Item Search
     
BG-Wiki Search
Page 6 of 74 FirstFirst ... 4 5 6 7 8 16 56 ... LastLast
Results 101 to 120 of 1477
  1. #101
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,248
    BG Level
    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    Re: Salvage - Arrapago Remnants - thread 2

    Yeah I put my thief knife on AH today, I used to get much better luck when I was just TH2 than TH4, keeping the ass armlets but these things are nothing but a curse seriously -_- , fuck treasure hunter.

    1/34 Silver Sea NMs, that includes multiple turtles, single gears, triple gears, dekkas, powderkegs, hammberblows. ONE ITEM from all of them, TH = fail.

  2. #102
    Sea Torques
    Join Date
    Jun 2006
    Posts
    604
    BG Level
    5
    FFXI Server
    Sylph

    Re: Salvage - Arrapago Remnants - thread 2

    aemora dont forget 0/9 or /12 on the chariot though (i dont care to keep track anymore =/ )

    sigh

  3. #103
    Melee Summoner
    Join Date
    Jan 2007
    Posts
    33
    BG Level
    1

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by NynJa
    Heres my arrapago setup, though I think I said this allready.

    PT1: MNK MNK BRD BRD WHM RDM
    PT2: MNK BLM RDM THF

    3rd mnk is the backup mnk, incase one of the first 2 go down.

    Thats the party I'll take to arrapago every time. Anyone extra must be either another MNK or THF. If I ever get access to a PUP75, I may consider bringing one in as a stragger job, seeing as how they do have decent h2h skill, some Martial Arts (I think only 1 trait though?), and can use their pet with abil and ranged unlocks.

    On a typical run, I can kill: QQA, QQTH, Chariot + Boss with a couple minutes to spare. When things go bad (ppl afk on entry or shitty drop rates, I'm looking at you HP and Weapon cells), I skip out on chariot.

    Do you only kill 1 QQA and 1 QQTH or do you kill all QQA and QQTH? and the mnks are /nin right?

  4. #104
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Re: Salvage - Arrapago Remnants - thread 2

    1 of each. I could probably go for the 2nd QQA on the 5th floor as well if the drops are friendly. QQA's dont usually take too long to fight.

    the 3f QQTH is a waste of time. its got a huge pathing area, I dont clear the entire N wing, and having it run through that is death. The 4f one has a small route. Portal -> entrance -> portal

  5. #105
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by NynJa
    1 of each. I could probably go for the 2nd QQA on the 5th floor as well if the drops are friendly. QQA's dont usually take too long to fight.

    the 3f QQTH is a waste of time. its got a huge pathing area, I dont clear the entire N wing, and having it run through that is death. The 4f one has a small route. Portal -> entrance -> portal
    Try the 3F one some more, it is really easy when you get used to it. Clear the 3 small rooms, ignore the long room at the end and just keep a RDM by the porter to keep DoT on if he comes back. With that setup you should definitely be able to kill every NM + boss if cells are lucky. And if cells aren't lucky you should still definitely be able to kill all NMs except chariot + boss.

  6. #106
    Melee Summoner
    Join Date
    Jan 2007
    Posts
    33
    BG Level
    1

    Re: Salvage - Arrapago Remnants - thread 2

    last question for a while: Do you have a time limit on each floor and if so what is it (this is for a boss kill run)

  7. #107
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Prep
    last question for a while: Do you have a time limit on each floor and if so what is it (this is for a boss kill run)
    There's really no point in a run specifically for killing the boss until people kill the Zhayolm Madames and figure out what drops what. So for me personally, boss runs are just an added bonus that gives me something to do after everything else in the zone is dead. So the main focus should always be NMs, and only if the NMs are all killed should you worry about the boss.

