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  1. #281
    Yoshi P
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Ambir
    And people said keep running through Bhaflau and the frogs will eventually pop, they're random (turns out lots are time based).
    No, exactly 2/6 of them are time based, and some of them do still seem random.

    Quote Originally Posted by Ambir
    I wouldn't complain if a zone was broken in my favour for a change.
    I wouldn't either. I would complain when threads constantly get filled up with theories about how Square Enix designed a zone in such a way that it can be broken through simple game mechanics though, since there's an extremely high possibility that that isn't the case and I prefer reading about things that actually have a possibility of being true. There's a reason the drop rate on the reinforcements is high.

  2. #282
    Bagel
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Vistani
    On one hand you would want only 2 MNK/NINs and a shitload of BRD/RDM/WHMs. On the other hand you know that with such a setup it's gonna be a pain to get all those praecipitatio cells without a socket, and it's gonna be hard to get up the floors when you start, with so few melees.
    I BUILD THINGS OUT OF THE LEFTOVER PRAECIPITATIO CELLS AFTER EVERY BHAFLAU RUN. BEAUTIFUL THINGS. WORKS OF ART.

    BULLSHIT! YOU COULDN'T POSSIBLY ENTER THE REMNANTS IF YOU HAD ALL THOSE CELLS.

    AH, BUT THEN WHAT IF I TOLD YOU I BUILT THE RUINS OF ALZADAAL OUT OF THE VERY CELLS I COLLECTED FROM INSIDE THE RUINS THEMSELVES?

    EGADS! A PARADOX!

    QUITE SO, BUT IT DOES NOT DIMINISH THe fact that Bhaflau Remnants drops a ton of cells and you don't have to worry about socket to support a group of 13, even if it's magic-heavy. You can get magic on every single floor.

    If you're worried about speed with "only" 2 melees, give subsequent Incus to mages and let them fight too.

  3. #283
    Sea Torques
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    Sylph

    Re: Salvage - Bhaflau Remnants - thread2

    Hell, if Mages get Weapons on first floor in my runs, I urge them to melee too. And I have done some Epic Earth Crushers for closing Skillchains in the region of 1.8k Dmg against flans on my Blm, which instndly gets hate and I get owned in the face. But damn, the E-peen... MY PENIS IS HUGE YO!

  4. #284
    TB
    TB is offline
    Sea Torques
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Sechs
    TB a few more quick questions. Was your group using the Homing Missile nerf strategy? (killing 10 gears on 4th floor) How were you handling the tanking? On one side, being sure to have one mage Erasing Bind after Inertia Stream etc?
    How did you guys do on Stats cells? Because on our next run we wanted to farm just a few stats monsters, and concentrate on Equip gear.
    We have done only 1 Bhaflau since people found out how to nerf HM and this time a gear linked and warped, so all of our 6LBC kills were without a nerfed HM. Just tank it from side and have your BLM be ready to stun when it turns and wants to use HM. Mages immediately erase Bind to ensure the MNK can move around.

    Stat Cell wise we always go East on the 2nd floor and clear both rooms north and south of scorps, which should give you plenty.

  5. #285
    Very Sexy Nerd
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    Carbuncle

    Re: Salvage - Bhaflau Remnants - thread2

    The influx of noob questions...

  6. #286
    Sea Torques
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    Re: Salvage - Bhaflau Remnants - thread2

    Kill all the bombs and trolls on the way to the Wamoura room.

    Kill all three Wamouras.

    Back track, kill all the Wamouracampa, warp up.

    Kill the four Empathetic Flans, skip the rest of Floor 2 and all of Floor 3.

    Kill the 10 Gears, warp up.

    lol @ LBC

    Profit.

    Did I miss anything?

  7. #287
    Cerberus
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    Re: Salvage - Bhaflau Remnants - thread2

    Two more quick questions. At what percent should monks use their 2hr on the boss, and how far would it take the boss down two. Second question is, with a 2 mnk setup, how much time should be left for 4F gears + boss? From what I've read, the boss fight is about 25-30min, and the gear fight is about 15-20min. So does that mean one should port up to 4F at the 50min park at the latest?

  8. #288
    Sea Torques
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by alphacat
    Two more quick questions. At what percent should monks use their 2hr on the boss, and how far would it take the boss down two. Second question is, with a 2 mnk setup, how much time should be left for 4F gears + boss? From what I've read, the boss fight is about 25-30min, and the gear fight is about 15-20min. So does that mean one should port up to 4F at the 50min park at the latest?
    1) I usually use Hundred Fists at about 30% - and the boss is left at about 5-15% afterwards. Not sure how much of that is from BLMs nuking.

    2) LBC can take 20-30 minutes if you don't kill the Archaic Gears. If you're killing them, it should only take 10-15 minutes.

