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  1. #301
    Lhayla
    Guest

    Re: Salvage - Silver Sea Remnants - thread 2

    Quote Originally Posted by Arthars
    this is the worst zone for me besides zhaolym(but this one havent seen any 35s)

    we only gotten 1 usu head and body from 378125375765 runs

    thats all......
    Ouch, my group was 1/2 for Hammerblow. However the fomor and triple gear NM not been good to us

  2. #302
    Melee Summoner
    Join Date
    Oct 2006
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    48
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    1

    Re: Salvage - Silver Sea Remnants - thread 2

    Quote Originally Posted by Francisco II
    Won't work... you won't have enough time to get a spell off in the time between when it turns and uses Brainjack... When you see it turn, just start running.

    I'm at least 78% sure you can't resist Brainjack too.


    No what I meant was : When LAC turns , the monks will start running . The blms will then use all their strongest spells to get hate and get charmed by him. We'll equip the "resist charm" gear to reduce the duration of Brainjack. I'm not sure if it works or what but I'll test it .The blms won't be much of a threat especially with lvl 1 dagger and we won't have to spend half the time kiting .

  3. #303
    Sea Torques
    Join Date
    Feb 2007
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    738
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    5
    FFXI Server
    Siren

    Re: Salvage - Silver Sea Remnants - thread 2

    Quote Originally Posted by Mirinika
    Quote Originally Posted by Francisco II
    Won't work... you won't have enough time to get a spell off in the time between when it turns and uses Brainjack... When you see it turn, just start running.

    I'm at least 78% sure you can't resist Brainjack too.


    No what I meant was : When LAC turns , the monks will start running . The blms will then use all their strongest spells to get hate and get charmed by him. We'll equip the "resist charm" gear to reduce the duration of Brainjack. I'm not sure if it works or what but I'll test it .The blms won't be much of a threat especially with lvl 1 dagger and we won't have to spend half the time kiting .
    Resist charm gear didn't do much for us so we decided eff it. Also there's a rather big flaw in your plan in that even if your BLMs somehow get hate (how'd they get hate above the MNKs so fast...?) you will still have most if not all the alliance charmed for a time and you'll still have to kite around. We just let the MNKs get charmed and kite-nuke for a while. Its not like damage stops or anything during that period.

  4. #304
    Relic Horn
    Join Date
    Dec 2005
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    3,157
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    7

    Re: Salvage - Silver Sea Remnants - thread 2

    So we go into LAC today expecting to get Brainjack session'd around 75%ish. We pop soul voice, Hundred fists x2 and I pop my Barb Drink so we can zerg it down and then do the switch weapons and run thing around 75 when he turns.

    Well, zerging it brings it down to about 60% and it still hasn't brainjacked, Hundred Fists and such wear off.. wondering where it is. It finally starts trying to jack us around 50%, and we ended up getting it to 35% or afterwards before it tries to Brainjack again and we time out, because we engaged with about 5-6min left. Was fun, and very zergable. Easy win with 15min remaining next time.

  5. #305
    Black Belt
    Join Date
    Oct 2006
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    5,668
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    8
    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    Re: Salvage - Silver Sea Remnants - thread 2

    brain jack is time thing

    2:30 - 3:00 per jack

  6. #306
    Nidhogg
    Join Date
    Jan 2006
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    3,701
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    7

    Re: Salvage - Silver Sea Remnants - thread 2

    Our regular PLD couldn't make tonight's Silver Seas run, so we tried 2x MNK for the first time in this zone. I'm going to rescind my previous assertion, it definitely is a substantial hate reduction, if not a full reset. I would have thought it would be more noticeable with a single PLD, but as other people pointed out they do have a lot of tools available to get hate back after charm, and the hate loss was much more apparent with MNKs. On another note, all of our moghouses are now carpeted entirely in Ea's Brais.

  7. #307
    Sea Torques
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    Feb 2007
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    5
    FFXI Server
    Siren

    Re: Salvage - Silver Sea Remnants - thread 2

    Quote Originally Posted by Wizerd
    So we go into LAC today expecting to get Brainjack session'd around 75%ish. We pop soul voice, Hundred fists x2 and I pop my Barb Drink so we can zerg it down and then do the switch weapons and run thing around 75 when he turns.

