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  1. #1161
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Shassira
    Quote Originally Posted by Bakthi
    Quote Originally Posted by Wizerd
    Quote Originally Posted by Terrestrialrage
    SC can change it, ive had it happen with our Mandau Thf.
    Check his offhand for Sirocco Kukri. <_< I've had a skillchain do something like 200 -> 500 -> 1400-1500 Darkness skillchain damage, directly after its spikes went up, and the spikes stayed on afterwards and died to the MB.
    Sirocco won't take down the spikes; I and others have seen it used plenty of times.

    It should. En-spells in general will take down the spikes. If not, ask our SCH last time who wasn't aware of it and we couldn't cancel it on time
    Maybe it "should", but it hasn't ever in my experience, and I've seen other posts saying the same. I guess it might be some factor of total damage done, but like...Sirocco's added effect is pretty much going to do what it's going to do; I don't see a Mandau affecting this. If you've ever seen Sirocco take off spikes, and you're sure it wasn't something else, then I honestly don't know what's going on. I guess maybe En-spells do it because they are the result of actually casting magic?

  2. #1162
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Bakthi
    Quote Originally Posted by Shassira
    Quote Originally Posted by Bakthi
    Quote Originally Posted by Wizerd
    Quote Originally Posted by Terrestrialrage
    SC can change it, ive had it happen with our Mandau Thf.
    Check his offhand for Sirocco Kukri. <_< I've had a skillchain do something like 200 -> 500 -> 1400-1500 Darkness skillchain damage, directly after its spikes went up, and the spikes stayed on afterwards and died to the MB.
    Sirocco won't take down the spikes; I and others have seen it used plenty of times.

    It should. En-spells in general will take down the spikes. If not, ask our SCH last time who wasn't aware of it and we couldn't cancel it on time
    Maybe it "should", but it hasn't ever in my experience, and I've seen other posts saying the same. I guess it might be some factor of total damage done, but like...Sirocco's added effect is pretty much going to do what it's going to do; I don't see a Mandau affecting this. If you've ever seen Sirocco take off spikes, and you're sure it wasn't something else, then I honestly don't know what's going on. I guess maybe En-spells do it because they are the result of actually casting magic?
    Siro's add effect will take down the spikes if it's exceeding the amount of melee damage being done, which can happen if there are only 2 other DDs on the flan, but won't if there are 3+ others.

  3. #1163
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    Re: Salvage - Bhaflau Remnants - thread2

    Well, that certainly would make sense. We generally tend to have at least MNK MNK SAM along for RR farming.

  4. #1164
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    Re: Salvage - Bhaflau Remnants - thread2

    OMG, today I go with a pick-up group to Bhaflau, we do 1st Rampart and 2nd Rampart. No Dune Widows on first. On 2nd Rampart, OMG. Freak 5 Bee's popped. 3 Mask's 1 Feet. Luckly I powered lotted the feet with a f*cking 6 >.<. Other guy won with a 989, and I doubt he'll ever finish feet. GAH!

    Ps: Koki'd every single bee for kill shot.

  5. #1165
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    Re: Salvage - Bhaflau Remnants - thread2

    Scholar's enspells will take down spikes on magic weak flans. I was fully unlocked aside from stats, and I gave people enspells that were doing about 60 dmg. It's fine on it's own , but I think it counts damage by rounds, as when anyone did a round of enspelled attacks from a triple attack or so it'd come off right away

  6. #1166
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    Re: Salvage - Bhaflau Remnants - thread2

    95% Full moon, darksday mad bomber wasnt up on west, bees no pop, firesday ZZ no pop Q_Q

  7. #1167
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Lordwafik
    Scholar's enspells will take down spikes on magic weak flans. I was fully unlocked aside from stats, and I gave people enspells that were doing about 60 dmg. It's fine on it's own , but I think it counts damage by rounds, as when anyone did a round of enspelled attacks from a triple attack or so it'd come off right away
    That's strange - we've been doing SMN en-thunder for a few runs now and it's never taken spikes.

  8. #1168
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Drex
    Quote Originally Posted by Lordwafik
    Scholar's enspells will take down spikes on magic weak flans. I was fully unlocked aside from stats, and I gave people enspells that were doing about 60 dmg. It's fine on it's own , but I think it counts damage by rounds, as when anyone did a round of enspelled attacks from a triple attack or so it'd come off right away
    That's strange - we've been doing SMN en-thunder for a few runs now and it's never taken spikes.
    Melees : PUP/NIN with melee only pet, THF/NIN, SAM/WAR

    Mages : SCH/RDM (we went with 4)

    It also depends on which flan, the magic neutral ones were taking normal damage, the ones that take boosted magic damage were taking the super enspell damage which ended up removing them. How much does ramuhs ones do?

