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  1. #701
    E. Body
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    Re: Salvage - Bhaflau Remnants - thread2

    Yeah, killshot will not remove, but 1% with a Burst II will almost always remove.

  2. #702
    CoP Dynamis
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    Re: Salvage - Bhaflau Remnants - thread2

    15 second floor Ramparts.
    1 on.
    4 bees.
    1 mask.
    0 Sune-ate.


  3. #703
    Banned.

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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Wizerd
    Quote Originally Posted by tymora
    Can confirm Seditedi's post. Killshot won't remove spikes. I believe it loses a spike after a certain WS move it uses after being nuked so if it has no chance to use a WS, its pretty safe.
    No lol. It loses spikes instantly after a certain amount of magic damage. That's why nuking one of them to 1% and having it die right after will almost certainly not pop the Rampart.
    People told me a while back you could do nuke x2 at the same time to pop the rampart, I supose they were bs'ing then and never actually tried?

  4. #704
    Relic Horn
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Kaylia
    Quote Originally Posted by Wizerd
    Quote Originally Posted by tymora
    Can confirm Seditedi's post. Killshot won't remove spikes. I believe it loses a spike after a certain WS move it uses after being nuked so if it has no chance to use a WS, its pretty safe.
    No lol. It loses spikes instantly after a certain amount of magic damage. That's why nuking one of them to 1% and having it die right after will almost certainly not pop the Rampart.
    People told me a while back you could do nuke x2 at the same time to pop the rampart, I supose they were bs'ing then and never actually tried?
    It might be possible in the sense that -aga III nuking the 3 Eyes (the ones that pop NMs) in Dynamis - Xarcabard was possible, even more the claim patch, without aggroing the NMs. It just requires specific timing, so they hit at pretty much the exact same time. I wouldn't risk it myself though if I were looking for the 2F Rampart. One AM2 already does nearly or over 50% of its HP. I'm sure melee can hit it down to 50%.

  5. #705
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Kaylia
    Quote Originally Posted by Wizerd
    Quote Originally Posted by tymora
    Can confirm Seditedi's post. Killshot won't remove spikes. I believe it loses a spike after a certain WS move it uses after being nuked so if it has no chance to use a WS, its pretty safe.
    No lol. It loses spikes instantly after a certain amount of magic damage. That's why nuking one of them to 1% and having it die right after will almost certainly not pop the Rampart.
    People told me a while back you could do nuke x2 at the same time to pop the rampart, I supose they were bs'ing then and never actually tried?
    it depends on who your BLM is and how well he/she is unlocked.

    There are times 1 burst 2 killed a NS flan at 49% and there are times we nuke flan at 40% and still left 2-3% and spike goes off and we have to melee it with bare hands TO HOPE it goes back spike.

    Theres no fix damage in the remnants unless you are fully unlocked. God knows when you got lucky on INT cells on first box and when your not.

    for my group, we always only have 1 BLM, so we nuke at 30% ONLY regardless how well BLM is unlocked to prevent screw ups.

    WE flan we melee only. however i like to WS at 6-7% to safe a few seconds of my life.

  6. #706
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Arthars
    Quote Originally Posted by Kaylia
    Quote Originally Posted by Wizerd
    Quote Originally Posted by tymora
    Can confirm Seditedi's post. Killshot won't remove spikes. I believe it loses a spike after a certain WS move it uses after being nuked so if it has no chance to use a WS, its pretty safe.
    No lol. It loses spikes instantly after a certain amount of magic damage. That's why nuking one of them to 1% and having it die right after will almost certainly not pop the Rampart.
    People told me a while back you could do nuke x2 at the same time to pop the rampart, I supose they were bs'ing then and never actually tried?
    it depends on who your BLM is and how well he/she is unlocked.

    There are times 1 burst 2 killed a NS flan at 49% and there are times we nuke flan at 40% and still left 2-3% and spike goes off and we have to melee it with bare hands TO HOPE it goes back spike.

    Theres no fix damage in the remnants unless you are fully unlocked. God knows when you got lucky on INT cells on first box and when your not.

    for my group, we always only have 1 BLM, so we nuke at 30% ONLY regardless how well BLM is unlocked to prevent screw ups.

    WE flan we melee only. however i like to WS at 6-7% to safe a few seconds of my life.
    You don't WS the west or east flans throughout the fight...?

  7. #707
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    Re: Salvage - Bhaflau Remnants - thread2

    yea i dont. they weak to melee damage and i dont want them to off spike after an asurian fist or jin midway.

    WE flan takes alot of melee damage anyway and dies fast

    I only WS NS ones.

