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Thread: Guttler for WAR?     submit to reddit submit to twitter

  1. #81
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    Re: Guttler for WAR?

    Quote Originally Posted by Septimus
    Quote Originally Posted by StaplerGuy
    Quote Originally Posted by Septimus
    Why can none of the new jobs use Kraken Clubs?

    There are no good answers for any of these questions.
    You answered that one yourself. We're not playing SE's game, and they're afraid to give our BLUs any implement with which to not play their game even further, regardless of the actual impact it would have on the job.

    Or something along those lines.
    Most Blue Mages agree that the TP from a Kraken Club wouldn't be game altering since you are limited by the recast timer on Chain Affinity and sword weapon skills are not the bulk of their damage. There is no good reason for it.
    Granted I'm only 60 BLU, but I cant see how anyone could say that a Kraken Club wouldn't be game changing for BLU... being able to get to 300TP every Chain Affinity would make a hell of a difference to some spells, wouldn't it?

    I can certainly see why they don't want BLUs with access to Ridills and Kraken Clubs.. like you said, sword Weaponskills aren't that important, and since they have to wait for 2 minutes for chain affinity anyway, arguably BLU is the job with the most reason to horde TP.

  2. #82
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    Re: Guttler for WAR?

    Quote Originally Posted by Lexa
    A lot of shit in this game don't make sense, suck it up.
    well said, lol.

    maybe they will finally get around to a meaningful overhaul of 2handed weapons that a) makes greataxe more appealing to WARs for real and b) ends up boosting alot of the lolrelics as a nice side-effect in the same way Mandau got hit.

    cue melee smn boost derail:
    http://homepage.ntlworld.com/bigrussta/lolglksmn.gif

  3. #83
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    Re: Guttler for WAR?

    Quote Originally Posted by solsovly

    Besides, War already has the best relic, its called ridill.
    Thread over.

  4. #84
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    Re: Guttler for WAR?

    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by LD
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by LD
    Be nice if they made GAxes and two-handers in general worth using before they give WAR another relic, but no, this makes much more sense.
    Is Maxx gonna have to choke a bitch?

    Um....woosh?.....did I do that right?
    No.

    You really didn't.

    I know exactly what you meant.
    I knew something was off, then what was wrong with my sarcasm?

  5. #85
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    Re: Guttler for WAR?

    Quote Originally Posted by Heian
    Quote Originally Posted by solsovly

    Besides, War already has the best relic, its called ridill.
    Thread over.
    Yup, since it takes longer to get it to drop, and wrest it from the waiting hands of all other lootwhore WARs in the shell.

  6. #86
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    Re: Guttler for WAR?

    Quote Originally Posted by Lordwafik
    Yep yep yep everything you've said has been repeated a billion times, SE aren't touching relics or dynamis, unless they get a flood of email sent to their comments and suggestion boxes, otherwise you're talking to the wrong crowd.
    Why did they nerf Catastrophe ? it has been corrected in the 12 june update , but not like it was at first

    I need to make more test , but on som situations i find it weaker ( Exp , limbus , etc.. ) but last dyna valkurm i did , i was doing 1ks.. then later in the run 600s, something really weird with that ws now, but it proves SE can change relic.

  7. #87
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    Re: Guttler for WAR?

    Quote Originally Posted by LD
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by LD
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by LD
    Be nice if they made GAxes and two-handers in general worth using before they give WAR another relic, but no, this makes much more sense.
    Is Maxx gonna have to choke a bitch?

    Um....woosh?.....did I do that right?
    No.

    You really didn't.

    I know exactly what you meant.
    I knew something was off, then what was wrong with my sarcasm?
    http://wiki.ffxiclopedia.org/Guttler

    Look closely at the description then reread Max's post.

    In case you still don't see it, I'm sure he was referring to the Choke effect.

  8. #88
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    Re: Guttler for WAR?

    I don't understand about using a Relic Weapon to exp, if doing End-game HNM, how's
    a Great Axe not prefered over an Axe?

  9. #89
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    Re: Guttler for WAR?

