If you don't give him TP, he doesn't use TP moves.Originally Posted by divisortheory
If you don't give him TP, he doesn't use TP moves.Originally Posted by divisortheory
He doesn't have TP regen below 25% like the rest of them?Originally Posted by aurik
Originally Posted by divisortheory
If you don't give him TP, he doesn't use TP moves.
To be honest, I don't know where this comes from. We were in trouble in Bhaflau once so we (the tanks) turned for 30-40sec, and shadow tanked without hitting him and he didn't use a single TP move until we turned back (he was at 12%). It just seems like a hyper increased TP gain per hit.Originally Posted by divisortheory
Edit: and with 5 DDs I always bring BRD RDM WHM as our mages, anything less and we have to make 2-3 melees watch their HP and back off if they get low, which happens a lot on gears/chariot, which is the entire last half of just about any area. I typically have at least 1 BLM, so that means 9, and I consider 8-10 a large group, and 6-7 a small group.
Reason for BRD RDM WHM is because (god forbid) sometimes your RDM does die, especially if they are stupid on QQTH in Arrapago, and you may not have another means to raise by then. If RR has worn or was dispelled by something, your whole run is basically fucked. And you have to waste a SJ cell on them. 1F Arrapago is nice if you give the WAR/NIN (everyone should have one of these here, so nice on QQTHs) SJ Abilities and Magic before the Sabotender Rampart (STR on 1F please).
Recently I've changed the whole way we do Salvage in some areas based on this "larger" group thing and it's been wonderful. No need sneak around and dodge mobs in any area.
Maybe there's some way to nerf the TP regen on LBC, but it certainly exists at low HP. Numerous times I've had it shadowbound a couple times in a row in order to rest for some MP for a final push to finish it off. And if someone gets too close, it uses Homing Missile. And if someone gets too close again (it's happened...) it'll use Homing Missile again if given enough time. That's with no one hitting it, and it hitting no one. So unless Homing Missile doesn't use TP (which is a possibility too I suppose), it has TP regen at low HP.
On other chariots I never noticed a TP regen to be honest, just the normal mob AI behavior where they use TP whenever they get to 100 when they have low HP.
Does Formless Strikes cause spikes to go away on 2nd Floor flans? Rampart didn't pop tonight and reading back up in chat log there was no magic casted, but the mnks used Formless Strikes.![]()
yes
they became magic fists and make spikes go away
Next time spikes are just mysteriously not showing up and you can't figure out why, sleep it and have everyone log out. Let it regen to 100% before logging back in and it will reset and you can get spikes back. Tested this personally.Originally Posted by Robian
All mobs use TP straight when they go over 100% under 25% hp, I always thought that TP regen thing was bullshit, only personally seen proof of no TP regen on Zhayolm boss though.
Well LBC is a Samurai at the very least. This can be discovered easily, because the only times he'll ever triple attack are if it gets countered or shadowed. I'm not sure about double attack - I think I've been hit twice in a row. But I've only ever been hit 3x when the first one or two were blinked or countered. Zanshin for the loss.Originally Posted by Vistani
Originally Posted by Vistani
Silversea boss is spamming ability even when it doesnt gain tp, but this one might hack when he is on "charm" mode.
He seems to just always have TP, have the ability to use weapon skills without TP or just have huge TP regen in brainjack modeOriginally Posted by Kaylia
used wife account today as my own account have nothing to roll here, and finally.........
http://mectradegroup.com/FFXI/2.JPG
complete the leg!
but however it seems to be 2nd drop same as 1F widow and 2F bee on 35 skadi mask as well as 3F cokatrice
makes me think skadi mask and marduk leg only exist if 2 drops and is a lower drop rate?
i dont know if anyone have seen Skadi Mask or Marduk leg drop ONLY from these NMs but drop rate definately lower than their main drops >.>
Nope we got Freya masks only from Ziz . Yet another false assumption shattered... many pages ago, had you read.makes me think skadi mask and marduk leg only exist if 2 drops and is a lower drop rate?
did 3F today without BLM
so its melee burning at last 5-10%
TP ready and such and did it, 1 of the gear decide to use Restoral immediately after he is poked and before we WS, so 1 gear died before we killed the other(at 20% HP after restoral). However we managed to get 2nd gear down fast before 1st gear's body dissappear (within 10ish sec?)
door no pop zzzzz, and i read previous post that say it will still work as long 1st corpse didnt dissappear
so i guess the YY thing, where 2nd need to die before first body dissappear doesnt work here >.>
prolly need to instant kill both(at most 5-10 sec interval?)
We've tried astral flowing but 1 got resisted and died like ~1-2 seconds between each other before.
It's simultaneous or GTFO I believe.
We just sleep them at like 5% and have a BLM -ga them with elemental seal.
Originally Posted by Zilong
out of like 10 or so pops in my group, only two of those were simultaneous, the rest of the time we'd have the other one dead within 5 seconds or so from melee
The only time I popped it in the groups I lead, the kills were about 4 seconds apart, and popped it np. Body disappears after at least 15 seconds, which is likely too long. I would guess 10 seconds.
So I've pretty much realized these damn 35 boots are gonna keep me from getting my Usukane Sune-ate. LAC is a joke, and my LS will do the 15's as soon as I get the 35. So my question is.... Does anyone know anything of all that might help? Or is it like I think and it just random and there's nothing I can do to get Skirmish to pop?