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  1. #981
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Neosutra
    Quote Originally Posted by Odd
    call bs all you want, i'm just telling you how we do it. we clear 3 wings on first floor and full clear rest of nms, hit boss around 10min marker remaining and have time to cast lots and fly out before timeout without feeling rushed. SV and 100fist is gone because we use that on 7-minute floor. (we do have some good meds usually though). DRG uses angon, thief uses feint, sometimes we have relic gkt sam but obviously he's not tping much on chariot, sometimes we have blu. our latest run we had a cor also. just because we have 11-12 ppl doesn't mean that most of our dmg doesn't come from mnk mnk blm. we both eat meat and have nearly identical gear (other mnk has faith torque) including black belt and usukane legs. i'm not sure what else to say. mortal revolution sometimes only takes 2 shadows. it's never ever put us in danger. arrapago chariot goes down easier than nerfed bhaflau for us.

    Ya, chariot can be taken down in that time with 2 hundred fists, as this boss has about the same def as LBC. Angon/Feint helps ALOT.

    I am curious though, with 11-12 people, how long does it take you to clear 3 full wings? What is your method for keeping the pace on this floor? What wings? (I do NW and SE wings and takes my group about 30-35 minutes). Just curious if you have faster pulling. You have more DD then me, but kill time isnt that much a problem for us.
    One thing you can do that speeds things up immensely is eliminate the use of the bolded word. Just run in and fight.


    To Odd: I misread your post as all damage coming from MNK MNK BLM, not most. In actuality, a good portion of your damage is coming from THF and DRG, assuming you have Angon and Feint on at the same time. I never bring DRG to Salvage, I totally forgot they exist. I can see a 6-7min kill now, but I'm betting you still take much more than 1 MR per battle unless you get lucky on TP moves.

    Also, nothing goes down easier than weakened LBC lol. Our record is something like 4 minutes on it now, no DRG at all. Revitilizers and other drinks make it oh so nice and fast. 45sec for 40%->0% is fun with a couple enhanced Manafonts too, lol.

  2. #982
    Odd
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    Re: Salvage - Arrapago Remnants - thread 2

    Wiz is right, our rdm pulls one mob from room if we havent caught up yet otherwise we just run for the mobs. I believe we finish 1st floor around 25min though I dont really keep track. When you get to the skeleton wing the mobs die very quickly. Our speed is mostly just that everyone knows the zone by heart since we've done it so many times and having a group that goes daily helps immensely to speed things up just from knowing our roles and cell lotting. Now it's time to work on learning how to consistently full clear zhayolm.

  3. #983
    Relic Horn
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Odd
    Now it's time to work on learning how to consistently full clear zhayolm.

    ...the Frog god is an angry one and shall NOT let you pass!

  4. #984
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Odd
    Wiz is right, our rdm pulls one mob from room if we havent caught up yet otherwise we just run for the mobs. I believe we finish 1st floor around 25min though I dont really keep track. When you get to the skeleton wing the mobs die very quickly. Our speed is mostly just that everyone knows the zone by heart since we've done it so many times and having a group that goes daily helps immensely to speed things up just from knowing our roles and cell lotting. Now it's time to work on learning how to consistently full clear zhayolm.
    bring a blu mage with good haste gear and haste then. headbutt spam every 5 seconds owns madames hard

  5. #985
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Slott
    Quote Originally Posted by Odd
    Wiz is right, our rdm pulls one mob from room if we havent caught up yet otherwise we just run for the mobs. I believe we finish 1st floor around 25min though I dont really keep track. When you get to the skeleton wing the mobs die very quickly. Our speed is mostly just that everyone knows the zone by heart since we've done it so many times and having a group that goes daily helps immensely to speed things up just from knowing our roles and cell lotting. Now it's time to work on learning how to consistently full clear zhayolm.
    bring a blu mage with good haste gear and haste then. headbutt spam every 5 seconds owns madames hard

    Not when they decide to use chorus for EVERY tp move.

  6. #986
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Slott
    Quote Originally Posted by Odd
    Wiz is right, our rdm pulls one mob from room if we havent caught up yet otherwise we just run for the mobs. I believe we finish 1st floor around 25min though I dont really keep track. When you get to the skeleton wing the mobs die very quickly. Our speed is mostly just that everyone knows the zone by heart since we've done it so many times and having a group that goes daily helps immensely to speed things up just from knowing our roles and cell lotting. Now it's time to work on learning how to consistently full clear zhayolm.
    bring a blu mage with good haste gear and haste then. headbutt spam every 5 seconds owns madames hard
    Hm... have tried this on 3rd floor madame and got all Head Butts proc but most of them with no Stun add effect somehow resulting in some disaster from -gas III and providence spells. Taru BLU75, 5/8 Blue Magic, 8/8 Sword, Sole Sushi as food.

    And back to Arrapago Remnants - how hard are 4th floor gears, just noticed that we never tried to get subjobs there (usually getting it from 5th floor ones)?

  7. #987
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    Re: Salvage - Arrapago Remnants - thread 2

    Same as 5th floor one. If there is a difference, it's not significant. Sj isn't that useful on that floor if you can kill bhoot/soulflayer without any problem, but with my group, we needed at least 2 tank with sj.

  8. #988
    bzs
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    Re: Salvage - Arrapago Remnants - thread 2

    bad question but how do you tell which one is the big bhoot?
    all 4 bhoots look the same to me ; ;

  9. #989
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    Re: Salvage - Arrapago Remnants - thread 2

    it's name is higher up than the others. Also, arent there at least 6 bhoots? pretty sure its more than 4 at the very least ;x

  10. #990
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Slott
    it's name is higher up than the others. Also, arent there at least 6 bhoots? pretty sure its more than 4 at the very least ;x
    6 is right. If he's only seeing 4, that's probably why he can't find the big Bhoot. Look behind the posts.

