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  1. #961
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    Re: Salvage - Arrapago Remnants - thread 2

    ^
    I think there might be a certain amount of truth behind that. Every time I had shitty run, i was always thinking to myself "Glad I didnt brought more than 6, or half of the ppl would be naked", but when I had larger group, everything went fine. I know it doesnt mean much, and it might just be fluke, but drop rate being slightly influenced by amount of people in party would make some sense.

  2. #962
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Wizerd
    Quote Originally Posted by Neosutra
    Quote Originally Posted by Linsivi
    Quote Originally Posted by TB
    Quote Originally Posted by TB
    Last 4 runs were crazy for us: 3x Skadi Feet, Ares Body and today Usukane Legs. o_O

    Still 1/70+ on QQTH tho....
    Make that 6 drops in last 5 runs. Got more Usukane today. Last 5 Chariot all dropped. o_O
    Good times.
    Last 4 runs:

    Ares Body
    Ares Body
    Skadi Feet
    Ares Mask, Ares Body

    Not to mention cell drops were off the hook... best run I've been on since we started this, got to pop 6th floor QQTH and 2 35 drops.

    Fucka4opi4ul;34uo3u2;43u39024u

    No arrapogga drops in 2 months. Last few times we were lucky to even get enough cells to function. First floor, kill all qutrub, one weapon cell. First 6 Lamia dropped nothing. Had a thf for every run.

    Seriously, where the hell are you getting this luck?
    Are you going with just 6? I don't know if it makes a big difference or anything but whenever we go with 8-10 people, our cell drops are awesome on 1F - lots of weapons, head cells, magic/abilities drop fine, everyone maxes on HP/belts before we port pretty quickly, etc. But when we go with 6, we spend the same amount of time killing just to get things for less people, it's kind of annoying. HP/belt drops maybe 1/4, while it drops at a rate of like 1/2 or better with more people for us.

    *shrug* we always have THF.
    Varies between a group of 6-7 on sundays to a group of 12-13 on other days. Been totally fucked on cells last few times and havent had any luck on armor drops in a long time. Only reason we can still handle the zone well is we plan on getting fucked on cells and prepare accordingly. Would just be nice to be plesently suprised and not get ass raped by lady luck EVERY time we did this zone.

    Not to mention 0/300+ on QQ TH for my wife's Robe...

  3. #963
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    Re: Salvage - Arrapago Remnants - thread 2

    A few days ago, I went to Arrapago with 9 people. We killed >15 Qutrubs on the first floor and ended up with 1 weapon cell, and 4 of the 10 or so Lamia we killed dropped nothing at all (and we only got 1 magic from starter chest). HP cells actually dropped decently, but we still took 60 min just to get off the first floor. It may well be more likely to get screwed with cells with less people, but it's definitely possible to get screwed with cells with more as well. And yes, we brought a THF.

    Funnily enough, we managed to hobble on and take out both QQA, one of which dropped Cuirass, and 4FQQTH which dropped Coat, making us 1/3 Deimos and 1/4 Machas.

  4. #964
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Arkanos
    A few days ago, I went to Arrapago with 9 people. We killed >15 Qutrubs on the first floor and ended up with 1 weapon cell, and 4 of the 10 or so Lamia we killed dropped nothing at all (and we only got 1 magic from starter chest). HP cells actually dropped decently, but we still took 60 min just to get off the first floor. It may well be more likely to get screwed with cells with less people, but it's definitely possible to get screwed with cells with more as well. And yes, we brought a THF.

    Funnily enough, we managed to hobble on and take out both QQA, one of which dropped Cuirass, and 4FQQTH which dropped Coat, making us 1/3 Deimos and 1/4 Machas.
    How does it take you 60 minutes to get off the first floor? It takes 50 for us when we get jewed on cells and still clear the entire thing.

  5. #965
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Wizerd
    Quote Originally Posted by Arkanos
    A few days ago, I went to Arrapago with 9 people. We killed >15 Qutrubs on the first floor and ended up with 1 weapon cell, and 4 of the 10 or so Lamia we killed dropped nothing at all (and we only got 1 magic from starter chest). HP cells actually dropped decently, but we still took 60 min just to get off the first floor. It may well be more likely to get screwed with cells with less people, but it's definitely possible to get screwed with cells with more as well. And yes, we brought a THF.

    Funnily enough, we managed to hobble on and take out both QQA, one of which dropped Cuirass, and 4FQQTH which dropped Coat, making us 1/3 Deimos and 1/4 Machas.
    How does it take you 60 minutes to get off the first floor? It takes 50 for us when we get jewed on cells and still clear the entire thing.
    We didn't have a MNK that run, so we spent practically half the floor with rdm as the only healing and buffer (I was brd, second in magic order, and didn't get till like 35-40 minutes in) and 3/5 the melees without their main weapons, some without H2H capped.