  9. #289
    Cerberus
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    Re: Salvage - Bhaflau Remnants - thread2

    Really? I thought gears only nerf homing missles, which makes the boss easier but not faster. Gonna give this bastard a try today and see how it does. We're thinking about farming two revitalizers even if we can't kill the gears for our mnks so we can 100 fists+SV> 100fists. I'd imagine does so at 40% will take down the boss completely provided mnks don't die XD

    Btw, should mnks be eating tacos or meat for the boss?

  10. #290
    Yoshi P
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    Re: Salvage - Bhaflau Remnants - thread2

    Use whatever food you want, and use hundred fists whenever you want, and if it doesn't work for you change to something else. Another option is to search, all of this has been discussed so much that it was already dead even when it was being asked a few months ago. But since choice of food and when to use 2 hours is a matter of preference and not a hard fact, there is no hard answer.

    It's not gonna make the difference between winning and losing, so just go out and do whatever you want. If it takes 20 minutes to kill it, adjust your strategy for next time.

  11. #291
    Sea Torques
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    Re: Salvage - Bhaflau Remnants - thread2

    I'd personally save Hundred Fists for at least 30%, if not lower... that's enough to take it down to low enough HP where it'll basically become a BLM zergfest...

    If you use HF at 100% or 80%, you're basically just rushing it towards the more difficult part. At lower HP, he gets TP Regen and attacks faster. One it hits ~30% or so, you want it dead ASAP.

    By nerfing Homing Missle, you can fight it much more freely, without worrying about hate reset, kiting, AoE Paralyze and Bind... etc... by that token, it'll die faster.

  12. #292
    Old Merits
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    Re: Salvage - Bhaflau Remnants - thread2

    After finally getting Mad bomber to pop the question arose. Does it despawn if you go further into the first floor?
    Not knowing we didnt open the door that has the scorps (*cough* magic) and therefore.... well.. failed to kill him in time.

  13. #293
    Sea Torques
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    Re: Salvage - Bhaflau Remnants - thread2

    He doesn't depop, at least in my experience.

  14. #294
    Chram
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    Xerlic Jilrak
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    Re: Salvage - Bhaflau Remnants - thread2

    My group always kills Wandering Wamoura for magic and abilities before going back for Mad Bomber. You definitely can open the door and he won't depop.

  15. #295
    Sea Torques
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Xerlic
    My group always kills Wandering Wamoura for magic and abilities before going back for Mad Bomber. You definitely can open the door and he won't depop.
    I can confirm this as well. Our 2nd to last run, I widescanned and was tracking him the whole time. We opened the door and he stayed on Widescan as we did.

  16. #296
    Old Merits
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    Re: Salvage - Bhaflau Remnants - thread2

    Wonderfull news, thank you. Now if only there was a way to ensure it pops like the other floors =>.<=

  17. #297
    Banned.

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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Francisco II
    I'd personally save Hundred Fists for at least 30%, if not lower... that's enough to take it down to low enough HP where it'll basically become a BLM zergfest...

    If you use HF at 100% or 80%, you're basically just rushing it towards the more difficult part. At lower HP, he gets TP Regen and attacks faster. One it hits ~30% or so, you want it dead ASAP.

    By nerfing Homing Missle, you can fight it much more freely, without worrying about hate reset, kiting, AoE Paralyze and Bind... etc... by that token, it'll die faster.
    I like to soul voice hundred fists at start actually. It seals hate on the mnks, as well as does more damage since LBC's defense goes up toward the end as well as his double attack/triple/tp, so the mnks will be casting shadows more. You may not have that extra damage at the end, but youll shave off 5 min to the fight that can be used to help recover from mistimed whatever.

  18. #298
    Cerberus
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    Re: Salvage - Bhaflau Remnants - thread2

    From our run last night, we did:
    1F(25m) W- bomb->troll->wamourax3->a few wamcampa and then warp up
    Time used: 25min
    2F(7m) 4 flans->NW
    3F(13m) start from NW, a few trolls for stat->skip the big room, go west->gears for rest of abil + magic
    4F(30m) 10 warping gears, skip chariot + 3 gears
    5F(25m) boss

    Out of the 10 warping gears, none dropped magic... they mostly ended up dropping card, 15 gears, or nothing at all. I think it might better serve to farm magic from gears on 3F, they seem to have a much higher drop rate.

  19. #299
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    Re: Salvage - Bhaflau Remnants - thread2

    if you need magic, keep the cells you get from the 2f flans, pop flux flan, and blam, you should be covered. if you dont get flux flan on your side, just do 3f South puddings.

  20. #300
    Cerberus
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    Re: Salvage - Bhaflau Remnants - thread2

    How hard is the Flux Flan? This is the first time I've done this zone, and the previous slot NM i've done is from Arrapago, the slot flayer NM almost always end in disaster.

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