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  1. #581
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    Re: Salvage - Bhaflau Remnants - thread2

    I think what we're gonna start doing is checking for Mad Bomber early... if it's not up, screw Ramparts, and focus on the boss... if it's up, Ramparts ahoy.

    The two worst scenarios in Salvage are:

    1: Getting to Floor 4 on Arrapago without a THF, and realizing you're totally dicked on attempting Psycheflayer/Bhoot/Chariot.

    2: Mad Bomber not being up, lolBees not spawning a NM, and your run being virtually over, because you went in with six.

  2. #582
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    Re: Salvage - Bhaflau Remnants - thread2

    put it this way

    plan your runs 1 2 3 or 1 2 4.

    2 3 4 if no bomber

    anyway hunt each rampart till 20% if no NMs, unlikely it will pop below 20%, even it does, max you get to see is maybe 1, and you hoping for that one to drop? very unlikely

    this way you can kinda farm all 3 rampart full :O

    the rest is just luck....trust me if you put it all together, you will notice bhaflau drops the most 35s compare to all other zone combined.

    if it hasnt, it means not yet happened.....but it will

  3. #583
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Xerlic
    No pop on second rampart or fourth rampart with many calls of lolbees and lolbirds.

    Fourth time in a row Mad Bomber wasn't up for us. =/
    Mad bomber is up for us literally every time. Last 10-12 runs, he was down only once. Not like it ever popped a spider.


    Quote Originally Posted by Franciscos
    I think what we're gonna start doing is checking for Mad Bomber early... if it's not up, screw Ramparts, and focus on the boss... if it's up, Ramparts ahoy.
    You should always be able to kill complete rampart on a boss run, and you probably have enough time for a 2nd.

    1st floor: run to wamoura and kill 2-3 bombs aggro on the way. Clear final room to get magic/JA and path back killing everything until you get full. If mad bomber was up, go for it, if not leave someone at teleport to zone up.

    2nd floor: Kill all 4 puddings, do the rampart if anyone need those piece, and take north east or south east path depending what you need. We usually go south east and clear the scorp room to get maxed on cell and move up

    3rd floor: If you did 1-2, skip the rampart, if you only did 1. Send 1 puller East or West and bring the alliance to the opposite room. Takes like 5 minutes to pop. Make sure to save around 40 min for next floor

    4th floor: Try to pull it perfectly. If fail, run to nm. If you succeed, keep 15min for mega

    1-2-4 is the fastest and you can probably do 2 rampart completely, or 3 to 60-70%
    2-3-4 Is slower, and you probably wont have much time to farm 4th

  4. #584
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Francisco II
    I think what we're gonna start doing is checking for Mad Bomber early... if it's not up, screw Ramparts, and focus on the boss... if it's up, Ramparts ahoy.

    The two worst scenarios in Salvage are:

    1: Getting to Floor 4 on Arrapago without a THF, and realizing you're totally dicked on attempting Psycheflayer/Bhoot/Chariot.

    2: Mad Bomber not being up, lolBees not spawning a NM, and your run being virtually over, because you went in with six.
    How does that make you dicked on attempting Psycheflater/Bhoot/Chariot? Sure, drop rate will suck, but drop rate sucks either way. Its not like said NM's are hard to pull...

    If you mean cell drop wise, you don't need a lot of cells to do them. Hell, the bhoots and psycheflayer drops magic/ability close to 50% of the time. And you only need HP cells for the tanking MNK's. All you need on bhoot is 1-2 good stunners.

  5. #585
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Uzor
    Quote Originally Posted by Francisco II
    I think what we're gonna start doing is checking for Mad Bomber early... if it's not up, screw Ramparts, and focus on the boss... if it's up, Ramparts ahoy.

    The two worst scenarios in Salvage are:

    1: Getting to Floor 4 on Arrapago without a THF, and realizing you're totally dicked on attempting Psycheflayer/Bhoot/Chariot.

    2: Mad Bomber not being up, lolBees not spawning a NM, and your run being virtually over, because you went in with six.
    How does that make you dicked on attempting Psycheflater/Bhoot/Chariot? Sure, drop rate will suck, but drop rate sucks either way. Its not like said NM's are hard to pull...
    Lack of Utsusemi and only one healer.

  6. #586
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    Re: Salvage - Bhaflau Remnants - thread2

    [quote=Francisco II]
    Quote Originally Posted by Uzor
    Quote Originally Posted by "Francisco II":6c7d2
    I think what we're gonna start doing is checking for Mad Bomber early... if it's not up, screw Ramparts, and focus on the boss... if it's up, Ramparts ahoy.

    The two worst scenarios in Salvage are:

    1: Getting to Floor 4 on Arrapago without a THF, and realizing you're totally dicked on attempting Psycheflayer/Bhoot/Chariot.

