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  1. #1
    Hydra
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    Rostrum Pumps/Loq. Earring/Fastcast Gear

    A

  2. #2
    Relic Weapons
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    Loquac. and Rostrum are 2% off cast timer, 1% off recast.

    RDM AF hat and relic body are 10% off cast timer, 5% off recast.

    http://wiki.ffxiclopedia.org

  3. #3
    Hydra
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    A

  4. #4
    Chram
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    I think people have reported the pumps to be closer to 1.5/3% rather than 1/2% ; (apparently the two pieces combined are 2.5/5%)

    as palom said, it's only the redmage AF/Relic that are a full 5/10%.

  5. #5
    New Merits
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    You can always test it with a spell that has a long recast on it (ie Reraise, utsusemi, etc) and see how much the difference is with the one piece of fast cast equipment on. You won't really see the change (1 second, if you're lucky) because of rounding and what not, but you'll definately see its not even close to 10%.

    You won't really see the benefit of fast cast unless you are stacking a bunch of fast cast gear and subbing RDM, or actually setting RDM as your main job.

  6. #6
    The Wang
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    Wearing pumps and L earring as whm/blm I've casted Raise III at like 50% or something like that once, it was cool. Doesn't happen that often though.

  7. #7
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    I think you meant http://wiki.ffxiclopedia.org/Fast_Cast

    Its rather accurate.

  8. #8
    Chram
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    Quote Originally Posted by Furtwangler
    Wearing pumps and L earring as whm/blm I've casted Raise III at like 50% or something like that once, it was cool. Doesn't happen that often though.
    you lagged.

    fast cast is a static effect.

  9. #9
    Everybody's Favourite Nobody
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    Quote Originally Posted by Hanyoko
    I think you meant http://wiki.ffxiclopedia.org/Fast_Cast

    Its rather accurate.
    There has to be something wrong with those numbers.

    Without any Fast Cast+ gear, as a RDM75, all my spells are casted and in effect at 70%. The way that wiki appears to express it, at RDM75, you're recasts are 5%, 2.5% and 2.5% for the three Fast Cast traits. It says to double them up to get the Casting Time. That would be 10%+5%+5%=20%.

    It is saying that with no extra Fast Cast+ gear, you would be done casting any spell at 80%, but I've always seen it and realized it was -10% Casting time for each Fast Cast trait on RDM.

    With my Warlock's Chapeau on, all spells are cast at 60%. By the wiki, I should be casting at 70% with my Chapeau on.

    The Casting Timers for the traits are definately wrong on that page, unless I'm really missing something here.

  10. #10
    Chram
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    spells don't cast off at 100%

    it's more like 80% but it's hard to judge unless you cast something stupid slow.

    with your gear and job cast off should be ~50% : if you're casting something quick this will probably look like 60%. (spells cast off before the animation finishes, using the log in a chat free area is the safest way to judge usually.)

    the most fast cast you can stack should get you to 38%, although you can combine cure speed and fast cast on a whitemage to theoretically get lower, I suspect there may be a speed cap down there somewhere. (I'll let you know when I finish collecting fast cast gear and finish my redmage sub).

  11. #11
    Hydra
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    It's been a while since I did the test, but I seem to recall homam pants being more like 5/2.5 and Loq. being 3/1.5, tho that may have just been an error in my expriments at the time.

  12. #12
    Everybody's Favourite Nobody
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    Lakshmi

    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    Quote Originally Posted by Amele
    spells don't cast off at 100%

    it's more like 80% but it's hard to judge unless you cast something stupid slow.
    I was casting Stoneskin, Aquaveil, Blink, Refresh and Haste for different spells since they each are pretty easy to tell when the effects activate. Aquaveil and Blink would cast off at 70% but their effects didn't activate until maybe 5-10% later because for some reason there is an extra delay, probably the animation sequence does something to it that Haste, Refresh and Stoneskin don't.

    And its been a very, very long time since I played any job that casted magic without Fast Cast, lol. Still, when I did a CoP mission on my long retired WHM a while ago, my spells would take effect at 100%, the slowness almost made me cry.

