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  1. #81
    assburgers
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    Re: SL Perdu Weapons, 6/12 update findings

    All that up there btw is why I finally just put War down, /Nin onry isn't as fun sadly, better though it may be when done right.

    Back to the SL Perdu's, after getting another good look at the Perdu Sickle and seeing the Blade, it is suuuuccchhhh crap that they gave us another White Voulge for Gaxe.

  2. #82
    RIDE ARMOR
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    Re: SL Perdu Weapons, 6/12 update findings

    Quote Originally Posted by LinktheDeme
    http://i149.photobucket.com/albums/s...tterthanSP.jpg
    These are my parse results after about 170 mobs. Redline has U+U and I am using Senj+ Perdu. we parsed about the same exact total damage except he had higher ws total.

    Higher WS total was my concern with senj + perdu to begin with because I thought that Senj + Perdus total ws dmg would outweight the delay loss. This parse proves that since U+U ws dmg came so close that Unji + Perdu wouldn't vary too much from U +U meaning higher total ws dmg faster tp results.

    Also I personally consider my choice of WS gear trumping his which is why im concerned that his ws dmg is doing more total than mine.

    Both 8/8 katana 5/5 str he's elf though and i'm hume

    Anyways to sum it all up Unji+Perdu (Unji main hand) should be better than Senj + Perdu. (BUY UNJIS WHILE THEY DROP IN PRICE GOGOGO)

    edit: Also i'm Carus not the war
    Your Acc was over 4% lower than his, yet you still parsed nearly identically in overall damage. In light of this wouldn’t it stand to reason that S/P is superior to U/U and/or U/P?

    Had your Acc been 88.86%:

    You would have landed 2,872 hits instead of the 2,734 you did land. That’s 138 more hits. With a 14.5% Critical hit rate that works out to 20 more criticals and 118 normal hits.

    Considering your averages for Criticals and normal hits:

    118 x 48.5 = 5,723 more damage from normal hits.
    20 x 91 = 1,820 more damage from Critical hits.
    For a total of 7,543 just in added melee damage.

    Those 138 Hits would have equated to at least 5 if not 6 more WSs.

    5 x 632.8 = 3,164 in added WS damage.

    Had your acc matched him and all other things remained equal you would have been looking approximately another 10,707 in damage. That would have raised your overall damage to 238,617 Vs his 228,043 or a bit more than a 4.5% parse advantage for S/P over U/U.

    I haven't had a chance to get a good parse of S/P Vs U/P, but based on my putzing around yeasterday in limbus, my personnal feeling is S/P is the stronger katana combo unless I m fighting <EM mobs.

    Sincerely,
    Hankthetank

  3. #83
    Puppetmaster
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    Re: SL Perdu Weapons, 6/12 update findings

    S/P is stronger....... don't TP in NIN chainmail.........

  4. #84
    Relic Shield
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    Re: SL Perdu Weapons, 6/12 update findings

    Quote Originally Posted by Beckwin
    Quote Originally Posted by Mifaco
    if you aren't rampaging, jinning, or fisting, get the hell out of my exp party.
    I see you have DRK levelled, are you just terrible at it or something?
    DRK was my first job to 75. Any job that calls for a melee, I go as MNK, it's just that much better.

    Pretty sure relic thieves could beat alot of DD jobs
    When I make generalized statements, I don't include freaks like mandau thfs.

    Thieves are awesome on Colibri- piercing damage bonus goes a long way.
    durrr letz go to kolibri kamp even tho there are 50 other pts there

  5. #85
    Black Belt
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    Re: SL Perdu Weapons, 6/12 update findings

    Quote Originally Posted by Hankthetank
    Your Acc was over 4% lower than his, yet you still parsed nearly identically in overall damage. In light of this wouldn’t it stand to reason that S/P is superior to U/U and/or U/P?

    Had your Acc been 88.86%:

    You would have landed 2,872 hits instead of the 2,734 you did land. That’s 138 more hits. With a 14.5% Critical hit rate that works out to 20 more criticals and 118 normal hits.

    Considering your averages for Criticals and normal hits:

    118 x 48.5 = 5,723 more damage from normal hits.
    20 x 91 = 1,820 more damage from Critical hits.
    For a total of 7,543 just in added melee damage.

    Those 138 Hits would have equated to at least 5 if not 6 more WSs.

    5 x 632.8 = 3,164 in added WS damage.
    i was so going to start writing this when i saw the parse, good thing someone beat me to it, saved me some time.

  6. #86
    Old Merits
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    Re: SL Perdu Weapons, 6/12 update findings

    Quote Originally Posted by aurik
    Quote Originally Posted by Sanjiyan
    It's kind of funny with some of the arguments against g.axe posted here. Not that I'm saying I don't also believe /NIN is still better.

    You say g.axe WARs are an MP sponge (implied /DRG or /SAM, no WAR in their right mind should g.axe with /NIN), however at the same time, you say g.axe WAR are gimp as heck and can't take hate because g.axe damage = lulz.

    So which one is it?
    Ever heard of AoE? You don't need hate to get hit, and utsusemi can block some of them.
    Kind of late, but without shadows, you can still get hit even without AOE and without pulling out crazy damage. You lose the ability to safely voke a sleeping mob to let the bard go pull. In addition, I would be hesitant to wake that sleeping mob with the first hit as you have no shadows to protect you. If you do go for that first hit because you are the first to engage, thats another hit or two that you are eating because you don't have shadows. Same thing with WS'ing a mob early, if you open with a WS, you're pulling hate and getting hit. Saving TP is less damage, WS'ing too early without a real means to protect yourself and you are hurting MP.

