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  1. #1
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    Uhg Formulas

    My goal in ffxi among other things has always been to make my character best as reasonably possible. I have gotten by using haste/accuracy/attack builds and by listening to the advice of others. My problem atm is I am trying to decide between off handing Fudo and Perdu Blade and I want to know if the decreased delay and the mods from the latent on the Perdu Blade are worth sacrificing base damage and Crit bonus from the Fudo.

    Quote Originally Posted by Ffxiclopedia
    Fudo
    (Katana) All Races
    DMG: 39 Delay: 227
    Critical Hit Rate +3%
    Lv. 70 NIN

    Damage Per Second: 10.31
    TP Per Hit: 6.1%
    Quote Originally Posted by Ffxiclopedia
    Perdu Blade
    (Katana) All Races
    DMG: 27 Delay: 190
    Latent Effect: DMG: 32
    Lv. 73 NIN

    Damage Per Second: 8.52 / 10.10
    TP Per Hit: 5.2%

    Latent Effect

    Triggered when TP is under 100% (including during weaponskills).
    Hidden Effect

    Accuracy +5 and Attack +10 while latent is active.
    I don't want to guess and I don't want to listen to others opinions that may be based on no fact (everyone I talk to seems to have conflicting views on the subject anyway), however I am on playstation and unable to run a parser and I can't seen to make sense of the formula for calculating base damage or the accuracy/attack formulas. I also have no idea if/how base damage relates to accuracy or attack.

    I am guessing that the delay difference can't be calculated with a formula but I would still like to learn how to use/understand the formulas.
    If anyone could post links to Fudo and Perdu parses and/or links to threads explaining how these formulas work it would be greatly appreciated.

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    Re: Uhg Formulas

    are you serious? perdu kicks fudo in the ass.

  3. #3
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    Re: Uhg Formulas

    Quote Originally Posted by Priran
    are you serious? perdu kicks fudo in the ass.
    He wants to know why

  4. #4
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    Re: Uhg Formulas

    Because Acc+5 Atk+10 > DMG+7 Crit+3% apparently.

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    Re: Uhg Formulas

    Quote Originally Posted by Khamsin
    Because Acc+5 Atk+10 > DMG+7 Crit+3% apparently.
    yes, ignore the 8% delay reduction.

    (S/P v S/F)

  7. #7
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    Re: Uhg Formulas

    This is mostly what I get when I ask people. Omg are you serious blah blah blah is the best katana and people that use the other one are retarded. No one provided any parse results (At the time you still couldn't get Perdu Blade?) or really explained using a formula why one weapon was better than the other.

    I think someone mentioned fSTR without showing how he used it to come to his decision. Not that I would understand the formula anyway.

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    Re: Uhg Formulas

    Quote Originally Posted by Cookiemonster
    This is mostly what I get when I ask people. Omg are you serious blah blah blah is the best katana and people that use the other one are retarded. No one provided any parse results (At the time you still couldn't get Perdu Blade?) or really explained using a formula why one weapon was better than the other.

    I think someone mentioned fSTR without showing how he used it to come to his decision. Not that I would understand the formula anyway.
    Perdu is better than Fudo because its DPS is comparable, because offhand DMG doesn't count for dick, and while Fudo's critrate only applies to the Fudo, Perdu's latent works on both weapons.

  9. #9
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    Re: Uhg Formulas

    Quote Originally Posted by Priran
    Quote Originally Posted by Cookiemonster
    This is mostly what I get when I ask people. Omg are you serious blah blah blah is the best katana and people that use the other one are retarded. No one provided any parse results (At the time you still couldn't get Perdu Blade?) or really explained using a formula why one weapon was better than the other.

    I think someone mentioned fSTR without showing how he used it to come to his decision. Not that I would understand the formula anyway.
    Perdu is better than Fudo because its DPS is comparable, because offhand DMG doesn't count for dick, and while Fudo's critrate only applies to the Fudo, Perdu's latent works on both weapons.
    That makes sense, I forgot crit was lame like that and only worked with one weapon.

    EDIT: Still would like to learn how to use the math if anyone can explain or forward me to another thread.

  10. #10
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    Re: Uhg Formulas

    Don't put *too* much credence in the math... I think someone said in another thread that parses were about equal, but he was comparing S/P to S/U (or maybe S/F, I forget) with a haste build.

    When in fact, he should have been using more of an accuracy++/meat build when mainhanding Senju.

    Moral of the story, parses can be all over the board if you don't have the appropriate gear to maximize your results vs. another weapon combo.

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    Re: Uhg Formulas

    Real Answer: Use whichever you think is more fun because a) the parses would probably be statistically insignificant, b) you'll end up getting the same xp anyway and c) katanas suck dick on hnm so its not like it'll ever make a difference on anything really hard in the game. senj/perdu for me

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    Re: Uhg Formulas

    Quote Originally Posted by Priran
    Perdu is better than Fudo because its DPS is comparable, because offhand DMG doesn't count for dick, and while Fudo's critrate only applies to the Fudo, Perdu's latent works on both weapons.
    ROFLMAO

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    Re: Uhg Formulas

    Quote Originally Posted by NynJa
    Quote Originally Posted by Priran
    Perdu is better than Fudo because its DPS is comparable, because offhand DMG doesn't count for dick, and while Fudo's critrate only applies to the Fudo, Perdu's latent works on both weapons.
    ROFLMAO
    *Tear* I too fell out of my chair when i read this.