  9. #1169
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    Re: Salvage - Bhaflau Remnants - thread2

    Honestly, I think it's to do with the amount of people you enter with. Why is there 4 rooms that MB could potentially pop in? It has to have something to do with that.

    Idk, haven't done Salvage in 2 weeks because lolKings been riding our time zones hard. :<

  10. #1170
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    Re: Salvage - Bhaflau Remnants - thread2

    Well in one my runs w/ the Flans. Two of my members did Spirits Within, one of the WS was for 3k dmg and the flan never popped spikes. Im guessing the spirits within will delay spikes.

  11. #1171
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Aemora
    Honestly, I think it's to do with the amount of people you enter with. Why is there 4 rooms that MB could potentially pop in? It has to have something to do with that.

    Idk, haven't done Salvage in 2 weeks because lolKings been riding our time zones hard. :<
    4 room for mad bomber? 2 rooms.

  12. #1172
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Aemora
    Honestly, I think it's to do with the amount of people you enter with. Why is there 4 rooms that MB could potentially pop in? It has to have something to do with that.

    Idk, haven't done Salvage in 2 weeks because lolKings been riding our time zones hard. :<
    4 room for mad bomber? 2 rooms.
    Two rooms on each side?

  13. #1173
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    Re: Salvage - Bhaflau Remnants - thread2

    he only pops in the lower 2 rooms.


    oh nvm, I guess you guys are counting the other side's rooms, but that's a bit silly since nothing at all pops if you choose a side. Mobs load when you open a door.

  14. #1174
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    Re: Salvage - Bhaflau Remnants - thread2

    Hey guys i need some help w/ time management as far as equipping members and how time is spent on farming the 1st FL. In my runs we are having normally 6-9 ppl per run. We arent able to manage doing 1 rampart and boss alone. From some of the runs ive been reading about some of you guys are doin almost 2 ramparts and boss w/ time remaining. What could I be missing?

  15. #1175
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Nfimis
    Hey guys i need some help w/ time management as far as equipping members and how time is spent on farming the 1st FL. In my runs we are having normally 6-9 ppl per run. We arent able to manage doing 1 rampart and boss alone. From some of the runs ive been reading about some of you guys are doin almost 2 ramparts and boss w/ time remaining. What could I be missing?
    for when we attempt boss + rampart or 2 we generally have 8~12 ppl; what set-up did you use and how did you order cells?(most stuff we do sam > co-tank > mages > other DD)

  16. #1176
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Wolfknight
    Quote Originally Posted by Nfimis
    Hey guys i need some help w/ time management as far as equipping members and how time is spent on farming the 1st FL. In my runs we are having normally 6-9 ppl per run. We arent able to manage doing 1 rampart and boss alone. From some of the runs ive been reading about some of you guys are doin almost 2 ramparts and boss w/ time remaining. What could I be missing?
    for when we attempt boss + rampart or 2 we generally have 8~12 ppl; what set-up did you use and how did you order cells?(most stuff we do sam > co-tank > mages > other DD)
    And How meritted are you? I'm finding with our group's smattering of meritted people we're having some serious issues on time, like only Hammerblow, Powderkeg, Gears in Silver Sea, 2 ramparts with a timeout on the 2nd, running out of time on 5th floor Arra.

    This may all be just new-group troubles though, which may be your problem as well? /wishfulthinking

  17. #1177
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    Re: Salvage - Bhaflau Remnants - thread2

    Quote Originally Posted by Nfimis
    Hey guys i need some help w/ time management as far as equipping members and how time is spent on farming the 1st FL. In my runs we are having normally 6-9 ppl per run. We arent able to manage doing 1 rampart and boss alone. From some of the runs ive been reading about some of you guys are doin almost 2 ramparts and boss w/ time remaining. What could I be missing?
    Which Rampart are you going for? It makese sense to go for the 4F Rampart because by popping that rampart, you also gimp LBC as well which greatly reduces the time needed to beat him.

    I mean I can't speak for everyone but I can certainly tell you what I aim for on the run. It no doubt has its flaws and other people will probably do it more efficiently but it works for us.

    1F: Take the West path. We clear out the mobs we come across skipping the occasional Wamouracampa. Sometimes we'll have somebody run ahead and pull the Wamoura back to the rest of the group too. I'll aim to get the tanks geared up plus the RDM + BRD on this floor. The WHM gets next dibs and everyone else just makes do with what comes their way. Normally spend ~20-25 mins on this floor.

