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  1. #1
    E. Body
    Join Date
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    FFXIV Character
    Kirby Prime
    FFXIV Server
    Hyperion

    Salvage Cell Distributions

    We've recently came into a bit of a problem. As our Salvage LS gets more people, and with the post-update Bhaflau Remnants drop rates, we've been having an extremely hard time managing cell distributions while at the same time maintaining a steady pace killing mobs.

    Our current way of distributing cells is for one person to call out who lots via a "/p Weapon: <name>, <name>, <name>" which works fine for Bifrons or Moths. Problem is that the roaches and 3rd floor flans etc drop 8-10 cells per kill and we're just too slow to lot them all. Tonight we went in and got a link in first floor roaches and we ended up losing track of equipment cells because we killed 4-5 roaches each of which dropped 8-10 cells.

    Anyways, my question is:

    How do your group handle cell drops?

  2. #2
    Relic Horn
    Join Date
    Dec 2005
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    Re: Salvage Cell Distributions

    Quote Originally Posted by Kirbyprime
    We've recently came into a bit of a problem. As our Salvage LS gets more people, and with the post-update Bhaflau Remnants drop rates, we've been having an extremely hard time managing cell distributions while at the same time maintaining a steady pace killing mobs.

    Our current way of distributing cells is for one person to call out who lots via a "/p Weapon: <name>, <name>, <name>" which works fine for Bifrons or Moths. Problem is that the roaches and 3rd floor flans etc drop 8-10 cells per kill and we're just too slow to lot them all. Tonight we went in and got a link in first floor roaches and we ended up losing track of equipment cells because we killed 4-5 roaches each of which dropped 8-10 cells.

    Anyways, my question is:

    How do your group handle cell drops?
    For Wamouracampa just tell certain jobs to equip themselves first, make sure everyone knows they are first (usually tanks), then everyone else lot after. Have people give away cells they get duplicates of.

  3. #3
    TB
    TB is offline
    Sea Torques
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    Oct 2006
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    631
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    Re: Salvage Cell Distributions

    We have a steady team which consists of the same people almost every time. Everyone just knows what to lot by now...

  4. #4
    Relic Horn
    Join Date
    Dec 2005
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    Re: Salvage Cell Distributions

    Quote Originally Posted by TB
    We have a steady team which consists of the same people almost every time. Everyone just knows what to lot by now...
    Not everyone is so lucky hehe.

  5. #5
    New Merits
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    Mar 2005
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    Re: Salvage Cell Distributions

    Let it all random out to people, and tell them only to use it if they really think they must. We usually gow ith 10-11 to bhafflu and we just rape all the roaches. 2 mnks on one, while the rest on another. things auto lot out you have everyone equipped and ready to go withing 20-25 min the rest is just a breeze.

  6. #6
    Sea Torques
    Join Date
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    688
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    Re: Salvage Cell Distributions

    Have 1 person (ONE!) who knows what the hell they're doing and what cell should go to who - call out all the cell designations for a few runs. After people get used to it, they'll know when to pass and when to lot. Problem fixed.

  7. #7
    Sea Torques
    Join Date
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    Re: Salvage Cell Distributions

    Quote Originally Posted by docvicious
    Let it all random out to people, and tell them only to use it if they really think they must. We usually gow ith 10-11 to bhafflu and we just rape all the roaches. 2 mnks on one, while the rest on another. things auto lot out you have everyone equipped and ready to go withing 20-25 min the rest is just a breeze.
    Worst idea ever. -- Actually I take that back. I know there's a group out there where one person lots all the cells then trades them out to people.. LOL.

  8. #8
    Sea Torques
    Join Date
    Mar 2007
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    FFXI Server
    Sylph

    Re: Salvage Cell Distributions

    ^ Wot Jackyl said.

    Myself or Safer tends to call out who gets what cell on our runs, and usually we both think alike. Chest cells are pre-determined before we enter (Magic to Rdm, SJ and JA to Tank, Weapons to our two strongest Melee), and everyone more-or-less knows who's getting what equipment cell (Back/Waist to Mnks, Body to Tanks, Hands to Thf (TH4) or Blms, depending on which zone it is, Rings to Pld Tank > Mages (mostly Blms), Ranged to someone with a Ranged attack (Rng, Cor or Thf), then Brd, then Freelot, and Legs/Feet we always seem to get stuck on; Dune Boots, C.Legs, Gaiters, ... Variable on the run itself.

