Item Search
     
BG-Wiki Search
Page 10 of 74 FirstFirst ... 8 9 10 11 12 20 60 ... LastLast
Results 181 to 200 of 1477
  1. #181
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,740
    BG Level
    8
    FFXI Server
    Carbuncle

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Sagacious Sundi
    Has anyone tried Ying Yang'ing both the rampart and its reinforcements for all 4 ramparts on the 6F? Something tells me this could also be a pop condition for 6F madame.
    You have to kill the first 2 ramparts before popping the next 2.

  2. #182
    Sagacious Sundi
    Guest

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Julian
    Quote Originally Posted by Sagacious Sundi
    Has anyone tried Ying Yang'ing both the rampart and its reinforcements for all 4 ramparts on the 6F? Something tells me this could also be a pop condition for 6F madame.
    You have to kill the first 2 ramparts before popping the next 2.
    Perhaps I should clarify: Ying Yang the ramparts (particularly the second pair) with their reinforcements, not with each other.

  3. #183
    Sea Torques
    Join Date
    Mar 2007
    Posts
    723
    BG Level
    5
    FFXI Server
    Sylph

    Re: Salvage - Arrapago Remnants - thread 2

    Someone has probably already tested this, but the sixth floor Treasure Hunters have to follow some pattern; Salvage is all about pattern.

    The Third and Fourth floor Qiqirns are up, no matter what, when you reach that floor.
    The Second and Fifth Astrologers exist, but there are no others in the dats.
    The Chariot drops items that aren't Head/Body.
    Bhoot/Psyche cannot be hit in the same run, but are up with no conditions to pop.

    Sooooooooooooooooooooooooooooooo... You get 2 chances at Astrologer, 2 at Treasure Hunter, 2 Head NMs but can only pick 1, and 1 at Chariot.

    Anyone tried skipping all the NMs and just reaching the last floor, ignoring the two Treasure Hunters to see if they exist on the sixth floor then?

    If someone has already tried this, please forgive my nabbery. But if there really does exist 2 Treasure Hunters on the last floor and it's not a Rampart summon (Bhaflau), not a timed spawn (Zhayolm) or requires various conditions to be met before the NM pops (SilverSea), Arrapago's NMs are just there.

  4. #184
    Relic Shield
    Join Date
    Nov 2005
    Posts
    1,960
    BG Level
    6
    WoW Realm
    Akama

    Re: Salvage - Arrapago Remnants - thread 2

    actually, I was thinking about the 6th floor qq's and had a question.

    3rd floor TH, 4th floor TH, 5th floor Astrolager + chariot all require the door to be opened in order to spawn the NMs. Does 2nd floor QQ follow this pattern? (a little harder to test since you cant see it without opening the door, but could widescan I suppose) which would on the 6th floor to need door to be opened to spawn those QQs. The only NMs in this zone with armor that don't follow this are psyche and bhoot.

  5. #185
    nsx
    nsx is offline
    New Spam Forum
    Join Date
    Nov 2005
    Posts
    157
    BG Level
    3

    Re: Salvage - Arrapago Remnants - thread 2

    QQs don't show up on widescan til door is opened.

  6. #186
    Salvage Bans
    Join Date
    Jun 2006
    Posts
    829
    BG Level
    5

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by nsx
    QQs don't show up on widescan til door is opened.
    Except for the 2nd floor one.

  7. #187
    RIDE ARMOR
    Join Date
    Dec 2006
    Posts
    15
    BG Level
    1

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Neosutra
    Wooot 1/31 Deimoss Cuirrass. Was suprising as the run was going pretty slowly before this, was getting dicked for cells on the first floor and barely made it to the rampart on the 5th floor.

    This is the first time weve killed th QQ astrologer before it had a chance to even walk back to the porter so im going to illogically accept the "kill before they get to end of route" theory untill the next time yeilds nothing.

    Still 0/30+ on any other NM in this zone.
    do u try this theory in your next run @_@?

  8. #188
    Banned.

    Join Date
    Jan 2006
    Posts
    6,859
    BG Level
    8

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by kenwongf11
    Quote Originally Posted by Neosutra
    Wooot 1/31 Deimoss Cuirrass. Was suprising as the run was going pretty slowly before this, was getting dicked for cells on the first floor and barely made it to the rampart on the 5th floor.

    This is the first time weve killed th QQ astrologer before it had a chance to even walk back to the porter so im going to illogically accept the "kill before they get to end of route" theory untill the next time yeilds nothing.

    Still 0/30+ on any other NM in this zone.
    do u try this theory in your next run @_@?

    Next run is sat. We will see. Doubt it though lol.