  13. #13
    Chram
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    I play a job with no fast cast all the time, and have cure speed merits on it - my cures trigger at 60% without the shoes, 45% with the shoes, and 65% when level capped (so no merits) with shoes. all other spells happen at 80% - except for things that take cast times around raise or longer, where your hand goes up at 70% but the animation on the other player is at 80% (this is probably similar to stoneskin's delay in the effect. - I verified this via dualbox one day) - I'd imagine that ancient magic is similar - the animation starting to complete at 70% but the spell not landing til 80% ish.

    turning off effects and watching things like HP bars is a pretty reliable way to do it too, but redmage doesn't have a cure spell as slow as Curaga IV (which is how I did most of my cast testing with cure speed gear and later merits.)

    I say around 80% because it's difficult to judge margins smaller than 2 or 3 so while it's possible (and retarded) for SE to make it like 78 or 82 or etc, I wouldn't put it past them.

  14. #14
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    I usually judge the % by the time I can move and still have the spell go off. I solo a lot on BLM/RDM and generally start moving around 65-70% and still have the spell go off depending on the lag. I can start moving slightly before the animation goes off.

  15. #15
    Chram
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    Quote Originally Posted by solsovly
    I usually judge the % by the time I can move and still have the spell go off. I solo a lot on BLM/RDM and generally start moving around 65-70% and still have the spell go off depending on the lag. I can start moving slightly before the animation goes off.
    this sounds reasonable, considering you have in the area of 15% casting time reduction from fast cast trait.

  16. #16
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    I wonder if Raise is considered a 'cure' and therefore subject to the cure cast merits.

  17. #17
    Chram
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    it isn't (that's a big part of why I was doing the tests I was doing, I was really hoping it was.)

    'cure' casting time on the clogs appears to apply to *just* cure I-V and curaga I-IV (which makes sense given the wording).

    cure speed merits may apply to -na spells as well, I haven't devised a test to check (and can't claim that it's made me the first caster of them in multi-healer situations, I've only met a few people who were as quick as me even before I started applying cure speed merits.)

  18. #18
    Ridill
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    Quote Originally Posted by Amele
    I think people have reported the pumps to be closer to 1.5/3% rather than 1/2% ; (apparently the two pieces combined are 2.5/5%)
    It seems closer to 1.25% than 1.5%, but it's hard to tell.

  19. #19
    Hydra
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    Loquac. and Rostrum are 2% off cast timer, 1% off recast.
    I just did some experiments (on pld, with no other haste/fastcast gear), these times are the recast times from the menu (I re-opened the menu as the spell was casting):

    Raise 1 recast base : 60s
    with Loq. Earring : 58.xs
    with just homam pants : 57.x
    With both : 56.x

    So if Loq. was 1% recast, timer should start counting from 59.4, but I saw it counting from 58.x, chances are it actually started counting from 59.1 (1.5%) and just lagged a little.

    Homam pants alone are hard to tell the exact value as any haste amount between 3.5% and 5% would cause the timer to start counting at 57 + some fraction, so the fastcast value is somewhere between .5 and 2%.

    For the combined experiment any total recast haste value between 5.0 and 6.5% would cause the timer to count from 56. If we assume loq. is 1.5% and homam give a flat 3% haste (so 4.5 combined) again we see the haste value is between .5% and 2%. If I had to hazard a guess, I'd say its 1.5% as well, but thats total speculation.

  20. #20
    TSwiftie
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    Re: Rostrum Pumps/Loq. Earring/Fastcast Gear

    The game rounds haste up. There are no decimals in the recast seconds. Homam should be 1.5% on recast.

    .015 x 60 seconds = .9 seconds, rounds up to 1 second.

    Since Homam Pants have 3% Haste on them~ 3%(Haste) + 1.5%(Fast Cast) = 4.5%

    .045 x 60 seconds = 2.7 seconds, rounds up to 3 seconds. Which gives you the 57 second recast you're noticing.

    According to your results the recast on Raise /w Loq. Earring is 58 seconds... 2 seconds off recast. That would mean the recast is between 1.7% ~ 3.3%. Using both Homam Pants + Loq. Earring you had a recast of 56 seconds. 3%(Homam Haste) + 1.5% (Homam Recast) + x% (Loq. Recast)... 0.6% ~ 2.1% make that work. Combining both tests, you know the value is between 1.7% ~ 2.1%... which means it's probably 2% recast.

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