    Weapons go Melee > Tanks > Mnks > Blm/Rdms > Whm/Brds.
    Magic go Rdm > Blm > Whm/Brd/Blu > Tanks > /Nin Melee
    Subjob go Tanks > /Whm Mages > /Thf (for saccing later floors) > Non /Nin melee > /Nin Melee
    Job Abilities go Tanks > Melee with Weapon > Rdm > /Thf (for saccing later floors) > Whm > Blm > Brds

    Of course, all of this is situational and variable depending on the run. Arrapago drops are more determined on the spot by whoever is leading the run, and Zhayolm I pre-determine everything on the first floor (/sea before you go in, and figure out what you NEED - That's what I love about Zhayolm, it's so fkn easy to farm cells for). SilverSea is a mess of every cell so that involves a lot of thinking on your feet, and Bhaflau we always go Rdm > Blmx2 on first floor and keep Subjob cells for the Socket, if it is up.

    'Course, everyone has their different ways of distributing cells depending on what kind of equipment they bring to the table. So it's variable from group to group, but this is basically what we tend to follow. After 6 months of Salvaging, people just automatically know when to lot now and when to pass. ^.^

  9. #9
    ٩๏̯͡๏)۶

    Join Date
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    WoW Realm
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    Re: Salvage Cell Distributions

    Ventrillo or die.

    I tell everyone what cell they're allowed to lot on.

  10. #10
    terraflarex
    Guest

    Re: Salvage Cell Distributions

    Same, ventrilo (or TS if you are so inclinded) makes things so much easier.

  11. #11
    Yoshi P
    Join Date
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    Re: Salvage Cell Distributions

    Quote Originally Posted by Kirbyprime
    We've recently came into a bit of a problem. As our Salvage LS gets more people, and with the post-update Bhaflau Remnants drop rates, we've been having an extremely hard time managing cell distributions while at the same time maintaining a steady pace killing mobs.
    Split into two individual runs if you have so many people. Any time I hit 14 (there's actually about 18 ppl in the LS, but nobody's ever all been on at the same time. ppl always have RL stuff going on) I split into more than one.

  12. #12
    Relic Horn
    Join Date
    Dec 2005
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    Re: Salvage Cell Distributions

    Quote Originally Posted by Aemora
    Weapons to our two strongest Melee
    Quote Originally Posted by Aemora
    Weapons go Melee > Tanks > Mnks > Blm/Rdms > Whm/Brds.
    Does not compute. Monks are your strongest melee, why are they getting weapons so late? O.o; Ridill WAR may be arguable but they need subjob to outperform a MNK with it, neh?

  13. #13
    Sea Torques
    Join Date
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    FFXI Server
    Sylph

    Re: Salvage Cell Distributions

    any other melee is pretty much useless without a weapon... whereas a monk can do fine without one

    so your total damage increase from giving a melee a weapon is greater than the damage increase you get from giving a monk a weapon

    teamwork ;>

    (and yes ridill wars / soboro sams occasionally... or ridill sams lol)

  14. #14
    Relic Horn
    Join Date
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    Re: Salvage Cell Distributions

    Quote Originally Posted by safer
    any other melee is pretty much useless without a weapon... whereas a monk can do fine without one

    so your total damage increase from giving a melee a weapon is greater than the damage increase you get from giving a monk a weapon

    teamwork ;>

    (and yes ridill wars / soboro sams occasionally... or ridill sams lol)
    I suppose it depends on the zone, but in Silver Seas and Arrapago I find this isn't true. I can see giving the first weapon to Dragoons or Thieves first in Bhaflau/Zhayolm just to speed up Wamoura/Puks, but it'd be a stretch.

    Edit: I used to give the first 2 weapons to our other melees first, then to MNKs after. Then I switched it to MNK x2 first, then melees, and our clear times went for floors in every zone by several minutes.

  15. #15
    The Once and Future Wamoura
    Join Date
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    Rocl Montaigne
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    Re: Salvage Cell Distributions

    step 1) buy a kuno
    step 2) dont mess up
    step 3) dont waste your cell
    step 4) ability unlocked

  16. #16
    Yoshi P
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    Re: Salvage Cell Distributions

    Quote Originally Posted by Wizerd
    Quote Originally Posted by Aemora
    Weapons to our two strongest Melee
    Quote Originally Posted by Aemora
    Weapons go Melee > Tanks > Mnks > Blm/Rdms > Whm/Brds.
    Does not compute. Monks are your strongest melee, why are they getting weapons so late? O.o; Ridill WAR may be arguable but they need subjob to outperform a MNK with it, neh?
    Not in my group, lol. Arrapago is the only zone where MNKs get weapon first in my group. Relic triple damage proc and 2 handed weapons are broken as hell in Salvage. Try bringing a DRG and watching his polearm hit for 200 per swing and you'll know what I mean. Also the only zone I've tried Ridill WAR in so far is Zhayolm, but it outperformed MNK also even with no subjob .

