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  1. #1141
    Relic Horn
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    Re: Salvage - Arrapago Remnants - thread 2

    Prolly a dumb question, but does the large psycheflayer link with the smaller ones? Same for the bhoot. If so, how many do you usually need to clear out (if any) before pulling it, assuming you don't wait for a perfect pull positioning?

    Edit: Sorry for edit, had another question. How do you usually deal with the flayers on the way to the QQTH room? There's 2 in the 3rd room that always seem to hover by the door, and there's always one or two against the walls of the long room. Do you try to MGS them, or just kill em for cells?

  2. #1142
    Bagel
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    Re: Salvage - Arrapago Remnants - thread 2

    The Psycheflayer won't link with any of the other mobs in the room. Bhoot I'm not too sure, but it shouldn't link because normal ghosts/bhoots don't link. And on the way to the QQTH Room, we usually will just MGS them. If we happen to aggro one then we'll kill it and Store TP.

  3. #1143
    Old Merits
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    Re: Salvage - Arrapago Remnants - thread 2

    The bhoot won't link either. We usually have to pull 0-2 NQ bhoots; at least half the time, we can pull the NM immediately, but sometimes 1-2 will be floating around directly in front of the entrance to the room. Not killing them because they will link, but because they would aggro the puller.

  4. #1144
    Relic Weapons
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    Re: Salvage - Arrapago Remnants - thread 2

    Anyone done arrapago within last couple days?

    Out of 16 Qutrub, we got 3 Head and 1 Weapon. We then move onto skellies. Out of 12 Skellies we got 11HP and 10 Waists, 2 INT, 2 VIT. I'm not gonna lie either, this is my very first time ever seeing INT or VIT drop from the skellies on first floor. Normally we'll do 13-14 skellies on 1F and walk away with 1-3 HP, a couple belts maybe, then end up killing a buncha skellies on 2F and 3F. This was just absolutely ridiculous. Ninja fix droprate?

  5. #1145
    E. Body
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Lilswitche
    Anyone done arrapago within last couple days?

    Out of 16 Qutrub, we got 3 Head and 1 Weapon. We then move onto skellies. Out of 12 Skellies we got 11HP and 10 Waists, 2 INT, 2 VIT. I'm not gonna lie either, this is my very first time ever seeing INT or VIT drop from the skellies on first floor. Normally we'll do 13-14 skellies on 1F and walk away with 1-3 HP, a couple belts maybe, then end up killing a buncha skellies on 2F and 3F. This was just absolutely ridiculous. Ninja fix droprate?
    we almost always get enough hp/waist(5~10 of each) and normally a few str or int from them; do you guys like not bring a thf?
    we did arrapago twice earlier this week(tues/wed) and cell drops seemed about normal for us.

  6. #1146
    Relic Weapons
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Wolfknight
    Quote Originally Posted by Lilswitche
    Anyone done arrapago within last couple days?

    Out of 16 Qutrub, we got 3 Head and 1 Weapon. We then move onto skellies. Out of 12 Skellies we got 11HP and 10 Waists, 2 INT, 2 VIT. I'm not gonna lie either, this is my very first time ever seeing INT or VIT drop from the skellies on first floor. Normally we'll do 13-14 skellies on 1F and walk away with 1-3 HP, a couple belts maybe, then end up killing a buncha skellies on 2F and 3F. This was just absolutely ridiculous. Ninja fix droprate?
    we almost always get enough hp/waist(5~10 of each) and normally a few str or int from them; do you guys like not bring a thf?
    we did arrapago twice earlier this week(tues/wed) and cell drops seemed about normal for us.
    Never done arrapago without a thf. I've prolly run it at least 40 times by now too.

  7. #1147
    CoP Dynamis
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    Re: Salvage - Arrapago Remnants - thread 2

    The drop rate of cells from skeletons will be increased greatly if you killed at least 13 qurtrubs on floor 1.

    Tried and tested dozens of times for me.

  8. #1148
    Relic Weapons
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by zard1977
    The drop rate of cells from skeletons will be increased greatly if you killed at least 13 qurtrubs on floor 1.

    Tried and tested dozens of times for me.
    You know what, I might have stumbled upon this last night as well. First time my group has ever been full on hp cells before we ported up on 3rd floor. My brd got a little antsy and pulled some extra qutrub after I said to pull only the lamia from the 1st room west. With my normal route, that would give us exactly 13 qutrub killed.

