25%, all mobs are exactly the same in this aspectOriginally Posted by Zilong
25%, all mobs are exactly the same in this aspectOriginally Posted by Zilong
Looking for a quick reply as I took a long break from salvage and was not able to find the answer in this thread and we're about to enter Bhaflau:
Can you spawn the 4F Rampart from either side? Or do you need to enter from a specific side on 3F? Or anything else? I apologize but Ive completely forgotten.
Either side is fine.
What I'm curious about is if you can pop the rampart in any of the first 3 rooms (assuming you ninja passed through those warping gears room and came back)
Thanks for the replies; the slot NM was indeed weak.
I don't really see how you'd manage to MGS past those rooms, considering how annoying it can be to pull them in the first place. I'm also not sure why, since you'd be popping the rampart further from the exit and backtracking for no reason. I mean...I guess I have a purely academic interest in whether it's possible, but I'd never do it.
Nah, it would be easy to do. Just need to kill 1 gears in the 3rd room, wait for the second to go on the other side and ninja pass it. Their aggro range isn't that large. Room is something like 30x30, and they link at 15. I know there is no point to it, it was pure curiosity
Question regarding 4th floor:
Does anyone clear the room with the 6 triple gears + archaic chariot? It seems like an awful waste of time if you don't want any cards and want as much time left as possible for LBC. Sneaking past them is possible with maybe 1 player but having an entire group sneak past them, odds are someone is gonna aggro.
Another question regarding the single gears on floor 4:
The first time we got on this floor I just walked past everything to port up (we didn't have a lot of time left) but I don't recall seeing 10 single gears, I know the first room has 3 single gears and the big room has 6 triple gears and an archaic chariot but after that I only recall seeing maybe 2 more single gears. Is floor 4 the only floor where you can enter both sides regardless which side you ported up or is my memory/sight failing me that badly?
We always sneak by the room with the Chariot, aggro range is small and its really easy to do.Originally Posted by rithridan
There are 10 single gears.
It's not hard to sneak by the middle room. Just MGS your way around the walls. Our group very rarely aggros, and I think the only aggro has been from weather being present. There are 10 single gears on the N path or 10 on the S path depending which side you port up to, and you only have access to that respective side. There are 3 1gear in the first small room, 2 in the second small room, then there is the larger middle room with chariot and multiple 3gears, 2 1gear in the third small room, and 3 in the fourth small room.Originally Posted by rithridan
The triple gears can't seem to see up that little ledge on the edge of the room. I just tell my group to go right along the wall, and we never aggro as long as we're out of sound range. A triple gear looked right at the path one time, very close, and didn't aggro.
ah that might explain why i was able to solid sneak my way past them the first time going around the room and got horribly aggroed when we did it the second time, killed some gears+chariot and i thought i saw an opening and dashed through (which was the cue for some others to follow my lead dying just as bad as i did).
[edit]
so basicly, follow wall/edges + keep 10' distance.
Ever notice that you can run in front of and behind any Gear(s) that pop on Stairs and they won't aggro? I've chased the Single Gear in Arrapago on the 5th Floor next to the QQA a bunch of times. It says "Out of range" even though I'm on top of it. Seems Gears have problems with Stairs and the Ledges.Originally Posted by Wizerd
I think their sound range is smaller than 10' but that's the idea, anyway.Originally Posted by rithridan
Anyone know Mad Bomber's HP? I never kept track.
Trying to devise a non-KC DRK way to kill it with 3 people, including THF.
Bard/whm SV min/min, sushi on a war and have it 2hr? Killed it just and told my war to 2hr it (He had ridill mind you, but nothing a icc wing wouldnt solve for 2 axe war) Died in like hmm 30's? mnk and thf were on it also but the war totaly tore it apart. Might be able to meat on war also if thf goes feint?
Another note, just 0/4 this run on gate widow.. 2 pops thunders day 50% moon, 2 pops on day change (lightsday) 52% moon.
Hundred Fist monk and THF have ic wings I guess. 3 people only is abit rough anyway.Originally Posted by Wizerd
Wasn't planning on bringing MNK because MNK damage doesn't seem all too great on it anyway. I hit for 50-70s with Minuet March and sub on, while Great Axe WAR was hitting for 400-500 per hit? It seems weak to Slashing and Piercing or simply strong to Blunt.Originally Posted by Lordwafik
I was thinking RDM DRK THF with Icarus Wings should be able to do it, especially after the update where THF can grab hate easily. TA+Evisceration > Spiral Hell for Darkness (would Fragmentation be better on him?), both use Ica wing, do WS's again but SA+Dancing Edge and DRK can do Guillotine or something.
I forget, does Mad Bomber use Berserk throughout or does he retain TP? If DRK can Absorb-TP for a full WS part way through it'd be nice, but bombs don't like dark magic too much right?
With Chainspell in there and Souleater / Blood Weapon somewhere, it seems possible.
Yes it seems to be really week to slash. I hit 2500+ Gekko's on it easily, so a SAM with 2H should kill it easily. Or a GAXE WAR with 2-3 Raging Rush due to Icarus Wing.
2500 Gekkos eh? We actually have access to Samurai. Thanks.Originally Posted by TB
Will report how RDM DRK THF goes tonight first though~
Sound like a "berserk" case, but maybe they can always go that high. 1250+ ws isnt uncommon, so pimped sam might pull 2500gekkosOriginally Posted by Wizerd
Originally Posted by Crosis
5 Skirmish is Quite Amazing!
We have poped that rampart 26 times and only seen NM on 1 run. Three poped on that run. I hate those bees!