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Thread: Salvage DD selection     submit to reddit submit to twitter

  1. #21
    Yoshi P
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    Re: Salvage DD selection

    Quote Originally Posted by Terrifyingstorm
    Quote Originally Posted by Wizerd
    Bring Ridill WAR x2, MNK for Arrapago, simply because of Qutrubs and Bones.

    You mean to tell me, ppl still farm Qutrubs??? lol...




    talk about wasting time... valuable time at that. You can sufficently mass farm every NM in Arrapago with 2MNKs and a WAR, in your case... use a MNK, and 2 ridill wars lol. You don't need to farm Qutrub ever, they suck, there drops are pure, shit, so why waste the time, when you know incus cells drop later... and with the patch.. your chances of this, just went up 70%... get to crackin, Arrapago is a cake walk now, 35s are a joke;

    Are you killing all 5 NMs + boss in same run? If not, you're the only one wasting time.

  2. #22
    Relic Horn
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    Re: Salvage DD selection

    Quote Originally Posted by nivlakian
    Quote Originally Posted by Amele
    (watch there be one just to screw with this comment )
    Hands and body ;x
    And Ears/Rings. Amele didn't say "at least" 2, s/he said 2 without exception. Virga Cell unlocks 4. :O

    Quote Originally Posted by divisortheory
    Are you killing all 5 NMs + boss in same run? If not, you're the only one wasting time.
    Which NM do you skip? @_@ There are 6!

  3. #23
    Chram
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    Re: Salvage DD selection

    Quote Originally Posted by nivlakian
    Quote Originally Posted by Amele
    (watch there be one just to screw with this comment )
    Hands and body ;x
    the two I almost never get! thanks for the correction, I won't be forgetting now, lol.

  4. #24
    Yoshi P
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    Re: Salvage DD selection

    sorry I miscounted lol. I was thinking there were 6 total so I just subtracted one because of north/south separation, instead of adding up all the ones that I do kill So yea, 6.

  5. #25
    Relic Horn
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    Re: Salvage DD selection

    Quote Originally Posted by divisortheory
    sorry I miscounted lol. I was thinking there were 6 total so I just subtracted one because of north/south separation, instead of adding up all the ones that I do kill So yea, 6.
    How big of a group do you go with to kill 6 + Boss? With 6 people we just barely have time for the 6 NMs playing it safe without any sac pulls.

  6. #26
    Yoshi P
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    Re: Salvage DD selection

    Quote Originally Posted by Wizerd
    Quote Originally Posted by divisortheory
    sorry I miscounted lol. I was thinking there were 6 total so I just subtracted one because of north/south separation, instead of adding up all the ones that I do kill So yea, 6.
    How big of a group do you go with to kill 6 + Boss? With 6 people we just barely have time for the 6 NMs playing it safe without any sac pulls.
    About 8-9 last time. It depends a lot on how lucky we get with weapon cells though. 5 people with weapons unlocked make Bhoot NM and gears on 6F go way faster.

  7. #27
    Chram
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    Re: Salvage DD selection

    Quote Originally Posted by Wizerd
    Quote Originally Posted by nivlakian
    Quote Originally Posted by Amele
    (watch there be one just to screw with this comment )
    Hands and body ;x
    And Ears/Rings. Amele didn't say "at least" 2, s/he said 2 without exception. Virga Cell unlocks 4. :O
    although I was aware that ears/rings was one item, I meant to indicate that I considered ear as one slot and ring as one slot (maybe it would've been more accurate to say '2 different slots without exception'

    of course I missed hands and body anyway, so I still fail.

  8. #28
    Sea Torques
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    Re: Salvage DD selection

    Quote Originally Posted by divisortheory
    Quote Originally Posted by Wizerd
    Quote Originally Posted by divisortheory
    sorry I miscounted lol. I was thinking there were 6 total so I just subtracted one because of north/south separation, instead of adding up all the ones that I do kill So yea, 6.
    How big of a group do you go with to kill 6 + Boss? With 6 people we just barely have time for the 6 NMs playing it safe without any sac pulls.
    About 8-9 last time. It depends a lot on how lucky we get with weapon cells though. 5 people with weapons unlocked make Bhoot NM and gears on 6F go way faster.

    I've done all 6 NMs before the nerf but even after the nerf, I could never get enough time to kill all 6 and boss. There's just too much luck involve that I don't even recommend rushing the NMs so you can have 10-15min for the sixth floor and the boss. . .

  9. #29
    Yoshi P
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    Re: Salvage DD selection

    yea, luck does play an important role in being able to do 6 + boss. for example, it really helps to have stolen a SJ cell from the QQA that way you can completely ignore gears during Bhoot and still have 2 blink tanks. it also helps to have at least 5 weapon unlocks for BLM and melees. Also, if you get weapons fast enough you can even skip the entire 2nd floor except for the 2 lamia (if you port up to Qutrubs like we usually do).