  11. #991
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    Re: Salvage - Arrapago Remnants - thread 2

    In the interests of time, we normally farm 5F gears also for subjob, these are on the way to where you want to go where 4F is a slight detour. If you're a good group, the time difference wouldnt matter, but every second counts for me ; ; Once though, we skipped 4F gears and absolutely no SJ dropped on 5F gears (the one time we didnt have a thf)

  12. #992
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    Re: Salvage - Arrapago Remnants - thread 2

    That would be my issue with not doing the 4F gears: you can never be sure of the 5F gears. Basically, I don't mind sidetracking just a bit for some security (or at least more chances at not getting screwed), and if we have to kill 5F gears (tend to walk by if they're not in the way) and we get extra SJs, great.

  13. #993
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    Re: Salvage - Arrapago Remnants - thread 2

    How do u not do 4F gears? We kill em because they are on the way. :<
    edit: nvm I'm half asleep lol.
    With like 9 people we were tossing SJ and we didn't even touch 4F gears, 5F gears are fine, with TH3 every gear dropped a SJ cell in multiple runs.

  14. #994
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    Re: Salvage - Arrapago Remnants - thread 2

    We kill a couple 4F gears until an SJ drops if we're doing 4F NM and the QQA was stingy on being stolen from. Otherwise, we go straight to the 4F NM > QQTH > port up, and get SJ off the 5 single gears we kill on 5F (4 to make room for QQA while someone pops the NMs, one after chariot to build TP for 6F).

  15. #995
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by residue
    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Soraan
    We attempted popping the 6th Floor QQTHs last night for the first time and was unsuccessful. We had NIN, MNK, THF, BRD, RDM, WHM, BLM (so rather DD light IMO). Our BLM got a fanatic's drink and our THF Flee + Perfect Dodge gather them all up and our BLM went off on them and got most of them down to like 30% or so before he died (he was decently unlocked too, I think he was just missing ranged somehow). If we had a 2nd BLM, probably could have killed them all. We ended up killing all the gears within 7 mins, but not enough time for the 2 Ramparts. The BLM thing also depends on if you get a fanatic's drink in the chest, so can't rely on this for every run either. Was a decent first attempt considering what all jobs we had going, I 'pose. Any tips or suggestions would be helpful.
    Better if you do what our group does, but it requires a BRD having Troubadour.

    Get up SP songs while sitting on the porter of the previous floor, then have the best melee go up and start fighting, he'll get a headstart on everyone. Anyway, bard sings everyone songs and chainpulls nonstop, melees will have SV songs and tear mobs up. After a while, before songs wear, bard uses Troubadour and then you all get extended SV songs which means you should have them up long enough. We haven't failed to pop it this way, but if your melees suck then it doesn't work as well.
    is this with 6?
    6 or so.

    Setup is usually : MNK MNK THF BRD WHM RDM, THF helping to pull with acids while mnk destroy things is a helper. Don't be afraid to use Hundred Fists if the clock is ticking and shit is hitting the fan. Done it also with a mnk replaced by a WAR, but the rest still the same.
    Btw thanks for this, we haven't been able to go for a few weeks because of kings but we tried this last night. War Mnk and drk soulvoiced x2 destroyed the floor in under 5 mins

  16. #996
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by residue
    Btw thanks for this, we haven't been able to go for a few weeks because of kings but we tried this last night. War Mnk and drk soulvoiced x2 destroyed the floor in under 5 mins
    NP :D Nobody I know has failed yet with this strat.


    Anyway, did this zone last night with 4, Despite getting unlucky with cells, we still managed to get stuff killed.

    Got Qiqirn Astrologer x2 killed, and QQTH on lvl4, aswell as chariot, no drop from anything. We had 10mins left over at the end, so it's definitely possible to do this zone with 4 but unlike madame where you can kill both 5 and 6 frog with 4, you'll have to do less with 4. Also you have to get lucky on QQ's not warping / casting -ga3. Will be repeating this to get some late nighters some Arra chariot drops for sure.

    THF MNK BRD WHM.

    Whm doesn't have RDM lvl'd unfortunately, if she did I'd bring her on that instead. Phalanx2 and dispel off the bat would help nicely, but no worries otherwise.

    Time wise, 45mins on floor 1, floor2 kill what we need and then QQ, floor 3 kill what we need then skip, floor 4 depends on time, if you got plenty due to luck, kill the Flayer, otherwise QQ and gears and gtfo, on 5f we finished the Qiqirn + Chariot with 10 mins left to spare (and killed plenty of gears on the way).

  17. #997
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    Re: Salvage - Arrapago Remnants - thread 2

    22 straight Arrapogga runs w/o a single 35 peice. Even brought 2 thfs to tonights run.

    Awesome to the max.

  18. #998
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    Re: Salvage - Arrapago Remnants - thread 2

    Got our first Machas Last time, well over 0/100. Again today, so /pray.

  19. #999
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    Re: Salvage - Arrapago Remnants - thread 2

    Lordwafik, do you think that the floor clearance you use for Arragapo 6th woud work well for Zhaylom 6th F? (My problem is, ill only ever have one bard on a run, and i like to save the SV for the boss, incase things go ikky)

  20. #1000
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Kitsesettse
    Lordwafik, do you think that the floor clearance you use for Arragapo 6th woud work well for Zhaylom 6th F? (My problem is, ill only ever have one bard on a run, and i like to save the SV for the boss, incase things go ikky)
    Gears in Zhayolm 6F are immune to all sorts of sleep, also if you want to clear 6F fast (Zhayolm) Gekko + 2x Freeze2 can kill a triple gears mob, they are weaker than arrapago 6F.

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