  8. #108
    Relic Shield
    Join Date
    Nov 2005
    Posts
    1,960
    BG Level
    6
    WoW Realm
    Akama

    Re: Salvage - Arrapago Remnants - thread 2

    We use a slightly diff strat. Melees at the portal in, blms at the portal out, rdm in the middle (after the 2nd small room, between the 2nd and 3rd rooms) blms start with nukes + a dot, rdm dots it as it crosses each way, melee beat the shit out of it at portal in. Dies pretty fast this way

  9. #109
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,157
    BG Level
    7

    Re: Salvage - Arrapago Remnants - thread 2

    I don't see why people put players in certain spots. We let melee chase it when it comes around the corner, every melee usually has a Hermes Quencher by then and often, every mage will too. The melees follow with hermes on while he runs and gives it TP to make it stop. When it gets enough TP it turns around and uses it, melees for a bit, then runs off. By then it's near the middle where it'll stop again anyway, and it's usually under 50%. From there it's always dead before it gets out of safe attacking range.

    I'm convinced that that's why the zone has so many Hermes Quenchers.

  10. #110
    Relic Shield
    Join Date
    Nov 2005
    Posts
    1,960
    BG Level
    6
    WoW Realm
    Akama

    Re: Salvage - Arrapago Remnants - thread 2

    it dies in 5 minutes, so i dont see it as if we're doing anything wrong.

  11. #111
    Banned.

    Join Date
    Jan 2006
    Posts
    6,859
    BG Level
    8

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Wizerd
    I don't see why people put players in certain spots. We let melee chase it when it comes around the corner, every melee usually has a Hermes Quencher by then and often, every mage will too. The melees follow with hermes on while he runs and gives it TP to make it stop. When it gets enough TP it turns around and uses it, melees for a bit, then runs off. By then it's near the middle where it'll stop again anyway, and it's usually under 50%. From there it's always dead before it gets out of safe attacking range.

    I'm convinced that that's why the zone has so many Hermes Quenchers.

    Thats assuming you got hermes quenchers and you want to spend 8-10 min clearing the 3 small rooms (not that its a bad thing if you need more cells).

    I prefer the seperating part, really saves alot of time if you dont need cells on this floor.

  12. #112
    Relic Shield
    Join Date
    Nov 2005
    Posts
    1,960
    BG Level
    6
    WoW Realm
    Akama

    Re: Salvage - Arrapago Remnants - thread 2

    Yep, requires no clearing of the floor

    1 rdm at the bend, had 3 blms on tonight at his portal, 2 monks 2 melee at portal in, 2 blms start w/ burst 2 + bio 2 from 3rd, land whatever else, it started at 65% ran towards portal in, got dotted on the way to portal in by rdm, melee raped the shit out of it, gg.

    no drop but got machas coat on 4th floor th=)

  13. #113
    Fake Numbers
    Join Date
    Dec 2005
    Posts
    94
    BG Level
    2

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Lordwafik
    1/34 Silver Sea NMs, that includes multiple turtles, single gears, triple gears, dekkas, powderkegs, hammberblows. ONE ITEM from all of them, TH = fail.
    Considering the drop rate you guys have had in Arrapago, I'd say its fair! :D

    Still waiting for our first Macha's Coat

  14. #114
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Crosis
    Quote Originally Posted by Lordwafik
    1/34 Silver Sea NMs, that includes multiple turtles, single gears, triple gears, dekkas, powderkegs, hammberblows. ONE ITEM from all of them, TH = fail.
    Considering the drop rate you guys have had in Arrapago, I'd say its fair! :D

    Still waiting for our first Macha's Coat
    Drop rate? What drop rate in arrapago?

    Arrapago: 24 runs
    QQA: 0/34
    QQTH: 1/24
    Bhoot: 2/7
    Soulflayer: 0/6
    Chariot: 7/17 (enlil x3 tsukakazu x2 freya x2)

  15. #115
    Cerberus
    Join Date
    Jun 2007
    Posts
    410
    BG Level
    4

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Slott
    Yep, requires no clearing of the floor

    1 rdm at the bend, had 3 blms on tonight at his portal, 2 monks 2 melee at portal in, 2 blms start w/ burst 2 + bio 2 from 3rd, land whatever else, it started at 65% ran towards portal in, got dotted on the way to portal in by rdm, melee raped the shit out of it, gg.

    no drop but got machas coat on 4th floor th=)
    Hmm, I have a quick question about 3F QQTH. I go with a group of 6, so I'm wondering if N or S path is the easiest to clear since you do need to clear 3 rooms for the melee to have an aggro free run. My question is, what's the best way to pull the QQ, if you send someone to aggro it, does that person need to sneak up and run back? If so, does the QQ attack the person who pulls it, or does it start running right away? I'm thinking about having the main party wait at the entrance to the rectangular room and just send one person after the QQ.

