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  1. #201
    Hydra
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    Oct 2006
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    Re: Einherjar Tier 2 [Now with more bitching!]

    Quote Originally Posted by Rocl
    Quote Originally Posted by Khamsin
    Speaking of third tier, where's the third tier thread?
    Find some decent information, hopefully more than that one or two runs that's been reported, compile it and post it.
    I don't think there's enough information currently out to warrant a tier three thread, but if someone puts forth the effort!
    I'm not sure how many people would care about this, as it isn't 3rd tier information, but rather information on the Odin fight. If this has been posted already, please disregard, or if this should be in another thread feel free to move it. Also I can't really comment on the reliability of it. One of the JP members in my LS posted it on our forum, and the only thing I did was just try to translate some of it.

    Elmer or whoever please feel free to correct w/e mistakes in the translation.

    Original entry is here : http://ff11wiki.rdy.jp/2048780735.html

    a rough trans of the wiki entry goes something like this.

    I'll write about valgrind which we went to on tuesday. The result? Well, lets just say we have to start over from the first one (assumed the wiped, but basically confirms that if you lose, you basically have to recollect the key items.)

    When you enter, there's a short movie. It's shorter than the movies when you enter the COP dynamis areas so you don't need to worry about it. It was like "LETS GO!"

    When we entered there wasn't anything around but a couple of boxes. When we popped the chests Odin popped. Once you open one of the boxes the others disappear. Odin opened the fight with hundred fists. The damage is pretty heavy so having a lot of cure power or multiple pld might be good.

    WS nekuropa-ji (necropurge?) is a single target attack but besides going through utsusemi, the damage was over 2000 (WHAT 2000!? WHAT DOES THE SCOUTER SAY VEGI...) so in reality it is a one hit ko ws. It's fire based so you should be able to reduce the damage.

    Even though his offense power is quite high, he is soft so his HP is relatively easy to take down. However, his evasion is quite high so you you'll probably want to eat accuracy food.

    Up until Odin, we got through depending on magic, but it didn't seem that great on Odin. It seems like it's basically a zerg fight. (Did the OP mean ????????????)

    After that, it used manafont but it didn't use any magic attack (not sure about this trans.) He became immune to physical damage so take care. At this point we were able to get by using magic damage, but the magic was reflected like colibri reflect affect. Furthermore, until it uses some other magic, it will reflect it continuously.

    While we were starting to rally because it it felt like we almost had him at around 50% he said something and vanished. And then a huge amount of demons popped around the circumferences of the area. They were like xarc demons and they wiped us really quickly.

    2 of them were walking around and we didn't have reraise. We had about 10 minutes but we weren't even able to kill one demon.

  2. #202
    BRP
    BRP is offline
    Banned.

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    Re: Einherjar Tier 2 [Now with more bitching!]

    Sounds epic.

  3. #203
    Cerberus
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    Re: Einherjar Tier 2 [Now with more bitching!]

    Sounds Hard. lol see you back at tier 1

  4. #204
    Sagacious Sundi
    Guest

    Re: Einherjar Tier 2 [Now with more bitching!]

    I guess the Valkyries are in the cutscenes? Maybe there's 9 chests (there's 18 chests in the .dats, 9 for the chest bird and 9 for Valgrind), and each of those 9 Odin dialogues is for those chests? Maybe each chests gives Odin different abilities? Possibly 2 2HRs for each chest.

    I'm also guessing that the Demons were those 12 berserker sons from mythology (each has a different name), which would make sense since Berserkrs (or whatever) are Demons (DRKs?) in Wing 3.

    I'd also guess that after you defeat the Demons, he comes back with a different weapon (his sword?), and probably uses his "Astral Flow" ability at some point.

  5. #205
    Sagacious Sundi
    Guest

    Re: Einherjar Tier 2 [Now with more bitching!]

    Since this is currently the most active Einherjar topic, thought I'd put it here.

