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Thread: RDM 42 Headgear question     submit to reddit submit to twitter

  1. #21
    Campaign
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    Re: RDM 42 Headgear question

    Quote Originally Posted by Septimus
    Quote Originally Posted by Baha
    http://ffxi.somepage.com/itemdb/8046
    30 mins enchant, one pin probably lasts you from 30 to hat. Slightly annoying when you die, or have to zone for something though. :/
    They have added in some really good enchantment items, this seems to be one of them. So far it owns every other piece of gear mentioned, and it won't throw his convert ratio off by too much.
    Aye, I'd never noticed that one. Assuming it works like Breath/High Breath Mantles, it's pretty awesome.

  2. #22
    Chram
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    Xerlic Jilrak
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    Re: RDM 42 Headgear question

    I used Electrum Hairpin > Raven Beret cuz Beret's are fucking pwn until Vermy/Chapeau.

    I made a lot of parties when I levelled RDM, so I generally didn't bother taking WHMs hence why I was wearing -enmity.

  3. #23
    Very Sexy Nerd
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    Carbuncle

    Re: RDM 42 Headgear question

    Quote Originally Posted by Shuemue
    Quote Originally Posted by Septimus
    Quote Originally Posted by Baha
    http://ffxi.somepage.com/itemdb/8046
    30 mins enchant, one pin probably lasts you from 30 to hat. Slightly annoying when you die, or have to zone for something though. :/
    They have added in some really good enchantment items, this seems to be one of them. So far it owns every other piece of gear mentioned, and it won't throw his convert ratio off by too much.
    Aye, I'd never noticed that one. Assuming it works like Breath/High Breath Mantles, it's pretty awesome.
    This is the correct answer.

    Used it from RDM36->51 where it's currently sitting at. It lasts 30 mins, and is much better than all other hats. Very worth it.

  4. #24
    Melee Summoner
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    Re: RDM 42 Headgear question

    Cheers people, thanks for the assist with the Hairpin (may have a look at how much it costs and factor them in. It's just really annoying that we don't get the Seer's Set yet Puppetmaster does! Dam you Developers!

    Most of the MP I'm getting is from the Electrum ring and the Mohbwa Sash+1 which are both too useful just to keep switching them around.

    So take it the Elements don't have too much effect on enfeebling resist rates?

    Anyway Bastok are Second in my server so its time to get windy fame (If your on Garuda you will know that Bastok are 9 times out of 10 bottom)

  5. #25
    Fng
    Fng is offline
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    Re: RDM 42 Headgear question

    Elements are only used for when spells are casted ON you, not by you.

  6. #26
    Relic Weapons
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    Quetzalcoatl

    Re: RDM 42 Headgear question

    Quote Originally Posted by Zosi
    Oh noes, that 15 MP that he MIGHT be losing when he Converts (if he had more MP than HP or a perfect 1:1 with zero MP gear) is the end of the fucking world. I said hairpin because it's the crap I usually have sitting around on a mule for level cap stuff, and I'm not a Taru personally. It really matters so little that you could wear any of them and if you're a decent RDM, you really wouldn't notice a difference. There's better slots to stat-whore in, like rings.
    Rather funny that you'd put on a hairpin that does nothing but cost you MP. I guess people really don't think about their gear at all...

  7. #27
    The Sig...
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    Re: RDM 42 Headgear question

    Baron/Trader chapeau for chapeau practice

  8. #28
    Ive sucked 27 dicks, in a row.
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    Re: RDM 42 Headgear question

    Quote Originally Posted by Ambir
    Rather funny that you'd put on a hairpin that does nothing but cost you MP. I guess people really don't think about their gear at all...
    It loses you 15 MP every 10 minutes when you Convert. It gains you 25 max MP when you're resting between pulls. It's cheap, simple, usable on other mage jobs (particularly for level cap events), and given that the gap between HP and MP tends to increase slightly between levels, you might even be able to get your precious and sacred 1:1 ratio with it on in a level or two. Just because I don't agree with you or value the exact same things doesn't mean I don't think about my gear.

    In this case, it actually works out that I'm right, by some miracle. The OP says he's using an Electrum for MP, which makes sense because Taru RDMs aren't 1:1 HP/MP naturally. Assuming he doesn't want to splurge on a non-resellable and possibly rare enchantment hairpin, he could ditch the Electrum and macro in +3 stat rings for the appropriate spells for that ring slot. It'd actually result in slightly more of both HP and MP and the same +3 INT/MND bonuses as the enchantment hairpin, and significantly better stats than using the Bastokan cap or Traveler's Hat. If he wanted to blow his precious 1:1 ratio by a few points and had some cash to throw around, he could use the enchantment hairpin AND stat rings, but we've already ruled out messing with the ratio as taboo.

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