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  1. #721
    Relic Horn
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by divisortheory
    Quote Originally Posted by recuperi
    it looks like they posted how many mobs they killed on each floor too, but i cant read japanese so cant tell if they say what mobs they killed specifically. it does say they only killed one mob on second floor though it looks like
    I just finished reading it.

    1F Sabotender: Not killed
    4F: 1 crab killed, 1 crab ignored, no other summons killed
    5F: killed 2 Mantas
    6F: cleared the floor in 6 minutes 30 seconds. Only 1 treant popped, killed it.


    They also cleared every piece of Archaic Machinery in the zone.

    Edit: He also said they were specifically aiming for the following:

    a) kill all archaic machinery in the zone
    b) clear the 6th floor in less than 7 minutes
    c) when the 6th floor is clear, have more than 10 minutes remaining on the clock
    Now that's an interesting one.. We definitely cleared in under 7min when we popped them, probably cleared the floor in about 5-6.

    Edit: Popped 1F Sabo but ignored.. that's interesting also, and very nice to know. I hate having to kill it sometimes.

  2. #722
    Yoshi P
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    Re: Salvage - Arrapago Remnants - thread 2

    I suppose that could even explain the Zhayolm Madame (maybe?) Like, for example, if it's not up when you arrive at the floor, it will pop if you open the door in less than 10 seconds after arriving?

  3. #723
    Relic Horn
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by divisortheory
    I suppose that could even explain the Zhayolm Madame (maybe?) Like, for example, if it's not up when you arrive at the floor, it will pop if you open the door in less than 10 seconds after arriving?
    Dunno. 2F was the QQA as opposed to other mobs right? And 3F was the normal 3 rooms and QQTH?

  4. #724
    Yoshi P
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Wizerd
    Quote Originally Posted by divisortheory
    I suppose that could even explain the Zhayolm Madame (maybe?) Like, for example, if it's not up when you arrive at the floor, it will pop if you open the door in less than 10 seconds after arriving?
    Dunno. 2F was the QQA as opposed to other mobs right? And 3F was the normal 3 rooms and QQTH?

    2F they killed the qiqirn and warped, nothing else.
    3F they killed 6 qutrub, 2 lamia, both soulflayers, the qiqirn and then warped. (guess that means 3 small rooms -> QQ -> warp)

  5. #725
    HABS SUCK!!!!!
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Wizerd
    Quote Originally Posted by NynJa
    Quote Originally Posted by Suiram
    We tried that once for at least 10 minutes with nothing. And the people who have popped the 6F THs did so without even touching those ramparts so I'd doubt that has anything to do with it. Probably just useful for getting some stat cells before the boss.
    Look, its a theory, that holds as much ground as everything else that has been presented.

    I dont think its there for more cells, because the ones on the south side (Psycheflayer) pop Sapplings which drop VIT and MND cells. I dont think those ramparts are constantly pumping out mobs because people could use more VIT and MND cells.
    I don't understand why you would think those Ramparts can pop the 2 QQTHs when the 2 QQTHs have clearly been popped after killing the floor pre-door openage. Unless you think I photoshopped my image, and so did Chokorun? I dunno, I thought I was a pretty decent source, and as of right now I'm the only non-Chokorun source (right?) for the pops.
    I'm not saying they were edited ffs.

    Its a "last chance" to get those TH's to pop.

  6. #726
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    Re: Salvage - Arrapago Remnants - thread 2

    Is there any listed pop by a group who took Ghost path? That would be kinda weird if you couldnt pop it doing North. but almost every group picked Soulflayer.

  7. #727
    Sagacious Sundi
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    Re: Salvage - Arrapago Remnants - thread 2

    Chokorun updated his blog (http://blog.so-net.ne.jp/chokorun) and it shows a picture of them getting a Macha's Coat--anyone know if it's 6F? (I don't think 6F drops have been confirmed yet.)

    Sorry if I've been out of the loop.