  9. #189
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,740
    BG Level
    8
    FFXI Server
    Carbuncle

    Re: Salvage - Arrapago Remnants - thread 2

    Noticed something on tonight's run, seems kinda unimportant but first time I've noticed it:

    The Seasonal Treants on the 6th floor, the reinforcement ones, seems to reflect the actual seasons of Vana'Diel. I noticed how the leaves were pink instead or orange, and commented on it... both ramparts popped pink colored ones, so I checked /clock and it was April: spring.

    Doubt it has anything to do with 6th floor TH but who knows, decided to post it anyway.

    Tonight's run gave us fucking whm hands =/

  10. #190
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Re: Salvage - Arrapago Remnants - thread 2

    How long vanadiel season last? I never really paid attention to the calendar

  11. #191
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Re: Salvage - Arrapago Remnants - thread 2

    30 V' days per V' month, 25 days per earth day, so 1.2 RL days per V' month.

  12. #192
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: Salvage - Arrapago Remnants - thread 2

    Ive noticed the season thing. Different trees drop different stuff, like the spring (pink) one dropping INT. I think the red drop str and the leafless ones drop dex/agi.

  13. #193
    Puppetmaster
    Join Date
    May 2005
    Posts
    70
    BG Level
    2
    FFXIV Character
    Garion Vale
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Re: Salvage - Arrapago Remnants - thread 2

    Hmmm, our group of 6 have done this zone several times now. We are fine doing the QQ NM's but havn't tried for the boss yet or the other NM's. I was wondering at what point most of you stop collecting cells on the 1st floor. Our luck is just REALY bad, or the cells drop rate is totaly stupid lol. We killed 12 lamia to get 4 magic cells, and only ended up with 2 more ability after the starting chest. I understand the different kinds of lamia drop different cells, and i know which to expect what drops from. But should we just cut our losses on the first floor and just go to the second? Hope for beter luck there? We spend 35 min just getting 2 more magic, and 2 more ability before moving up floors, does that seem like relay bad luck?

    Does anyone else have this much trouble with cell drops on the first floor? or should we spend less time on it and just go up to the second floor?

  14. #194
    Fake Numbers
    Join Date
    Dec 2005
    Posts
    94
    BG Level
    2

    Re: Salvage - Arrapago Remnants - thread 2

    I try to keep the cut off at around 30 minutes on the first floor, less if you get lucky. Melee won't need magic until the 4th floor, assuming you are doing Bhoot or Soulflayer NM, and the regular Bhoots and Soul Flayers drop magic and ability pretty often.

  15. #195
    Black Belt
    Join Date
    Aug 2005
    Posts
    5,907
    BG Level
    8
    FFXI Server
    Quetzalcoatl

    Re: Salvage - Arrapago Remnants - thread 2

    My group of 9-12 usually just clear the SE wing, and depending on our luck, a few in NE. Usually takes 20 min at the most maybe (I don't remember the exact time, was like 3-4 weeks ago I did Arrapago last, right after June update). This usually gets the MNK's the HP cells they need. You really don't need... Actually, I'd say you shouldn't, farm magic and ability on first floor. Just kill the Lamias in the way and get the magic/ability they drop. Zone down SE and kill the lamias, and you most likely won't need any HP, but at the rare occasion you do, kill a few skeletons. At this time we're usually at about 30 min at the most inside when we get off the second floor? You won't be able to get any health cells past 3rd floor, and the skeletons on third floor have more dangerous AoE attacks then the second and first floor skeletons, so personally I think its better getting a few HP for your MNK's on the first/second floor and focus on unlocking magic for your MNK/NIN on 4th.

    Reason is, you really don't need that many magic cells the first few floors since most things are really weak. Besides, the Bhoot/Soulflayer on 4th floor drops magic and ability like 50% of the time, so getting magic and ability unlocked at this time is really easy. Besides, you still have a chance at getting magic/ability from the Lamias on 3rd floor aswell.

    If you're really hurting for weapons, you can always farm a few Qutrubs on third floor aswell. They're rather squishy =/

    Usually have no problem killing second floor astrologer, third + 4th floor treasure hunter, 4th floor bhoot/soulflayer, 5th floor astrologer and chariot. Haven't made a boss attempt yet since the drops are still unknown from Zhayolm, though.

  16. #196
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,157
    BG Level
    7

    Re: Salvage - Arrapago Remnants - thread 2

    With 6, we usually go with something along the lines of MNK THF DRK WHM RDM BRD.

