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  1. #41
    Ridill
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    Re: FFXII International

    Um, you could make money pretty easily in the original version too lol.

  2. #42
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    Re: FFXII International

    ok, somebody splain to me in detail what I need to buy to play this

    I have an old style ps2, I have the network adapter but havent plugged a hard drive into it, not willing to do mod chip because I fail at burning stuff, or is there some place I can ship my ps2 to to get a chip installed easily and safely

  3. #43
    Ridill
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    Re: FFXII International

    Buy swap magic 3.6 with a flip top(easier than the slide tool, even though it works just as well -- it just ruins your drive in the long run..)... easy to install, you simply have to switch a cd in before playing your import/burned backup, and it works like a charm.

  4. #44
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    Re: FFXII International

    $100 to play one imported game I basically already have... hmmm...

  5. #45
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    Re: FFXII International

    Or download it from BC? >.>

  6. #46
    Conejita's Jolly
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    Re: FFXII International

    Quote Originally Posted by Exoduso
    Or download it from BC? >.>
    Err, I read that is not compatible with HDL, so the other option is to burn it ;o

  7. #47
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    Re: FFXII International

    if you didn't play through the original JP version of this game, you'll have a hard time understanding the new boards lol

    i'll get a video up soon and a few pics

  8. #48
    Asada Shino
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    Re: FFXII International

    Is it possible to just get a torrent of swapmagic & burn it to a dvd for ps2 to read? Or no? >_>

  9. #49
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    Re: FFXII International

    I don't think it works that way..

  10. #50
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    Re: FFXII International

    ok wtf

    this is just impossible, feggin 2nd demon wall is much harder (the one you have to kill to get past)

    these jobs make it that much more difficult D:

    Dragoon
    Knight
    White Mage
    =/

    fast paced mode is funny as hell though

    EDIT: Mist Knacks (quickenings) don't use MP now, it's like previous FFs like 10 where there's up to four bars

  11. #51
    Ridill
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    Re: FFXII International

    How do you use the quickenings now then?

    And lol @ dragoon, can you jump and stuff?

  12. #52
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    Re: FFXII International

    not sure, i haven't done the whole license board yet, but you probably can

    quickenings (Mist Knacks)

    you know that overdrive bar in FFX? it's kinda like that, but it goes up to four bars (no there's no 4th MK) which fills as you take damage

  13. #53
    Ridill
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    Re: FFXII International

    Eww, that's kind of stupid.. mine just finished downloading this morning, i'll burn it when I get home and give it a shot.

  14. #54
    Hydra
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    Re: FFXII International

    Quote Originally Posted by Exoduso

    FFX international was in english and released in europe because SE fucked up and took ages to give them the game, so to make it up to the europeans they gave them the international version.. any other international/remake since then has been with english voices and jp text, and was only released in Japan.

    I'd say it was more like...."since we took this long, we might as well translate the more recent version". Before FFX, as a rule, other than FF games, neither Square nor Enix even bother releasing anything here (no CT, CC, VP, etc, we didn't even get any Square game on the SNES other than Secret of Mana). Europe wasn't considered a RPG market, and in a way, still isn't. Also the mandatory translations to the local language that many countries, namely France, demand, doesn't make Europe an appealing market for text-heavy games.

  15. #55
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    Re: FFXII International

    My friend just imported a Japanese PS2, it cost him about $200 after shipping and handling, so now we're all just kinda waiting to see what games he'll import next. He's already picked up Super Robo Wars Alpha 2 and Kingdom Hearts 2 Final Mix + I'm not sure if he'll pick FFXII intl or not.

    Most ppl reading are probably thinking "Fuck spending $200 bucks to import a JP PS2." But if anyone was curious, that's about what it cost. Each game shipped was about $70-$80 after shipping.

  16. #56
    Ridill
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    Re: FFXII International

    Buy swap magic 3.6 for 30 bucks w/ a slidetool/fliptop if its a fat ps2, magic keys 2 if it's slim, and then just download from BC...much much cheaper, and since they don't want you to buy it anyways (and are pretty clear about it since they're keeping it in JP), why pay for it?

  17. #57
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    Re: FFXII International

    Quote Originally Posted by Exoduso
    Buy swap magic 3.6 for 30 bucks w/ a slidetool/fliptop if its a fat ps2, magic keys 2 if it's slim, and then just download from BC...much much cheaper, and since they don't want you to buy it anyways (and are pretty clear about it since they're keeping it in JP), why pay for it?
    Excuse my ignorance, but what is this BC you speak of?

  18. #58
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    Re: FFXII International


  19. #59
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    Re: FFXII International

    So are there any unique moves/animations? I'd like to see some vids of gameplay of the new moves and jobs. Hopefully there are new spells as well. What happened to Ultima in FFXII, I don't recall seeing it.

  20. #60
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    Re: FFXII International

    Quote Originally Posted by Elcura
    So are there any unique moves/animations? I'd like to see some vids of gameplay of the new moves and jobs. Hopefully there are new spells as well. What happened to Ultima in FFXII, I don't recall seeing it.
    I think Scathe was the closest thing to ultima. Which was a pretty bad ass spell.

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