  8. #728
    Yoshi P
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    Re: Salvage - Arrapago Remnants - thread 2

    says 6th floor, and also one of the qiqirn was previously confirmed to drop ares body.

  9. #729
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    Re: Salvage - Arrapago Remnants - thread 2

    ohi ares body level thirty five type of awesomeny goodness.

  10. #730
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by divisortheory
    says 6th floor, and also one of the qiqirn was previously confirmed to drop ares body.
    Confirmed by Chokorun's group, right? Did they ever provide a screenshot of it? I'm calling POIDH on that until we get an actual screenshot of it dropping.

  11. #731
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    Re: Salvage - Arrapago Remnants - thread 2

    Just failed to pop the 6f QQs. A rundown for anyone interested:

    1f: Kill all of NW quad, all of SW quad, first room in SE, then first room in NE and the ramp popped. Killed one more room in NE (with a merrow) then ramp and ported. No sabotender.

    2f: Killed 2 qutrub (ported from SE) and then the QQA.

    3f: Killed everything on the way to main flayer room (3 small rooms), pulled and kill the QQTH.

    4f: Killed every archaic and every nipper to the east, then FatFlayer, then QQTH. Ramparts didn't get a chance to summon if I recall.

    5f: Killed every archaic on the floor except the gear next to QQ. Popped and kill chariot, then gear, then QQ. Manta from first rampart, Orobon and Pugil from first ramp in big room, 1 manta from 2nd ramp.

    6f: Arrived just before 10minute warning. Killed all archaics. 1 Rampart popped 1 tree, the other didn't get a chance to pop any. No pop, so we opened door, popping ramparts in side rooms. Got the 1 minute warning as those ramparts popped, not enough time to finish them off.

  12. #732
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Avinor
    Just failed to pop the 6f QQs. A rundown for anyone interested:

    1f: Kill all of NW quad, all of SW quad, first room in SE, then first room in NE and the ramp popped. Killed one more room in NE (with a merrow) then ramp and ported. No sabotender.

    2f: Killed 2 qutrub (ported from SE) and then the QQA.

    3f: Killed everything on the way to main flayer room (3 small rooms), pulled and kill the QQTH.

    4f: Killed every archaic and every nipper to the east, then FatFlayer, then QQTH. Ramparts didn't get a chance to summon if I recall.

    5f: Killed every archaic on the floor except the gear next to QQ. Popped and kill chariot, then gear, then QQ. Manta from first rampart, Orobon and Pugil from first ramp in big room, 1 manta from 2nd ramp.

    6f: Arrived just before 10minute warning. Killed all archaics. 1 Rampart popped 1 tree, the other didn't get a chance to pop any. No pop, so we opened door, popping ramparts in side rooms. Got the 1 minute warning as those ramparts popped, not enough time to finish them off.
    Any idea how long it took you to clear the gears + 2 ramparts + treant on 6F?

  13. #733
    Relic Horn
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Avinor
    Just failed to pop the 6f QQs. A rundown for anyone interested:

    1f: Kill all of NW quad, all of SW quad, first room in SE, then first room in NE and the ramp popped. Killed one more room in NE (with a merrow) then ramp and ported. No sabotender.

    2f: Killed 2 qutrub (ported from SE) and then the QQA.

    3f: Killed everything on the way to main flayer room (3 small rooms), pulled and kill the QQTH.

    4f: Killed every archaic and every nipper to the east, then FatFlayer, then QQTH. Ramparts didn't get a chance to summon if I recall.

    5f: Killed every archaic on the floor except the gear next to QQ. Popped and kill chariot, then gear, then QQ. Manta from first rampart, Orobon and Pugil from first ramp in big room, 1 manta from 2nd ramp.

