Some math fun to show for what I'm saying:
Ridill + Maneater
- 512 delay
- 309 delay after /NIN
- 172 delay after 58% haste (23% gear, 15% spell, 20% song)
- 1255 attack rounds in an hour
- Assuming 15% total DA, as ideal for Rid WAR, 30/50/20 balance of Ridill (according to others+Sea's tests), which after 15% DA becomes ~26/58/16
- 1443 axe + 2384 ridill
- Assuming 90% acc, 85 average/hit, 950 WS avg
- 3444 total hits
- 292740 melee damage
- Assuming avg of 18 hits to TP after WS
- 180 total WS, 171000 damage
-
463740 total damage
Perdu + Pole Strap
- 504 delay
- 161 delay after 58% haste and Hasso
- 1341 attack rounds in an hour
- Assuming 22% total DA, as ideal for GA WAR
- 1636 swings
- Assuming 95% acc, 185 average/hit, 1050 WS avg
- 1554 total hits
- 287490 melee damage
- Assuming avg of 5 hits to TP after WS
- 310 total WS, 325500 damage
-
612990 total damage
Obviously not numbers representative of most normal situations, but with both jobs at about almost full power GA does come out on top by a considerable amount.
Feel free to double check the math or try your own run through, I could've made a mistake as GA seems a little over-exaggerated, but meh /lazy. I can't find anything wrong.
I didn't include the math for Zanshin or crit-rate either, and I also don't feel a Rid WAR/NIN would average 85 damage/hit with 90% acc/23% haste in like any situation without at least Madrigal (which is the least ideal song to have to use). So I think my assumptions are mostly in favor of the WAR/NIN build as well.
Also, a friend's parse from not too long ago on fully-nerfed LBC (I'm not in it though):
http://img233.imageshack.us/img233/7551/ffxi4097mr1.jpg
SAM is brown, MNK is orange, Bravura WAR is red. The SAM and MNK both used 2h twice, the WAR used it once. All had SV for the entire fight. Over the course of the entire run and not including the above boss fight, the WAR did 230% of the MNK's damage.
Of course this is with Bravura, but the difference between wielding that and Perdu isn't enough to account for the sole reason those number potentials are that high. The MNK and SAM were both above average, but not completely decked. Both have most of the merits and gear for a well-equipped job (black belt, destroyers, byakkos, shura, 6-hit, hagun, etc) and are a few pieces short of "decked."
In the end, removing Bravura and adding a completely decked MNK, GA WAR still should come out a good amount ahead as far as damage goes (but of course it'd be closer). But there are a lot of screwy factors in comparing specifics here depending on who gets what cells first and such, so take the results as you will lol.
This isn't at all to discredit MNK in salvage in any way though, MNK offers more than just hard damage for a salvage run and is why it's one of the best jobs to have on most teams. I just think that many people don't see how good GA WAR can be still, which is understandable as so few do it right now anyway with it being the more 'walmart' oriented option. But that's my extremely long-winded 2 cents!