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Thread: RDM 42 Headgear question     submit to reddit submit to twitter

  1. #1
    Melee Summoner
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    RDM 42 Headgear question

    Due to a few resists resently when casting MND based Enfeebs decided to upgrade from a Mages Tunic to a Bishop's Robe and now got a free headslot.

    Looking through what I want and can afford just wondering what would be better for reducing resists on all spells

    Either:
    Traveler's Hat MND+1
    Noble's Ribbon Elements +3
    Bastokan Cap INT+1

    If anyone else can think of anything that would help please post. Oh My Tarutaru HP:MP is 1:1 so not really bothered about the hairpins.

    Thank you

  2. #2
    New Merits
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    Re: RDM 42 Headgear question

    Resists are based off of enfeebling magic, rather than MND. Though, there isn't much at that level besides Enfeebling Earring to help you with that. However, I'd definately go with any MND you can stack up. It helps more with the potency of paralyzes and slows. (that don't get resisted)

  3. #3
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    Re: RDM 42 Headgear question


  4. #4
    Ive sucked 27 dicks, in a row.
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    Re: RDM 42 Headgear question

    If you're hardcore, Traveler's or Rain Hat for MND spells (Para, Slow, cures) and Bastokan Cap or Baron's Chapeau for nuking. If you're smart and realize it probably doesn't matter since you've just been promoted to Refresh whore for the rest of your career, wear the biggest MP hairpin you can find.

  5. #5
    The Sig...
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    Re: RDM 42 Headgear question

    Quote Originally Posted by Zosi
    If you're hardcore, Traveler's or Rain Hat for MND spells (Para, Slow, cures) and Bastokan Cap or Baron's Chapeau for nuking. If you're smart and realize it probably doesn't matter since you've just been promoted to Refresh and dispel whore for the rest of your career, wear the biggest MP hairpin you can find.
    Beetles :\

  6. #6
    RIDE ARMOR
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    Re: RDM 42 Headgear question

    Electrum Hairpin ftw. MND does little for resist rate of enfeebles. Since you've entered the refresh whore lvls, the more mp the better. If you want to you can buy alternative gear for when you mp pool drops below your +mp bonuses from gear, since this gear becomes useless at this point. Swap in mnd and/or INT after your mp has depleted. etc etc.

  7. #7
    The Once and Future Wamoura
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    Re: RDM 42 Headgear question

    I was always a hairpin kinda guy, and your Electrum hairpin can match your Electrum rings!

    Well never mind, you kids nowadays and your ether rings and your blahblahblah

  8. #8
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    Re: RDM 42 Headgear question

    agreed- hairpins until your chapeau, end of story.

  9. #9
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    Re: RDM 42 Headgear question

    Quote Originally Posted by Celebrindor
    agreed- hairpins until your chapeau, end of story.
    Yeah, that hairpin is so useful after you've used the MP.

  10. #10
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    Re: RDM 42 Headgear question

    Quote Originally Posted by Shuemue
    Quote Originally Posted by Celebrindor
    agreed- hairpins until your chapeau, end of story.
    Yeah, that hairpin is so useful after you've used the MP.

    And what, may I ask, is so grounbreaking in that slot for a pre-60 RDM? Nada.

  11. #11
    Relic Weapons
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    Re: RDM 42 Headgear question

    The hairpin is useless unless you get to rest to full. It will even hurt your convert.

  12. #12
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    Re: RDM 42 Headgear question

    Quote Originally Posted by Ambir
    The hairpin is useless unless you get to rest to full. It will even hurt your convert.

    Ok the second half of that statement is completely false for all races outside of taru pre 60.

    Give me any example of gear options (do not include MP merits from a previous job) for a hume, mithra, elvaan, or galka where the -HP on an electrum hairpin actually hurts the convert of a 42 RDM. I sincerely challenge you to find a gear set that actually hits a 1:1 ratio at that level, and one that would be directly hurt (in other words, end up with less HP than MP) due to your hairpin.

    Please, edify me.

