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  1. #41
    Relic Shield
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    Shiva

    Re: Suggestion to fix EXP congestion

    Why are there 3 threads on essentially the same topic under various guises? Is this a symptom of the of the very nature of the topic itself?! lol

  2. #42
    Fake Numbers
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    Re: Suggestion to fix EXP congestion

    I always thought that qutribs were a step in the right direction by SE - just not far enough. They would be perfect traditional XP party food if only they were IT or IT+ to 75's. I always hope that SE would change this, but it seems they will not. I was also hoping when they announced they adjusted the levels of some Aerns that they were making it more traditional party friendly, but it appears that didn't happen either.

    If they want to get people to level in non-ToAU zones, they could really do a number of things, including changing dungeon repop timers, adding a few mobs to xp friendly areas (like adding 4 weapons to the front gate camp so you can keep chain), add more stuff to use CP on, etc.

  3. #43
    BRP
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    Re: Suggestion to fix EXP congestion

    Quote Originally Posted by spooky
    Why are there 3 threads on essentially the same topic under various guises? Is this a symptom of the of the very nature of the topic itself?! lol
    Not really... very close though.

    Mine especially isn't about changing anything in the game itself, it's about "Hey people, let's use search messages more" and this is pretty much all suggestion.

  4. #44
    CoP Dynamis
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    Re: Suggestion to fix EXP congestion

    Quote Originally Posted by Carnusty
    That would end up the way that Qutrubs did...they were fun for maxing your damage but in the end they're still nowhere near as good as exp elsewhere. Skillchains can do double-triple damage on them depending on the steps it takes, I think. (IE, 1 step light would do double damage, two step light would do triple)
    not skillchains, i'm talking magic burst. for mages to burst on. have the actual melee and skillchain do relatively low dmg, but an actual proper MB do amazing dmg.

    Quote Originally Posted by Carnusty
    The shrine needs twice as many deco weapons with half their repop time! I went in there the other day when teh AC was gone, and a simple pickup party cleared both earth/water doors at the entrance 3 mintues before they started repopping ._.

    Back in the day only the extreme best parties could do that o.O
    or put 1 more mob in each room (or just change one) to have 5 seconds repop time :) always up.

  5. #45
    New Spam Forum
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    Re: Suggestion to fix EXP congestion

    they need to have a section of sea with just a shitload of VT-IT goldfish to wail on

  6. #46
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    Re: Suggestion to fix EXP congestion

    Two small changes would help the TAU congestion problem:

    1) Tinker with the repop times on dungeon mobs a little bit. Nothing extreme, maybe just reduce them to 12 minutes instead of 16.
    2) Make Anniversary Ring rechargable using 3,000 CP. Maybe more.

    The bonus exp you get from a 10/10 Anniversary Ring is 30,000. 30,000 exp in a conquest area nets you 3,000 CP (I think?...) ... therefore, in order to fuel that luscious ring of lusciousness, it would mean more exp'ing in CP areas. The reason I say "maybe more" above is, perhaps breaking even on CP while enjoying the full bonus of the Anniversary Ring is a bit much. Maybe make it cost 5,000 CP to recharge? Even more? I don't know.

    Hey, just a thought.

  7. #47
    Salvage Bans
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    Re: Suggestion to fix EXP congestion

    Quote Originally Posted by Arkanna
    Two small changes would help the TAU congestion problem:

    1) Tinker with the repop times on dungeon mobs a little bit. Nothing extreme, maybe just reduce them to 12 minutes instead of 16.
    2) Make Anniversary Ring rechargable using 3,000 CP. Maybe more.

    The bonus exp you get from a 10/10 Anniversary Ring is 30,000. 30,000 exp in a conquest area nets you 3,000 CP (I think?...) ... therefore, in order to fuel that luscious ring of lusciousness, it would mean more exp'ing in CP areas. The reason I say "maybe more" above is, perhaps breaking even on CP while enjoying the full bonus of the Anniversary Ring is a bit much. Maybe make it cost 5,000 CP to recharge? Even more? I don't know.

    Hey, just a thought.
    Lol make Anniversary ring only work in conquest area

  8. #48
    Bagel
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    Re: Suggestion to fix EXP congestion

    Instanced exp I think would be the best option. Might not be that easy to implement sadly.

  9. #49
    Ridill
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    Gilgamesh
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    Re: Suggestion to fix EXP congestion

    Quote Originally Posted by Royal
    Instanced exp I think would be the best option. Might not be that easy to implement sadly.
    An instanced leveling ground would be awesome. You touch a ??? spot and a Greater Colibri pops up. Almost like a vending machine, but a vending machine of huge chains.

  10. #50
    Naver
    Guest

    Re: Suggestion to fix EXP congestion

    The instanced idea sounds bad to me for the only reason of the rare chance your party wipes and doesn't have reraise. Getting a whm to come raise you would lead to being cock-blocked by an instance entrance.

    Perhaps make it somewhat like an elevator. When you speak to the BLU that guards Nyzul Isle Thickets, you get a choice of what 'floor' you want to exit on. Make it around 10 floors to fit 25-30 parties. Then again this would only work at this location since that area is mostly designed for grinding experience points.

  11. #51
    Cerberus
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    Re: Suggestion to fix EXP congestion

    Quote Originally Posted by Rasantath

    not skillchains, i'm talking magic burst. for mages to burst on. have the actual melee and skillchain do relatively low dmg, but an actual proper MB do amazing dmg.
    Better hope that the SC kills the mob, otherwise you're going to have a dead BLM every battle.

  12. #52
    Salvage Bans
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    Re: Suggestion to fix EXP congestion

    Quote Originally Posted by Naver
    The instanced idea sounds bad to me for the only reason of the rare chance your party wipes and doesn't have reraise. Getting a whm to come raise you would lead to being cock-blocked by an instance entrance.

    Perhaps make it somewhat like an elevator. When you speak to the BLU that guards Nyzul Isle Thickets, you get a choice of what 'floor' you want to exit on. Make it around 10 floors to fit 25-30 parties. Then again this would only work at this location since that area is mostly designed for grinding experience points.
    Then they deserve to all HP: if you wipe and don't have RR on, such is life.

    An instanced exp spot would be glorious. Not competing for shit as stupid as EXP mobs makes the game far more fun. If done properly, people could maximize their pace whatever it is.

    Of course, SE loves to make the player grind, so it won't happen...

  13. #53
    Melee Summoner
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    Re: Suggestion to fix EXP congestion

    Well, I noticed it is pretty easy to get a merit camp in TAU when the AC is gone. Being as Sylph has lot it a few times. So if the AC was harder to keep and harder to get back less people wouldn't want to merit as much.

    SE has increased the levels of besieged so the more they do that harder it will be to keep the AC. Now they just need to make it harder to get back. On Sylph it has never been gone for too long that I even really missed it let alone did the BC for it. But I'm sure if AV guarded it that it would take longer to get back.

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