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  1. #41
    The Once and Future Wamoura
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    Re: JoL Add Strategy

    How are you Black Mages killing them? Or attempting to? <_<

  2. #42
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    Re: JoL Add Strategy

    Rdm/nin runs in to pull with stonega/diaga etc, blms synchro ga3. However since half the blms were 2boxed (one of them by the rdm tank even!), that didn't work too well, and 1 late ga3 = the first blm that cast will die. Also, the phuabos had SCREWED hate, and would randomly spawn and attack other people (I died once or twice to them rushing at me full speed on spawn, as smn). Also, they wouldn't always share hate, so I'd have 2 on me, and 1 would go and attack the tank... Do bear in mind that JoL was singly on the rdm the entire time, never on other people (except for a sam that came, did some damage, then went off to get drunk and logged).

    We had a single rdm/nin tanking, with a pld/nin as backup tossing cures to get hate when he needed, with brd whm backup, and second PT was smn smn smn brd rdm. BLM PT was outside jol pt, with something like 4-5 blms (probably 4), whm, rdm, brd, whatever whatever. Grand total, ~21 people with probably 7 of them 2boxed -.- You might note the lack of melee, but that 21 people is all we had at the time...

  3. #43
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    Re: JoL Add Strategy

    We hold 1-2 sharks during the period of the fight when that is the only thing that is spawning. We've found that sometimes, holding a shark close enough to Jailer of Love will cause the next spawned shark to have hate on the person holding that shark. It's kind of random though.

  4. #44
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    Re: JoL Add Strategy

    Quote Originally Posted by Changz
    We hold 1-2 sharks during the period of the fight when that is the only thing that is spawning. We've found that sometimes, holding a shark close enough to Jailer of Love will cause the next spawned shark to have hate on the person holding that shark. It's kind of random though.
    This is a nice idea, as you could also have all your BLMs aspir the sharks if you were finding your MP pool to be a problem. Less resists than apsiring JoL.

  5. #45
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    Re: JoL Add Strategy

    Quote Originally Posted by Cephius
    I hope your ninjas are freaking perfect, because if they get hit and require a heal or any other kind of support they won't have any way to stop someone from ripping hate off them. Hell, if you're not attacking them, a cure 3 will pull hate. I'd rather have the leeway to get hit a few times than the minimal benefit of a self mambo.
    I was the supporting RDM in a NIN/BRD shark holding party a few days ago and I was surprised how well it worked. I had to throw a few cure3s occasionally, but I got hate only once. This was after JoL used AF and both NINs suffered serious damage. I cure with enmity-35. The two NINs maintained a Hojo/Kurayami/Jubaku cycle on the phuabos, kept mambo/march on themselves and sometimes spammed threnodies for hate.

    Our bard got serious hate and was nearly killed on two occasions after throwing cures though. I don't think he was using any enmity gear.

    Both NINs evaded a lot if not most attacks. The better one of the two was using SH+1, Scouter's Rope, Praefectus' Gloves, O. Hat, Boxer Mantle, Evasion Torque, Ethereal Earring, Wind Staff, Nokizaru Shuriken, Jelly Ring, Shinobi Ring, Ninja Kyahan+1, Koga Hakama.

  6. #46
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    Re: JoL Add Strategy

    We tried that last time, and I have trouble to see how this strategy is efficient, unless your nin are "nin only", and you have less than 18. Melee job are better damage dealer than mage job on JoL, so why not sending 4 BLM to handle your add outside alliance and keep those 2 DD on JoL (or 3 if they are good blm_?
    2 nin will require some support, even if minimal, and they need 3(?) BLM anyway to kill that one phuabo that pop. 300mp aga vs 170mp thunder iv isn't a big deal considering how often they are popped.

  7. #47
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    Re: JoL Add Strategy

    Quote Originally Posted by Kaylia
    Melee job are better damage dealer than mage job on JoL, so why not sending 4 BLM to handle your add outside alliance and keep those 2 DD on JoL (or 3 if they are good blm_?
    When Tier IV's do 700-900 and AM2 up to 1k... how are melee better on JOL?

  8. #48
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    Re: JoL Add Strategy

    Quote Originally Posted by Fng
    Quote Originally Posted by Kaylia
    Melee job are better damage dealer than mage job on JoL, so why not sending 4 BLM to handle your add outside alliance and keep those 2 DD on JoL (or 3 if they are good blm_?
    When Tier IV's do 700-900 and AM2 up to 1k... how are melee better on JOL?
    Maybe Kaylia means that with melee you don't have to worry about inadvertently healing JoL.