    Every skelly either dropped waist or hp. I was able to port up after clearing the first room of skellies + the drg skelly north. Normally we have to continue SE till we get both mnks hp.
    I'll try to confirm this myself next time, but seems highly likely that is what happened. Maybe it was a fluke, but I've never seen drops like that.
    If this is indeed fact, I wonder if it works the other way as well, kill 13 skellies and qutrub drop rate increases as well.

  9. #1149
    Kaeko
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by OctavoGilgamesh
    Quote Originally Posted by zard1977
    The drop rate of cells from skeletons will be increased greatly if you killed at least 13 qurtrubs on floor 1.

    Tried and tested dozens of times for me.
    You know what, I might have stumbled upon this last night as well. First time my group has ever been full on hp cells before we ported up on 3rd floor. My brd got a little antsy and pulled some extra qutrub after I said to pull only the lamia from the 1st room west. With my normal route, that would give us exactly 13 qutrub killed.

    Every skelly either dropped waist or hp. I was able to port up after clearing the first room of skellies + the drg skelly north. Normally we have to continue SE till we get both mnks hp.
    I'll try to confirm this myself next time, but seems highly likely that is what happened. Maybe it was a fluke, but I've never seen drops like that.
    If this is indeed fact, I wonder if it works the other way as well, kill 13 skellies and qutrub drop rate increases as well.
    We did an Arrapago the other day without a THF (bad idea...) and went literally 0/every skele on 1F and 3F. Didn't touch a single Qutrub. I do remember we went another run awhile back where we again had no THF and killed nearly all the Qutrub hoping for a weapon drop... then the Skeles dropped enough HPs for everyone like in 1 leg...

    I always dismissed this as random though.

  10. #1150
    Campaign
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    Re: Salvage - Arrapago Remnants - thread 2

    yup arrapago without thf is a nono, even with /thf still a nono found out the hard way haha, naked fight @ armored chariot ftw

  11. #1151
    Banned.

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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by zard1977
    The drop rate of cells from skeletons will be increased greatly if you killed at least 13 qurtrubs on floor 1.

    Tried and tested dozens of times for me.
    It does make some sense. I was always under the impression that "good weapon drop rate mean shitty hp drop rate", and something like this could explain it.

    Personally, I never noticed a huge difference with and without thief. He is just easier to blame for low drop rate when he isn't here.

  12. #1152
    Bagel
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    Re: Salvage - Arrapago Remnants - thread 2

    Shoot I didn't know the number was 13 for Qutrubs. This could definitely speed up the 1F for me by a couple min. We usually would kill 4 from the NW wing and clear the entire SW wing, just because earlier i was under the impression that you needed to clear a whole wing of Qutrubs to make Skele's drop more often.

  13. #1153
    Sea Torques
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Crizto
    Shoot I didn't know the number was 13 for Qutrubs. This could definitely speed up the 1F for me by a couple min. We usually would kill 4 from the NW wing and clear the entire SW wing, just because earlier i was under the impression that you needed to clear a whole wing of Qutrubs to make Skele's drop more often.
    I just finished arra and tried the 13 qutub thing and it it's false. Cell from the bone was just as rare as usual I.E back or hp was not dropping 100%. We got 3hp and 2back from 3 rooms of bones.

  14. #1154
    Bagel
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Chupunpupun
    Quote Originally Posted by Crizto
    Shoot I didn't know the number was 13 for Qutrubs. This could definitely speed up the 1F for me by a couple min. We usually would kill 4 from the NW wing and clear the entire SW wing, just because earlier i was under the impression that you needed to clear a whole wing of Qutrubs to make Skele's drop more often.
    I just finished arra and tried the 13 qutub thing and it it's false. Cell from the bone was just as rare as usual I.E back or hp was not dropping 100%. We got 3hp and 2back from 3 rooms of bones.
    I have to agree with you. We just tried that 13 Qutrub thing as well last night, and the Skeleton's were dropping not nearly as much as they normally should. We were forced to backtrack and pull the rest of the SW wing just to get more HP cells. Lead to a pretty meh run, but we did get Skadi Feet 35 :D. Anyways, I'll stick with clearing an entire wing to be safe from here on in.

  15. #1155
    Sea Torques
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by zard1977
    The drop rate of cells from skeletons will be increased greatly if you killed at least 13 qurtrubs on floor 1.

