
Originally Posted by
Arthars
all zones are fine with decent items you want if you have a grp of 6-8
anything more than that is a sure lack of cells
I don't find that to be entirely true.
In Bhaflau, with 10-12 people, we usually get what we need by clearing 1F, 2F Flans, and the first Scorp room in Southeast. If we're missing anything, it's usually only 1 cell (Example, not enough weapons drop so our BLMs don't have them, or not enough MP drop so our WHMs or second RDM don't have them). I'm never concerned about HP since to fight Ramparts or Chariot, only the 2 main tanks and BRD *really* need it, and we always get more than 3, since HP also drops from the stat cell dropping Scorps we kill.
In Arrapago, it's just a mass killfest in each wing until you get what you need, and then port up. 40 minutes on 1F to nearly clear the floor is worth it when it makes the rest of the zone take so much less time. In a group of 12 though, you'll have at least 6 DD and a BLM or two. DD > BLM in Arrapago easily, I find.
In Silver Seas, if I go Northwest route to kill Dekka/Gyro single, our BLMs usually end up getting magic in the Gyro room as we clear gears. I've yet to be lacking any magic beyond that point, with a group of 9-10. We only kill 9 Fomor on the first floor besides Hammerblow's room, though, since any more than that is completely unnessecary. Granted, it can suck for the BLMs because it takes a good 40 minutes to get to Gyro's room. If we clear Powderkeg, they get magic a lot faster due to the semi-static Imp drops.
Zhayolm is kinda just gay for larger groups, certain will be lacking certain things for sure, but they know what those are before the run so it's not a big deal - they make do.