    2F: Kill the Flans for whatever Prae or Opacus cells you still need or for Rampart purposes. Take the West Path and look to clear out at least 1 stats room before porting pending on what you need. I generally take the NE port. Normally port from this floor at about the ~35-40 mins mark

    3F: I leave the group to kill what they can whilst I run to the porter (Weapons, Equipment, Ability, HP/MP room). If we're really short of a piece of equipment by this point then I'll give them a few mins but usually the equipment drops are going free by this point and I'll port straightaway. Port at ~40-45 mins

    4F: Clear out the 10 gear mobs to pop the Rampart and gimp LBC. I normally tell my puller (If it's not me) to take as long as they need to make sure they don't link any gear mobs and cause them to warp. If we take our time, the gear mobs are normally all dead by the 60-65 min mark. We then enter the Peryton Rampart and look to leave at the 80 min mark which can mean killing the rampart at sort of 30% ish.

    5F: 20 mins to kill LBC. Normally takes us 8-10 mins with all the goodies we got on the 4F but I'll leave ourselves the extra ten mins in case things go tits up.

    I'm sure that we could find ~5 mins on the 1F (For a clear time of 20 mins without rampart) and ~5 mins on 2F (to port at 30-35 mins mark without Rampart) plus a bit of time on 4F Gear killing and the spare 10 mins on LBC to pop another Rampart which is what I imagine groups who do 2 Ramparts + LBC do.

    It's definitely doable. It'll just take a bit of practice. I think most groups kill off the rampart early if they haven't seen a pop by sort of 50% ish.

  18. #1178
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    Re: Salvage - Bhaflau Remnants - thread2

    We do things slightly differently when going for LBC, but we still don't try for more than RR4 on an LBC run.

    1F: Clear all the Bifrons and trolls, then clear the Wamoura and Trolls in the last room. Then turn back around and destroy all Wamouracampa until you have "enough" cells. We've found that for us at least, it's faster to do it this way (maybe we'd change our minds with a SCH). We usually want our two main DD to be fully geared, by which point the other DD are usually mostly geared and the mages have something. Obviously, your puller and BRD will want ranged cells too. You can leave 1 person at the portal, or send one back when you're 2/3 done getting what cells you need.

    2F: Get any remaining necessary JA and magic. We take the SE path here and clear mobs for stats, hoping to get at least STR/VIT for the main DDs and maybe INT/MND for mages, and hopefully a few HP.

    3F: Farm flans for any further equipment or SJ cells while one person runs to the portal. The decision you make here locks you into a side for 4F. We started out porting up east to weaken LBC's attack, but lately I've been going west. More on that later.

    4F: Tell your puller to take as much time as they need to get clean pulls on the 10 gears to pop RR4, and blow up the gears as soon as you see them. Even our WHM nukes! Kill the chariot in the middle room to further weaken LBC; you may have to sac pull it. The chariot on the west side will weaken LBC's defense, and the east side one will weaken his attack and possibly attack speed? movement speed? Pray for no earth or wind weather; you can still pop RR4 if this happens, but it SUCKS. Assuming success, enter RR4 and leave when you have about 20 minutes left for LBC. Initially this may mean barely any RR4 time at all, but lately we've been able to give it the full 20 easily.

    5F: Laugh as you destroy LBC, but don't laugh too hard. It is still possible to lose >.> Often one or more of your DDs will have Revitalizers, however, so it is pretty hard to lose.

    We always bring 2 people with Erase (not including BRD) in case we don't successfully pop RR4; in that case, we put both in the tank party and assign one to each tank.

  19. #1179
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    Re: Salvage - Bhaflau Remnants - thread2

    Sorry it's not only bhafkau remnant post but for a all zone, just didn't wanted to make a new post.

    I am making a new salvage SP ATM (got some experience in salvage but first time in leading)

    Here is our SP.

    MNK (can be pld pup sam)
    MNK
    WAR
    WHM
    RDM
    BRD
    THF (got trotter but no AF2 hands)
    BLM (can also be blu)

    Was thinking of making BLM come blu exept for some runs like the NM ghost in arrapago and bosses run maybe

    any suggestion on it?

  20. #1180
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    Re: Salvage - Bhaflau Remnants - thread2

    usually we go w/ about 6-9 ppl, this was the previous run setup

    2x MNK/NIN
    WAR
    PLD
    2x BLM
    BRD
    RDM
    THF

    When on the 1st FL, we'll kill all bifrons and trolls, then go back and kill wamouracampa. Also, we'll kill the Wamoura and trolls in the big room. This we popped 2nd FL rampart.

    From the above post, should i hold off on doing a separate rampart and aim jus for 4th FL Rampart?

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