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  1. #21
    Salvage Bans
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    Re: Suggestion to fix EXP congestion

    For merit points, they just need to make more areas viable... They added Colibri recently, which added 3 merit pt spots with the Mamools up top.

    They could easily give +15% exp bonus to Limit points in Signet areas, to at least give some sort of enticement back to west meripo...

  2. #22
    Sagacious Sundi
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    Re: Suggestion to fix EXP congestion

    How's this sound:
    If in a region not under your control:
    First place: +15%
    Second place: +10%
    Third place: +5%
    This would make Lumoria more attractive. Maybe add +5% or something if it's beastman owned? It wouldn't be as consistent as Sanction, but it has the potential to get to +20%.

    Also, maybe the next update will add the following to Alzadaal (undersea):
    Arra. Remnants section: Lamia Idolators
    Bhaf. Remnants section: High-tier Trolls
    Zhayolm Remnants section: High-tier Mamools, Sea Puks (+maybe revenge of the Battle Bugards?)
    SS remnants section: Heraldic Imps
    Zhayolm section (that relatively useless section): Ebony Puddings (& maybe Wamoura Princes/Wamoura)

    Each would probably only be able to sustain 1 party (I think?), but it's still a pretty good addition.

  3. #23
    Cerberus
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    Re: Suggestion to fix EXP congestion

    A warm coffee enema helps with congestion. Hold the cream and sugar please.

  4. #24
    The Sig...
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    Re: Suggestion to fix EXP congestion

    Quote Originally Posted by klvino
    A warm coffee enema helps with congestion. Hold the cream and sugar please.
    I drink coffee straight black, can't stand it with cream or sugar.

  5. #25
    LD
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    Re: Suggestion to fix EXP congestion

    Signet areas don't need an exp bonus, they need better camps. All of TOA's best exp spots are those with lots of small, easily killed mobs. The best Conquest exp areas are in dungeons and/or have mobs that are more durable than your average puk, imp, or colibri. Sanction's Exp bonus exists for 2 reasons: As a reward for keeping the AC, and to cater to the end-game community. All viable TOA camps are for lvl 50 and above, the point at which tnl requirements start to climb more rapidly. TOA was designed for high level players, so a meager experience bonus is only natural. I say meager, because the Sanction bonus, even when at full strength, doesn't add that much, or to be more accurate, without it you aren't losing that much. The standard 'good' rate is about 20k/h, without the bonus, that's roughly 17k/h. 17k is already more than what most Middle Land exp areas are capable of, the ones that can match that (KRT/sky) require more effort on the part of the group. So if you think a 15% bonus is going to magically make Conquest areas as good as as TOA, you're sorely mistaken.

    Dungeon repops serve the purpose of allowing a group to recuperate after dealing with the monster inhabitants, which are usually more difficult than those found in the average field area. Monsters in and of themselves are made to be fought and really shouldn't be made any easier. So the only real solution to Conquest exp is another complete mob rearranging which, depending on how it's done and where, could have a very dramatic affect on non-burn groups. Weapons, crawlers, and other such punk monsters in field areas and in large amounts, the problem isn't doing it, it's finding space without drastically changing an area's environment. Maybe the best course is to wait for WoG and hope any exp areas it provides are contained within the Middle Lands.

  6. #26
    Old Odin
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    Re: Suggestion to fix EXP congestion

    Quote Originally Posted by Mifaco
    -Make Colibri and Wivre aggro
    -Give Colibri two new TP moves: Pecking Fury, hi-damage AoE stun move and Smorgasboard, AoE food steal + Buff steal like songs, rolls, abilitys (Berserk) .
    I just fixed merit camp overcrowding!
    you have now fixed camp overcrowding

  7. #27
    BRP
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    Re: Suggestion to fix EXP congestion

    Should split up the bonus to get people to care about conquest!

    Beastmen controlled area: Exp bonus 0%
    Nation, but not your nation controlled area: Exp bonus 5%
    Your nation controlled area: Exp bonus: 10%

    For the last 5% you can earn by doing an EF or something... you get a keyitem that expires after two conquest updates.

    Maximum Bonus: 15%.

    Yay, get poeple to EFs! (Maybe add money or rare/ex rewards so people actually do EFs for that 5%... an exp reward for 500 for each flag done would also be cool!).


    Also: Make Dungeon repops 12 minutes.