    2: Mad Bomber not being up, lolBees not spawning a NM, and your run being virtually over, because you went in with six.
    How does that make you dicked on attempting Psycheflater/Bhoot/Chariot? Sure, drop rate will suck, but drop rate sucks either way. Its not like said NM's are hard to pull...
    Lack of Utsusemi and only one healer.[/quote:6c7d2]
    there are 6 gears on 4F, opposite from the portal.

  7. #587
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    Re: Salvage - Bhaflau Remnants - thread2

    [quote=Francisco II]
    Quote Originally Posted by Uzor
    Quote Originally Posted by "Francisco II":86634
    1: Getting to Floor 4 on Arrapago without a THF, and realizing you're totally dicked on attempting Psycheflayer/Bhoot/Chariot.
    How does that make you dicked on attempting Psycheflater/Bhoot/Chariot? Sure, drop rate will suck, but drop rate sucks either way. Its not like said NM's are hard to pull...
    Lack of Utsusemi and only one healer.[/quote:86634]

    Deviate Bhoots drop magic with a fairly high drop rate

  8. #588
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    Re: Salvage - Bhaflau Remnants - thread2

    We had 0 subjob cells, and only one WHM though... even if we got magic, it wouldn't have given us anymore cures or Utsusemi.

  9. #589
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Francisco II
    We had 0 subjob cells
    Open the chest at the start next time.


    Sorry lol, not trying to be an ass but you left yourself open for that one. how the hell did you not have any subjob cells? >.>

  10. #590
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    Re: Salvage - Bhaflau Remnants - thread2

    [quote=Francisco II]
    Quote Originally Posted by Uzor
    Quote Originally Posted by "Francisco II":7fa81
    I think what we're gonna start doing is checking for Mad Bomber early... if it's not up, screw Ramparts, and focus on the boss... if it's up, Ramparts ahoy.

    The two worst scenarios in Salvage are:

    1: Getting to Floor 4 on Arrapago without a THF, and realizing you're totally dicked on attempting Psycheflayer/Bhoot/Chariot.

    2: Mad Bomber not being up, lolBees not spawning a NM, and your run being virtually over, because you went in with six.
    How does that make you dicked on attempting Psycheflater/Bhoot/Chariot? Sure, drop rate will suck, but drop rate sucks either way. Its not like said NM's are hard to pull...
    Lack of Utsusemi and only one healer.[/quote:7fa81]

    So give first sub to your tank like most groups do. RDM BRD MNK can trio Bhoot, Psycheflayer, Chariot. Shoulder Tackle ftw.

    Oops I was slow. No SJ cells? wtf lol.

  11. #591
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by divisortheory
    Quote Originally Posted by Francisco II
    We had 0 subjob cells
    Open the chest at the start next time.


    Sorry lol, not trying to be an ass but you left yourself open for that one. how the hell did you not have any subjob cells? >.>
    lol

  12. #592
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by NynJa
    there are 6 gears on 4F, opposite from the portal.
    Been 0/6 on SJ many times on that floor, after failling to steal one on 2nd floor. When arrapago sucks, it's gonna suck the whole time.


    Sorry lol, not trying to be an ass but you left yourself open for that one. how the hell did you not have any subjob cells? >.>
    Player1 uses the subjob cell.
    Player1 is paralyzed
    Seen it happen once on magic and once on subjob...both time on those wonderful run where nothing you need drop. Probably not the case here, but it's possible to not have a single sj >_>

  13. #593
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    Re: Salvage - Bhaflau Remnants - thread2

    Or the person getting subjobs is someone getting like 3-5 cells from the crate and only has 2 open inventory spots and is careless and the cell is lost. Had that happen a couple times right after the patch because people were used to stocking up to 59/60 with hi pots (after using RR on entry).

  14. #594
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Suiram
    Or the person getting subjobs is someone getting like 3-5 cells from the crate and only has 2 open inventory spots and is careless and the cell is lost. Had that happen a couple times right after the patch because people were used to stocking up to 59/60 with hi pots (after using RR on entry).
    We have a winner - someone who wasn't supposed to pass just yet passed too fast, and it got tossed from the pool... kinda threw us for a loops either way, since we thought it would sit in the treasure pool until the time for auto-sort.

  15. #595
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    Re: Salvage - Bhaflau Remnants - thread2

    idk... usually we have 2 parties in the alliance for our runs (6 in each for NM farming!), and I always collect for first 5 Sjs that drop (First from chest goes to our Travelling Tank (I.e. Tank farm otw up, cuz let's face it, lolNintank on Chariots)). Surplus of 5 thereafter is handed out to those who need, and if Socket is up on second floor, we pop socket and let our Blms Rape it with 2 nukes :D = 10 Sj cells.

    Never had to worry about lack of SJs in Bhaflau. Always seem to lack HP in Bhaflau, and Magic in SilverSeas.