    Apparently the JP wiki says Heithrun might add about 4 different items to the armoury crate at the end:

    - Heithrun(Kara-Kul) - It witnesses and because both defeating reports are few, it verifies it of the necessity.
    When defeating it ??? The box is not dropped. The message is none.
    When the boss is defeated after it defeats it, the star sapphire and ..clear box.. amrita, etc.
    Is there a possibility that about four items are added?
    When disappearing ??? The uncertainty.
    ?Heithrun(?????) ???????????????????
    ???????????????????????
    ??????????????????????????????????
    ?????????????????????
    ?????????

  6. #206
    Rai
    Rai is offline
    Relic Weapons
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    Re: Einherjar Tier 2 [Now with more bitching!]

    Quote Originally Posted by Laika
    JP wiki
    POIDH?

    Am I the only one who would spam the screenshot button if I was one of the first to do Odin's Chamber?

  7. #207
    Melee Summoner
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    Aug 2007
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    Re: Einherjar Tier 2 [Now with more bitching!]

    My LS waited last VU to try wing2.

    We got : 12xLeeches, bird for treasure box then 12xBat and Flan boss (Mokkuralfi).

    Easy run with 28ppl.
    Try to avoid aggroing 2nd wave of mobs when they pop.
    Mokku is really easy prey, dont forget to stun aoe spells (doh!).

  8. #208
    Melee Summoner
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    Aug 2007
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    Re: Einherjar Tier 2 [Now with more bitching!]

    Today we got :

    - 12 Waldgeist (hecteyes not saplings as listed on wiki)
    - Muninn (following mobs seemed easier)
    - 12 Utgarth Bat
    - 12 Hazhalm Leech
    - Andhrimnir (corse boss) : easier than Mokku (flan)!

    with 35 ppl.

    This is the strat we used :
    voke one mob so all aggro
    1st PT holds 6 mobs
    6 ppl "voke" a mob and pull it to mages
    brds sleep mobs
    blm nuke
    brds sleep
    rinse and repeat
    move to 1st PT
    sleep/nuke, etc.

  9. #209
    Sea Torques
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    Re: Einherjar Tier 2 [Now with more bitching!]

    Since there's not enough info to start a Tier 3 thread yet I'll just post our run here.

    Did Brunhilde's chamber(Tier3) tonight with about 32 ppl in zone and about 5 of them were bots for flag.

    We had 3 waves of mobs this run with Cerberus(Freke) as boss.

    First wave was Marid-X. Standard marid stuff but didn't see any chigoes popping on ws, they are *really* squishy to melee and magic alike and there was 6 of them. Oh and doesn't resist sleep and duration lasts full time.

    Second wave was Utgarth leeches and I *believe* there were 12 of them. Leeches are *really* weak to magic damage, thunder 4 did like 1.7k and ramapage was around 700-800. Note though uh sleep duration on this is shorter than regular by quite a bit, sleepga2 recast wasn't up when a few of them woke. These are purple leeches btw and if they're dark based and I don't know about it then ignore me :D.

    Third wave popped along with boss after leeches died. I think there were 12 purple imps named Odin's Jesters. Standard squishy imps and ES sleepga 2 does wonders here since you can mow through the imps without having to worry about them waking up to rape ;x.

    Cerberus(Freke) is pretty weak though still has all the annoying moves, thunder 4 did like 720ish damage. It did try to use gates once but it died pretty quick that didn't get a chance to use it again ;x.

    You get 1k ampoules for beating tier 3 and all we got was a piece of cerb meat -_- nothing else, not even a hide ;\

  10. #210
    Hydra
    Join Date
    Oct 2006
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    Re: Einherjar Tier 2 [Now with more bitching!]

    We tried our 2nd tier III chamber tonight, Ortlinde's Chamber. Didn't go as well as the previous one ;/

    The first wave consisted of 12 Vanquished Einherjar (caster Draugars, either BLM or DRK or both, not sure) and 12 Corrupt Einherjar (Taurus). We started with the skellies and it was pretty rough (pink bird popped halfway through, killed but not sure what message we got). Then we moved on to the taurus after and they were pretty squishy. I went 2/2 on removing Doom with Cursna, so either it's easy to remove or I got really lucky (outside of Ein I'm like 2/50+).

