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  1. #421
    Relic Horn
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Suiram
    Quote Originally Posted by Nikko
    Quote Originally Posted by Arthas
    5. it seems to him that the THs pop immediately after the last mob (which is the treant as they killed 2nd rampart last)
    If it has to do with killing all the machines, why did the QQTHs wait to pop until after the Treant died?
    I mentioned in the Zhayolm thread that someone in our group casually brought up that killing every reinforcement might have some effect (like popping 6th floor madame or something). Maybe that's actually the condition for this zone, or rather, kill at least one of each type of reinforcement encountered or something.
    Or it's as simple as kill all Archaic Machinery and any reinforcements that might pop.

  2. #422
    Salvage Bans
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    Re: Salvage - Arrapago Remnants - thread 2

    They killed all the Nippers, so can't really rule them out as not being necessary.

  3. #423
    A. Body
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    Re: Salvage - Arrapago Remnants - thread 2

    chokorun is on carbuncle and not very NA friendly if it comes to worse case scenario ftl.

  4. #424
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Francisco II
    Are the Nippers on Floor 4S Reinforcements, or are they just regular mobs? I've never seen one get summoned, they're always just there waiting... but I was once told they are indeed reinforcements.
    Never bothered to check after first porting up, but given the way they're laid out in the .dat files, as well as the fact that they're aquans (the Arrapago reinforcement pattern) leads me to believe they are almost certainly Reinforcements. The Ramparts are probably just those that summon them without needing to be engaged, like the Korrigan/Sapling Ramparts or the ones in the south room of 3rd floor in Silver Seas (which I think maybe simply be caused by them having auto-Meditate and that being their only accessible TP move when not engaged).

  5. #425
    Relic Shield
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    Re: Salvage - Arrapago Remnants - thread 2

    theyre reinforcements.

  6. #426
    Relic Horn
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Suiram
    Quote Originally Posted by Francisco II
    Are the Nippers on Floor 4S Reinforcements, or are they just regular mobs? I've never seen one get summoned, they're always just there waiting... but I was once told they are indeed reinforcements.
    Never bothered to check after first porting up, but given the way they're laid out in the .dat files, as well as the fact that they're aquans (the Arrapago reinforcement pattern) leads me to believe they are almost certainly Reinforcements. The Ramparts are probably just those that summon them without needing to be engaged, like the Korrigan/Sapling Ramparts or the ones in the south room of 3rd floor in Silver Seas (which I think maybe simply be caused by them having auto-Meditate and that being their only accessible TP move when not engaged).
    Correct, they are reinforcements. I've snuck over there right after port and watched them spawn.

  7. #427
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    Re: Salvage - Arrapago Remnants - thread 2

    He provided new info:

    1. something about killing at least 1 reinforcements from all ramparts(sabotender, crab, treant etc). But he did not mention orobon hmmmm
    2. it may perhaps be clearing out 5th(wow they actually did it) and 6th floor's gears(but he didnt mention about 4F, but we all know that in order to kill psychflayer, clearing out gears might be useful for legs and SJ so i assume they also killed all). This lead to "Killing all gears" condition. But then, THs pop after treant, so it makes me think theres more to it and reinforcements might play major role.

    going work now, brb later after i translate all

  8. #428
    HABS SUCK!!!!!
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Wizerd
    Quote Originally Posted by Suiram
    Quote Originally Posted by Nikko
    Quote Originally Posted by Arthas
    5. it seems to him that the THs pop immediately after the last mob (which is the treant as they killed 2nd rampart last)
    If it has to do with killing all the machines, why did the QQTHs wait to pop until after the Treant died?
    I mentioned in the Zhayolm thread that someone in our group casually brought up that killing every reinforcement might have some effect (like popping 6th floor madame or something). Maybe that's actually the condition for this zone, or rather, kill at least one of each type of reinforcement encountered or something.
    Or it's as simple as kill all Archaic Machinery and any reinforcements that might pop.
    for the record, the door on the 6th wont open unless the treants are dead, so reinforcements may be tied into ramparts.

  9. #429
    New Merits
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    Re: Salvage - Arrapago Remnants - thread 2

    Tried to reproduce run as follows:

    1F : Killed Rampart + Sabotender
    2F : Killed QQ
    3FN : Killed QQ
    4FN : Killed QQ + Gears + Ramparts + Reinforcements + Bhoot
    5FN : Killed Gears + Ramparts + Reinforcements + Chariot + QQ
    6F: Killed Gears + 4 Ramparts + Reinforcements

    and no QQs popped.. Only difference that I can see is we cleared 6F with 5 minutes remaining instead of 10 minutes and we took North path instead of the South path they took.

  10. #430
    New Merits
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Lhexh
    Tried to reproduce run as follows:

    1F : Killed Rampart + Sabotender
    2F : Killed QQ
    3FN : Killed QQ
    4FN : Killed QQ + Gears + Ramparts + Reinforcements + Bhoot
    5FN : Killed Gears + Ramparts + Reinforcements + Chariot + QQ
    6F: Killed Gears + 4 Ramparts + Reinforcements

    and no QQs popped.. Only difference that I can see is we cleared 6F with 5 minutes remaining instead of 10 minutes and we took North path instead of the South path they took.
    They probably pop on the condition that the room is cleared before the 10min warning and they pop on the 10min warning?

  11. #431
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    Re: Salvage - Arrapago Remnants - thread 2

    they killed every reinforcements too that are popped and required:

    Nippers(popped in advanced)
    Sabotender(popped in advanced)
    Treant(required to open door, or required as "clear room")
    orobon(unknown, but not popped in advanced or required)
    Mandy(unknown, but not popped in advanced or required)
    Saplings(didnt touch these at all and THs popped)

  12. #432
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    Re: Salvage - Arrapago Remnants - thread 2

    Went south.

