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  1. #441
    Relic Horn
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Kaylia
    Boom! Macha's coat! 1/1 on the drop! And the blm got it!
    *twitches*

    Grats



    [quote:ae615]but no mandy or orobon/manta is really lucky it seems lol
    How much hp those rampart have? Like the in charriot room, or like the one in silversea?[/quote:ae615]

    Arrapago Ramparts are easy, relatively low HP, just like the gears.

  2. #442
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    Re: Salvage - Arrapago Remnants - thread 2

    Nevermind what I said. I thought there was 3 more rampart on 5th floor for a second, but that's zhayolm. Really need sleep...

  3. #443
    Sea Torques
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    Re: Salvage - Arrapago Remnants - thread 2

    1/1 on the drop!
    *twitch* *twitch*

    ... on one hand congratz...

    On the other hand...

    DIAFkthxbai.

  4. #444
    Black Belt
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    Re: Salvage - Arrapago Remnants - thread 2

    haha my sunday perma was 1/1 on macha goat too on first run, and also 1/1 on silversea turtle

    2 body complete in 2 week

    then guess what

    0/892136723231785 macha coat since then

    hehehe enjoy the luck while it last ^^

    but grats!!!

  5. #445
    Sea Torques
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Arthars
    0/892136723231785
    This seems about right for us too~

  6. #446
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Lhexh
    Tried to reproduce run as follows:

    1F : Killed Rampart + Sabotender
    2F : Killed QQ
    3FN : Killed QQ
    4FN : Killed QQ + Gears + Ramparts + Reinforcements + Bhoot
    5FN : Killed Gears + Ramparts + Reinforcements + Chariot + QQ
    6F: Killed Gears + 4 Ramparts + Reinforcements

    and no QQs popped.. Only difference that I can see is we cleared 6F with 5 minutes remaining instead of 10 minutes and we took North path instead of the South path they took.
    So :
    Clear the 6th floor before 10 min mark (and perhaps not open door)?
    Kill ALL archaic machinary and all reinforcements. - tested, didnt work?
    Just kill all of the ramparts. (before 10 min mark?)
    Some random thing they did that isnt apparent due to its subltety atm...

    If your run tested the all archiac machinary, then i would say a couple easy tests would be (ill try to do one of these tonight):
    Kill all ramparts before 10 min mark.
    Kill all machinary before 10 min mark.
    Just clear the room before 10 min mark and not open door. (ill most likely test this one since my group is small for arrapogga and we usually are stretched for time as is).

    If the time issue is just a coincidence, and not linked to "killing all machinary" either, then I would have to say the secret lies in one or two of the ramparts reinforcements.

  7. #447
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    Re: Salvage - Arrapago Remnants - thread 2

    his entire walkthrough is out as below:

    1F:
    NW , NE, SW cleared entire path
    SE killed some and rampart pop
    after which killed rampart then sabotender

    2F:
    Head right to qiqirn
    did not kill Astrologer

    3F:
    South Route
    cleared all 3 small rooms
    skipped huge room
    killed TH no drop coat, warped before opening box

    4F:
    Killed all gear for SJ
    went to check out rampart and craps
    2 ramparts popped 4 crabs
    then head to TH, no drop coat
    opened box and went soulflayer NM, which dropped 35 head

    5F:
    cleared small room of gears
    cleared entire huge room's gear and ramparts
    MAYBE(wtf he said maybe -_-) rampart used reinforcement and popped orobon, his kill log did not state orobon tho....
    opened door, killed chariot, then qiqirn

    6F:
    Killed all gear and rampart
    MAYBE(again zzz) order is single gear > 3 gears > rampart
    last mob is rampart which pop a treant, kileld rampart then treant
    and then
    .......
    PT member 1>> ohh
    PT member 2>> ooooohhhh
    he ran over to check it out
    Himself>> oooooooooooooohhhhhhhhhhhhhhhhhhhhhhhh
    saw 2 TH
    Door to 7F was not opened

    END

    btw i dont see anything special cept he kill more gears(all infact) and ramparts.maybe multiple moan to pop? j/k

  8. #448
    Sea Torques
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    Re: Salvage - Arrapago Remnants - thread 2

    Looking more at their kills, I'm going to try and distinguish what they did more precisely.