  6. #966
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    Re: Salvage - Arrapago Remnants - thread 2

    I can only remember one really terrible run, cell-drop-wise, and I'm pretty sure we had like 12 people. Our 6-person runs have gone very well. Even when our THF DC'd in the first minute, leaving us with 5 people and no TH, the only major problem we had were subjob cells; literally the last gear on the 5th floor dropped one, which allowed us to take the chariot.

    I started joking that my Internet connection gave Treasure Hunter -100, because on the two days (and two runs) it was down and I was over at my brother's place, we got our first non-Marduk chariot drops (1 usukane and 1 skadi, separate runs), an Ares body, and an Ares head.

  7. #967
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    Re: Salvage - Arrapago Remnants - thread 2

    Quick question about mortal revolution: Can AC only mortal revolution if facing the tank? I ask this since most guides say to ignore the bind from inertia stream, however if the tank moving to the side as with LBC can reduce the number of mortal revolutions why not do it?

    edit: 2nd question, upto this point we've done most of our HP and ability farming on the first floor and at times its painful, especially for the Hp cells. Do mobs on the higher floors such as skeletons in the SE room on floor 2 or deviate bhoots on floor 4 have higher drop rates?

  8. #968
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    Re: Salvage - Arrapago Remnants - thread 2

    he rarely does mortal revolution (3-4x per fight?) and most of the time its blinked away... even when it hits its weaksauce... it's basically just another tp move to your mnk tanks, no more dangerous than the rest

  9. #969
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Odd
    he rarely does mortal revolution (3-4x per fight?) and most of the time its blinked away... even when it hits its weaksauce... it's basically just another tp move to your mnk tanks, no more dangerous than the rest
    Thanks, just fought him and yup realized he doesnt do it that often and its not that big of a deal, thanks for the reply though!

  10. #970
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    Re: Salvage - Arrapago Remnants - thread 2

    So... ya gotta kill the rampart smns to pop the 6th floor QQs... /sigh.

    Was all excited tonight when i cleared the 6th floor in about 6 minutes and then saw nothing pop.. Hurridly killed the 2 sleeping smns and was too late.

  11. #971
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Odd
    he rarely does mortal revolution (3-4x per fight?) and most of the time its blinked away... even when it hits its weaksauce... it's basically just another tp move to your mnk tanks, no more dangerous than the rest
    My ass...

    We get MR at least 10-15 times per fight, sometimes more. It's about a 10min fight and he does it around the same frequency as his other moves. When it hits, it takes 1-3 shadows, and if it goes through, it can do anywhere from 300-1000 damage, depending on who it hits (I've had BRDs get one-shotted through stoneskin from a low HP MR). AC may be the easiest chariot, but still keep only 2 melees on him at a time. We've tried 3 but MP tends to run out too fast due to curing MR hits, especially if he does 2 TP moves to wipe shadows, and MRs before timers are up - always fun.


    Anyway, no, HP and Belts do not drop at a higher frequency on higher floors. I'm not sure how you have problems have 1F skeletons though, they die in 15-20 seconds without WS, less with. Even if you have to clear the entire eastern side of skels for HP cells, it should only take you an extra 6-8min more than just clearing the SE quadrant, well worth it considering you save at least that much not killing anything but NMs (and perhaps Psycheflayers/Bhoots for magic) on 2F/3F.

  12. #972
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    Re: Salvage - Arrapago Remnants - thread 2

    get better tanks? with 2 mnks and one blm doing most of the dmg its a 5-7 minute fight for our group. we get our shadows wiped enough to get hit by the stun/knockback maybe once a fight. cast ichi on the slower tp moves and have ni ready to cast when you see mortal revolution if its causing you that much trouble. if your brd has troubadour nobody should be in range of the move but your tanks anyhow.

  13. #973
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    Re: Salvage - Arrapago Remnants - thread 2

    I call bullshit on the 3-4 times also lol.
    It uses it often.