  8. #28
    Ruke
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    Re: Suggestion to fix EXP congestion

    All this Signet exp bonus stuff will do very little in the long run to change where people exp most, even if you improve the camps and repop timers.

    Can't forget that there are way more reasons to want IS more than CP now, especially when all the CP you could ever want is easily satisfied by leveling some low jobs up. With all the Perdu weapons released there is a lot of demand for large chunks of IS, not to mention the fact that everyone and their mom has been spamming ISNMs for Khroma Ore lately. And, even the IS needed to buy runic portal permits constantly can be a pain (or at least is on mules ).

    A change in Signet's exp bonus and the exp camps would help some but, I'd bet just about every single PT would still try to camp in ToA if nothing else then for the IS. I even have all the Perdu weapons I could want, no desire to ISNM, and over 180k of buffer IS and I'd still rather exp for IS as opposed to CP. With the limited time I have to exp I don't waste any of it getting CP when I could be getting IS.

    I already know a good amount of people now that exp just for IS, and don't even want the merits much.

  9. #29
    CoP Dynamis
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    Re: Suggestion to fix EXP congestion

    they could just as easily do beseiged if all they really want is the IS
    a lot easier and can result in 1800 IS for about an hours worth of just mindlessness
    sure you can pound that out in an XP party in about the same amount of time, but that involves either seeking or building a party of some sort.

    i was thinking an xp bonus in conquest areas could be done upon obtaining key item or something that you could buy with CP points, and lasts until the next conquest tally.
    and MORE of a bonus for fighting in beastmen controlled or foreign nation controlled areas. this as a benefit to attempting to take over those regions and get them under your nations control.

  10. #30
    ٩๏̯͡๏)۶

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    Re: Suggestion to fix EXP congestion

    Fix soulflayers.

    Nice mobs, bard friendly, merit friendly except for Tribulation. If Tribulation was removed (or at least 36/tic bio was removed) then it'd be fine to merit camp on, as it is now, that's the lone move IMO that makes them suck. Not even the full dispel is that bad since we're used to buffs being removed from us at this point.

  11. #31
    BRP
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    Re: Suggestion to fix EXP congestion

    aww, but then people wouldn't do EFs! ;/

    I have a good idea to make CP more popular AND to lowering deflation.

    Allow a keyitem to be bough with CP... very cheap, like 500. Make it a Rank 8ish item. It expires after conquest update.

    With this key item, you are given the option to sometimes pay with CP instead of gil for certain services:

    -Outpost warping: Half the price in CP. (for example: 900 would be 450 CP)
    -Airship and Boat fees (usually 100 to 200 CP)
    -Here is the big one: Limbus

    Also, you can make more keyitems with nice benefits that cost some CP:

    -Let CP items work inside Aht Urghan. One for "inside conquest" and one for "outside conquest"
    -Let "inside conquest" work in areas your nation doesn't control.

    Also could add an Instant Escape Scroll and an Instant Teleport-X Scroll.


    Wafik, some monsters aren't made to be exp'd on. Pretty sure SE wanted them to suck like that. I think adding a second Divine Veil JA or something on a shorter(5 min?) to WHM would be better. That way, people would invite WHMs or something for monsters like those.

  12. #32
    Ruke
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    Re: Suggestion to fix EXP congestion

    Off topic bit I always thought it was pretty stupid to make Divine Veil only usable with Divine Seal, it should've been a completely separate JA. Stupid SE.

  13. #33
    LD
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    Re: Suggestion to fix EXP congestion

    Quote Originally Posted by RKenshin
    All this Signet exp bonus stuff will do very little in the long run to change where people exp most, even if you improve the camps and repop timers.
    At least someone read it. ~_~;


    CP is worthless when compared to IS, can't dispute that, but I think there's a limit on how much you can buy with it. I think the people who just want exp far outnumber the people who need IS for Sanction items or coins. As long as Middle lands are called 'how it used to be' and TOA is called 'how it should be', people will ask for improvments. You have to remember that TOA was made specifically for the end game environment and Middle lands are simply the base it was built off of. Middle Land Exp should be improved, but maybe TOA should stay superior, if only by a little bit.

    Quote Originally Posted by RKenshin
    Off topic bit I always thought it was pretty stupid to make Divine Veil only usable with Divine Seal, it should've been a completely separate JA. Stupid SE.
    Agreed.