    All non aoe related reasons to answer your question.

  7. #87
    Ridill
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    Re: SL Perdu Weapons, 6/12 update findings

    Not to mention mage mobs often casting single-target debuffs on people other than its primary target, etc.

  8. #88
    Banned.

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    Re: SL Perdu Weapons, 6/12 update findings

    Ruke needs to chime in and tell you all gimp mfers to get a Curetank (WHM outside party) and drop the silly shadows .

    Jokes aside, i would get tired of watching the same WS animation over and over, and over. At the very least i would use a Gaxe to have some odd party with friends. my friend the PUP, the WHM/THF and the SMN/SAM <.< j/k

  9. #89
    Yoshi P
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    Re: SL Perdu Weapons, 6/12 update findings

    I agree with "HankTheTank". Looking at your low accuracy and taking into account that you still parsed nearly the same, I definitely think that Senju/Perdu is a stronger combination, assuming you've the gear to back it up.

  10. #90
    BRP
    BRP is offline
    Banned.

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    Re: SL Perdu Weapons, 6/12 update findings

    DRK was my first job to 75. Any job that calls for a melee, I go as MNK, it's just that much better.
    You haven't be able to drop the angst you developed from leveling DRK.

  11. #91
    RIDE ARMOR
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    Re: SL Perdu Weapons, 6/12 update findings

    unji+perdu prz (or perdu+unji).

    If you wanna get a higher delay and attempt to get higher numbers, nin is the wrong job. Exp war and spam rampage, you'll have fun.

  12. #92
    Black Belt
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    Re: SL Perdu Weapons, 6/12 update findings

    I tried using Perdu/Karasuageha for fun, and really compared to Senj/Perdu, the damage loss were too fucking high. It's at least a -100 average on WS

    I'd imagine Perdu/Unji or Unji/Perdu isn't gonna be much of any difference, since I honestly don't think 3 DMG on an offhand weapon is gonna create much of a variation on WS damage (don't have unji to test on, sold the damn thing 2 week before update)

    On the bright side, Karasuageha/Perdu is soooo fucking good in salvage

  13. #93
    Nidhogg
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    Re: SL Perdu Weapons, 6/12 update findings

    Quote Originally Posted by Zilong
    I tried using Perdu/Karasuageha for fun, and really compared to Senj/Perdu, the damage loss were too fucking high. It's at least a -100 average on WS

    I'd imagine Perdu/Unji or Unji/Perdu isn't gonna be much of any difference, since I honestly don't think 3 DMG on an offhand weapon is gonna create much of a variation on WS damage (don't have unji to test on, sold the damn thing 2 week before update)

    On the bright side, Karasuageha/Perdu is soooo fucking good in salvage
    Assault Effects work in Salvage too? ( I've only salvaged like once)

    edit: Also if so does besieged effects work in salvage as well? And do Salvage effects work in Assault? (I.E. All those greek earings / rings)

  14. #94
    Old Merits
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    Re: SL Perdu Weapons, 6/12 update findings

    Quote Originally Posted by LinktheDeme
    Quote Originally Posted by Zilong
    I tried using Perdu/Karasuageha for fun, and really compared to Senj/Perdu, the damage loss were too fucking high. It's at least a -100 average on WS

    I'd imagine Perdu/Unji or Unji/Perdu isn't gonna be much of any difference, since I honestly don't think 3 DMG on an offhand weapon is gonna create much of a variation on WS damage (don't have unji to test on, sold the damn thing 2 week before update)

    On the bright side, Karasuageha/Perdu is soooo fucking good in salvage
    Assault Effects work in Salvage too? ( I've only salvaged like once)

    edit: Also if so does besieged effects work in salvage as well? And do Salvage effects work in Assault? (I.E. All those greek earings / rings)
    Assault items work in salvage. I can't confirm salvage items in assault. Probably not or else they wouldn't need to make a new naming scheme, but you never know.

  15. #95
    CoP Dynamis
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    Ibi Risasi
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    Re: SL Perdu Weapons, 6/12 update findings

    The new x-bow is great for soloing I guess lol. Seems mainly thieves will enjoy it and make great use of it.
    Eh, even for a thief it's not really worthwhile.

    Ziska's is 200-600k depending on server, has 3 more r.acc even with the latent on, and 75% of the delay.

    Since all you really care about on thief is landing the bolt so you can stick the added effect, I don't see most thieves bothering with it.

  16. #96
    terraflarex
    Guest

    Re: SL Perdu Weapons, 6/12 update findings

    Major let down on these perdu weapons... seriously..

  17. #97
    Sandworm Swallows
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    Re: SL Perdu Weapons, 6/12 update findings

    Quote Originally Posted by terraflarex
    Major let down on these perdu weapons... seriously..
    Are you being serious?

  18. #98
    E. Body
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    Re: SL Perdu Weapons, 6/12 update findings

    BLU + Perdu Hanger <3

  19. #99
    Hydra
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    Re: SL Perdu Weapons, 6/12 update findings

    If anyone was interested, the Staff gives +14ATT like the Scythe, in case you needed something to tier it with.

    Unfortunately, it's ugly as sin and reminds me of a Tiki lamp.

    http://www.pimplighting.com/wp-conte...ki-torches.jpg

  20. #100
    E. Body
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    Re: SL Perdu Weapons, 6/12 update findings

    Anyone able to attest to the Sickles worth on BLM? I'm completely serious, not as for it's Damage, It looks rather cool too. Wondering if I'm better set getting myself the Perdu Staff? I have a Thyrusstab that's almost completed, and it has around 1 less dmg and 9more delay. Anyone ?

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