    I'd have to agree that there's no balance issue that SE would have to worry about by allowing War to use Guttler (hell even if there were who cares relic weapons should be game breaking, imo.) The fact that War and Pld can use the GSD and not the Club and Axe is pretty stupid. To be honest I'm more pissed that War didn't get Temp. Axe so that War could have an easy to get multi-hit offhand weapon. I'm guessing though SE thinks since we already have Ridill that the 1% of Wars that had both would be game breaking. War isn't a job that'll get any love from SE any time soon and really I don't think it's needed. The only thing War could really use is around 40-75 get better hate control and possibly more abilities like defender to allow us to compete with Rdm/Nins and Nin/Drks a bit better.

    Relic weapons are simply a non-issue for most people though just because not many people aim for upgrading a relic. Also the majority of the relics aren't much better then what is available. For the amount of work put into relics I really think SE should re-examine their strength and upgrade the bonuses they give and make the WSs better.

    Edit: Yayajax Axe/Axe or Axe/Ridill > GAX pretty much 100% better for DoT when it comes to HNMs that you won't be cycled outta alliance.

  10. #90
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    Re: Guttler for WAR?

    Quote Originally Posted by orson
    Edit: Yayajax Axe/Axe or Axe/Ridill > GAX pretty much 100% better for DoT when it comes to HNMs that you won't be cycled outta alliance.
    Wouldn't TP build be a subject to consider?

  11. #91
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    Re: Guttler for WAR?

    Quote Originally Posted by orson
    Relic weapons are simply a non-issue for most people though just because not many people aim for upgrading a relic. Also the majority of the relics aren't much better then what is available. For the amount of work put into relics I really think SE should re-examine their strength and upgrade the bonuses they give and make the WSs better.
    Dude, come on... Clasutrum, the damage possibilities...

    (to your pride for upgrading one)

  12. #92
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    Re: Guttler for WAR?

    Quote Originally Posted by yayajax
    Quote Originally Posted by orson
    Edit: Yayajax Axe/Axe or Axe/Ridill > GAX pretty much 100% better for DoT when it comes to HNMs that you won't be cycled outta alliance.
    Wouldn't TP build be a subject to consider?
    War/Sam could be interesting but the only sj that I've heard come close to War/Nin is /Drg and that's with some prime gear. Once a War gets ridill though I doubt GAX can even touch the dam output. Best Axe/Axe set up in theory can get you +3 str, +5 acc, and +48 att versus Martial Bhuj or Fort. Axe (losing ammo slot there) being the best GAXs available for DoT really.

  13. #93
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    Re: Guttler for WAR?

    Quote Originally Posted by Reynard
    why does rdm get native divine skill and absolutely no way to lvl it unless you sub whm or pld? and whats divine skill and healing skill really do for you anyway?
    Dia was originally Divine skill, IIRC.

    why does rdm have no native staff skill when they position staves as mage weapons and rdm has so many uses for elemental staffs?
    I think it's the same reason as why RDM's don't natively have (though they can get Vorpal with the right subs, and Savage of course via the Trial weapon) Vorpal Blade. They give us some flexibility, but we have to choose which way to go with it. Want to be optimal as a mage? You'll suck at melee. Best melee skills? Pay in spell accuracy.

  14. #94
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    Re: Guttler for WAR?


  15. #95
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    Re: Guttler for WAR?

    It would be nice if my war could use guttler, but really the axe isn't all that hot anyway. If your /nin I'm sure maneater would be about the same.

  16. #96
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    Re: Guttler for WAR?

    Quote Originally Posted by yayajax
    Quote Originally Posted by orson
    Edit: Yayajax Axe/Axe or Axe/Ridill > GAX pretty much 100% better for DoT when it comes to HNMs that you won't be cycled outta alliance.
    Wouldn't TP build be a subject to consider?
    I see you haven't been here very long. Unless you're fighting Cerb or Khim sub 25%, no, it's not. Even that isn't a problem with good/enough stunners. The search function should bring you about 100 different threads where it's discussed for different circumstances.

  17. #97
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    Re: Guttler for WAR?

    I swear to god the PLD/NIN thing (as much as I love it) has pussified the living shit out of LSes being able to deal with a mob actually using TP moves.

  18. #98
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    Re: Guttler for WAR?

    Quote Originally Posted by Jooeetheplatypus
    I can answer these with the reasons SE would give and probably what their reasoning was.