    Qutrub: 32
    There are two obvious ways they'd arrive at this number. There are 26 Qutrubs on Floor 1, which leaves six unaccounted for.
    - On floor 2, there are six Qutrubs in each of the two west rooms.
    - On floor 3, there are 7 Qutrubs... 6 if you ignore the one in the southern Psycheflayer room.

    Since they killed the QQTH, it's obvious they killed these six. Also, it's pretty impractical on to warp up from the west side on Floor 1, so I'd assume they didn't touch the Floor 2 Qutrubs at all.

    Lamia Dartist: 3
    - Floor 1 (NW) Two of them.
    - Floor 3 (SW) First room you come to, one of them.

    Lamia Fatedealer: 3
    - Floor 1 (SW) Two of them.
    - Floor 3 (SW) Second room you come to, one of them.

    Lamia Graverobber: 2
    - Floor 1 (NW) Two of them.
    - The one in the Floor 3 Psycheflayer room got ignored.

    Lamia Dancer: 2
    - Floor 1 (SW) Two of them.
    - The one in the Floor 3 Psycheflayer room got ignored.

    This reaffirms that they warped from either NE or SE on Floor 1, and tells us part of what they did on Floor 3.

    Gespnst: 3
    - Three on Floor 1 NE.
    - Two on Floor 2 NE.
    - They likely killed the three on Floor 1.

    Merrow Chantress: 3
    - Three on Floor 1 NE.
    - Two on Floor 2 NE.
    - They likely killed the three on Floor 1.

    Merrow Shadowdancer: 1
    - One in the first room you come to on the SE side.
    - They didn't kill the Icedancer blocking the second Shadowdancer, if this one isn't obvious enough.

    Merrow Kabukidancer: 1
    - One in the second room you come to on the SE side.

    Reserve Draugar: 17
    - Going by what we know, they killed a lot of stuff on the NE path, and went about halfway on the SE path.
    - 1st SE Room: 2
    - 1st SE Hallway: 1
    - 2nd SE Room: 3
    - Backtrack and head to the NE wing...
    - NE/SE Hallway: 1
    - 1st NE Room: 2
    - 1st NE Hallway: 1
    - 2nd NE Room: 3
    - 3rd NE Room: 3
    - 4th NE Room: 1

    That's 17. Judging by that, it's pretty clear what they did on Floor 1.

    Psycheflayer: 3
    - We know they killed the NM, so that's one.
    - They took the southern path on Floor 3, and killed the QQTH, so it's safe to assume the other two are the ones found in the third room.

    That finishes off what they did on Floor 3... Floor 4 is self-explanitory.

    So, cliff notes....

    Floor 1:
    - Everything killed on the NW wing.
    - Everything killed on the SW wing
    - Killed the everything in the northern half of the SE wing.
    - Killed everything on the NE wing, and warped up.
    - At some point, they killed the Rampart, and Sabotender reinforcement.

    Floor 2:
    - Going by what we know of Floor 1 compared with their charts, they killed nothing in the room they warped to.
    - They did not kill the QQA. (According to Athars.)

    Floor 3:
    - Killed everything on the floor besides anything found in that big southern room.
    - Killed the QQTH.

    Floor 4:
    - Killed all six Archaic Gear.
    - Killed both Arachaic Ramparts.
    - Killed all four Nipper reinforcements.
    - Killed the Psycheflayer NM.
    - Killed the QQTH.

    Floor 5:
    - Killed all Archaic Gear & Gears.
    - Killed all three Ramparts, and their reinforcements.
    - Killed the Archaic Chariot.
    - Killed the QQA.
    - Reinforcements were (2) Devil Mantra and (1) Demonic Pugil between the three Ramparts.

    Floor 6:
    - Killed all four Archaic Gear mobs.
    - Killed all four Archaic Gears.
    - Killed both Ramparts.
    - Killed a single Seasonal Treant Reinforcement.

    Edit: I hate you arthars, because I just spent all this time figuring out what they did exactly, and you went and beat me to it... I'm posting it anyway.

  9. #449
    Sea Torques
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    Re: Salvage - Arrapago Remnants - thread 2

    Also, I'm having recurring panic attacks that the Seasonal Treant is the key to this, and there's one of those "lol crafting theories" that actually pops the QQTH.

    Seasonal Treants sometimes are flowered, and sometimes not, right?

    If they're the key, the pop condition could really be anything... time, day, season, direction you're facing, direction the tree is facing, elemental magic... etc...

    I hope that's not it.

