Doesn't it give enhancing magic skillups?Originally Posted by Hanyoko
Doesn't it give enhancing magic skillups?Originally Posted by Hanyoko
Yah, Raise is enhancing magic. Coincidently, so is Warp. =)Originally Posted by spooky
Pretty Sure Raise is Healing Magic...having capped it Raise III'ing people after Dynamis >.>
Correct. If you're thinking of a "healing" spell that counts as Enhancing Magic, it's Erase or Regen.Originally Posted by Octavious
Thank God I'm not going bat shit crazy...lol I was like I swear it's healing magic...I capped it from Dynamis...am I getting that old...
Yah, you're right. Its been too long... I just remember seeing a bunch of spells having a weird skill associated with them and I thought Raise was one of them.Originally Posted by Obev
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While the recast doesn't show fractions of seconds to next recast, I'm almost positive that it actually does allow for fractional time internally. I'd asume its truncated to one or two decimal places (or w/e resolution the servers base everything on). It may be an issue of lag, but it seems that repeatably you can see either a longer or shorter delay before the seconds tick down for the first time (eg recast ticks from 59 to 58s almost as soon as the spell completes vs a second later).Originally Posted by Kirschy
If you want to get really technical, its probably something like 1.6% and 3.2% because SE does these types of calculations using binary. It's really hard to say, though.
4/255 and 7/255 in all likelihood.
this is 1.56 and 2.74 although 8/255 (3.13) is possible too.
all of these would fit the numbers presented.
likewise: since most of the game's timing appears to be based on a 60Hz RTC serverside, I'd imagine that the resolution on recast is 1/60th of a second.
whether SE floors to whole seconds is something that would be exceedingly difficult to check client side, since server-client trust times in this game are significantly higher than 500ms. (the minimum resolution that I'd accept for determining fractions of seconds with any reliability.)