    We'll do the first floor until we get:

    - Magic for WHM, RDM, BRD, and DRK if an extra drops.
    - MP for WHM, RDM, and DRK if an extra drops.
    - Abilities for MNK, THF, DRK, and RDM if an extra drops.
    - Ranged for THF, BRD.
    - We used to kill Qutrubs until THF got weapon, and MNK got head cell, but now we usually just kill the 3 in the first room and get weapon from QQTH & head cells from Migrant Russula if none drop on 1F. (A head cell usually drops in those 3 Qutrubs though.)
    - We kill Skeletons in SE until we get 2-3 HP cells for the melee, then port up.

    Often, if we don't have our HP cells by about 25-30min on 1F we'll just port up and kill the 2F ones, then 3F ones on the way to clearing path (first 3 rooms) for QQTH 3F(N). Otherwise we only pull mobs on 2F for TP, usually 2 skeletons.

  17. #197
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,740
    BG Level
    8
    FFXI Server
    Carbuncle

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Uzor
    You won't be able to get any health cells past 3rd floor, and the skeletons on third floor have more dangerous AoE attacks then the second and first floor skeletons, so personally I think its better getting a few HP for your MNK's on the first/second floor and focus on unlocking magic for your MNK/NIN on 4th.
    Wrong, all Ramparts in this zone drop HP (at a pretty decent rate)

    And personally I prefer farming HP just in the 3rd floor, killing only aggros/stuff in hall with Lamias in the 1st/2nd floors. Need those 3rd floor rooms cleared anyway for the QQ.

  18. #198
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Re: Salvage - Arrapago Remnants - thread 2

    Made up a theory for the 6th Floor QQTHs - maybe if you let the otehr two QQTHs stay alive and totally ignore them they will reapear on floor 6 with a higher droprate!


    I dont think anyone ever ignored them up to this point because everyone needs to coats. Of course I dont think anyone actually wants to test this

  19. #199
    Black Belt
    Join Date
    Aug 2005
    Posts
    5,907
    BG Level
    8
    FFXI Server
    Quetzalcoatl

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Julian
    Quote Originally Posted by Uzor
    You won't be able to get any health cells past 3rd floor, and the skeletons on third floor have more dangerous AoE attacks then the second and first floor skeletons, so personally I think its better getting a few HP for your MNK's on the first/second floor and focus on unlocking magic for your MNK/NIN on 4th.
    Wrong, all Ramparts in this zone drop HP (at a pretty decent rate)

    And personally I prefer farming HP just in the 3rd floor, killing only aggros/stuff in hall with Lamias in the 1st/2nd floors. Need those 3rd floor rooms cleared anyway for the QQ.
    Forgot those >.< We just usually kill them for hands, not for HP

  20. #200
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,157
    BG Level
    7

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Julian
    Quote Originally Posted by Uzor
    You won't be able to get any health cells past 3rd floor, and the skeletons on third floor have more dangerous AoE attacks then the second and first floor skeletons, so personally I think its better getting a few HP for your MNK's on the first/second floor and focus on unlocking magic for your MNK/NIN on 4th.
    Wrong, all Ramparts in this zone drop HP (at a pretty decent rate)

    And personally I prefer farming HP just in the 3rd floor, killing only aggros/stuff in hall with Lamias in the 1st/2nd floors. Need those 3rd floor rooms cleared anyway for the QQ.
    You only get 6 chances at HP from Skeletons if you do that. I dunno about you guys but QQTH likes to hit us, and hit us hard. I like to try and get HP for our melees before we fight him. I've gone 10-15 Skeletons without HP before (including all 2F and 3F ones, which is 12?). I like avoiding ramparts personally, just because we always seem to get 2 Reinforcement summons every time.

Page 10 of 74 FirstFirst ... 8 9 10 11 12 20 60 ... LastLast

Similar Threads

  1. Salvage: Zhayolm Remnants
    By Tyche in forum FFXI: Everything
    Replies: 2739
    Last Post: 2010-09-02, 16:36
  2. Salvage - Bhaflau Remnants - thread2
    By aurik in forum FFXI: Everything
    Replies: 1677
    Last Post: 2010-04-25, 03:03
  3. Salvage - Silver Sea Remnants - thread 2
    By aurik in forum FFXI: Everything
    Replies: 1473
    Last Post: 2010-01-15, 23:49
  4. Soloing Arrapago Remnants QQTHs & QQAs
    By Kris in forum FFXI: Everything
    Replies: 205
    Last Post: 2008-01-02, 23:25
  5. Salvage: Arrapago Remnants
    By NynJa in forum FFXI: Everything
    Replies: 1032
    Last Post: 2007-05-07, 15:37
  6. Salvage: Bhaflau Remnants
    By NynJa in forum FFXI: Everything
    Replies: 1173
    Last Post: 2007-05-06, 11:22
  7. Salvage:Zhayolm Remnants
    By Leonien in forum FFXI: Everything
    Replies: 4
    Last Post: 2006-12-23, 18:29