  14. #974
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    Re: Salvage - Arrapago Remnants - thread 2

    I hate to change pace here, but what way do you guys recommend would be the fastest way to get to AC and possible boss. My ls has done this area a few time, but we always get to the 5th floor with AC, with 10 mins left. Last run, we took 40 mins on the 1st floor. -.-;;;

    Any tips or info you guys have for us, would be most appreciated. Not many end-game Salvage ls's on Unicorn. Like 3-4 if that. So to get any info, you guys are all I have, lol

    Thanks,

    Eypon

  15. #975
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Gundameypon
    I hate to change pace here, but what way do you guys recommend would be the fastest way to get to AC and possible boss. My ls has done this area a few time, but we always get to the 5th floor with AC, with 10 mins left. Last run, we took 40 mins on the 1st floor. -.-;;;

    Any tips or info you guys have for us, would be most appreciated. Not many end-game Salvage ls's on Unicorn. Like 3-4 if that. So to get any info, you guys are all I have, lol

    Thanks,

    Eypon
    We had that problem at first, but after 10-15 runs, we were clearing the whole area or getting close to it almost every time. Practice and knowing where to spend more/less time is the only thing that matter (assuming you have the correct job).

    1st floor: farm as much as you can is the general rule. Send someone to pull lamia ahead and ignore useless quturb if your melee and important mage have weapon. Get hp for your whole group (personally, I cleared 1st two room SE and the whole NE wing) to prevent useless death. Doing so usually end up getting your team a decent amount of belt/cape/head/neck, a few important stats cells and hp/mp for everyone who need.
    1st floor should take between 30 and 50min depending on the day with 9 people

    2nd floor: if you need magic/ability, pull the lamia, if not go straigth to qiqirn (5min)

    3rd floor: send a blm or rdm asap to the qiqirn while the rest of the team clear 1st room (blm can engage with nuke+ bio and deal a lot of dmg). Ping pong the qiqirn between both area, but it should die pretty after 5min or 10min depending of your luck

    4th floor: Farm sj for at least 2 tanks, and make sure you got enough whm or /whm for debuff. Pop the qirirn NM and kill, then pull the soulflayer/bhoot NM 10min

    5th floor: Send someone flee to the door to pop both NM, while the rest of your group kill the gears and wait for qiqirn. Avoid the rampart or sleep logout it if it aggro, then pull the chariot in the L corner before the large room. Whoever trained should zone up right after.
    10min

    6th floor: Zerg zerg zerg 10min

    7th floor: Depending of your luck, you should have around 5-20min left. 10min is what you need to kill (15min first time maybe).

    Luck with weapon cell, magic cells, JA cells and sj is usually what determine how much time you will have left. If you're going for mega, skipping bhoot/soulflayer is probably the easiest way to go at first, and include it later when you feel more confident about time.

  16. #976
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Gundameypon
    I hate to change pace here, but what way do you guys recommend would be the fastest way to get to AC and possible boss. My ls has done this area a few time, but we always get to the 5th floor with AC, with 10 mins left. Last run, we took 40 mins on the 1st floor. -.-;;;

    Any tips or info you guys have for us, would be most appreciated. Not many end-game Salvage ls's on Unicorn. Like 3-4 if that. So to get any info, you guys are all I have, lol

    Thanks,

    Eypon
    If you're having problems and you actually need boss drops here, skip NMs. Boss is 100% chance at 2 things, NMs are 100% chance at nothing!

  17. #977
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Gundameypon
    I hate to change pace here, but what way do you guys recommend would be the fastest way to get to AC and possible boss. My ls has done this area a few time, but we always get to the 5th floor with AC, with 10 mins left. Last run, we took 40 mins on the 1st floor. -.-;;;

    Any tips or info you guys have for us, would be most appreciated. Not many end-game Salvage ls's on Unicorn. Like 3-4 if that. So to get any info, you guys are all I have, lol

    Thanks,

    Eypon
    If you're having problems and you actually need boss drops here, skip NMs. Boss is 100% chance at 2 things, NMs are 100% chance at nothing!
    Quoted for truth.

    Been doing Arrapogga for an entire fucking year coming up and not ONE fucking Macha's coat, and shitty drops off other NMs. This zone rains Demois Bodies though >.>.

    As for my group:
    Farm NE and SE wings on first floor (ja/ma/mp/ranged/stats/hp/armor/weapons). I AIM for 30 minutes on this floor, but almost always take 35-40 due to getting owned in the face on cell drops.

    2nd floor -> kill 2 lamia -> QQ -> Zone. 5 min.

    3rd floor -> Pick of a few lamia if need some more magic/JA and head to QQ. Time nuke the QQ followed by Shadowbind or ES gravity and kill it in about 30 seconds. Zone up. (5 minutes if no farming, a bit more if farming on this floor).

    4th floor: If Failed steal on QQ, farm for a SJ for tank, kill QQ, kill bhoot/flayer. Zone up. 5 min if QQ, 7-8 minutes if farming a few gears, 10-12 minutes if kill bhoot/flayer.

