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  1. #401
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Kaylia
    Quote Originally Posted by Arthars
    u mean how to pull 3F qiqirn TH from its warp room all the way back to rooms before huge rectangle room?
    if u mean that, the idea is basically:
    thf flee > pull from furthest range > run back a bit > sneak > run back to grp at room before huge room
    if S, where there are soulflayers, prolly do the same but no need sneak and either 1. run back with aggros, then 1 voker voke TH in, or 2. no aggro and consider really really lucky
    Basically, I was asking if there is a way to reliably send the Qirin to the rest of the party, without having to sneak through the ghost and have it follow you. I don't understand the mechanic that make him run back to you at time, and run to the other end of his path other time quite well.



    Ontopic, qirin discovery is pretty damn interesting. Probably going to help us with madame as in zhayolm too.
    Upon aggroing, he will head straight to the start point, stopping every 20 or so seconds to melee if someone is still on his hate list. If someone is not on his hatelist, he will continue on his path to the startpoint, where he will stop for 5 seconds and head back. The strat I use is to send 2 blms and a rdm to time nuke him to 70% and put bio on him. He then runs back to our group at the first portal where we kill him. This is dangerous however as the melee at the start portal often dont kill him and he starts running back (which is a problem if you dont clear the 3 rooms, and a joke if you do.).

  2. #402
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    Re: Salvage - Arrapago Remnants - thread 2

    If you had 3 BLM and a RNG, could you have them open with Burst II x3, then immediate Shadowbind, then Freeze II x3? I wonder if that would kill it.

  3. #403
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by divisortheory
    If you had 3 BLM and a RNG, could you have them open with Burst II x3, then immediate Shadowbind, then Freeze II x3? I wonder if that would kill it.
    Thats actually a damned good idea.....

    Though getting magic for 3 blms, rdm, whm, brd, (and the mnks) >.>
    Would take like 30-35 min on first floor if your lucky. Since only 2 lamia per wing drop magic (or dont drop it...).

    Basically trading time having to clear the 3 rooms and getting those drops for drops on first floor.

    But ill definately try it out sometime. Would be nice to spend like 4 min on the 3rd floor lol.

  4. #404
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    Re: Salvage - Arrapago Remnants - thread 2

    Yea, even if it didn't kill it, the RNG could hit Eagle Eye Shot. Worst case scenario you get it to 5-10% with a DoT on, all the BLMs and RNG wipe and reraise instantly and by the time you're on next floor they're close to being unweak.

  5. #405
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by divisortheory
    If you had 3 BLM and a RNG, could you have them open with Burst II x3, then immediate Shadowbind, then Freeze II x3? I wonder if that would kill it.
    3 BLM would require a lot of magic cell tho, assuming rdm/whm/brd get their first. I'm happy when I have 5 magic cells on that floor.


    Upon aggroing, he will head straight to the start point, stopping every 20 or so seconds to melee if someone is still on his hate list. If someone is not on his hatelist, he will continue on his path to the startpoint, where he will stop for 5 seconds and head back. The strat I use is to send 2 blms and a rdm to time nuke him to 70% and put bio on him. He then runs back to our group at the first portal where we kill him. This is dangerous however as the melee at the start portal often dont kill him and he starts running back (which is a problem if you dont clear the 3 rooms, and a joke if you do.).
    What make him come back to teleport room before reaching the other side of his path? Did he just reaggroed me through the wall?