    http://www.lightschism.net/ffxi/ortlinde_chamber1.jpg

    The minute we killed the last mob, this popped more or less on top of us (well close enough to aggro, and we weren't that far from the wall):

    http://www.lightschism.net/ffxi/ortlinde_chamber2.jpg

    It seems like they were 4 BLM 4 DRK and 4 melee (WAR I guess). They were sleepable, and the Dvergr boss was immune to everything (flash and stun had 'no effect'), warped around and had funky hate and cast BLM spells including sleepga. Each time a demon was killed, the boss lost 4-5% of his hp. It didn't look like there would be enough demons for him to die just from that, so I guess once they're all dead he loses his immunity and you have to finish him off or something. We tried to have PLD kite the boss away so we wouldn't get hit by AOE stun but the teleporting made that kind of impossible :/. We wiped after killing about half a dozen demons, due to getting raped by all the various AOEs and angry demons.

    In the interest of making this slightly easier, we tried to document which demons are BLMs so we can kill them first next time. After checking notes with other LS members, we have:

    Angantyr - ?
    Barri - ?
    Brami - DRK (absorb-vit)
    Bui - BLM (blaze spikes)
    Hadding the Elder - BLM (blaze spikes)
    Hadding the Younger - ?
    Hervarth - ?
    Hjorvarth - BLM (sleepga II)
    Hrani - DRK (thunder II)
    Reifnir - BLM (blaze spikes)
    Tind - DRK (absorb-agi)
    Tyrfing - ? (aspir did 0)

    Motsognir - boss
    Cackle: AOE Magic Att Down and apparently 2 other debuffs (Mag Acc and Mag Def I think)
    Hellsnap: AOE stun
    Something: AOE curse

    oh and for those interested, you can pokécatch the taurus mobs >.>

  11. #211
    Sagacious Sundi
    Guest

    Re: Einherjar Tier 2 [Now with more bitching!]

    I'd guess draugar were BLM, since there's already draugar DRKs in wing 2 and possibly this wing. The "Corrupt Einherjar" name for the tauri makes me curious if there is any backstory for them... (Unless it's a lame little "people who go to hell become demons".)

    Interesting that the boss was only on the second wave... I wonder if it's possible to get a third wave with another boss, or if it's just to compensate that Motsognir has 12 slaves.
    I'll try to start a wing 3 with the info we have.

  12. #212
    Sea Torques
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    Re: Einherjar Tier 2 [Now with more bitching!]

    half the draugars were drks while other half were blms(so 6/6). Es sleep only lasted a short while on the demons and once they were up, they raped hard too -o-.

  13. #213
    E. Body
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    Re: Einherjar Tier 2 [Now with more bitching!]

    Dunno if there is a post to track which abj drop from which chamber but..
    http://img113.imageshack.us/img113/5...ardropscb1.png
    Helmwige's Chamber

  14. #214
    Sea Torques
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    Odin

    Re: Einherjar Tier 2 [Now with more bitching!]

    i think the drop rate is really low to a lvl that no one cares , and the data are insuffecient to devolop a chart yet.

  15. #215
    RIDE ARMOR
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    Re: Einherjar Tier 2 [Now with more bitching!]

    I am wondering if anyone has seen a workable stratergy on Golem boss? After it splits into two, is it possible to have 2 plds tanking 1 of each? Or hate is linked 100% that one tank has to take both and start kiting? Thank you.

  16. #216
    Hydra
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    Re: Einherjar Tier 2 [Now with more bitching!]

    We had 2 WAR/NINs tanking each of them far apart enough so that AOEs wouldn't overlap. I do recall one of them going over to clobber the other WAR out of nowhere at some point during the battle....but for the most part they were kept separate and stationary the whole time, then at ~5% we brought them close enough to -ga.

  17. #217
    RIDE ARMOR
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    Re: Einherjar Tier 2 [Now with more bitching!]

    Quote Originally Posted by stinkypoo
    We had 2 WAR/NINs tanking each of them far apart enough so that AOEs wouldn't overlap. I do recall one of them going over to clobber the other WAR out of nowhere at some point during the battle....but for the most part they were kept separate and stationary the whole time, then at ~5% we brought them close enough to -ga.
    Thank you. I will send my group to try that out next time it pops.

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