    Quote Originally Posted by Septimus
    Why can't Red Mage use Vorpal Blade?
    Red Mages are not supposed to be especially melee oriented. Vorpal Blade is a powerful melee WS and if RDM had it they might have been more used as melees which was not SE's intention.
    Red Mages having native access to Vorpal Blade will not make them a viable DD in any way, shape, or form. It will be the difference between 200-300 Savage Blade to 500-600 Vorpal Blades would be nice for soloing, but won't open up spots in merit parties to melee.

    Quote Originally Posted by Jooeetheplatypus
    Why can't Puppetmaster use Asuran Fists?
    PUP's main weapon is the puppet, not h2h. They were worried that somehow if they gave PUP too much it would be nearly as good as MNK AND have a puppet.
    Bumping a PUPs Hand-to-Hand skill from C to B is not going to make a PUP a MNK with a pet. PUPs have half of the Martial Arts traits, not to mention how much lower their base stats/attack would be, lack of DD job abilities, and that they do not have access to most of the stat boosting gear that Monks can get. (For example: Brown/Black Belt)

    Quote Originally Posted by Jooeetheplatypus
    Why is Last Resort's duration 30 seconds when Berserk is 3 minutes?
    Originally, pre-US release, LR was +/- 50% instead of 15%. They just never really rebalanced it and now it is in its 'stupidly gimp unless you spend all your merits' state.
    That is fairly senseless.

    Quote Originally Posted by Jooeetheplatypus
    Why can none of the new jobs use Kraken Clubs?
    Kclub turned out exceptionally powerful, probably more than they had anticipated, and they didn't want to nerf it since the community hates nerfs but they didn't want future problems.
    One of the balancing things about kclub is that if you want to WS you have to use club WSes and they aren't all that great (aside from on RNG and we all know how effective kraken RNG can be.) BLU on the other hand bypasses this because they can use the TP gained from kclub in Blue Magic. BLU would be overpowered if they could kclub their TP up to 300 for a 300 TP death scissors that damn often, or so they probably were thinking.
    But that does not explain why COR and PUP can not use it.

    My point is that often times their reasoning defies all reason. It is silly to ask questions when we all know that asking them is fairly pointless.

  19. #99
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    Re: Guttler for WAR?

    Quote Originally Posted by Septimus
    Red Mages having native access to Vorpal Blade will not make them a viable DD in any way, shape, or form. It will be the difference between 200-300 Savage Blade to 500-600 Vorpal Blades would be nice for soloing, but won't open up spots in merit parties to melee.
    I think that'd only be because RDM in a support-role are rare enough to find already. Making vorpal blade native to RDM would add a lot to their DoT damage potential. With a joyeuse/justice combo they can already pump out respectable amounts of damage (enough to make the less desirable merit point DD jobs nervous). Add another 200-300 points to their average WS and they'd be very useful in a damage roll.

    I agree that even with that ability they probably wouldn't be used in this manner due to the lack of support jobs I mentioned...

  20. #100
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    Re: Guttler for WAR?

    Quote Originally Posted by Codernaut
    Quote Originally Posted by Septimus
    Red Mages having native access to Vorpal Blade will not make them a viable DD in any way, shape, or form. It will be the difference between 200-300 Savage Blade to 500-600 Vorpal Blades would be nice for soloing, but won't open up spots in merit parties to melee.
    I think that'd only be because RDM in a support-role are rare enough to find already. Making vorpal blade native to RDM would add a lot to their DoT damage potential. With a joyeuse/justice combo they can already pump out respectable amounts of damage (enough to make the less desirable merit point DD jobs nervous). Add another 200-300 points to their average WS and they'd be very useful in a damage roll.

    I agree that even with that ability they probably wouldn't be used in this manner due to the lack of support jobs I mentioned...
    If this were the case, then why are Red Mage/Warriors and Red Mage/Dark Knights not roaming the land taking party spots from heavy melees already? Access to Vorpal Blade, plus traits/abilities from the sub jobs to boost damage. Having 15% dual wield and Utsusemi are nice, but 25% extra attack from Berserk is a large boost considering how crappy RDM base attack is to start with. Even if a RDM were to take hate off of a heavy DD with Utsusemi, with blink, stoneskin, and Phalanx chances are the RDM will not be too damaged before hate can be recovered.

    Yet for some reason, the Ronstadts of the world are a rare breed.

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