    5th floor: Send thf to open portal while team clears 4 gears in the way, kill QQ as soon as its popped, head to chariot, kill chariot. Usually spend about 15 minutes on this floor between killing the 4 gears, the QQ, clearing 2 gears in front of chariot, then killing chariot. Not to mention i have everyone buff and bard soul voice before zoning up.

    6: Zone up ready to fucking rock, soul voice songs on and brd pulling as soon as we port. We use 2 hours here to speed it up as we dont have that many members all the time. Clear the gears, clear the ramparts and their pets. Then kill the QQs.

    Curse the fucking skys because the QQs didnt fucking drop again and head to the boss.

    Boss: 10 minutes if experience, slightly more if not. Has decent defense and hits hard, though accuracy is reasonable low. Stun after mortal revolution to give your tanks a chance to get shadows back up.

    We cut it close with this strat every time and have not been that successfull popping 6th floor QQs due to being 10-15 seconds short on time. Our group is currenty trying to maximize performance so we can handle this floor a bit better. Goodluck.

  18. #978
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Odd
    get better tanks? with 2 mnks and one blm doing most of the dmg its a 5-7 minute fight for our group. we get our shadows wiped enough to get hit by the stun/knockback maybe once a fight. cast ichi on the slower tp moves and have ni ready to cast when you see mortal revolution if its causing you that much trouble. if your brd has troubadour nobody should be in range of the move but your tanks anyhow.
    Calling bullshit on your 5-7min with 2 MNKs and 1 BLM as damage. Unless this includes a stacked manafont, with Fanatic's Drink+Barb Drink+Soul Voice HF x2, 5 minutes isn't even close to realistic with that setup.

    Better tanks isn't the issue either, you can't do shit about a double attack -> Mortal Revolution, and not to mention you can't have 3 shadows up all the time when your sub only holds 3 shadows. I have a hard time believing MR only stuns you once a fight when it takes up to 3 shadows, and if any of those hits go through, your ass is stunned.

    Notice everyone here saying 10 minutes for AC. With our group the physical fight is about 9 minutes. BRD already used Troubadour mid-6F, so it's never up by boss fight. They use Soul Voice also, so that's not a possibility. We usually have HF for the boss still though. 7 minutes fine, if you use SV/HF just on boss. Our setup requires them for 6F zerg, though, and it sounds like yours does too.

    Unless you don't do 6F QQTHs because you can't kill in time, then your point is just moot.


    Edit: Neosutra, it's only October, it hasn't been out a year yet. <_<

  19. #979
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    Re: Salvage - Arrapago Remnants - thread 2

    call bs all you want, i'm just telling you how we do it. we clear 3 wings on first floor and full clear rest of nms, hit boss around 10min marker remaining and have time to cast lots and fly out before timeout without feeling rushed. SV and 100fist is gone because we use that on 7-minute floor. (we do have some good meds usually though). DRG uses angon, thief uses feint, sometimes we have relic gkt sam but obviously he's not tping much on chariot, sometimes we have blu. our latest run we had a cor also. just because we have 11-12 ppl doesn't mean that most of our dmg doesn't come from mnk mnk blm. we both eat meat and have nearly identical gear (other mnk has faith torque) including black belt and usukane legs. i'm not sure what else to say. mortal revolution sometimes only takes 2 shadows. it's never ever put us in danger. arrapago chariot goes down easier than nerfed bhaflau for us.

  20. #980
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Odd
    call bs all you want, i'm just telling you how we do it. we clear 3 wings on first floor and full clear rest of nms, hit boss around 10min marker remaining and have time to cast lots and fly out before timeout without feeling rushed. SV and 100fist is gone because we use that on 7-minute floor. (we do have some good meds usually though). DRG uses angon, thief uses feint, sometimes we have relic gkt sam but obviously he's not tping much on chariot, sometimes we have blu. our latest run we had a cor also. just because we have 11-12 ppl doesn't mean that most of our dmg doesn't come from mnk mnk blm. we both eat meat and have nearly identical gear (other mnk has faith torque) including black belt and usukane legs. i'm not sure what else to say. mortal revolution sometimes only takes 2 shadows. it's never ever put us in danger. arrapago chariot goes down easier than nerfed bhaflau for us.

    Ya, chariot can be taken down in that time with 2 hundred fists, as this boss has about the same def as LBC. Angon/Feint helps ALOT.

    I am curious though, with 11-12 people, how long does it take you to clear 3 full wings? What is your method for keeping the pace on this floor? What wings? (I do NW and SE wings and takes my group about 30-35 minutes). Just curious if you have faster pulling. You have more DD then me, but kill time isnt that much a problem for us.

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