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  1. #61
    Sea Torques
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    Re: Salvage - Silver Sea Remnants - thread 2

    THF is extremely valuable during the climb in Arrapago.

    THF can staple a lot of hate on to tanks vs the boss.

    THF is counterproductive feeding the boss TP.

    THF/SAM works.

  2. #62
    Fake Numbers
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    Lakshmi

    Re: Salvage - Silver Sea Remnants - thread 2

    thanks francisco =)

  3. #63
    Sea Torques
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    Re: Salvage - Silver Sea Remnants - thread 2

    My senior class elected me Captain Obvious.

    Silver Sea question: Do the six fomor in the Hammerblow room ALWAYS link, or just if they're in linking range? I've gotten mixed answers on this.

  4. #64
    Ridill
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    Re: Salvage - Silver Sea Remnants - thread 2

    Quote Originally Posted by Francisco II
    My senior class elected me Captain Obvious.

    Silver Sea question: Do the six fomor in the Hammerblow room ALWAYS link, or just if they're in linking range? I've gotten mixed answers on this.
    Only if they're within link range.

  5. #65
    Melee Summoner
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    Re: Salvage - Silver Sea Remnants - thread 2

    To the poster who claimed to have killed the turtle and LAC in the same run, do you mind giving more details? Numbers, jobs, time spent on each floor? My group has been going between LAC and CC for some time now. We've killed CC 20+ times only to have the crown each time now, while doing some runs lately for LAC for the Usukane feet. We just want to save some AP and try to get both in the same run.

    Our usual setups involve pld, rng x3 (for death rng combo) cor brd war whm rdm blm and some dual-boxed mnks for the first floor or two when we go on LAC runs. Turtle runs we usually don't have pld and less rng while having more melee. Looking for ideas for a good medium of jobs for both NMs. We usually deck out, in order, our plds then rng, then mages for cells. For cutting down time, we thought about training the roaming gears instead of killing them while bringing the ramparts all the way back to the porter room to kill them for the rampart to pop CC.

    Any suggestions or ideas would be greatly appreciated.

  6. #66
    Sea Torques
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    Re: Salvage - Silver Sea Remnants - thread 2

    Quote Originally Posted by aurik
    Quote Originally Posted by Francisco II
    My senior class elected me Captain Obvious.

    Silver Sea question: Do the six fomor in the Hammerblow room ALWAYS link, or just if they're in linking range? I've gotten mixed answers on this.
    Only if they're within link range.
    Thank you.

    Also, we're planning on going for Hammerblow > Dekka > Citadel Chelonian tonight - probably with 6 (MNK, NIN, THF, BLM, BLM, RDM - and maybe a second RDM (or BRD) and maybe a BLU).

    I've got everything down except for the coordination of Floor 4... when we enter the East Wing - we start in the far NE room?

    And when training away the Archaic Gear(s) in the Gyroscopic Gears room, is the door opening Rampart just 100% non-aggro, or just non-linking - supposedly it won't move when you make a train - but I'm not sure if our puller should take care to not blatantly aggro it.

  7. #67
    Very Sexy Nerd
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    Re: Salvage - Silver Sea Remnants - thread 2

    2 mnk, 1 brd, 2 whm, 2 rdm, 3 blm = 10 people that day, didn't bring thf since we only wanted crown

    edit: the trigger rampart doesn't move, all others move when they're aggroed.

  8. #68
    Ridill
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    Re: Salvage - Silver Sea Remnants - thread 2

    The ramparts are passive but link via radius, and gears link to them as well. The trigger rampart will not move even if you attack it. The trigger rampart also won't lose hate, ever, and any gear that floats by it if it is an aggro state will link and make a beeline for the person with hate.

    The other 3 will lose hate if you train them, and won't aggro on their way back to their spawn points (but they will link if you're fighting a gear or rampart when they wander by).

  9. #69
    Hydra
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    Re: Salvage - Silver Sea Remnants - thread 2

    doing another SSR tonight

    Anyone doing Powderkeg > CC > Boss, with a group of 6-8?

    edit: Also, our bard swears this statement is not correct concerning the powderkeg room.
    "However, imps will link to fomor by sight and fomor will link to imps by sound, so take care when pulling."

    Brd says:
    i pulled a fomor and an imp was close but wasn't looking at teh fomor
    Brd says:
    and it turned around right as i pulled and aggroed
    Brd says:
    i dunno
    Brd says:
    maybe i'm reading it wrong
    Brd says:
    but the imp shoudl have only aggroed if the imp was facing it

    Can anyone confirm this?

