my thf does 1,5k+ eviscerations+ darkness damage on archaic gears when he gets gearTHF is awsome , but ridill is not very good in salvage ( TP spam on gears).
my thf does 1,5k+ eviscerations+ darkness damage on archaic gears when he gets gearTHF is awsome , but ridill is not very good in salvage ( TP spam on gears).
Regarding gears' piercing weakness... took a friend with Gungnir into SSR a while back, and he wasn't getting a piercing bonus on gears. His drakesbanes practically 1-shotted hammer/powder fomors, but were barely able to break 1k on gears. Anyone know what's going on here?
2x mnks drg thf rdm brd, on NMs put both mnks and drg on and thf on all but gears NM[rest of us still on it] and turtle floor - chariot took about 10.
food wore, didn't get buffs, or didn't get cells for enough dmg, should break 1k easily on drakebanes assuming you have most cells/food/buffs.
Even a SAM with Polearm does great on gears
naw i mean ridill for 12F
3F dagger X2 (superb if you have an X's)
as for chariot boss, it will definately take 9-10 mins on the average
you cannot stop brainjack from happening, unless for some reason you brought a PLD for fealty
Ok I honestly read through about 10-12 pages of this massive thread looking for help on the boss, couldn't go any further...
If our group has no mnks, is 2 war/nins fine?
What is a good number of people to go in with, I know it can be done with 6 but what is a good number if you are only trying for him to go in with?
What about the idea of having a rng trying to get some hate with the tanks, and then when it starts to brainjack try to pull hate and kite it?
Is there a maximum time he tries to brainjack? I have been kiting it a couple times and have been running and had a hard time trying to know when it is done trying...
2 war/nin is fine
even better of both have king's justice
brainjack starts at 75% HP and last for approx 2 mins(brainjack onry mode, not the charm duration) OR 6 WS's (inertia steam, discharge, brain jack etc)
after that, it will brain jack again at 50% and 25% OR after approx 3 mins after last brainjack.
i cant give u a pure timing of his jacks, but it will definately jack at 75% 50% and 25% if your hitting it rightfully hard
and just run along the walls for 3 mins, or 6 WSs. If 1 of your wars have a hermes sandals, it will definately help in "luring" it to 6 WSs and not getting hit with any, keeping everything in control
6 WS? I have never heard of that... hmm... gonna need to try that out![]()
Wow that's pretty sick if that 6 WS thing is true. I always thought it was just a 1.5 min charm phase
8 minutes isnt exagerated, but it is our fastest time. 15 should be the max if going slow and you dont have 2 hours.
Ramparts should MELT if you use 2hours on them.
8 minutes was with Mnk Mnk Sam Brd Brd Rdm Blm.
Double SV, Double HF, Sam 2 hour = all 4 ramparts dead before gear train even reaches the room.
You can sneak past the gear train if you aren't retarded... And what is impossible for your group is reality for others. Don't assume something can't be done just because you can't do it.
pchan check your PM please
How exactly is it impossible? I fail to believe you are that retarded.
It takes 2 min max to pull the ramparts to the main room.
With 3 melees 2 houring and 2 brds SVing, the ramparts are dead in 3-4 min MAX.
It takes about 35 seconds to run back down to the CC room and engage.
It takes about 2-3 minutes to kill CC depending on TP, buffs, dispelga spam.
8 minutes to pop and kill CC is NOT unreasonable and certainly not impossible. However you do need to add another minute for thf to flee down to portal (we have the thf flee down the middle of the room and head to portal while we pull chariot off him and kill, right after CC dies, instead of pulling it with initial rampart pull).
Suck less.