Single target nukes in manaburn is fail.
Single target nukes in manaburn is fail.
Eh lolOriginally Posted by Beckwin
I pray you are either:Originally Posted by Kerberoz
1) Referring to the manaburn groups that kill multiple monsters at once.
2) Being sarcastic.
3) Right now, in Valkurm Dunes, leveling your fucking WHM sub.
1. YesOriginally Posted by BRP
2. No
3. Never gonna happen. Ever. It will never see a single exp. EVER.
Nothing wrong with Freeze 2 in KS99 in my opinion. My point with that remark was that the person had taken the "Don't use AM2 it's bad Damage/MP" argument a step too far when he said to use bliz 2 and 1 instead lol And yeah, it didn't matter anyhow because after a couple runs we did exactly as you described, B4+AM2 > rest > etc.Originally Posted by Kaylia
As for limbus, NW appolyon mobs only get easy starting on floor 3. I was mostly thinking of Floors 1 and 2 and Temenos Elementals. But even on later floors in NW when 2xtier4 > 2xtier4 is overkill, I think 2xtier 4 > 2xtier 3 would be technically better than 2 tier 4s > 1 am2 but it's just kinda nitpicking at that point lol
Originally Posted by Kerberoz
Gorynich have about 5k hp. If you're soloing and have good gear and manage 1250 with each thunderIV/BlizzardIV, grats to you. In a duo situation you're gonna get hit with the multi-nuke penalty a lot, so 1250 per nuke isn't quite so feasible. So you either: a) sleep after second round then finish it off. b) spam drain after the second round (works but carries some risk). c) use bII/fII. Whatever works.
You must be wrong, and a shitty blm. Kerberoz said so.Originally Posted by Beckwin
hey I'm not even a blm, I just play one in limbus.
Sorry, misunderstood what you said about turtle KS99. About limbus, I never did those Temenos with anything but a melee burn, no idea how it work with blm or what would be the best, but I agree, chance is it just nitpicking and doesnt really matter at that point.Originally Posted by Suiram
sort of on topic, who knows i just love this pic
http://www.carameldream.net/ffxi/happygoatsucks.jpg
pretty sure i missed a stonega 2 in that rotation.
At least he didn't do that on Colibri or greater Colibri ^^
When you have a... Gjallarhorn brd in party.![]()
2291 Burst II MB in Temenos West says otherwise.Originally Posted by Kaylia
idk, iceday bliz4>bliz3>freeze2>aspir>drain and thundersday thIV>thIII>burst2>aspir>drain is effective for me
AMII is strictly e-peen, or if you need to do high damage fast. Some BLMs think spending that more MP is going to be more important.
If you care that much about your e-peen, don't ask anyone why you die. Tier IVs are much more worthwhile to cast.
I've had the unfortunate experience of dealing with blms @ Vrtra (Meaning add pt for the summons), using AGA III's because they were "more effective on harder monsters". Made me lol... I never touched AMII unless I had Manafont up, and I also never saw a resist, EVER, on my Fire IV/Thunder IV casts. "Harder monsters", yea right. Casting a nuke for 900-1k+ damage and using 171 MP > casting a nuke for 1.3k damage and using 322 MP (lolthundaga3onasingletarget). I wish more BLMs understood this.
It's almost like finding BLMs that prefer Jet over Mahatma Slops. I see a lot of them on my server. /rolls eyes
Oh snap, derail...
I also deal with single-target manaburns a lot (lolpuddings.. I'd rather solo the damn things), and a lot of BLMs use AMII there. Granted, I'm guilty of that too. Near the end of a "lolchain11" if I have enough MP I'll just cast it for the heck of it. But if my MP's low, screw it.
When I solo I make use of AMII often. No harm there. I'd rather get the kill faster than cast another tier IV nuke and then drain the mob, especially if I need to kill it fast to get the next chain. And when I do start soloing (ie; @ full MP), I use enough MP+ gear to make an AMII almost free to cast, then I put my max damage gear on after casting it.
2291 Burst II MB in Temenos West says otherwise.[/quote]Originally Posted by Kimiko
#1) If you have a party with blm and melee...chance is mp isn't an issue and your example doesnt apply to the situation we are arguing about
#2) If you can do a 2291 mb in Temenos, you can probably do a 1900 Thunder 4 for 90 less mb, and thunder 2 to make up for the remaining dmg
#3) Why would melee save tp for a skillchain in this area? Unless you have 2 melee and 5 blm, the bonus damage is killed by the weak WS you had to use.