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  1. #401
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Rocl
    Quote Originally Posted by Aemora
    In my experience, if anyone casts Magic on the flan before it dies, I tell everyone to get off the flan and let that one person die from their shire stupidity.

    Spikes come back then about 10 seconds after their death.
    Shire? The place from Lord of the Rings?

    It's sheer
    Too much of the halflings' leaf will do that to you!

  2. #402
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by blowfin
    Regarding the 2nd Floor Flans, this is something that might save a few minutes. I can verify that you can damage them with both magic and melee and keep the spikes up. I was using Tier I nukes on the flan weak to magic in our run yesterday for ~300 damage as a BLM with gimped INT and only really missing my body piece in regards to equip slots, next time I'll try on all of the flans but I'm not quite brave enough to try any higher tier nukes. I'd say it's more of an upper damage limit which causes the spikes to go down rather than a certain type of damage.
    An extra minute to kill the two mellee resistent flans doesn't mean much in the grand scheme. Any chance of losing the rampart (assuming you're trying to pop) isn't worth a couple of minutes. You're likely to have a mellee heavy party anyway of Rampart runs to take care of the reinforcement mobs.

    Formless Strike seems to be an issue. How much damage can that do in one hit?

  3. #403
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Ambir
    Quote Originally Posted by blowfin
    Regarding the 2nd Floor Flans, this is something that might save a few minutes. I can verify that you can damage them with both magic and melee and keep the spikes up. I was using Tier I nukes on the flan weak to magic in our run yesterday for ~300 damage as a BLM with gimped INT and only really missing my body piece in regards to equip slots, next time I'll try on all of the flans but I'm not quite brave enough to try any higher tier nukes. I'd say it's more of an upper damage limit which causes the spikes to go down rather than a certain type of damage.
    An extra minute to kill the two mellee resistent flans doesn't mean much in the grand scheme. Any chance of losing the rampart (assuming you're trying to pop) isn't worth a couple of minutes. You're likely to have a mellee heavy party anyway of Rampart runs to take care of the reinforcement mobs.

    Formless Strike seems to be an issue. How much damage can that do in one hit?
    Don't use Formless Strikes.

    I said this about ten times prior to a rampart run, and a monk used it anyway.

    I finally got the MNK to disengage. We slept it, kited it around and tried to make it lose aggro, no dice. Finally, I had the RDM sleep it again, everyone log out, and I sac pulled it - (and managed to lose aggro). It regened to 100%, and spikes went back up on the retry.

    Rampart popped 3 NMs, one dropped Sune-ate, and thankfully I beat the numbskull on the lot (this was a preliminary run, before we had a set group, so it was sort of a pickup party).

    This was the same MNK who was using a Reraise Hairpin against Mad Bomber (which blew up at 2%)...

  4. #404
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Ambir
    Quote Originally Posted by blowfin
    Regarding the 2nd Floor Flans, this is something that might save a few minutes. I can verify that you can damage them with both magic and melee and keep the spikes up. I was using Tier I nukes on the flan weak to magic in our run yesterday for ~300 damage as a BLM with gimped INT and only really missing my body piece in regards to equip slots, next time I'll try on all of the flans but I'm not quite brave enough to try any higher tier nukes. I'd say it's more of an upper damage limit which causes the spikes to go down rather than a certain type of damage.
    An extra minute to kill the two mellee resistent flans doesn't mean much in the grand scheme. Any chance of losing the rampart (assuming you're trying to pop) isn't worth a couple of minutes. You're likely to have a mellee heavy party anyway of Rampart runs to take care of the reinforcement mobs.
    When you're trying to cram a whole lot into a run a few minutes can basically be the difference between certain getting drops or not. We don't really have the luxury of having a particularly flexible (or large) group so those flans can chew up a fair bit of time, not to mention the stupid bees. I'm not telling you that you have to go and try it I'm just saying that the running theory isn't quite correct. I'm interested in knowing more if people have information.

  5. #405
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Acturus
    Quote Originally Posted by Rocl
    Quote Originally Posted by Aemora
    In my experience, if anyone casts Magic on the flan before it dies, I tell everyone to get off the flan and let that one person die from their shire stupidity.

    Spikes come back then about 10 seconds after their death.
    Shire? The place from Lord of the Rings?

