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  1. #1621
    New Merits
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    Quote Originally Posted by mdkuser View Post
    lie. they remove it, like all non physical dmg: formless strikes, skill chain, elemental magic.. even the add effect on sirocco kukiri, garuda's dagger, or elemental staves. it did happen to us. However it removes spikes only if you do a certain amount of dmg ( JPs said 1k dmg).
    Then your shit was bugged, out of 2 years doing salvage whether on sam, mnk or thf with sirocco kukiri, SCs or the added effect hasn't ever taken it down, only thing that has that I have seen is magic damage or Enspells from rdm or sch, hell, our rdm used to dia it to make it faster and it never took spikes down, but whatever floats your boat.

  2. #1622
    Melee Summoner
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    Shiva

    Quote Originally Posted by Iced View Post
    our rdm used to dia it to make it faster and it never took spikes down
    Spikes arent up @ start of the fight so if the RDM diad @ start it wouldnt of made a difference

  3. #1623
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    Apparently I need to be more clear then what I was, in order for me to make the statement that it never took spikes down, must have meant that he also casted it while they were up....

  4. #1624
    Salvage Bans
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    Skillchains absolutely remove spikes. A 2k darkness on the north room flan removed spikes for us.

  5. #1625
    Salvage Bans
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    I've figured that it's a question of whether physical damage done > magical damage done, but dunno for sure.

  6. #1626
    A. Body
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    FFXIV Character
    Sir Taint
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    Gilgamesh
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    Cerberus

    Recently my group did a buffed LBC, killed west chariot but none of the gears. It was our first try at a buffed LBC and the one tank method mentioned in this thread worked like a charm and made him really easy. We used a main tank MNK that never let off and me on DRK to keep second on the hate list with spells. (Stun,sleep2,bind etc) Every time HM went off I'd tank for a bit until the main MNK regained hate then I went back to the mages and started casting again. At 20% we both 2hred and it he went down quickly. All and all the fight lasted 17 minutes but was safe and much faster then killing 10 gears + boss.

  7. #1627
    Bagel
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    Yea that's a pretty damn safe method if gear pulls gets screwed up or what not :D
    Not sure though if it's much faster for all groups, but can probably be faster for some groups doing this and just skip Gears totally. Alternatives for doing things and improvise is what I love with Salvage!

  8. #1628
    Black Belt
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    Quote Originally Posted by Iced View Post
    Apparently I need to be more clear then what I was, in order for me to make the statement that it never took spikes down, must have meant that he also casted it while they were up....
    That's because it taking magic damage doesn't remove it immediately. Dia by itself doesn't cause enough damage to remove the spikes, thus it is safe. Hell, you can nuke it as well, as long as it doesn't go above the magic damage cap.

    If you do a SC that do high damage, it will remove the damage. You can melee with en-spell and Sirocco on as well, but if it do enough damage, it will remove the spikes.

  9. #1629
    A. Body
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    Sir Taint
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    Quote Originally Posted by Fridell View Post
    Yea that's a pretty damn safe method if gear pulls gets screwed up or what not :D
    Not sure though if it's much faster for all groups, but can probably be faster for some groups doing this and just skip Gears totally. Alternatives for doing things and improvise is what I love with Salvage!
    Well 17min was our first attempt at the one tank method with a group of 7. I bet we can get it to around the 12min mark with some practise. I bet a couple of RNG could really speed the fight up since they can do damage outside of HM range and tank for a bit if it goes off.

    Either way a guarenteed 12-17min fight should always be faster then a possible zerg after taking 10minutes+ to carefully pull and kill the 10 gears.

  10. #1630
    Hydra
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    Quote Originally Posted by Taint
    killed west chariot but none of the gears
    Why bother with the chariot?

  11. #1631
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    Shiva

    weakens defence of the mega

    east path weakens attacks, although might be wrong way round but i dont think so

  12. #1632
    Hydra
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    was under the impression it was hearsay, kinda like how people think looking a certain way improves hq rates and so on. Has this been proven?

    In any case, lbc hasn't been a problem without killing chariot for as long as I've done salvage, so I'm wondering if even if it does weaken it some more, is it worth the trouble?

  13. #1633
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    Shiva

    you might be right, i've never recently done lbc myself without doing the 4th floor chariot so idk, but i do remember a while back not going west path (i meant west path in my previous post) once and mega dying quite slowly, long time ago though so idk.

  14. #1634
    E. Body
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    Kirby Prime
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    Hyperion

    it's a pretty noticable difference in def when you kill the chariot. Group I go with kills LBC in 5-8 min with chariot dead but takes around 15 - ( well, we lost once ) when we didn't kill it. >_> I'd say it's more annoying than not killing the 10 gears.

  15. #1635
    Hydra
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    well, just checked parser and last lbc took us 9 minutes, 8:51 to be exact, without taking the time to kill another chariot on the way up, so i can't imagine its that important of a debuff.

  16. #1636
    Krz
    Krz is offline
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    just as a quick question of opinion,
    do you guys believe in the day / time for the ramparts to pop things?
    or just go in at any random time?
    personally i've seen bees and spiders in both situations, so i don't really really know
    still no boots ._.

  17. #1637
    Melee Summoner
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    Bismarck

    Call it totally random.

    You could try some combinaison but be sure that everything has been tried by other team and no one ever found something.

  18. #1638
    Puppetmaster
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    Sylph

    Any confirmed ways to get skadi 3F to pop more, ive been doing salvage 6 months and have never seen a skadi NM pop!

  19. #1639
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    Odin

    Quote Originally Posted by Zhero View Post
    Any confirmed ways to get skadi 3F to pop more, ive been doing salvage 6 months and have never seen a skadi NM pop!
    Skadi head 35 drops twice as often if you also enter the second floor rampart.

  20. #1640
    Ridill
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    Sath Fenrir
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    Cactuar
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    Fenrir

    So continuing with my "I refuse to ever join another salvage group" I have decided I need 2 pairs of morri cuffs.

    That being said - how do we feel about duo 1f Bhaflau? I'm thinking WAR/NIN + BLM or BLU. My question is basically: If I bring an IC wing and build 300TP + mighty strikes + warriors charge -> KJ or SC -> IC wing -> MS KJ + Manafont Fire IV (or big 3 spam from BLU) would that be enough to take MB down quickly?

    And once I get to rampart I'm looking at shadow body / snakeeye / orochi nodawa / herc ring for up to 7/tick regen base + spell or drinks + defender and some PDT-% set. Will the 5 mobs out at once be too much?

    Thanks!

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