  14. #14
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    Re: Uhg Formulas

    Quote Originally Posted by NynJa
    Quote Originally Posted by Priran
    Perdu is better than Fudo because its DPS is comparable, because offhand DMG doesn't count for dick, and while Fudo's critrate only applies to the Fudo, Perdu's latent works on both weapons.
    ROFLMAO
    For the most part I thought that statement was correct (Idk about off hand damage being pointless, with that logic you might as well use Hornet Needle), but I got what he was trying to say.

    If you disagree with something please explain why.

  15. #15
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    Re: Uhg Formulas

    Quote Originally Posted by Cookiemonster
    Quote Originally Posted by NynJa
    Quote Originally Posted by Priran
    Perdu is better than Fudo because its DPS is comparable, because offhand DMG doesn't count for dick, and while Fudo's critrate only applies to the Fudo, Perdu's latent works on both weapons.
    ROFLMAO
    For the most part I thought that statement was correct (Idk about off hand damage being pointless, with that logic you might as well use Hornet Needle), but I got what he was trying to say.

    If you disagree with something please explain why.
    Gimps multifold ws dmg by ALOT for one. DPS will go down a lot if your using the shitty offhand weapon. However this is not the case for perdu cause it pwns. Common example of this is two axe war vs joytoy war on something thats not weak to piercing dmg. (pretty sure 8 axe 8 sword war with joytoy will beat 2axe war on colibiri)

    edit: It's also why kclub is worse than other weapon choices in merit pts

  16. #16
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    Re: Uhg Formulas

    All the damage formulas are on the wiki now. Read, learn, and ask specific questions where you don't follow.

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    Re: Uhg Formulas

    Quote Originally Posted by LinktheDeme
    Gimps multifold ws dmg by ALOT for one. DPS will go down a lot if your using the shitty offhand weapon.
    Are you serious? Offhand is an entire 1 fucking hit of any multihit WS. And I said specifically that Perdu and Fudo's DPS are comparable.


    Currently loling at the idiots who can't tell the difference between the DMG rating of your offhand and the dps of your offhand. Either that or they thought that by "DMG" I meant "DAMAGEEEEEEEEE".

  18. #18
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    Re: Uhg Formulas

    While maneater is similar to this katana it is not really right to compare the situations. For one the damage on maneater, with latent is much better when compared to perdu. Also ninja has many more options in katanas. Maneater, woody, and jug are really the only axe options for war and woody isn't that great when compared to the other 2. Not to mention maneater has 18 att and not 10.

    In any event I don't see how any other off hand katana would compare with perdu.

  19. #19
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    Re: Uhg Formulas

    Ok lets start with fSTR

    fSTR is the damage bonus/penalty from your STR - monster VIT for melee attack
    First how am I suposed to find out the monster's VIT?

    Quote Originally Posted by Sundi
    fSTR is calculated by fSTR2/2. So, melee attack needs roughly 4~6 STR to increase fSTR value by 1
    Wut?
    When STR-VIT value is high, fSTR can be approximated by (your STR - monster VIT+4)/4
    What is considered high?

    [quote:e4151][quote:e4151]fSTR's lower and upper cap values are affected by weapon rank

    The lower cap of fSTR is - Weapon Rank
    Exception: Rank 0 weapons have lower cap -1.

    The upper cap of fSTR is ( weapon rank+8).

    Example: Juggernaut is a rank 5 weapon (int(46/9) = 5). Then the possible fSTR value of Juggernaut is ranging from -5 to 5+8=13
    Weapon Rank is calculated by floor( Weapon Damage Rating/9 )
    Weapon Rank determines the lower cap and upper cap of fSTR and fSTR2
    For compound ranged weapon such as crossbow, gun, or bow, value for Weapon Damage Rating only accounts for the ranged weapon damage excluding the ammo. [/quote:e4151]
    Weapon Base Damage is the number listed on a weapon. Higher base damage weapon to have slight bonus on fSTR/fSTR2 due to higher Weapon Rank.
    Weapon damage also affects the lower cap and upper cap of fSTR / fSTR2 variable.[/quote:e4151]


    So lets say Senjuinrikio

    Lower Cap = -38/9
    Upper Cap = 38/9+8

    Now how do I use that?

    Edit:
    Higher base damage weapon to have slight bonus on fSTR/fSTR2 due to higher Weapon Rank.
    Weapon damage also affects the lower cap and upper cap of fSTR / fSTR2 variable.
    btw is this suposed to be "will have a"?

  20. #20
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    Re: Uhg Formulas

    Quote Originally Posted by Cookiemonster
    Ok lets start with fSTR
    First how am I suposed to find out the monster's VIT?
    Experimentation, or try to apply the formulas on Studio Ghobli.

    fSTR is calculated by fSTR2/2. So, melee attack needs roughly 4~6 STR to increase fSTR value by 1
    Wut?
    fSTR = fSTR2 / 2.
    In general, fSTR increases by 1 point for every 4-6 strength added.

    [quote:6e943]When STR-VIT value is high, fSTR can be approximated by (your STR - monster VIT+4)/4
    What is considered high?
    [/quote:6e943]
    Look at the FSTR2 table (on VZX's site).

    fSTR capping stuff
    Not relevant unless your fSTR is capping -- it won't, in merits, unless you're running extreme strength builds. The thing you should take away is that fSTRcap = 8+weapon_rank

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