  10. #30
    Salvage Bans
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    Re: Salvage DD selection

    Our main damage typically is 2 Riddil WAR + 1 MNK for Arrapago...works great.
    We always kill a few Qutrubs, they go down fast and head + neck is hotness not just for melee but RDM with chapeau too...also usually have a spare melee or two..

    We bring at least 1 THF if we can and give them one of the first weapons....I find it helps a great deal having TH3 on the first floor...don't see many lamia drop anything less than 2 cells like that..and qutrubs actually drop stuff..maybe I am too superstitious though

  11. #31
    Ridill
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    Re: Salvage DD selection

    We do 6NM+boss pretty reliably with 8-9 people. With a single party you'd need to cut corners and get some drop luck I think.

  12. #32
    Hydra
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    Re: Salvage DD selection

    Quote Originally Posted by Ferien
    With regards to Ridill vs Bravura, wouldn't you be best off having the WAR start the fight off with Metatron Torment for the Def- (and possible -Eva proc from Bravura's standard hits) and then switch to Ridill?

    The best part of relic Gaxe is being A+ for war and the ability once sub jobs are unlocked to be able to spam at 100TP for big damage chunks. I have no doubt this axe is best for the boss chariots as we have him go War/Sam and use Metatron every chance possible with avoiding the TP spam ridill gives and not having to cure a 3rd DD from the aoe damage constantly. Kinda works just like a main SAM for us for the fight except more damage?

    Our tanks on chariots are Mnk/nin and Nin/War. Works well, though we dont kill in 10mins like some of you all (15-20 for most). A little slower fight and probably more controlled than some groups with a little more DD.

  13. #33
    Relic Shield
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    Re: Salvage DD selection

    You specifically said "not boss runs". I won't argue against /SAM with Bravura for the bosses, but for just NMs or farming, Axe/Ridill should beat it.

  14. #34
    Hydra
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    Re: Salvage DD selection

    Yeah I wasnt disagreeing at all. More of just extra info on how we use him on the chariots :D

  15. #35
    Sea Torques
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    Re: Salvage DD selection

    Geez, are all of you like major HNM lses on your servers? My LS is made up of mostly decent-good 75 players. No relics or anything, and some people aren't exactly HNM level players. Do you think that a big part of how well you guys do is because you have relics and extremely well equipped players?

  16. #36
    Relic Shield
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    Re: Salvage DD selection

    You don't need relics or uber equips...just a very good, tight group of players that know their jobs and know how to work with each other. Granted, for certain things (like the boss) you may need certain gearsets or specific pieces to pull off certain strategies, but generally, if the group is smart and well-balanced, and your strategy is solid, the gear just makes it easier.

    Just be prepared to try unconventional strategies. Prime example, for our boss fights, my job as PLD/NIN is to mainheal the MNKs (tanking /NIN in Subtle Blow) while the WHMs mostly dedicate themselves to status curing and enfeebles. Conventional? No. Effective? Yep. The only effective strategy? No. If your members aren't the type who can handle something "different" then you'll fail.

  17. #37
    Chram
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    Re: Salvage DD selection

    don't listen to ferien! his group has at least one blackbelt, ridill, and relic! (although I'm pretty sure the ridill isn't coming war... )

    anyway: yeah, the #1 thing with salvage is that you have people that know their jobs (not just their roles), can take direction - but don't stand around looking dumb if they aren't micromanaged, and work well as a group.

    I'll take smart and capable players (regardless of hls experience) over hnm lootwhore chaff that happens to have good gear any day.

  18. #38
    Human Being
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    Re: Salvage DD selection

    Quote Originally Posted by Ryushii
    Geez, are all of you like major HNM lses on your servers? My LS is made up of mostly decent-good 75 players. No relics or anything, and some people aren't exactly HNM level players. Do you think that a big part of how well you guys do is because you have relics and extremely well equipped players?
    You don't need the best gear and the best weapons, but you do need decent gear and decent weapons.

    Ultimately, you need good players. Players that understand their job class, their roles, and how to get the job done.

    Shitty players fail at Salvage.

  19. #39
    Sea Torques
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    Re: Salvage DD selection

    I suppose the problem I'm finding is that it is hard to keep good players interested when we have very few accomplishments. At the same time, the not-so-great players want the gear really badly and are very dedicated. We can't accomplish anything without consistent attendence, but we can't do much with just passable players either. I'm not sure what I'm supposed to do...

  20. #40
    Chram
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    Re: Salvage DD selection

    how many players in your group?

    if it's more than 10ish, consider shrinking the group - cut the players that aren't pulling their weight (you know which they are, and no. I don't mean the ones who are competent but not attending) and go with a smaller, tighter knit team.

    you'll get the good players back, they want this gear too - they're just not as desperate that they'll keep going with whatever group will let them in.

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