    Killed all ramparts, all reinforcements. (Cactuar was a fucking bitch)

    Reached floor6 with like 15min left, we decided to kill the ramparts first, killed treants, no pop.

    10min passed, cleared room in 5min, nothing. Got 5min warning and killed the 2 side ramparts, nothing.

    It doesn't boil

  13. #433
    Sea Torques
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    Re: Salvage - Arrapago Remnants - thread 2

    Another possibility, it looks like they killed at least one of every type of monster in the zone, aside from Bhoots - which are North specific...

  14. #434
    CoP Dynamis
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    Re: Salvage - Arrapago Remnants - thread 2

    Does the first floor Rampart pop where the map on wiki states it does? The map on wiki says it pops at the entrance. I ask cuz we are gonna try to replicate it as well. We went tonight (got ares's 35 body finalllllllly), but didn't replicate it exactly. We have never tried to pop the first floor rampart, so didn't know exactly where it was.

  15. #435
    Relic Horn
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Soraan
    Does the first floor Rampart pop where the map on wiki states it does? The map on wiki says it pops at the entrance. I ask cuz we are gonna try to replicate it as well. We went tonight (got ares's 35 body finalllllllly), but didn't replicate it exactly. We have never tried to pop the first floor rampart, so didn't know exactly where it was.
    It pops in the middle of the long path at the start, between the 2 sets of stairs on the flat part.

  16. #436
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    Re: Salvage - Arrapago Remnants - thread 2

    checked what they killed too

    8 Ramparts (seriously i only counted 6, i dont know where the other 2 came from since they didnt kill the 2 sapling ramparts, perhaps i missed out something? help me here pls lol). 1F(1 rampart) 2F(0) 3F(0) 4F(2) 5F(1) 6F(2, 2 more pop after room is cleared)

    24 gear/s (gears of the entire zone)

    and from their mob list, there is no orobon and mandragora, which means 5F ramparts did not pop any reinforcements?

    hmmmmz, anyway arrapago boss sucks on drops with nothing madable, perhaps arrapago is now all abt NMs and i think everyone can try it out

    going arrapago this wednesday for me ;\

  17. #437
    Relic Horn
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Arthars
    checked what they killed too

    8 Ramparts (seriously i only counted 6, i dont know where the other 2 came from since they didnt kill the 2 sapling ramparts, perhaps i missed out something? help me here pls lol). 1F(1 rampart) 2F(0) 3F(0) 4F(2) 5F(1) 6F(2, 2 more pop after room is cleared)
    5F has 2 Ramparts in the big room where Chariot pops also, they killed those.

    Quote Originally Posted by Arthars
    24 gear/s (gears of the entire zone)

    and from their mob list, there is no orobon and mandragora, which means 5F ramparts did not pop any reinforcements?
    Mandragora is North path, whereas Orobon is South path. They just got lucky; any of the 3 Ramparts seem to be able to pop the Orobon, but sometimes they can be Devil Mantas instead.

    Quote Originally Posted by Arthars
    hmmmmz, anyway arrapago boss sucks on drops with nothing madable, perhaps arrapago is now all abt NMs and i think everyone can try it out

    going arrapago this wednesday for me ;\
    We tried it, but did a few screw ups and the Sabotender owned us on 1F without any SJs for melees, so we were gonna try killing just all Ramparts, but then we ran outta time just after hitting 6F. 6 people with bad luck on cells isn't very nice for this.

  18. #438
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    Re: Salvage - Arrapago Remnants - thread 2

    so:
    1F 1 rampart
    2F none
    3F none
    4F 2
    5F 3
    6F 2

    kk that cleared me up

    but no mandy or orobon/manta is really lucky it seems lol

  19. #439
    RIDE ARMOR
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    Re: Salvage - Arrapago Remnants - thread 2

    Just finished our first fun in AR, and i couldn't believe what happened...

    We started late and didn't have enough for LBC, so I decided to give a shot on those evil qiqirn NMs for the first time. Right before we started, our ridill war dc'ed, he didn't come back, which made that there were only 6 of us left: 2blm thf(me) nin whm brd. Then not long after we entered, one of the blms either fell asleep or afk for something important, we had to continue with 5. Everything was going down so slow...

    When we hit the 2nd floor, we tried on QQA, but it warpped because we weren't doing right and couldn't do enough dmg in a short time. Then when we did the 3rd floor QQTH, we had like 5 mobs aggro while trying to chase it, I had to ask whm port after me and blm died. I was so dejected because nothing was right tonight.

    I didnt wait for unweakened, asked the nin go solo the 4th floor QQTH. What made me more pissed is the blm died right after unweakened because he casted a blizzard 4 on the NM and pulled hate. It took us 5 more minutes to finish the NM, but...

    Boom! Macha's coat! 1/1 on the drop! And the blm got it!

    What amazing is that there are 4 people in our group want the morrigan body: one rdm that didn't come tonight; the dc'ed ridill war; the blm who fell asleep, but he got that RARE Macha's coat without any competition! All I can say is: What a damn lucky taru he is!

  20. #440
    Banned.

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    Re: Salvage - Arrapago Remnants - thread 2

    Boom! Macha's coat! 1/1 on the drop! And the blm got it!
    *twitches*

    Grats



    but no mandy or orobon/manta is really lucky it seems lol
    How much hp those rampart have? Like the in charriot room, or like the one in silversea?

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