  10. #70
    Fake Numbers
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    Lakshmi

    Re: Salvage - Silver Sea Remnants - thread 2

    Is there a way t weka the egaboss in this area? or is actuallya joke megaboss?

  11. #71
    Hydra
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    Re: Salvage - Silver Sea Remnants - thread 2

    Quote Originally Posted by Alcarin
    Is there a way t weka the egaboss in this area? or is actuallya joke megaboss?
    You need to take a few more seconds typing your post so that it is readable, lol

    If I understand what you are asking, there is no known way to weaken LAC

  12. #72
    Sea Torques
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    Re: Salvage - Silver Sea Remnants - thread 2

    Quote Originally Posted by Odog
    doing another SSR tonight

    Anyone doing Powderkeg > CC > Boss, with a group of 6-8?

    edit: Also, our bard swears this statement is not correct concerning the powderkeg room.
    "However, imps will link to fomor by sight and fomor will link to imps by sound, so take care when pulling."

    Brd says:
    i pulled a fomor and an imp was close but wasn't looking at teh fomor
    Brd says:
    and it turned around right as i pulled and aggroed
    Brd says:
    i dunno
    Brd says:
    maybe i'm reading it wrong
    Brd says:
    but the imp shoudl have only aggroed if the imp was facing it

    Can anyone confirm this?
    In my three runs doing this - it seems that certain imps and fomors are paired together... they may link based on pairing, but only within a certain radius?

    We've gotten some imps solo, but it's not very common.

    Also, we've been popping Powderkeg with 6, killing it - and popping Gyro Gears. By the time we pop Gyro Gears, we usually only have 10-15 minutes left.

    We're hoping to go Hammerblow > Dekka > train Gyro room, kill Rampart > CC tonight; but that depends on people logging on.

  13. #73
    Sea Torques
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    Re: Salvage - Silver Sea Remnants - thread 2

    meant to edit, not quote...

  14. #74
    Melee Summoner
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    Re: Salvage - Silver Sea Remnants - thread 2

    Yeah Aurik, to save time we just want to train them away while pulling ramparts to the room where the gears won't go to. When someone pulls the gears we designated different people to each grab a different rampart so we don't lose any.

    Dunno, we are worried we just won't have enough time, so we may go with the idea of just doing NM on one run and LAC on another.

  15. #75
    HABS SUCK!!!!!
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    Gilgamesh

    Re: Salvage - Silver Sea Remnants - thread 2

    Quote Originally Posted by Francisco II
    THF is extremely valuable during the climb in Arrapago.

    THF can staple a lot of hate on to tanks vs the boss.

    THF is counterproductive feeding the boss TP.

    THF/SAM works.
    Because those 3 or 4 meditates you'll get in the 10-14 minute fight are seriously going to impact the fight. Might as well sub nin, get some subtle blow, and drop 150(no bard)-300(bard) dmg every 30 seconds, and get 100% TP in 5 minutes (minimum of 10% TP guaranteed every SA/TA round, with a possible bonus of anywhere between an extra 5% (brutal double) to 20% (trip on both hands) TP)

  16. #76
    Blackice
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    Re: Salvage - Silver Sea Remnants - thread 2

    For a small number team, THF/WHM would also be a viable choice for some extra curagas during boss fights.

  17. #77
    Ridill
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    Re: Salvage - Silver Sea Remnants - thread 2

    mnk/whm as our 6th worked awesomely well when we did zhayolm.

  18. #78
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    Re: Salvage - Silver Sea Remnants - thread 2

    Quote Originally Posted by NynJa
    Because those 3 or 4 meditates you'll get in the 10-14 minute fight are seriously going to impact the fight. Might as well sub nin, get some subtle blow, and drop 150(no bard)-300(bard) dmg every 30 seconds, and get 100% TP in 5 minutes (minimum of 10% TP guaranteed every SA/TA round, with a possible bonus of anywhere between an extra 5% (brutal double) to 20% (trip on both hands) TP)

    Wouldnt war sub be better anyway, chance is he wont have magic unlocked by the last floor, and could only use those JA

  19. #79
    Ridill
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    Re: Salvage - Silver Sea Remnants - thread 2

    We typically get everyone magic unlocked in SilverSea, especially if we're running a small group. With 4 magics guaranteed on the first floor, you don't need many cells to finish everyone off.

  20. #80
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    Re: Salvage - Silver Sea Remnants - thread 2

    Thought I was in arrapago thread... nvm what I said :|

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