
Originally Posted by
Loren
Yea, +15% owns a lot more than +3%, but the gain is linear, not exponential.
Delay is a divisor though.
Hmm, seems I was doing everything in time/damage. Ooops :D Should have done it in terms of damage/time (swings per second or something). That changes things
With a weapon D of 1,000 you get
Haste 0% = (60 / 1,000) x 3,600 = 216 swings per hour.
Haste 10% = (60 / 900) x 3,600 = 240 swings per hour. (11.1% faster)
Haste 20% = (60 / 800) x 3,600 = 270 swings per hour. (25% faster)
Haste 30% = (60 / 700) x 3,600 = 308 swings per hour. (42% faster)
I concede
