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  1. #81
    Relic Weapons
    Join Date
    Jun 2005
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    303
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    FFXI Server
    Bismarck

    Re: Salvage - Arrapago Remnants - thread 2

    Nice, so Chariot actually have a chance of dropping 2 things

    Today in our worst Arrapago run we got a Deimos's Cuirass putting the person who got it into 2/3 on Ares's Body, missing LBC!

  2. #82
    Salvage Bans
    Join Date
    Apr 2007
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    846
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    5

    Re: Salvage - Arrapago Remnants - thread 2

    How fast you gotta kill the Astrologer before it warps? and any particular trick? (just go nuts? lol)

  3. #83
    Banned.

    Join Date
    Jul 2005
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    17,471
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    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Re: Salvage - Arrapago Remnants - thread 2

    Ok, wtf. First 2 run since update, , we got 2 cell from almost every lamia, and most quturb dropped weapon (like 50% drop rate). This run, we got no mp and a single magic in 10lamia on first floor, 4 weapon in 15 quturb, and a single magic cell. Killed 10 skeleton and got 0 hp

    Can thief alone explain such a large gasp between previous run and today run?

  4. #84
    Sea Torques
    Join Date
    Jun 2006
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    604
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    5
    FFXI Server
    Sylph

    Re: Salvage - Arrapago Remnants - thread 2

    pretty much what happened to us.. after the update we took in a thf with us to every arrapago run, and it was very nice but the other day we go in with no thf and our situation was pretty much as you described it

  5. #85
    Chram
    Join Date
    Aug 2005
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    2,828
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    7
    FFXIV Character
    Xerlic Jilrak
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Re: Salvage - Arrapago Remnants - thread 2

    I can tell you that THF makes a huge difference in cells. My group usually has 2 THFs when we do Salvage. Last night, a handful of us decided to go on the fly since the linkshell was doing Dynamis-Windurst and a bunch of us skipped. Both THFs were in Dynamis, so we didn't have any THFs this time around.

    We only got 1 HP cell after clearing 3 rooms of skeles. There are runs in the past where almost everyone gets an HP cell by the second floor. Incus and Castanellus cells seemed rarer too. Also, we went 2/7 on SJ cells on the fifth floor clearing gears on the way to the chariot which was really low as well.

    The ironic part is we finally got another 35 after several weeks of no drops. Yay, another Freya's Feet. -_- Where are you 35 Usukane legs and body pieces?

  6. #86
    Sea Torques
    Join Date
    Jul 2006
    Posts
    526
    BG Level
    5

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Crosis
    ... And that 5th floor gear that doesn't aggro is just weird. My last two runs it has aggroed just by running by though, so maybe they fixed it?...
    In my experience it aggros to vision. Its just hard to tell what side is the front unless you watched its last movement cycle. The Rampart infront of the doorway also seems to be vision aggro. (They also seem to aggro magic[lol refresh confirmed] and ja[chi blast confirmed])

  7. #87
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    37,884
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    10
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    Gilgamesh

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Kaylia
    Ok, wtf. First 2 run since update, , we got 2 cell from almost every lamia, and most quturb dropped weapon (like 50% drop rate). This run, we got no mp and a single magic in 10lamia on first floor, 4 weapon in 15 quturb, and a single magic cell. Killed 10 skeleton and got 0 hp

    Can thief alone explain such a large gasp between previous run and today run?
    look at my last 2 posts pretaining to wtf drop rates, both runs were with 2 thieves.

  8. #88
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Kaylia
    Ok, wtf. First 2 run since update, , we got 2 cell from almost every lamia, and most quturb dropped weapon (like 50% drop rate). This run, we got no mp and a single magic in 10lamia on first floor, 4 weapon in 15 quturb, and a single magic cell. Killed 10 skeleton and got 0 hp

    Can thief alone explain such a large gasp between previous run and today run?
    We've gotten those kind of drops with thieves. Nothing's changed since the update. Sometimes you get fucked on cells, sometimes you get awesome cells. Same as before.

  9. #89
    Black Belt
    Join Date
    Oct 2006
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    5,799
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    8

    Re: Salvage - Arrapago Remnants - thread 2

    at least now when you get cell-fucked, you can hobble through your NMs with the cells from the first chest.

  10. #90
    Melee Summoner
    Join Date
    Jan 2007
    Posts
    33
    BG Level
    1

    Re: Salvage - Arrapago Remnants - thread 2

    I am having a really hard time getting to the boss with enough time to kill. How long does it usually take you guys to clear the gears + Ramparts on the 6th floor and how long does it take to kill the boss?

  11. #91
    Yoshi P
    Join Date
    Jul 2005
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    5,016
    BG Level
    8

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Prep
    I am having a really hard time getting to the boss with enough time to kill. How long does it usually take you guys to clear the gears + Ramparts on the 6th floor and how long does it take to kill the boss?
    If you get to the top floor with 30 minutes on the clock, that should be plenty of time.

  12. #92
    Sea Torques
    Join Date
    Oct 2006
    Posts
    497
    BG Level
    4
    FFXI Server
    Odin

    Re: Salvage - Arrapago Remnants - thread 2

    for this area u need a THF and normal salvage set up , the boss himself is retarted i think he is the easiest of all . so it just comes to how fast you go through the floors .

    hints that you might find valuable:

    1- MNks are best since you will fight many bones.
    2- cut time on first floor.
    3- save TP for QQTHs . ( full attack zerg even from RDM and whm banish and tier III nukes)
    4- save TP for rampart ( the more mobs he spawn , the more time wasted ).
    5- once u farmed all QQTHrs/As and killed gears and rampart on 6th floor , you should have about 15-20min left for boss , if you cant beat the boss in the remaining time , then you should check ur set up or strategy.

