the T in IT cause LOIF looks dumb
plus saying ell oh aye eff is dumb
ell oh aye tee eff is better imo
the T in IT cause LOIF looks dumb
plus saying ell oh aye eff is dumb
ell oh aye tee eff is better imo
well if you actually ever said Ell Oh It's Eff people would ask who Eff is
Make T = totally
BTW I could be wrong but the last day of E3 is today, Friday. But with it being all of 6:30 PT I don't think that they are even out of bed to make an announcement. I think it's time for ye old ban stick.
LOITF
Link or it's Totally Fake works too!
gj Ryko
(watch the guy get banned and then SE release details for Dancer/Geomancer/Necromancer)
THROW SOME PAINTS ON SOME SHIT.
Lol, I just love how that sounds.
I havent checked out those bones in awhile.... but I remember thinking they were bigger than any current Wyrm in FFXI. So I would very much like to see what left those bones as wellOriginally Posted by Aquilla
Buuhh that's not funny. Yar, it's fake, I made these one year ago and wanted to post them for April's Fool but I found it funny to post them while the E3 event is ending. I wonder how many ppl believe this (maybe one?).
I made necromancer from the thief harness (I think it's called ranparee harness) with eisenbrust helm/body for texture.
http://img507.imageshack.us/img507/1614/lolnecrora4.jpg
And painter with a robe + BRD AF1 mushroom hat.
http://img174.imageshack.us/img174/7...painternb5.jpg
All with photoshop, no overpriced 3D software was used.
I even wrote some ideas for new equipments or new JA/JT out of boredom.
(Warning: below is fake, come from my bored imagination)
-----------------------------------------------------
New Merits abilities
Warrior
Weapon Mastery (Job Trait)
No TP loss from a weapon change.
Growler (Job Ability)
Gives an enmity bonus to the target member in party.
Thief
Chartre (Job Trait)
Decreases chance to be detected by sound.
Rob (Job Ability)
Steals a random bonus effect from the target.
Monk
Sutra (Job Ability)
Gives the effects of "Counter" to the target.
Kick Boxing (Job Ability)
Increases Kick Attacks rate and damage, decreases Hand-to-Hand rate and damage.
WHM
Treatment (Job Ability)
Remove all status ailments on the target.
Breeze (Job Ability)
Transfer a small amount of mp to the target.
RDM
Libra (Job Ability)
Gives "Magic Def. Bonus" on party within area of effects.
Reflect (Job Ability)
Targets a single player. The next opponent's spell is reflected to itself.
BLM
Dark Alone (Job Trait)
If there is no more than one BLM in the party, his/her enmity decreases on "Magic Burst".
Comet (Spell)
Deals light elemental damage within area of effects.
PLD
Queen Bless (Job Trait)
Occasionally adds light damage on melee attacks. Each additional light damage is converted to MP.
Glory Stand (Job Ability)
Increases shield's block rate, decreases attack speed. Shield is required.
DRK
Slash Bash (Job Ability)
Delivers an attack that can gravity the target.
Killing Intend (Job Trait)
Occasionally prevents the target to uses its TP for a limited time after using a weapon skill.
BRD
??
RNG
Fierce Vision (Job Trait)
Occasionally a ranged attack can ignore magic defense of the target.
Sniper Range (Job Ability)
Lower enmity depending of the ranged position.
BST
Peacemaker (Job Trait)
No aggro from monsters con Even Match to Too Weak.
Beastman Alliance (Job Ability)
Allows you to enroll a beastman Goblin or Qiqirn.
SMN
Icon Transfer (Job Ability)
Each time an avatar hits an opponent for more than one damage, its summoner gains a small amount of mp.
Soul Pact (Job Ability)
Enhances Blood Pacts effects.
NIN
Zensou (Job Ability)
Nighttime: Increases attack speed, decreases defense.
Yoruaki (Job Ability)
Nighttime: Increases defense, decreases attack speed.
SAM
Kigou: Aijou (Job Ability)
Decreases target's TP as the blade hits.
Kigou: Nenshou (Job Ability)
Increases target member's TP in party as the blade hits.
DRG
Hyper Jump (Job Ability)
The opponent loses all enmity and is not aggressive for a small amount of time.
