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  1. #21
    Salvage Bans
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    Lakshmi

    Re: FINAL FANTASY XI Update (Jun. 12)

    aaargh, I wasnt expecting this so soon, Now i have to get 6k imperial standing tonite and get my perdu blade [-o<

  2. #22
    Sea Torques
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    Shiva

    Re: FINAL FANTASY XI Update (Jun. 12)

    The 10th chamber chest better be a minimum 3 body abjurations.

  3. #23
    BRP
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    Re: FINAL FANTASY XI Update (Jun. 12)

    Zazarg might still work at the academy! ;o

    Anyway, uh... Einherjar seems to require specific set ups(lots of BLM and like 4+ BRDs) or getting lucky on which monsters you get it. Otherwise... we are missing something that weakens encounters(the bird/tiger maybe, but eh).

  4. #24
    Old Merits
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    Asura

    Re: FINAL FANTASY XI Update (Jun. 12)

    Quote Originally Posted by Tythera
    Oh my fucking god, the dialog tables for the rank up quest are fucking massive >_> Well over 500 lines of dialogue that I've found so far (and we get a drill sergeant!)

    Edit: from what I can discern it looks like 6 parts to the rankup, one of them is trivia

    Edit2: for anyone with the latest POLUtils it starts at 8436 or so

    I hope its something fun. The mini games and fetch quests have all been annoying. The cutscenes however have been worth it.

  5. #25
    D. Ring
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    Re: FINAL FANTASY XI Update (Jun. 12)

    Damn quick work

    SE has really been on the ball lately

  6. #26
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    Re: FINAL FANTASY XI Update (Jun. 12)

    Quote Originally Posted by Jooeetheplatypus
    Damn quick work

    SE has really been on the ball lately
    Yeah they really have. The last couple updates have been really really good even if they didn't update bst

  7. #27
    Ridill
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    Re: FINAL FANTASY XI Update (Jun. 12)

    Quote Originally Posted by solsovly
    Quote Originally Posted by Tythera
    Oh my fucking god, the dialog tables for the rank up quest are fucking massive >_> Well over 500 lines of dialogue that I've found so far (and we get a drill sergeant!)

    Edit: from what I can discern it looks like 6 parts to the rankup, one of them is trivia

    Edit2: for anyone with the latest POLUtils it starts at 8436 or so

    I hope its something fun. The mini games and fetch quests have all been annoying. The cutscenes however have been worth it.
    I also hope they don't make you wait a game day between each of the 6 parts.

  8. #28
    D. Ring
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    Re: FINAL FANTASY XI Update (Jun. 12)

    Quote Originally Posted by solsovly
    Quote Originally Posted by Jooeetheplatypus
    Damn quick work

    SE has really been on the ball lately
    Yeah they really have. The last couple updates have been really really good even if they didn't update bst
    Still holding out for the impossible eh?

    Then again they were willing to give DRG this beauty http://ffxi.somepage.com/itemdb/9382 so anything is possible

  9. #29
    The Dazzler
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    Re: FINAL FANTASY XI Update (Jun. 12)

    Looks like some application fee of probably coins (10 gold or something, just a guess)

    First "term" is infiltration, platoon combat, and survival training, and it mentions some penalty if you try to leave

    Edit: infiltration looks like you get blindfolded, it removes it and you see a scene for a bit, then you get reblindfolded and he asks you about the scene, looks like there's 3 different scenes you do

    Edit2: ok last edit of posts, you do the above stuff, platoon combat is bringing a beastman item (not sure if it requires it to be toau beastmen, I assume it does), and the third is the trivia where you answer questions about previous stuff

  10. #30
    terraflarex
    Guest

    Re: FINAL FANTASY XI Update (Jun. 12)

    Quote Originally Posted by Volken
    The 10th chamber chest better be a minimum 3 body abjurations.
    lol, if only...

  11. #31
    Bagel
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    Re: FINAL FANTASY XI Update (Jun. 12)

    so this is it? Odin dropping for DRG, PLD/BLU and more PLD? Abj are ok but... well I was hoping for something much more interesting like the old Limbus sets for ex.
    not to mention some more rewards from Nashamu NPC...
    .. or ToAU relics from Wing III...
    ...or a single useful Hexagun...

    .. sigh

  12. #32
    E. Body
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    Caitsith

    Re: FINAL FANTASY XI Update (Jun. 12)

    Anyone hope they Adjust the marid? CS+Stun x2 and a full blow got it to like 65%, then it spammed shower the rest of the fight, every TP move . . . I hope they adjusted somethign >.> lol

  13. #33
    Bagel
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    Bismarck

    Re: FINAL FANTASY XI Update (Jun. 12)

    Hurray for Assaults!

  14. #34
    Rai
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    Re: FINAL FANTASY XI Update (Jun. 12)

    I sure hope they just forgot mentioning that they fixed the <t> stuff ....

  15. #35
    BRP
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    Re: FINAL FANTASY XI Update (Jun. 12)

    Quote Originally Posted by Rai
    I sure hope they just forgot mentioning that they fixed the <t> stuff ....
    It was on purpose.

  16. #36
    Relic Weapons
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    Re: FINAL FANTASY XI Update (Jun. 12)

    wonder if they nerfed that marid boss for einherjar -____________________-

  17. #37
    Rai
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    Re: FINAL FANTASY XI Update (Jun. 12)

    Quote Originally Posted by BRP
    Quote Originally Posted by Rai
    I sure hope they just forgot mentioning that they fixed the <t> stuff ....
    It was on purpose.
    What was that about people saying that GMs had listed it as "known bug"?

    Also: they didn't fix it ;___________________;

  18. #38
    Xaru
    Guest

    Re: FINAL FANTASY XI Update (Jun. 12)

    Quote Originally Posted by Rai
    Quote Originally Posted by BRP
    Quote Originally Posted by Rai
    I sure hope they just forgot mentioning that they fixed the <t> stuff ....
    It was on purpose.
    What was that about people saying that GMs had listed it as "known bug"?

    Also: they didn't fix it ;___________________;
    They listed not getting a DM earring upon recompletion as a "known bug" too...

  19. #39
    Unique and/or Creative Phrase
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    Shiva

    Re: FINAL FANTASY XI Update (Jun. 12)

    Auto translates are fixed :D

  20. #40
    Ruke
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    Re: FINAL FANTASY XI Update (Jun. 12)

    What is the purpose of the requiring <t>s and <me>s anyway? I hate it, completely changed my playstyle for casting spells. I see no reason at all as to why they'd do that either.

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