    Still, melee > tank > mnk is a little weird. i'm guessing they're using pld or nin tanks for some reason, but even then i would have said melee > mnk > tank

  17. #17
    Sea Torques
    Join Date
    Aug 2005
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    688
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    5

    Re: Salvage Cell Distributions

    Quote Originally Posted by divisortheory
    Quote Originally Posted by Wizerd
    Quote Originally Posted by Aemora
    Weapons to our two strongest Melee
    Quote Originally Posted by Aemora
    Weapons go Melee > Tanks > Mnks > Blm/Rdms > Whm/Brds.
    Does not compute. Monks are your strongest melee, why are they getting weapons so late? O.o; Ridill WAR may be arguable but they need subjob to outperform a MNK with it, neh?
    Not in my group, lol. Arrapago is the only zone where MNKs get weapon first in my group. Relic triple damage proc and 2 handed weapons are broken as hell in Salvage. Try bringing a DRG and watching his polearm hit for 200 per swing and you'll know what I mean. Also the only zone I've tried Ridill WAR in so far is Zhayolm, but it outperformed MNK also even with no subjob .

    Still, melee > tank > mnk is a little weird. i'm guessing they're using pld or nin tanks for some reason, but even then i would have said melee > mnk > tank
    Spharai in salvage is beyond broken as well. Ungodly dmg + counter tank = <33333333

  18. #18
    Human Being
    Join Date
    Apr 2007
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    3,169
    BG Level
    7

    Re: Salvage Cell Distributions

    My group is LS based and sees 12-15 regular attendees.

    Everyone has fallen into the understood pattern of cell drops, so it's easy, but I actually draft up a spreadsheet in Excel with the name of each cell, what it unlocks, and then I list the first 7-8 names under each cell based on what we're doing and where we're targetting. Everyone gets a post in our forum debriefing them on what we're hitting next, and how we plan on doing it.

    I then send the spredsheet to a person who's entire job in Salvage is to call cells. He's another MNK so his involvement can be punch and read if necessary. My wife is my backup cell caller because she plays on the PS2 while I play on laptop, and I can yell at her faster than I can type.

    Cells that fall out of the treasure pool are bazaared by those who are holding them, and they announce over the event LS channel that they have one for the cell caller or myself to verify.

    It works for us as well as can be expected. A Vent/TS system is better, but our group doesn't have enough people with access to Vent (lolPS2).

    When you deal with high drop rates, your group MUST be on the ball with lotting, even if they aren't on the ball with passing. Even dropped cells drop to the highest lot first.

  19. #19
    terraflarex
    Guest

    Re: Salvage Cell Distributions

    Quote Originally Posted by Acturus
    My group is LS based and sees 12-15 regular attendees.
    (lolPS2)
    Destroy the infidel.

  20. #20
    Relic Horn
    Join Date
    Dec 2005
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    Re: Salvage Cell Distributions

    Quote Originally Posted by divisortheory
    Quote Originally Posted by Wizerd
    Quote Originally Posted by Aemora
    Weapons to our two strongest Melee
    Quote Originally Posted by Aemora
    Weapons go Melee > Tanks > Mnks > Blm/Rdms > Whm/Brds.
    Does not compute. Monks are your strongest melee, why are they getting weapons so late? O.o; Ridill WAR may be arguable but they need subjob to outperform a MNK with it, neh?
    Not in my group, lol. Arrapago is the only zone where MNKs get weapon first in my group. Relic triple damage proc and 2 handed weapons are broken as hell in Salvage. Try bringing a DRG and watching his polearm hit for 200 per swing and you'll know what I mean. Also the only zone I've tried Ridill WAR in so far is Zhayolm, but it outperformed MNK also even with no subjob .

    Still, melee > tank > mnk is a little weird. i'm guessing they're using pld or nin tanks for some reason, but even then i would have said melee > mnk > tank
    Mmm, my group has no relics or Ridills, so naturally MNKs with weapons is the highest increase possible in our situation, in any zone.

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