    Tried and tested dozens of times for me.
    Can we please stop giving random information without any type of base whatsoever? There is no proof at all about this and there's way too many negative reports of this idea, stop spreading it. If you have tried it "dozens of times" then please go ahead and parse the loot pool the other dozen times you do it, then after it do it another 12 times without killing your magic number qutrub. Even then the sample size would be small, but at least would be a guide.

    Just you saying "i did this a dozen times and it's true!" means nothing. If there is indeed a trigger for better wing drops it could be anything, from the kill of a marked qutrub to the cleaning of a specific room, etc. Going down to conclusions without a proper analisys won't help anyone and you'll spread false ideas to people that may not have experience or will to test the oposite.

    Everyone needs to learn to express things in terms of doubt when there is no solid evidence to support what you are saying. There, rant off.

    (PS: We've killed full wings of qutrub only to have almost no drops on HP later on as well as having ridiculous drops on skeletons. There may be a trigger for the different drop patterns apart from the normal luck+TH effect, but it's not directly the number of qutrub you kill.)

  16. #1156
    CoP Dynamis
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    Re: Salvage - Arrapago Remnants - thread 2

    I've never said I got any proof to back it up other than what I experienced. You can choose to believe it or not I could care less. I've never tried to "spread random information". I was only responding to a previous poster's observation with my own observation.

    Or maybe you are expecting cells dropping 100% from skeletons? Getting 3-4hp, waist, 2 str, int is pretty good for 3 rooms of skeletons to me.

  17. #1157
    Bagel
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Shassira
    Quote Originally Posted by zard1977
    The drop rate of cells from skeletons will be increased greatly if you killed at least 13 qurtrubs on floor 1.

    Tried and tested dozens of times for me.
    Can we please stop giving random information without any type of base whatsoever? There is no proof at all about this and there's way too many negative reports of this idea, stop spreading it. If you have tried it "dozens of times" then please go ahead and parse the loot pool the other dozen times you do it, then after it do it another 12 times without killing your magic number qutrub. Even then the sample size would be small, but at least would be a guide.

    Just you saying "i did this a dozen times and it's true!" means nothing. If there is indeed a trigger for better wing drops it could be anything, from the kill of a marked qutrub to the cleaning of a specific room, etc. Going down to conclusions without a proper analisys won't help anyone and you'll spread false ideas to people that may not have experience or will to test the oposite.

    Everyone needs to learn to express things in terms of doubt when there is no solid evidence to support what you are saying. There, rant off.

    (PS: We've killed full wings of qutrub only to have almost no drops on HP later on as well as having ridiculous drops on skeletons. There may be a trigger for the different drop patterns apart from the normal luck+TH effect, but it's not directly the number of qutrub you kill.)
    Doesn't matter, we've proved it was false the same night pretty much.

    Clearing the SW wing of Qutrubs has consistently made HP and Back/Waist cells drop in the SE wing. I don't know how it effects the other Skeleton wing.

  18. #1158
    Black Belt
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    Re: Salvage - Arrapago Remnants - thread 2

    I'd have to say there's some kind of connection to Qutrubs and Skeletons. When we first started doing Arrapago, we used to clear only the first room of Qutrubs, then sneak/invis up and kill all of the Lamias in each Qutrub, then move on to skeletons, which proceeded to not drop anything. Nowadays, we clear all Qutrubs but the last room where we only pull the Lamia, and then move on to skeletons, which drop HP/waist pretty much every skeleton, along with a good deal of STR and INT cells.

    Doesn't really prove anything, and I've never actually thought about it before. I do find it interesting, though.

  19. #1159
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    Re: Salvage - Arrapago Remnants - thread 2

    which way are you going and not getting hp cells? They seem to drop a lot every run.

  20. #1160
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    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by SamanosukeShiva
    yup arrapago without thf is a nono, even with /thf still a nono found out the hard way haha, naked fight @ armored chariot ftw
    I've done Arrapago with a /THF a few times with no serious problems. THF is better, of course, but I won't call a run off for lack of THF main if we can manage a SAM/THF. We've used /THF several times in Zhayolm too. I will say that the 2 times I've done Arrapago with no TH at all (first one our THF DC'd 5 minutes in and didn't come back; 2nd time we were all dumb and forgot to give the /THF the first SJ cell) sucked hardcore.

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