  16. #596
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Aemora
    idk... usually we have 2 parties in the alliance for our runs (6 in each for NM farming!), and I always collect for first 5 Sjs that drop (First from chest goes to our Travelling Tank (I.e. Tank farm otw up, cuz let's face it, lolNintank on Chariots)). Surplus of 5 thereafter is handed out to those who need, and if Socket is up on second floor, we pop socket and let our Blms Rape it with 2 nukes :D = 10 Sj cells.

    Never had to worry about lack of SJs in Bhaflau. Always seem to lack HP in Bhaflau, and Magic in SilverSeas.
    Yea, magic in Silver Sea for sure

  17. #597
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    Re: Salvage - Bhaflau Remnants - thread2

    Generally SS is just very luck based. If you're lucky, you get a bunch of stuff you want, if not, you get a lot of repeats. Bhaflau on the other hand is based on which route you choose for 2F and 3F, I generally don't find anything to be particularly lacking with a low man run. Arrapago lacks SJ, and can get troublesome if you don't have a thf to steal it. Zhaylom lacks equipment.

  18. #598
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    Re: Salvage - Bhaflau Remnants - thread2

    all zones are fine with decent items you want if you have a grp of 6-8

    anything more than that is a sure lack of cells

  19. #599
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Arthars
    all zones are fine with decent items you want if you have a grp of 6-8

    anything more than that is a sure lack of cells
    I don't find that to be entirely true.

    In Bhaflau, with 10-12 people, we usually get what we need by clearing 1F, 2F Flans, and the first Scorp room in Southeast. If we're missing anything, it's usually only 1 cell (Example, not enough weapons drop so our BLMs don't have them, or not enough MP drop so our WHMs or second RDM don't have them). I'm never concerned about HP since to fight Ramparts or Chariot, only the 2 main tanks and BRD *really* need it, and we always get more than 3, since HP also drops from the stat cell dropping Scorps we kill.

    In Arrapago, it's just a mass killfest in each wing until you get what you need, and then port up. 40 minutes on 1F to nearly clear the floor is worth it when it makes the rest of the zone take so much less time. In a group of 12 though, you'll have at least 6 DD and a BLM or two. DD > BLM in Arrapago easily, I find.

    In Silver Seas, if I go Northwest route to kill Dekka/Gyro single, our BLMs usually end up getting magic in the Gyro room as we clear gears. I've yet to be lacking any magic beyond that point, with a group of 9-10. We only kill 9 Fomor on the first floor besides Hammerblow's room, though, since any more than that is completely unnessecary. Granted, it can suck for the BLMs because it takes a good 40 minutes to get to Gyro's room. If we clear Powderkeg, they get magic a lot faster due to the semi-static Imp drops.

    Zhayolm is kinda just gay for larger groups, certain will be lacking certain things for sure, but they know what those are before the run so it's not a big deal - they make do.

  20. #600
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Wizerd
    Quote Originally Posted by Arthars
    all zones are fine with decent items you want if you have a grp of 6-8

    anything more than that is a sure lack of cells
    I don't find that to be entirely true.

    In Bhaflau, with 10-12 people, we usually get what we need by clearing 1F, 2F Flans, and the first Scorp room in Southeast. If we're missing anything, it's usually only 1 cell (Example, not enough weapons drop so our BLMs don't have them, or not enough MP drop so our WHMs or second RDM don't have them). I'm never concerned about HP since to fight Ramparts or Chariot, only the 2 main tanks and BRD *really* need it, and we always get more than 3, since HP also drops from the stat cell dropping Scorps we kill.

    In Arrapago, it's just a mass killfest in each wing until you get what you need, and then port up. 40 minutes on 1F to nearly clear the floor is worth it when it makes the rest of the zone take so much less time. In a group of 12 though, you'll have at least 6 DD and a BLM or two. DD > BLM in Arrapago easily, I find.

    In Silver Seas, if I go Northwest route to kill Dekka/Gyro single, our BLMs usually end up getting magic in the Gyro room as we clear gears. I've yet to be lacking any magic beyond that point, with a group of 9-10. We only kill 9 Fomor on the first floor besides Hammerblow's room, though, since any more than that is completely unnessecary. Granted, it can suck for the BLMs because it takes a good 40 minutes to get to Gyro's room. If we clear Powderkeg, they get magic a lot faster due to the semi-static Imp drops.

    Zhayolm is kinda just gay for larger groups, certain will be lacking certain things for sure, but they know what those are before the run so it's not a big deal - they make do.
    I don't like BLMes in Salvage. Only time I really ask people to go BLM anymore is for Bhaflau and Arrapago, for third and 4th floor ramparts, and Psycheflayer/Bhoot. I love SMN's though, especially on GG1, GG3 and bosses. In most other cases, I prefer my BLMes to be melees. Speeds up killing more then having a BLM =/

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