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  1. #1261
    Relic Shield
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    my thf does 1,5k+ eviscerations+ darkness damage on archaic gears when he gets gear THF is awsome , but ridill is not very good in salvage ( TP spam on gears).

  2. #1262
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    Quote Originally Posted by Wolfknight View Post
    1 word, angon, I did before in about that time mnk mnk drg rdm brd thf cleared hammer > dekka > Both Gears > Turtle had 15 minutes left but we weren't aiming for boss so ended.
    Wtf is your setup? Mnk, drg, thief? Doing whatever was said above with a drg as 3rd melee (4th if you include thief) is no problem, but we can't possibly do rampartx4, chariot, CC in 10min with mnk+war and thief pulling.

  3. #1263
    New Spam Forum
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    Regarding gears' piercing weakness... took a friend with Gungnir into SSR a while back, and he wasn't getting a piercing bonus on gears. His drakesbanes practically 1-shotted hammer/powder fomors, but were barely able to break 1k on gears. Anyone know what's going on here?

  4. #1264
    E. Body
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    Leviathan

    Quote Originally Posted by Kaylia View Post
    Wtf is your setup? Mnk, drg, thief? Doing whatever was said above with a drg as 3rd melee (4th if you include thief) is no problem, but we can't possibly do rampartx4, chariot, CC in 10min with mnk+war and thief pulling.
    2x mnks drg thf rdm brd, on NMs put both mnks and drg on and thf on all but gears NM[rest of us still on it] and turtle floor - chariot took about 10.

    Quote Originally Posted by Kaia View Post
    Regarding gears' piercing weakness... took a friend with Gungnir into SSR a while back, and he wasn't getting a piercing bonus on gears. His drakesbanes practically 1-shotted hammer/powder fomors, but were barely able to break 1k on gears. Anyone know what's going on here?
    food wore, didn't get buffs, or didn't get cells for enough dmg, should break 1k easily on drakebanes assuming you have most cells/food/buffs.

  5. #1265
    Bagel
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    Even a SAM with Polearm does great on gears

  6. #1266
    Relic Shield
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    Quote Originally Posted by Kaia View Post
    Regarding gears' piercing weakness... took a friend with Gungnir into SSR a while back, and he wasn't getting a piercing bonus on gears. His drakesbanes practically 1-shotted hammer/powder fomors, but were barely able to break 1k on gears. Anyone know what's going on here?
    I've done a pickup with gungrir drg and amano+ relic bow sam in arrap a while back. clear 6th floor in under 3 min. Drg is amazing on gears.

  7. #1267
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    Quote Originally Posted by Wolfknight View Post
    2x mnks drg thf rdm brd, on NMs put both mnks and drg on and thf on all but gears NM[rest of us still on it] and turtle floor - chariot took about 10.
    Like I said in my first post, it's not even an issue with 7melees. i was talking about 6men run

  8. #1268
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    Quote Originally Posted by Kaylia View Post
    Like I said in my first post, it's not even an issue with 7melees. i was talking about 6men run
    that is 6 ppl >.> 2[mnks x2] + 1[drg] + 1[rdm] + 1[brd] + 1[thf] = 6, so it is 6 man run, and we managed in that time no relics but all of us are well geared.

  9. #1269
    Black Belt
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    Arthars Menethil
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    naw i mean ridill for 12F

    3F dagger X2 (superb if you have an X's)

    as for chariot boss, it will definately take 9-10 mins on the average

    you cannot stop brainjack from happening, unless for some reason you brought a PLD for fealty

  10. #1270
    RIDE ARMOR
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    Ok I honestly read through about 10-12 pages of this massive thread looking for help on the boss, couldn't go any further...

    If our group has no mnks, is 2 war/nins fine?

    What is a good number of people to go in with, I know it can be done with 6 but what is a good number if you are only trying for him to go in with?

    What about the idea of having a rng trying to get some hate with the tanks, and then when it starts to brainjack try to pull hate and kite it?

    Is there a maximum time he tries to brainjack? I have been kiting it a couple times and have been running and had a hard time trying to know when it is done trying...