  16. #116
    Relic Shield
    Join Date
    Nov 2005
    Posts
    1,960
    BG Level
    6
    WoW Realm
    Akama

    Re: Salvage - Arrapago Remnants - thread 2

    TH usually runs right away. We've killed it with 6 people before as well, (Set up we took was mnk thf rdm whm blm blm) We pulled with an AM2 plus a tier 4 + nuke (blms in final room) it takes off right after....then had rdm dot it and the melee beat it up in last room, just rinse and repeat as it paths back.

    As long as you keep dots on it, it won't regenerate.

    There's no real difference in the path you take on the strat for clearing QQTH, if you want to clear the rooms? go ahead, we don't bother -.- only difference in picking a side is running by the TS psyches.

  17. #117
    New Spam Forum
    Join Date
    Mar 2006
    Posts
    158
    BG Level
    3
    FFXI Server
    Lakshmi

    Re: Salvage - Arrapago Remnants - thread 2

    Finally a good night in Arrapago...

    http://eminencels.net/forums/uploads...1182411106.png

  18. #118
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,248
    BG Level
    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    Re: Salvage - Arrapago Remnants - thread 2

    GIEV DEEMOS

    If only Qiqirns weren't so cute I'd have strangled them all already.

  19. #119
    Fake Numbers
    Join Date
    Dec 2005
    Posts
    94
    BG Level
    2

    Re: Salvage - Arrapago Remnants - thread 2

    Quote Originally Posted by Aurik
    Drop rate? What drop rate in arrapago?

    Arrapago: 24 runs
    QQA: 0/34
    QQTH: 1/24
    Bhoot: 2/7
    Soulflayer: 0/6
    Chariot: 7/17 (enlil x3 tsukakazu x2 freya x2

    Your chariot drop rate is really good I'd say compared to ours.

    20 runs by my count.
    QQA: 2/31 (We only got 2 Cuirass's just this past week luckily)
    QQTH: 0/28
    Bhoot: 1/18
    Soul Flayer: 0/2
    Chariot: 1/14 (1 enlil)

    4 for 93 total NMs

  20. #120
    Ayn
    Ayn is offline
    Yoshi P
    Join Date
    Jan 2006
    Posts
    5,232
    BG Level
    8
    FFXI Server
    Sylph

    Re: Salvage - Arrapago Remnants - thread 2

    Wafik, you have to equip a zuchetto with Armlet and Knife to bring out their true power.

    No seriously trust me. I used my Zuchetto Beam and it dropped Hikazu Sune-Ate in Bhaflau.

Page 6 of 74 FirstFirst ... 4 5 6 7 8 16 56 ... LastLast

Similar Threads

  1. Salvage: Zhayolm Remnants
    By Tyche in forum FFXI: Everything
    Replies: 2739
    Last Post: 2010-09-02, 16:36
  2. Salvage - Bhaflau Remnants - thread2
    By aurik in forum FFXI: Everything
    Replies: 1677
    Last Post: 2010-04-25, 03:03
  3. Salvage - Silver Sea Remnants - thread 2
    By aurik in forum FFXI: Everything
    Replies: 1473
    Last Post: 2010-01-15, 23:49
  4. Soloing Arrapago Remnants QQTHs & QQAs
    By Kris in forum FFXI: Everything
    Replies: 205
    Last Post: 2008-01-02, 23:25
  5. Salvage: Arrapago Remnants
    By NynJa in forum FFXI: Everything
    Replies: 1032
    Last Post: 2007-05-07, 15:37
  6. Salvage: Bhaflau Remnants
    By NynJa in forum FFXI: Everything
    Replies: 1173
    Last Post: 2007-05-06, 11:22
  7. Salvage:Zhayolm Remnants
    By Leonien in forum FFXI: Everything
    Replies: 4
    Last Post: 2006-12-23, 18:29