  8. #708
    Nidhogg
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    Re: Salvage - Bhaflau Remnants - thread2

    Have never had west/east flan lose spikes, ever, under any condition. You can do anything to them and they won't lose them, melee, magic, WS, just take care not kill them prior to actually gaining spikes, like if they open with AM cast.

  9. #709
    Salvage Bans
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    Re: Salvage - Bhaflau Remnants - thread2

    5 lolbeees no drop >

    Also..got to 4th floor and as soon as I made the right turn towards the first gear room BAM the gear warped, wasn't even near the room yet that wind weather bs is true i guess.....

    Crappy emo run!

    Earthsday nighttime waning 80%ish moon! for bees

  10. #710
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    Re: Salvage - Bhaflau Remnants - thread2

    not only winds day

    any weather effects will improve gear's aggro and link range

    however bhaflau remnants only got wind weather

    zhaolym got earth weather

    forgot what other 2 have

  11. #711
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    Re: Salvage - Bhaflau Remnants - thread2

    I succeeded in pulling all 10s just four times ( out of 10 ish tries), and the last two times, I remember we had no weather. And last time I failed, we had actually weather. I really believe in the link theory during weather.

  12. #712
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    Re: Salvage - Bhaflau Remnants - thread2

    if have time, you can either

    1. wait for wind to go off
    2. really chicken out and only pull when its isolated.

    hug corner or wall and use radar to check. take note party members dont cast spell or stay where they like they do on normal day.
    CAMP FAR!

  13. #713
    Sea Torques
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    Re: Salvage - Bhaflau Remnants - thread2

    The group I go with WS's all 4 flans from start to finish. The only time we didnt pop 2F rampart was when one of our MNKs used Formless Strikes w/o knowing that would cause spikes to drop.

  14. #714
    CoP Dynamis
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    Re: Salvage - Bhaflau Remnants - thread2

    while you guys are talking about the bees, can i get some advice on how you handle it?.

    One of my groups is very new to salvage (and me being a blm tend to stand back from the action in other shells so miss things xD).

    We did a bhaf run on friday and popped the 2f rampart (mad bomber wasnt up for 1fw).
    Our party setup was
    Blm/rdm(me), Thf/nin
    Mnk/War, Rdm/Blm(a error on my part i think, /whm next time), sam/war, war/nin, thf/nin, drk/thf

    our strat was to basically have each melee taking out a bee solo, this worked fine to start with as they didnt do much damage, however over time the damage because to add up and our rdm ran into mp issues.

    Next time we do this, we will probably have a whm along with us, and have our rdm sub whm. Were thinking the curgas and regen should cover us.

    When you do it, do you have melee pretty much soloing bees as they come? or have all your melee concentrate on the same bee? Also what do you do if/when the nm pops, do you sleep the other 4 bees and kill nm, or have someone kite? Any advice would be great ^^

  15. #715
    TB
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    Re: Salvage - Bhaflau Remnants - thread2

    Your setup lacks a BRD.

  16. #716
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Daiiawn
    Any advice would be great ^^
    Don't have everyone on a bee; just gangbang them as they pop. There should be at most 2-3 bees up at a time. They do really weak damage, so a regen and the occasional cure2 should suffice. Get phalanx2 merits, put it on your likely tank (monk) and you probably won't even have to cure.

    NM dies in like 20 seconds, no real need to do anything special with the other bees in the meantime.

  17. #717
    CoP Dynamis
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    Re: Salvage - Bhaflau Remnants - thread2

    ok ty for advice ^^, i think were going to do silver sea on wed and try gg on floor 3 (did the morrigan slops 2f one last time and went well though i forget its name XD). We may be having a run tomorrow so i may suggest we try this again.

  18. #718
    CoP Dynamis
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    Re: Salvage - Bhaflau Remnants - thread2

    oh i knew i meant to ask something else bee related lol, when they pop, is it random who they go after to start with or do they have shared hate? ie if all our melee are on one bee and another pops, will it go for the player that is "tanking" the one they were fighting or someone at random?

  19. #719
    Tom Wilson will never be good.
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    Re: Salvage - Bhaflau Remnants - thread2

    we pretty much just do w/e on rampart mobs. I tell ppl to try to fight the same one but we just kill as fast as possible so ppl fight w/e. usually ppl get on same mob but never been a big deal to us.

    seems like they usually just go after who ever is closest or random ppl.

    usually run with 2mnk, thf, whm, brd, rdm, 1-2blm. sometimes have extras or no blm.

  20. #720
    CoP Dynamis
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    Re: Salvage - Bhaflau Remnants - thread2

    Yeah, bee's initial target seems to be chosen at random.

    A fair amount of time it'll be the person closest to the rampart, but there's nothing to stop them chasing after the mage standing off in the corner.

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