  9. #49
    The Once and Future Wamoura
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    Re: JoL Add Strategy

    Quote Originally Posted by Fng
    Quote Originally Posted by Kaylia
    Melee job are better damage dealer than mage job on JoL, so why not sending 4 BLM to handle your add outside alliance and keep those 2 DD on JoL (or 3 if they are good blm_?
    When Tier IV's do 700-900 and AM2 up to 1k... how are melee better on JOL?
    Maybe I'm terribly gimp but I definetly didn't get that damage often >_>

  10. #50
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    Re: JoL Add Strategy

    Quote Originally Posted by Fng
    Quote Originally Posted by Kaylia
    Melee job are better damage dealer than mage job on JoL, so why not sending 4 BLM to handle your add outside alliance and keep those 2 DD on JoL (or 3 if they are good blm_?
    When Tier IV's do 700-900 and AM2 up to 1k... how are melee better on JOL?
    It's been awhile since I've done JoL with blms as the main damage, but as I recall those types of numbers only happened when there was a skillchain, and even there there was a fair amount of resists so I don't think those numbers are anywhere near the average. So assuming you're relying on BLM damage, you not only are dependent on their MP pools but on the skillchains as well. It's much more effective to give a couple melee parties 2 bards and let them have at it. Thinking that spell damage outweighs melee damage just because the numbers aren't as high is a typical attitude that completely underestimates how much melee damage over time adds up. The last time we meleeburned a JoL it lasted only about 45 minutes (once its Regen subsided) compared to over 2 hours when we used BLMs only. Try it for yourself, it's much more effective and worthwhile for shells that aren't overloaded on BLMs.

  11. #51
    Fng
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    Re: JoL Add Strategy

    With two BLM parties we can get it to about 90% before the regen even wears. Once the regen breaks its about 20 more minutes w/ 3 DRKs alternating the 1 KC the shell has.

    Last time we did this, the DRKs were in the add party till the regen broke. We are going to start adding them before the regen breaks shooting for 38 minutes total. It would be great to get this down to a 30 minute fight. Makes doing 2 or 3 a night a much better prospect.

    I am not in Ruke's shell we just follow a combination of Wopa's strat and Ruke's damage.

    from everyone's favorite Rukenshin's LJ
    For nearly all of our kills lately I go as a Kraken DRK though, and it speeds up kills substantially. I believe our fastest kill was about 38 minutes with around 25 people, and all things considered that's pretty damn fast, especially since most people take 2-5 hours to kill this thing with almost twice as many. The parse results basically speak for themselves in this case: http://img211.imageshack.us/img211/406/jolparsejt0.jpg

    In each of those fights we had around 2-3 kraken DRKs, one going every 3 minutes or so. As long as you have the extra healing the damage is really worth it. I was kind of sad my Souleater merits weren't useful though, I have the recast capped but most of the time I won't use it until 2-3 minutes after its ready to allow the others keeping us alive to rest MP. Highest round of damage I've done though in one Souleater run was 16k, all in a 60 second period, and I think that says enough to how much damage can be dished out.

    Also as a side note, THFs alternating Feint on JoL for each DRK does really well to speed up the damage, highly recommended.

  12. #52
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    Re: JoL Add Strategy

    Quote Originally Posted by Fng
    Quote Originally Posted by Kaylia
    Melee job are better damage dealer than mage job on JoL, so why not sending 4 BLM to handle your add outside alliance and keep those 2 DD on JoL (or 3 if they are good blm_?
    When Tier IV's do 700-900 and AM2 up to 1k... how are melee better on JOL?
    Most blm I know wont land their spell constantly for that much damage, especially with the "magic nerf". Melee can spam one 400-500 dmg ws every minutes, and do decent dot damage.

    Seriously, JoL is one of the only mobs that resist fairly often on magic burst while using af1 hand + af2 hats. Gonna call bs on any blm who says they get good accuracy outside SC. I'm not saying BLM is a bad DD against it, we killed it a few times like that, it's just that melee with brd are better.

    Quote Originally Posted by Rocl
    Maybe I'm terribly gimp but I definetly didn't get that damage often >_>
    Shame on you. Real BLM never get resist and stack every piece of m.atk and int avaible.

  13. #53
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    Re: JoL Add Strategy

    Hopefully I can talk the LS into doing on this weekend I will see if I can get some SS of damage. I do know the BLMs are almost non stop nuking from just about the get go.

    I asked one of the better BLM on AIM about his damage numbers. I will check with the others.

  14. #54
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    Re: JoL Add Strategy

    Bring me parsing of every spell, not screenshot! Screenshot are rarely representative of the real outcome

    I know blm can do decent dmg (this one was with freeze 2, back when I was still lacking merit/gears/obi/af2 pant), but resist are fairly common.
    http://img258.imageshack.us/img258/4489/mbuo0.jpg
    Going all out on element gears is the way to go, but even then, your resist are still going to be awful. Anyway, my point was that 130mp difference between thundaga and thunder4 every 3 minutes isn't worth it. That's probably 300dmg x4 you lose every 2minutes, instead of 2 melee that could do 1000dmg/minute.

  15. #55
    The Once and Future Wamoura
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    Re: JoL Add Strategy

    I was in an elemental set up

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