    Well, zerging it brings it down to about 60% and it still hasn't brainjacked, Hundred Fists and such wear off.. wondering where it is. It finally starts trying to jack us around 50%, and we ended up getting it to 35% or afterwards before it tries to Brainjack again and we time out, because we engaged with about 5-6min left. Was fun, and very zergable. Easy win with 15min remaining next time.
    Well Mirin's group is on my server (if you're the Mirinaka I've been doing some random assaults with /wave) and they aren't dealing with people with the same caliber gear that your group probably is. They're largely not linked to HNMLSs and most likely are lacking things even like sky God gear. So I don't think a straight-zerg would be the best suggestive approach. I'd recommend just the basic open with HF >> let MNKs get charmed >> kite >> regain hate >> rinse/repeat. Just make sure you have 25-30 min for a first-time run and you should win with ease. The only real challenging chariot in Salvage is an unweakened LBC. The rest are jokes if you know the little trick to avoiding or negating the potentially devastating effects of the super-move.

  8. #308
    E. Body
    Join Date
    Jul 2006
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    2,184
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    7

    Re: Salvage - Silver Sea Remnants - thread 2

    Just tried our first run at this Chariot, very fun fight lol.
    Brainjack didn't seem to last very long at all though. Didn't do anything out of the ordinary or kill any gear so doubt we had done anything to nerf it. I didn't time it, but seemed like Brainjack only lasted about 1 minute tops. Killed in about 20 minutes with RNG RNG PLD/NIN WAR/NIN THF/WAR WHM WHM BLM BLM RDM RDM BRD. Jack sessions lasted maybe 2-3 minutes in which we kited or Shadowbinded.

    Drops ftl
    http://home.comcast.net/~sdobron/img...817_230552.png

    edit: Need help on deciding on a new farming route to gear up for this. Any suggestions would be welcome.

  9. #309
    Black Belt
    Join Date
    Aug 2005
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    5,907
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    8
    FFXI Server
    Quetzalcoatl

    Re: Salvage - Silver Sea Remnants - thread 2

    After everyone being pretty much tired with Silver Sea, we finally got Hikazu head to drop... So we move to Arrapago, and get Hikazu legs the very next run.

    My only Usukane lotter must be happy.

    Now to get the crappy Dekka to drop and we'll be done with Silver Sea for some time ~.~ I'm starting to hate this zone...

  10. #310
    Yoshi P
    Join Date
    Jul 2005
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    5,016
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    Re: Salvage - Silver Sea Remnants - thread 2

    Quote Originally Posted by Seditedi
    Just tried our first run at this Chariot, very fun fight lol.
    Brainjack didn't seem to last very long at all though. Didn't do anything out of the ordinary or kill any gear so doubt we had done anything to nerf it. I didn't time it, but seemed like Brainjack only lasted about 1 minute tops. Killed in about 20 minutes with RNG RNG PLD/NIN WAR/NIN THF/WAR WHM WHM BLM BLM RDM RDM BRD. Jack sessions lasted maybe 2-3 minutes in which we kited or Shadowbinded.

    Drops ftl
    http://home.comcast.net/~sdobron/img...817_230552.png

    edit: Need help on deciding on a new farming route to gear up for this. Any suggestions would be welcome.
    We got 2 Phobos's twice in a row lol.

  11. #311
    New Merits
    Join Date
    Mar 2005
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    213
    BG Level
    4

    Re: Salvage - Silver Sea Remnants - thread 2

    Can Gyroscopic Gear and GG(s) both be hit? or does it have to be separate runs?

  12. #312
    Chram
    Join Date
    Aug 2005
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    Xerlic Jilrak
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Re: Salvage - Silver Sea Remnants - thread 2

    Quote Originally Posted by docvicious
    Can Gyroscopic Gear and GG(s) both be hit? or does it have to be separate runs?
    Yes. My group has plenty of times.

    You need to take either the NW or NE teleporter on the second floor to hit Gyro Gear. After that, you need to kill the runaway Devilet to open the door to the south and you can go into the east room to pop Gyro Gears.

  13. #313
    Yoshi P
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    Re: Salvage - Silver Sea Remnants - thread 2

    Quote Originally Posted by docvicious
    Can Gyroscopic Gear and GG(s) both be hit? or does it have to be separate runs?
    Yes, but if you want to hit both of those NMs in the same run, then Powderkeg is out of the question.