  6. #406
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    Re: Salvage - Arrapago Remnants - thread 2

    Following are the kill stats for the JP group

    Code:
    Enemy                 Total Time Engaged   Avg. Time Engaged  # Kills
    Archaic Chariot              1m41s              1m41s             1
    Archaic Gear                11m36s                38s            18
    Archaic Gears                4m 6s                41s             6
    Archaic Rampart              4m23s                32s             8
    Demonic Pugil                  24s                24s             1
    Devil Manta                    34s                17s             2
    Draugar's Wyvern                0s                 0s             4
    Gespenst                     1m30s                30s             3
    Lamia Dancer                 1m15s                37s             2
    Lamia Dartist                4m23s              1m27s             3
    Lamia Fatedealer             1m 7s                22s             3
    Lamia Graverobber            2m17s              1m 8s             2
    Lamia's Elemental               0s                 0s             2
    Merrow Chantress             1m11s                23s             3
    Merrow Kabukidancer            38s                38s             1
    Merrow Shadowdancer            35s                35s             1
    Nipper                       2m 5s                31s             4
    Psycheflayer                 3m35s              1m11s             3
    Qiqirn Astrologer            1m25s              1m25s             1
    Qiqirn Treasure Hunte  r     4m40s              1m10s             4
    Qutrub                      15m30s                29s            32
    Reserve Draugar              8m14s                29s            17
    Sabotender Maestro           1m27s              1m27s             1
    Seasonal Treant                12s                12s             1

  7. #407
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Kaylia
    Quote Originally Posted by divisortheory
    If you had 3 BLM and a RNG, could you have them open with Burst II x3, then immediate Shadowbind, then Freeze II x3? I wonder if that would kill it.
    3 BLM would require a lot of magic cell tho, assuming rdm/whm/brd get their first. I'm happy when I have 5 magic cells on that floor.
    Assuming that killing Sabotender is a requirement, people may be spending more time on 1F anyway allowing more chances for magic. 6 magic should be doable though, especially if you go the Psycheflayer route and kill some of the mobs near the end. If you have a larger group, then a MNK/NIN and RDM can probably duo Lamia from one half of the map while the main alliance takes out mobs from the other half.

  8. #408
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Kaylia
    Quote Originally Posted by divisortheory
    If you had 3 BLM and a RNG, could you have them open with Burst II x3, then immediate Shadowbind, then Freeze II x3? I wonder if that would kill it.
    3 BLM would require a lot of magic cell tho, assuming rdm/whm/brd get their first. I'm happy when I have 5 magic cells on that floor.


    Upon aggroing, he will head straight to the start point, stopping every 20 or so seconds to melee if someone is still on his hate list. If someone is not on his hatelist, he will continue on his path to the startpoint, where he will stop for 5 seconds and head back. The strat I use is to send 2 blms and a rdm to time nuke him to 70% and put bio on him. He then runs back to our group at the first portal where we kill him. This is dangerous however as the melee at the start portal often dont kill him and he starts running back (which is a problem if you dont clear the 3 rooms, and a joke if you do.).
    What make him come back to teleport room before reaching the other side of his path? Did he just reaggroed me through the wall?
    We've popped this guy about 15 times so far, and twice he's run out into the main room of mobs only to come back and beat the BLM to a bloody pulp. Both times that BLM had started resting as soon as the Qiqirn left, so maybe they're sensing the BLM resting through the wall (the wall to the large room it runs through being right next to the wall of the room it pops in).

    Either that, or occasionally we get a very angry Qiqirn...

  9. #409
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Kaylia

    What make him come back to teleport room before reaching the other side of his path? Did he just reaggroed me through the wall?

    We have had this happen like once in about 30 runs. He sometimes comes back and kills the blm, the only thing i can imagine is that his "stop and fight now" timer is random and it kicked off early. A good way to counter this is just to wait on the other side of the exit portal and play cat and mouse with him, running around the portal from him till he decides to run again (can even stand there and start casting as soon as he is in room, might even get another solid nuke off).

  10. #410
    Hydra
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    Re: Salvage - Arrapago Remnants - thread 2

    Key is where you rest after you apply DOT's. If you are in the room he is in there is a chance you are still in agro range when he runs through the rectangular room with all the mobs. He never "loses hate" because of your proximity to him and therefore will come back after you. To counter this you simply apply DOT's and stay out in the hallway in the corner as far away from his "path" takes him as he runs back to the other teleporter. After about 30 seconds he is well out of range so it is safe to go back in his room that he popped in to tell your team when Bio II, and poison II wear off so they can be reapplied.