  14. #34
    Puppetmaster
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    Re: Suggestion to fix EXP congestion

    I really just think that they should make more varied types of exp mobs. Incredibly Toughs that take a good while to kill, take extra Magic burst damage, but reward more EXP (Qitrubs were a step in the right direction). Burns work because mobs die so fast that lower exp adds up quickly, its all about speed. The new mobs would reward endurance and coordination. Much slower kills but a higher reward would actually make the old 'standard' exp party work relatively well.

    PLD, BLM, DDx2, RDMorBRD, WHM with a functional skillchain against mobs that have extremely high HP might be a decent alternative if they did this. The changes shouldn't be player side, but just a few new camps with mobs that work in new ways would be really nice. It would be nice if Mamook/Reef/Halvung had these camps, but still.

    But I'm sure people would dismiss it even if it was like this. I kinda dislike how BLMs these days can't really exp in a party with anything but other BLMs.

    Of course, I've been spoiled from burning with Ridll/Ebody WARs, Mandau THF and the like, so I pray they never gimp that.

  15. #35
    BRP
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    Re: Suggestion to fix EXP congestion

    I think everyone has heard me say this before... Wyves are perfect for a tank + SC/MB party if they just adjust some of their abilities and give them some more weaknesses. Also give them an exp bonus that let's them rival killing two monsters in time it takes to kill them.

  16. #36
    Cerberus
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    Re: Suggestion to fix EXP congestion

    Quote Originally Posted by Ohemgee
    Quote Originally Posted by klvino
    A warm coffee enema helps with congestion. Hold the cream and sugar please.
    I drink coffee straight black, can't stand it with cream or sugar.
    A coffee enema is where you prepare coffee, check it's temp to make sure it's not too hot or you'll burn your anus. Then perform an enema with said coffee. Google it if you can't seem to find your anus with both hands.

  17. #37
    The Sig...
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    Re: Suggestion to fix EXP congestion

    Quote Originally Posted by klvino
    Quote Originally Posted by Ohemgee
    Quote Originally Posted by klvino
    A warm coffee enema helps with congestion. Hold the cream and sugar please.
    I drink coffee straight black, can't stand it with cream or sugar.
    A coffee enema is where you prepare coffee, check it's temp to make sure it's not too hot or you'll burn your anus. Then perform an enema with said coffee. Google it if you can't seem to find your anus with both hands.
    I know what it is, its just, I don't want to add to the enema part.

    D:

  18. #38
    CoP Dynamis
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    Re: Suggestion to fix EXP congestion

    if they want to encourage standard party play and including blm's in said parties they could design a mob that takes double or triple damage from magic but on if its a burst while regular melee and magic doing sub-standard damage.

  19. #39
    New Merits
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    Re: Suggestion to fix EXP congestion

    That would end up the way that Qutrubs did...they were fun for maxing your damage but in the end they're still nowhere near as good as exp elsewhere. Skillchains can do double-triple damage on them depending on the steps it takes, I think. (IE, 1 step light would do double damage, two step light would do triple)

    The shrine needs twice as many deco weapons with half their repop time! I went in there the other day when teh AC was gone, and a simple pickup party cleared both earth/water doors at the entrance 3 mintues before they started repopping ._.

    Back in the day only the extreme best parties could do that o.O

  20. #40
    BRP
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    Re: Suggestion to fix EXP congestion

    Another random idea, though not entirely original as people have brought it up before: Make SL assaults none objective based. You enter an area filled with VT-IT monsters that repop every 2 minutes. Far deeper inside, away from the rest of the monsters would be a HNM with decent drops and a unique strategy. Perhaps the drops would be ??? item(s) that way, a LS can send three parties to three different HNMs and go back to Whitegate and appraise them. They wouldn't be crap 90% of the time either like normal items... more like crap 10% of the time and normal HNM drop 90% of the time.

    The Assault would end in 1 hour or instantly after the HNM was killed. You'd only get Assault Points if you killed the HNM, and it would be pretty low compared to the higher ranked assaults... like 900 base for three. People could waste an ID for a perfect camp or to kill and get the drops of a certain HNM. Which monsters would be found would be based on the zone, for example: Halvung might have tons of Flan, Wamouracampa, Trolls, and a Wamoura HNM. BLMs could solo/duo/etc the Flans or Wamouracampa, or other types of party could just kill trolls.

    It would take away from Nyzul and Salvage, but that's sort of the point. With higher ranked Assaults, Salvage isn't even a problem unless you plan on doing it 5+ times a week.

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