  13. #93
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    Gilgamesh

    Re: Salvage - Arrapago Remnants - thread 2

    Heres my arrapago setup, though I think I said this allready.

    PT1: MNK MNK BRD BRD WHM RDM
    PT2: MNK BLM RDM THF

    3rd mnk is the backup mnk, incase one of the first 2 go down.

    Thats the party I'll take to arrapago every time. Anyone extra must be either another MNK or THF. If I ever get access to a PUP75, I may consider bringing one in as a stragger job, seeing as how they do have decent h2h skill, some Martial Arts (I think only 1 trait though?), and can use their pet with abil and ranged unlocks.

    On a typical run, I can kill: QQA, QQTH, Chariot + Boss with a couple minutes to spare. When things go bad (ppl afk on entry or shitty drop rates, I'm looking at you HP and Weapon cells), I skip out on chariot.

  14. #94
    Sea Torques
    Join Date
    Oct 2006
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    497
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    4
    FFXI Server
    Odin

    Re: Salvage - Arrapago Remnants - thread 2

    hmmm may i ask why would u choose 2 BRDs 1x whm over 1x BRD 2x WHMs? assuming you can have 2x whms .

    our set up basically 2x MNK 1x war 1x rdm/whm 2x whm 1x brd 1x thf 1x blm , the war and thf just set and watch on boss. the BRD jump over the 2nd party to ballad the blm. and it seems to me MP is needed to keep curing MNKs thus why we are using 2x whms

  15. #95
    Ridill
    Join Date
    May 2005
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    13,568
    BG Level
    9

    Re: Salvage - Arrapago Remnants - thread 2

    Really don't need that much healing in a 2bard party. mar mar min mad is wonderful. I think our last kill time in Arrapago was under 9 minutes.

  16. #96
    Hydra
    Join Date
    Jan 2007
    Posts
    131
    BG Level
    3

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by NynJa
    Thats the party I'll take to arrapago every time. Anyone extra must be either another MNK or THF. If I ever get access to a PUP75, I may consider bringing one in as a stragger job, seeing as how they do have decent h2h skill, some Martial Arts (I think only 1 trait though?), and can use their pet with abil and ranged unlocks.
    PUP gets 3 Martial Arts traits compared to MNK's 6 traits.

  17. #97
    New Merits
    Join Date
    Mar 2005
    Posts
    213
    BG Level
    4

    Re: Salvage - Arrapago Remnants - thread 2

    Got
    35 Blu crown
    15 aeries legs
    15 Skadi hands
    15 Usukane head

    No body drops though =/
    nor any drops from chariot =/ oh well was a good run tonight anyways.

  18. #98
    RIDE ARMOR
    Join Date
    Dec 2006
    Posts
    15
    BG Level
    1

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Aemora
    Well, our group is 2/3 on QQA (was 2/2, but this doesn't include the four times he warped), and 1/5 on QQTH. 0/4 on Chariot. I much prefer Arrapago after the update than before.

    From what I've seen though, Qutrub drops seems to have remained the same, where as Lamia drops and magic seems to have gone up to no end; since the update, I personally haven't seen one Lamia not drop Magic and/or MP (that could drop Magic or MP).
    Can u advise the pt form u have ? furthermore, thf is TH4 ? when killing QQA and QQTH, do thf have hands eq ?

  19. #99
    New Merits
    Join Date
    Mar 2005
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    213
    BG Level
    4

    Re: Salvage - Arrapago Remnants - thread 2

    we had 3 lamia drop absolutely nothing today. Qutrubs are ugly on drop as are draguars, who refuse to drop hp.

  20. #100
    Sea Torques
    Join Date
    Mar 2007
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    723
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    5
    FFXI Server
    Sylph

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by kenwongf11
    Quote Originally Posted by Aemora
    Well, our group is 2/3 on QQA (was 2/2, but this doesn't include the four times he warped), and 1/5 on QQTH. 0/4 on Chariot. I much prefer Arrapago after the update than before.

    From what I've seen though, Qutrub drops seems to have remained the same, where as Lamia drops and magic seems to have gone up to no end; since the update, I personally haven't seen one Lamia not drop Magic and/or MP (that could drop Magic or MP).
    Can u advise the pt form u have ? furthermore, thf is TH4 ? when killing QQA and QQTH, do thf have hands eq ?
    http://i157.photobucket.com/albums/t...o/ARun03-3.jpg
    http://i157.photobucket.com/albums/t.../ARun09-08.jpg
    http://i157.photobucket.com/albums/t.../ARun09-16.jpg

    First time we got Cuirass dorp, we had 18 people (lol) and Keli is our residential TH4 thief. However, he did not have Hands on any of these drops (He has them, just no Radiatus cell). 18 man one was just a case of ploughing whoever wanted to come, come on Mnk (if they had it), and we split that farm into two and farmed different wings and corridors iirc for drops.

    The last two screenshots are of the same run (2 U.Head and 1 S.Hands in this run too) and it was Blm Rdm Whm Thf War Mnk Nin. Furthermore, as the screenies show, Keli was on his own and I got Killshot on Macha's, and Gunshow killshot on Deimos's... I hate the theories behind all this Treasure Hunter crap... I got killshot on the first Deimos's Cuirass too with Keli in a different party.

    So party setup (Top to bottom): Blm Whm Mnk Nin Rdm War and then Thf.
    Thief is TH4.
    He didn't have hands unlocked on either instance, but did have Thief's Knife.
    Aemo TH > Keli TH. Thbbt

    knp?

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