    Cliff Notes: It is all about proximity. If he is close enough to you (total guess range 40) he is not far enough to lose agro yet and will come back with an attitude

    Hope that helps

  11. #411
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    Re: Salvage - Arrapago Remnants - thread 2

    Thanks for the reply. That's what I thought happened last night, should work better next time. Back to 6th floor qirin now, those are more interesting.

  12. #412
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    Re: Salvage - Arrapago Remnants - thread 2

    @ 2hrs until my group does this tonight trying to reproduce the 6th floor QQTH pops. Anyone else gonna try tonight as well?

  13. #413
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    Re: Salvage - Arrapago Remnants - thread 2

    Looking at their kill chart, they did indeed kill all gear, gears, ramparts, and chariots.

  14. #414
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Odog
    @ 2hrs until my group does this tonight trying to reproduce the 6th floor QQTH pops. Anyone else gonna try tonight as well?
    The group that popped them, according to what DT posted, did kill all 8 ramparts on the way up. This seems like a pretty sufficient and working condition. I want to try tonight, but I dunno if I'll be able to get people.

  15. #415
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by divisortheory
    Following are the kill stats for the JP group

    Code:
    Enemy                 Total Time Engaged   Avg. Time Engaged  # Kills
    Archaic Chariot              1m41s              1m41s             1
    Archaic Gear                11m36s                38s            18
    Archaic Gears                4m 6s                41s             6
    Archaic Rampart              4m23s                32s             8
    That's killing every Archaic mob in the zone possible, for those who didn't know.

    Floor 1: (1) Rampart
    Floor 4: (2) Rampart, (6) Gear
    Floor 5: (3) Rampart, (8) Gear, (2) Gears
    Floor 6: (2) Rampart, (4) Gear, (4) Gears
    Total: (8) Rampart, (18) Gear, (6) Gears

    That's probably the pop condition - either all eight ramparts, or all 8/18/6 Archaic mobs.

  16. #416
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Arthas
    5. it seems to him that the THs pop immediately after the last mob (which is the treant as they killed 2nd rampart last)
    If it has to do with killing all the machines, why did the QQTHs wait to pop until after the Treant died?

  17. #417
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Nikko
    Quote Originally Posted by Arthas
    5. it seems to him that the THs pop immediately after the last mob (which is the treant as they killed 2nd rampart last)
    If it has to do with killing all the machines, why did the QQTHs wait to pop until after the Treant died?
    I mentioned in the Zhayolm thread that someone in our group casually brought up that killing every reinforcement might have some effect (like popping 6th floor madame or something). Maybe that's actually the condition for this zone, or rather, kill at least one of each type of reinforcement encountered or something.

  18. #418
    Ridill
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    Re: Salvage - Arrapago Remnants - thread 2

    You need to kill the treants to unlock the door on 6f, they're probably tied to the "are the ramparts dead?" logic.

  19. #419
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    Re: Salvage - Arrapago Remnants - thread 2

    The more I read about this the more I am starting to think that the 10min warning was a coincidence. Killing all Archaic Machinery to me seems like the most logical thing that they did that pretty much noone has done before (I think) out of the people that post on here.

  20. #420
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Suiram
    Quote Originally Posted by Nikko
    Quote Originally Posted by Arthas
    5. it seems to him that the THs pop immediately after the last mob (which is the treant as they killed 2nd rampart last)
    If it has to do with killing all the machines, why did the QQTHs wait to pop until after the Treant died?
    I mentioned in the Zhayolm thread that someone in our group casually brought up that killing every reinforcement might have some effect (like popping 6th floor madame or something). Maybe that's actually the condition for this zone, or rather, kill at least one of each type of reinforcement encountered or something.
    Are the Nippers on Floor 4S Reinforcements, or are they just regular mobs? I've never seen one get summoned, they're always just there waiting... but I was once told they are indeed reinforcements.

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