  10. #450
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    Re: Salvage - Arrapago Remnants - thread 2

    Leaves/color on seasonal treants varies depending on in-game month.

  11. #451
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Julian
    Went south.

    Killed all ramparts, all reinforcements. (Cactuar was a fucking bitch)

    Reached floor6 with like 15min left, we decided to kill the ramparts first, killed treants, no pop.

    10min passed, cleared room in 5min, nothing. Got 5min warning and killed the 2 side ramparts, nothing.

    It doesn't boil
    Restating: Killed all ramparts before 10min warning, nothing. Got the 10min warning about 10-15seconds after the last treant died.

    We cleared the rest of the room around the 5min warning.

  12. #452
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Julian
    Quote Originally Posted by Julian
    Went south.

    Killed all ramparts, all reinforcements. (Cactuar was a fucking bitch)

    Reached floor6 with like 15min left, we decided to kill the ramparts first, killed treants, no pop.

    10min passed, cleared room in 5min, nothing. Got 5min warning and killed the 2 side ramparts, nothing.

    It doesn't boil
    Restating: Killed all ramparts before 10min warning, nothing. Got the 10min warning about 10-15seconds after the last treant died.

    We cleared the rest of the room around the 5min warning.
    Ok, ill try tonight and just clear the 6th floor and wait for 10 min warning and see what happens.

    Im really think though, that the answer lies in the treant. How its killed, what "mode" it was in maybe, etc etc.

  13. #453
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Neosutra
    Ok, ill try tonight and just clear the 6th floor and wait for 10 min warning and see what happens.

    Im really think though, that the answer lies in the treant. How its killed, what "mode" it was in maybe, etc etc.
    If the answer only lied in the Treant, it would probably have been discovered during one of the previous 100+ kills of Treants.

  14. #454
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    Re: Salvage - Arrapago Remnants - thread 2

    We tried to replicate to the best of our ability the run that they did, killing the same wings, etc. Three things differed:

    1) We killed QQA on 2nd floor
    2) We got an orobon on 5th floor
    3) We killed last treant with 8min left

    No pop.

    I'm leaning towards maybe the QQA warping or the 10min warning is the key at this point.

  15. #455
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by divisortheory
    Quote Originally Posted by Neosutra
    Ok, ill try tonight and just clear the 6th floor and wait for 10 min warning and see what happens.

    Im really think though, that the answer lies in the treant. How its killed, what "mode" it was in maybe, etc etc.
    If the answer only lied in the Treant, it would probably have been discovered during one of the previous 100+ kills of Treants.

    Meant more along the lines of how you kill it.

    But atm im focused on testing clearing the floor by 10 min mark, which I will try tonight, though im almost positive my group wont be able to kill all the archiac machinary as well (6 member group on tuesdays).

  16. #456
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Neosutra
    Meant more along the lines of how you kill it.

    But atm im focused on testing clearing the floor by 10 min mark, which I will try tonight, though im almost positive my group wont be able to kill all the archiac machinary as well (6 member group on tuesdays).
    Well, my point was that if the only factor involved was the Treant, it would have been found by now, regardless of what it was. The Treant has been killed a lot of times since that's the only way to get to boss, it's probably been killed every possible way it can be killed.

  17. #457
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    Re: Salvage - Arrapago Remnants - thread 2

    Has it been confirmed that the QQTH spawned right at the 10 minute mark, or was the SS just taken as the 10 minute mark message appeared?

  18. #458
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by divisortheory
    Well, my point was that if the only factor involved was the Treant, it would have been found by now, regardless of what it was. The Treant has been killed a lot of times since that's the only way to get to boss, it's probably been killed every possible way it can be killed.
    Unless there is some weird seasonal related trigger associated with the Treat...but i agree, that's unlikely

  19. #459
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by phane
    Has it been confirmed that the QQTH spawned right at the 10 minute mark, or was the SS just taken as the 10 minute mark message appeared?
    The japanese text in the chat log is like "WHOA 2 QQS JUST POPPED HOLY SHIT", so it's safe to assume that it spawned right then.

  20. #460
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    Re: Salvage - Arrapago Remnants - thread 2

    Qiqirn Astrologer must have forecast that the stars were properly aligned for us tonight...

    http://img.photobucket.com/albums/v2...irass08081.jpg

    http://img.photobucket.com/albums/v2...irass08082.jpg

    Second one got a nasty Thundaga III off, but awesome nonetheless.

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