  11. #1271
    Black Belt
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    2 war/nin is fine

    even better of both have king's justice

    brainjack starts at 75% HP and last for approx 2 mins(brainjack onry mode, not the charm duration) OR 6 WS's (inertia steam, discharge, brain jack etc)

    after that, it will brain jack again at 50% and 25% OR after approx 3 mins after last brainjack.

    i cant give u a pure timing of his jacks, but it will definately jack at 75% 50% and 25% if your hitting it rightfully hard

    and just run along the walls for 3 mins, or 6 WSs. If 1 of your wars have a hermes sandals, it will definately help in "luring" it to 6 WSs and not getting hit with any, keeping everything in control

  12. #1272
    Sandworm Swallows
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    6 WS? I have never heard of that... hmm... gonna need to try that out

  13. #1273
    Bagel
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    Wow that's pretty sick if that 6 WS thing is true. I always thought it was just a 1.5 min charm phase

  14. #1274
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    Quote Originally Posted by Wolfknight View Post
    that is 6 ppl >.> 2[mnks x2] + 1[drg] + 1[rdm] + 1[brd] + 1[thf] = 6, so it is 6 man run, and we managed in that time no relics but all of us are well geared.
    Sorry, just assumed you had 2 healers. I guess we could try that, but boss must be nasty with only 1 healer. Never thought going with so little healing...i guess i could give it a try.

  15. #1275
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    Quote Originally Posted by pchan View Post
    enter > pull > kill all with 3 melees and a brd : the train is now plain south heading back to you, so at that point you are ~ 10-11 min inside. Only need to pull CC now. 8 min is exagerated and you still need to kill <CC and then port up. ~15 min is more realistic.
    8 minutes isnt exagerated, but it is our fastest time. 15 should be the max if going slow and you dont have 2 hours.

    Ramparts should MELT if you use 2hours on them.

    8 minutes was with Mnk Mnk Sam Brd Brd Rdm Blm.

    Double SV, Double HF, Sam 2 hour = all 4 ramparts dead before gear train even reaches the room.

  16. #1276
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    Quote Originally Posted by Neosutra View Post
    8 minutes isnt exagerated, but it is our fastest time. 15 should be the max if going slow and you dont have 2 hours.

    Ramparts should MELT if you use 2hours on them.

    8 minutes was with Mnk Mnk Sam Brd Brd Rdm Blm.

    Double SV, Double HF, Sam 2 hour = all 4 ramparts dead before gear train even reaches the room.
    Impossible because @ 8 min mark the train is in the first coffer room, heading south and about to close its first loop. CC requires 1 minute to pop too..

  17. #1277
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    You can sneak past the gear train if you aren't retarded... And what is impossible for your group is reality for others. Don't assume something can't be done just because you can't do it.

  18. #1278
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    Quote Originally Posted by Neosutra View Post
    You can sneak past the gear train if you aren't retarded... And what is impossible for your group is reality for others. Don't assume something can't be done just because you can't do it.
    What you say is impossible it has nothing to do with being able to sneak past the gear train or w/e. Give us a screeshot of when you enter the floor and when you kill it .

  19. #1279
    psycho 4 life
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    pchan check your PM please

  20. #1280
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    Quote Originally Posted by pchan View Post
    What you say is impossible it has nothing to do with being able to sneak past the gear train or w/e. Give us a screeshot of when you enter the floor and when you kill it .
    How exactly is it impossible? I fail to believe you are that retarded.

    It takes 2 min max to pull the ramparts to the main room.

    With 3 melees 2 houring and 2 brds SVing, the ramparts are dead in 3-4 min MAX.

    It takes about 35 seconds to run back down to the CC room and engage.

    It takes about 2-3 minutes to kill CC depending on TP, buffs, dispelga spam.

    8 minutes to pop and kill CC is NOT unreasonable and certainly not impossible. However you do need to add another minute for thf to flee down to portal (we have the thf flee down the middle of the room and head to portal while we pull chariot off him and kill, right after CC dies, instead of pulling it with initial rampart pull).

    Suck less.

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