    It's sheer
    Too much of the halflings' leaf will do that to you!
    Mandragora Leaf Dagger?

  6. #406
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    Re: Salvage - Bhaflau Remnants - thread2

    no mad bomber
    2F 3 skirmish 0 drop
    3F 1 zebra 0 drop

    this is GAY!!!!!!!!!!!!

    btw loltheory:
    darksday night for 2F pulled door with blind
    firesday morning for 3F pulled door with burn

    i'm not saying it work but this is so funny lol

  7. #407
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Arthars
    no mad bomber
    2F 3 skirmish 0 drop
    3F 1 zebra 0 drop

    this is GAY!!!!!!!!!!!!

    btw loltheory:
    darksday night for 2F pulled door with blind
    firesday morning for 3F pulled door with burn

    i'm not saying it work but this is so funny lol
    You pulled with a DOT?

  8. #408
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    Re: Salvage - Bhaflau Remnants - thread2

    If a dot make the monsters pop, I'm more than willing to use something that will deal the rampart 3-4% damage to see 1NM. Would be funny if it works, i always wanted to test that but never remembered to do it when I was fighting rampart.

  9. #409
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    Re: Salvage - Bhaflau Remnants - thread2

    I doubt burn would land, those ramparts are immune to status effects afaik

  10. #410
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Vistani
    I doubt burn would land, those ramparts are immune to status effects afaik
    thats what i thought LOL since enfeebles never seem to work on them

    but then the blm's burn did land lol we went lol

    then went lol again when a NM pop

    gotta try with threnody next time lol

  11. #411
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    Re: Salvage - Bhaflau Remnants - thread2

    When I think about it, it's unlikely to be the condition to activate the rampart >_>...would make those level 35 way too easy to get.

  12. #412
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    Re: Salvage - Bhaflau Remnants - thread2

    hhaha its gotta be just luck

    its not even a theory i just find it funny thats all

  13. #413
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    Re: Salvage - Bhaflau Remnants - thread2

    rained...................

    and poured..................

    http://mectradegroup.com/2.JPG

    but wrong NM lol where is my bees

  14. #414
    Yoshi P
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    Re: Salvage - Bhaflau Remnants - thread2

    damn lol, i didn't know the same NM can drop both at once.

  15. #415
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    Re: Salvage - Bhaflau Remnants - thread2

    me either lol

    someone posted before though

    but gotta believe since they dropped now lol

    i think each drop have their own % of dropping ;o

  16. #416
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    Re: Salvage - Bhaflau Remnants - thread2

    Seeing bhaflau rampart drop picture doesnt fail to piss me off. Nice drop

  17. #417
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    Re: Salvage - Bhaflau Remnants - thread2

    same kaylia

    all the usukane 35 feet SS makes me ache everytime lol

    6/3200 bees and counting

    0/6 drop zzzzzzzzzzz

    watch 1 drop soon and is a skadi mask then i go poke ur ass in whitegate

  18. #418
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    Re: Salvage - Bhaflau Remnants - thread2

    Question, was that widow from yesterday run or today? If it was today, did you pull with the right element again?

  19. #419
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    Re: Salvage - Bhaflau Remnants - thread2

    i did the lolelement thing again....

    earth threnody on windsday on 1F rampart

    3 widow 2 drops
    2F ice day so i used wind threnody lol no drop
    3F ice day used wind threnody also 1 NM and WHM BLM died to colibri and we ejected out (killed) door after 1 NM is killed

    trust me good god 6man doing 3F rampart is VERY HARD, spell reflect sucks and the damn NM has lotsa HP and hits hard LOL

    anyway the element thing just trying for fun, i dont think it works

    Ramparts = Luck

    i think i will face this fact >.>

  20. #420
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    Re: Salvage - Bhaflau Remnants - thread2

    Getting 3 rampart to pop NM on same run is still awesome tho <_> It's not uncommon to see none.

    We did a 6 man collibri the other day without any trouble. I believe our setup was: war/nin x2, war/thf (g.axe), rdm/blm, whm, brd. The brd spend the whole fight spamming charm. >_> With 5mp ballad, 3mprefresh and sanction, mage shouldnt run out of mp. Phalanx 2 +regen 3 help a lot, since collibri hit for 40-50dmg. (-20dmg + 20hp regen nullify almost every damage taken).

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