good to know.
So basically, 2 DD (esspecially with low numbers) is basically mandatory on the Mega Boss, simply to control TP. Anymore is too much healing / TP gained.
Basically it?
good to know.
So basically, 2 DD (esspecially with low numbers) is basically mandatory on the Mega Boss, simply to control TP. Anymore is too much healing / TP gained.
Basically it?
Yep, that's how we do it for a melee boss kill. We do on occasion bring other mnks and other DD, but they know they're not hanging at the boss, they either just throw in chi blasts, or if it's a sam they med > run in > TA WS > leave. Yatta yatta![]()
Do you use defence food as well, for 420+ defence?
Our double-monks use meat <_<
Meat only. Defence/Enmity/Evasion setups are fail setups for MNKing it - DD only, haste isn't bad for shadow tanking.
I should add, if you have sub par monks, don't bother, it fails if you have crappy monks with gear like Chiv Chain, NQ amemit, STR rings, Spike Neck, AF hands, etc.
I fell in love with Red Curry/Hedgehog Pie for a complete Salvage run. We are also using Minuetx2, March and Madrigal with fulll haste gear, because you hit less, but harder. This lengthens the time between Chariots TP moves. AT 25% pop your Champions, Fighters and Barbarians drink + SV Minuets for 999 attack.
Nothing is more fun than raping the Boss with 800+ Asuran Fists.
Wafik, other than sea torques or peacock charm, what else would you use for TP phase on monks?
Is TH2 necessary for consistant cell drops in Arrapago + Zhayolm? Is there a significant difference without it?
even if it wasn't, you'd still want TH for arrapago for 35s...Originally Posted by Tulun
DD merit gear!Originally Posted by Stromgarde
Sorry, I should have been more specific. I meant neck. The rest of my gear is up to spec (dune boots, haidate/melee hose, turban, bandomusha kote, shura togi, etc.) but I still use chiv chain / soil gorget on neck.