops with 2 THFs and we've had great drops with 2 THFs. We've had shitty drops with 1 THF and we've had great drops with 1 THF. And, you guessed it... we've had shitty drops with 0 THFs and great drops with 0 THFs (a few times when I wasn't there but heard about it later). Nothing anyone can do will change the fact that sometimes you get good drops, and sometimes you get shitty drops.
    Let's see, you're a numbers guy, aren't you?

    If you're so into numbers and statistics, common sense would tell you that:

    Over the course of many trials, numbers will reach like an average result. Or something.

    So, your 'omg two thieves made shitty drops anyway' doesn't mean anything, your 'omg two thieves made good drops' doesn't mean anything, but if you're taking many trials and over the course of them two thieves is making you get more drops than someone else, then you have results.
    Presumably you have "many trials" then to support your claim that 2 thieves makes a difference? It doesn't make a difference anywhere else in the game, why would it here?
    Hi, my name is LV32 WAR sj, I'm still denying numbers and statistical theory.

  15. #175
    Yoshi P
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    Re: Salvage Changes

    Quote Originally Posted by Genosync
    Hi, my name is LV32 WAR sj, I'm still denying numbers and statistical theory.
    Actually it's 37. Not that that has anything at all to do with numbers and "statistical theory" though? Please elaborate though. Explain this theory to me, preferably with some EVIDENCE

    btw, did you buy the old genosync's BG account or somethign? I don't remember the old one being this much of a retard.

  16. #176
    Genoslut
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    Re: Salvage Changes

    Your evidence can be described as the help text that goes in the little bar at the top of the screen.

    Eventually, over the course of many trials, you're going to see results as they approach the actual value of the drop rate.

    Is this true or false? I'm tired of debating that point with you.

    And no, this is me.

  17. #177
    Yoshi P
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    Re: Salvage Changes

    Quote Originally Posted by Genosync
    Your evidence can be described as the help text that goes in the little bar at the top of the screen.
    lol

    According to you,
    "Increases the chance that monsters will drop items"

    implies

    that two Treasure Hunters increase the chance that monsters will drop items more than one Treasure Hunter will increase the chance.


    So by analogy,

    Protectra - "Grants a defense boost to party members in range"

    should work the same way. Alert the media, we need to start having multiple Protectras and Shellras in the tank party so that they stack

  18. #178
    Genoslut
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    Re: Salvage Changes

    http://en.wikipedia.org/wiki/Statistics

    maybe you should read something since you like parser statistics so much.

  19. #179
    Yoshi P
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    Re: Salvage Changes

    Quote Originally Posted by Genosync
    Are you really this stupid? I can't believe what I'm seeing lol.

    http://en.wikipedia.org/wiki/Phd

  20. #180
    Genoslut
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    Re: Salvage Changes

    Maybe the drop system doesn't quite work the way you think it does.

    Perhaps every person in the PT, when an item drops, has a roll to see if it drops, and Treasure Hunter does something to affect your roll, or give you multiple rolls.

    hm, maybe the drop system doesn't quite work the way you or I think it does, and it's something completely different.

    Also, I could give a fuck less about your phd when you pick apart my post and just read what you want to, instead of the whole damn thing.

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