    6f: Arrived just before 10minute warning. Killed all archaics. 1 Rampart popped 1 tree, the other didn't get a chance to pop any. No pop, so we opened door, popping ramparts in side rooms. Got the 1 minute warning as those ramparts popped, not enough time to finish them off.
    The only differences from your run and mine are you missed some mobs in NE wing of 1F, and you might not have killed 6F fast enough. If you took less than 7min to kill 6F, it appears 1F mobs do make a big difference. That or popping them before 10min warning is the only way to pop them, but I have a feeling that's not the case.

  14. #734
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    Re: Salvage - Arrapago Remnants - thread 2

    I wasn't timing it exactly, but it took us just a bit over 7 minutes to clear 6f. We got there right before the 10min warning, and got the 1min warning soon after popping the side-room ramparts by opening the door. I honestly can't figure how you were clearing the entire first floor and still had time for the boss afterwards. We had a high turnout of 11 people - including 4 BLMs - and we had great luck on lamia cells so they all had magic leaving the first floor (though took a while before they all had MP). I think I should have just had one of the BLMs come BRD so we could have had 2 BRDS (or 1 BRD and 1 COR).

  15. #735
    Relic Horn
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Avinor
    I wasn't timing it exactly, but it took us just a bit over 7 minutes to clear 6f. We got there right before the 10min warning, and got the 1min warning soon after popping the side-room ramparts by opening the door. I honestly can't figure how you were clearing the entire first floor and still had time for the boss afterwards. We had a high turnout of 11 people - including 4 BLMs - and we had great luck on lamia cells so they all had magic leaving the first floor (though took a while before they all had MP). I think I should have just had one of the BLMs come BRD so we could have had 2 BRDS (or 1 BRD and 1 COR).
    It's all about cell order and gear.

    Anyway, leader of my group popped them again on a night that I didn't go (he leads 3 groups or so). They killed same way as before I believe. No real details on the run since I wasn't there.

    My leader is suggesting perhaps having to spend more than 40 minutes on 1F, while still fulfulling the condition of all Archaics. This would be interesting because not a lot of people spend over 40 minutes on 1F, AND kill the Rampart, *AND* still kill all Archaics in time to pop the QQs. It would also explain why Chokorun's group happened upon them when they just did what they normally do (except they perhaps killed a few more on 1F, therefore spending more than 40min on the first floor).

    It would certainly explain why no one came across them before.

  16. #736
    Relic Horn
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    Re: Salvage - Arrapago Remnants - thread 2

    7min 40sec on 6F, no pop, but we used North route so can't be sure.

    With 7 we cleared 1F in 39min and waited 1min to port lol.

  17. #737
    Jinroku
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    Re: Salvage - Arrapago Remnants - thread 2

    http://i2.photobucket.com/albums/y50...g?t=1189233636

    1F : 10 Lamia + Rampart
    2F : QQA
    3F : QQTH
    4F : All Ramparts + All Gears + QQTH
    5F : All Gears + All Ramparts + Archaic Chariot + QQA
    6F : All Gears + 2 Ramparts

  18. #738
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    Re: Salvage - Arrapago Remnants - thread 2

    I just followed their basic directions

    Stayed on floor 1 for 40min
    Killed all machinery
    I told them to kill fast on 6th floor to kill in 7min and we might have but I didn't time it
    (No drawps ; ; )

  19. #739
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Takie
    http://i2.photobucket.com/albums/y50...g?t=1189233636

    1F : 10 Lamia + Rampart
    2F : QQA
    3F : QQTH
    4F : All Ramparts + All Gears + QQTH
    5F : All Gears + All Ramparts + Archaic Chariot + QQA
    6F : All Gears + 2 Ramparts
    what about reinforcements

  20. #740
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    Re: Salvage - Arrapago Remnants - thread 2

    pretty sure they have no effect on the pop cause we didn't even bother.

    1st floor didn't even pop sabotendor
    4th floor killed 2 nippers out of the 4 that were up
    5th floor no mandy, no goob, 1 orobron
    6th floor 1 tree
    and they poped as soon as that tree died (before it even disappear)

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