  14. #314
    Yoshi P
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    Jul 2005
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    Re: Salvage - Silver Sea Remnants - thread 2

    Learned something really interesting tonight. The roaming gears on the Citadel path are -not- forced link. I'm 100% sure of this, I pulled the one from the rear of the train as they were heading away from me, and the other 5 didn't follow me at all. It's not even 2 parties of 3, it's just 6 totally separate mobs.

  15. #315
    Smells like Onions
    Join Date
    Apr 2007
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    3
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    0

    Re: Salvage - Silver Sea Remnants - thread 2

    I just wanted to document what happened with my group tonight in case it hasn't been said before (or if it has, to reaffirm it...I can't read every page of this thread but I'm keeping up with the more recent posts). We got to the third floor gears on the east side and started killing to pop Gyroscopic Gears. Our puller linked the 1st pull so we slept one while we killed the other, then killed the second (not sure if this has any bearing on what followed...and they were both single Gear). We pulled the next gear and proceeded to kill, and this is when things got weird. We were fighting far back from the room containing all the gears, actually in the adjoining room which is empty. The moment we defeated the gear that had been pulled, a new one came floating into the room without anyone pulling it. I originally thought our BLU had pulled it, which would have been strange but in the realm of possibilities, so I shrugged it off. The moment we killed that gear ANOTHER gear came floating into the room. This time I knew no one had pulled it. We proceded to kill, and on cue ANOTHER gear came floating in. That was the last one that came in on it's own accord, we had to pull the remaining two.

    There is no possible way that these aggrod us from where we were positioned. It actually benefited us greatly, we tore through the room because of it. So I'm just curious if anyone else has had this happen. Is it just a glitch or could there have been something we did to trigger them to come at us wave after wave? I was hoping that the strange circumstances would yield a 35 drop, but we're continuing our 0/738678568 streak in Silver Seas...not one damn 35 ; ;

    **Edit - There was no weather effect to make for a heightened chance of magic or sight aggro either**

  16. #316
    Yoshi P
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    Re: Salvage - Silver Sea Remnants - thread 2

    I have a theory as to what happened.

    When the first pull linked, it also linked one of the ramparts. The rampart that it linked just happened to be the one to unlock the porter, as such it remained stationary. Since it was still aggressive though, any other gear that happened to wander near it instantly linked with it and came after you. But since the rampart remained stationary, you never knew it had linked in the first place.

  17. #317
    Ridill
    Join Date
    May 2005
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    13,568
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    9

    Re: Salvage - Silver Sea Remnants - thread 2

    http://img293.imageshack.us/img293/6...rtleloltp4.png

    New turtle strategy: fuck pulling it to the porter, just fight it in the corner. Breath caps at 400, not a problem.

  18. #318
    Yoshi P
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    Jul 2005
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    Re: Salvage - Silver Sea Remnants - thread 2

    We did that with Citadel before, but haven't tried it with the ramparts. Did you do it with the ramprats too? I guess I don't see why it isn't possible.

  19. #319
    Banned.

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    Ifrit
    WoW Realm
    Area 52

    Re: Salvage - Silver Sea Remnants - thread 2

    Quote Originally Posted by divisortheory
    We did that with Citadel before, but haven't tried it with the ramparts. Did you do it with the ramprats too? I guess I don't see why it isn't possible.
    Rampart link with gear, not sure it would be possible to do in that corner. Could probably try in those square room, but gears takes 1-2min to leave them at time.


    How long does it take for gears to move pass you in the small passage? I'm worried to fight them for too long without magic access to magic.

  20. #320
    Relic Horn
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    Dec 2005
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    Re: Salvage - Silver Sea Remnants - thread 2

    Quote Originally Posted by Kaylia
    Quote Originally Posted by divisortheory
    We did that with Citadel before, but haven't tried it with the ramparts. Did you do it with the ramprats too? I guess I don't see why it isn't possible.
    Rampart link with gear, not sure it would be possible to do in that corner. Could probably try in those square room, but gears takes 1-2min to leave them at time.


    How long does it take for gears to move pass you in the small passage? I'm worried to fight them for too long without magic access to magic.
    This is what confuses me. In Arrapago, I've never had gears link to Ramparts OR Chariots. However, I'm unsure in Silver Seas, because gears seem to link to the stationary Rampart that Divisor was talking about. I think people have proved you can fight Ramparts in the corner though. It would be hard and annoying to have a Reinforcement on you and awake while gears were passing though.

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