  13. #13
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    Re: RDM 42 Headgear question

    Quote Originally Posted by Celebrindor
    Quote Originally Posted by Ambir
    The hairpin is useless unless you get to rest to full. It will even hurt your convert.
    Ok the second half of that statement is completely false for all races outside of taru pre 60.
    Quote Originally Posted by Verve, the OP
    If anyone else can think of anything that would help please post. Oh My Tarutaru HP:MP is 1:1 so not really bothered about the hairpins.
    http://ffxi.somepage.com/itemdb/5477
    52-60
    Before that just get the +1int and +1mnd pieces and switch out accordingly.

  14. #14
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    Re: RDM 42 Headgear question

    Quote Originally Posted by Celebrindor
    Quote Originally Posted by Shuemue
    Quote Originally Posted by Celebrindor
    agreed- hairpins until your chapeau, end of story.
    Yeah, that hairpin is so useful after you've used the MP.

    And what, may I ask, is so grounbreaking in that slot for a pre-60 RDM? Nada.
    It's not a case of groundbreaking, it's a case of the macro system enables you to swap gear to add useful stats even if they're a minimal upgrade. Even 1 INT will increase your nuke dmg, even 1 MND might get a debuff to proc an extra time. OP asked what might help. Swapping gear might.

  15. #15
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    Re: RDM 42 Headgear question

    http://ffxi.somepage.com/itemdb/8046
    30 mins enchant, one pin probably lasts you from 30 to hat. Slightly annoying when you die, or have to zone for something though. :/

  16. #16
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    Re: RDM 42 Headgear question

    Quote Originally Posted by Celebrindor
    Quote Originally Posted by Ambir
    The hairpin is useless unless you get to rest to full. It will even hurt your convert.

    Ok the second half of that statement is completely false for all races outside of taru pre 60.

    Give me any example of gear options (do not include MP merits from a previous job) for a hume, mithra, elvaan, or galka where the -HP on an electrum hairpin actually hurts the convert of a 42 RDM. I sincerely challenge you to find a gear set that actually hits a 1:1 ratio at that level, and one that would be directly hurt (in other words, end up with less HP than MP) due to your hairpin.

    Please, edify me.
    Correct, but this isn't a general thread, it's a specific thread where the OP is a Taru and he's stated that his HP:MP is already 1:1.

    In the OPs specific case (not RDMs in general) the hairpin is useless to him, and it will even hurt his available MP unless he is able to rest to full.

    As I originally said...

  17. #17
    Ive sucked 27 dicks, in a row.
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    Re: RDM 42 Headgear question

    Oh noes, that 15 MP that he MIGHT be losing when he Converts (if he had more MP than HP or a perfect 1:1 with zero MP gear) is the end of the fucking world. I said hairpin because it's the crap I usually have sitting around on a mule for level cap stuff, and I'm not a Taru personally. It really matters so little that you could wear any of them and if you're a decent RDM, you really wouldn't notice a difference. There's better slots to stat-whore in, like rings.

  18. #18
    Bagel
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    Re: RDM 42 Headgear question

    Quote Originally Posted by Zosi
    Oh noes, that 15 MP that he MIGHT be losing when he Converts (if he had more MP than HP or a perfect 1:1 with zero MP gear) is the end of the fucking world. I said hairpin because it's the crap I usually have sitting around on a mule for level cap stuff, and I'm not a Taru personally. It really matters so little that you could wear any of them and if you're a decent RDM, you really wouldn't notice a difference. There's better slots to stat-whore in, like rings.
    If you don't care, then don't post.. the OP obviously does, or he wouldn't have made the thread and specified that he was a Taru with a 1:1 ratio.

  19. #19
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    Re: RDM 42 Headgear question

    I don't understand this need to make a whole topic for Lv 40 something head gear lol. Level 40-60 will fly buy so it really doesn't matter.
    Just don't wear something retarded and I'm sure no one is going to care so long as you refresh/cure/haste/enfeeble and don't fucking melee.

  20. #20
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    Re: RDM 42 Headgear question

    Quote Originally Posted by Baha
    http://ffxi.somepage.com/itemdb/8046
    30 mins enchant, one pin probably lasts you from 30 to hat. Slightly annoying when you die, or have to zone for something though. :/
    They have added in some really good enchantment items, this seems to be one of them. So far it owns every other piece of gear mentioned, and it won't throw his convert ratio off by too much.

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