Grand Terror (Job Ability)
Terrorize the target.
BLU
Blue Drift (Job Trait)
Occasionally gains MP when taking damage.
Elemental Absorption (Job Ability)
Absorbs the next spell casted on you and gives an amount of mp.
COR
Magic Acc. Bonus (Job Trait)
Enhances magic accuracy.
Fortune Tell (Job Abiity)
Draw a random card from the stack.
"Fortune Tell" effects:
The Poet: No effect.
The Mage: Enhances Magic Defense on the party.
The King: Enhances die effects on the party.
The Lovers: Enhances die effects on a random party member.
The Wheel: Resets TP on the target and the party.
The Spring: Enhances STR on the party.
The Mountain: Enhances INT on the party.
The Blade: Increases Weapon Skills damage.
The Moogle: Remove a random equipment on a random party member.
The Coffin: Gives "Disease" on the party.
The Temple: Gives 30HP, 20MP and 10TP on the party.
The Fairy: Enhances all bonus stats.
The Phoenix: Gives "Reraise" on the party.
PUP
Strong Bond (Job Trait)
Increases puppet's strength.
Copy Cat (Job Ability)
Allows your puppet to use the Job Trait of the target.
"Copy Cat" effects on:
WAR: Double Attack
THF: Evasion Bonus
MNK: Counter
WHM: Auto Regen
BLM: Magic Atk. Bonus
RDM: Fast Cast
PLD: Defense Bonus
DRK: Attack Bonus
BRD: Resist Silence
RNG: Rapid Shot
BST: Resist Slow
SMN: Auto Refresh
NIN: Subtle Blow
SAM: Store TP
DRG: Accuracy Bonus
BLU: Killer
COR: Resist Paralyze
PUP: Resist Slow
--------------------------------------------------
New Jobs
Necromancer
Description
The Necromancer uses his body as a weapon, the more he gets hit, the more powerful he becomes.
System
Uses JA and spells to weakens the target.
Each time NCR gets hit, he gains an amount of caring points(cp) needed to use NCR spells.
Caring Points are only gained when NCR gets hit, decrease when heal your HP, reset when zoning.
Weapon
Club(A-), Shield (A-), Staff(B+), Scythe(B+), Sword(B-), Polearm(C)
JT - Undead Killer (Enhances abilties against undeads.)
JT - Defense Bonus (Increases defense.)
JT - Resist Dark (Enhances resistance against dark.)
JT - Red Palm (Occasionally drains hp with melee hits.)
JA - Noir Devotee (Loses 90% of remaining hp. Allows to revive a player from KO with full hp and mp, and restores 50% of the exp loss.)
JA - Body Pactio (Increases your defense, decreases your evasion.)
JA - Aegis Schism (Delivers an attack that weakens target's defense. Shield is required.)
JA - Memento (Gives "Magic Atk. Boost" on your party.)
JA - Pantin (Allows you to summon a skeleteon for a limited time.)
Spell - Nightmare (Resets target's TP.)
Spell - Curse (Decreases target's MAX HP.)
Spell - Acid Gas (Gives STR Down on the target.)
Spell - Stinking Gas (Gives VIT Down on the target.)
Spell - Drowning Gas (Gives INT Down on the target.)
Spell - Horrible Gas (Gives MND Down on the target.)
Spell - Sulfur Gas (Gives DEX Down on the target.)
Spell - Tearing Gas (Gives CHR Down on the target.)
Spell - Piercing Gas (Gives AGI Down on the target.)
Spell - Virus (Prevents target to recover HP and MP from healing.)
Spell - Plague (Decreases target's TP.)
Spell - Silence (Prevents target to use magic spells.)
Spell - Silencega (Prevents targets within range to use magic spells.)
Spell - Fear Touch (Gives Slow on the target.)
Spell - Terror Touch (Gives Attack Down on the target.)
Spell - Blind (Decreases target's accuracy.)
Spell - Blindga (Decreases targets' accuracy within range.)
Spell - Drain (Drains target's HP.)
Spell - Drainga (Drains targets' HP within range.)
Spell - Fortifying Wail (Gives Protect on the target.)
Spell - Boiling Wail (Gives Shell on target.)
Spell - Voodoo Doll (Transfers damage from the target to self.)
Geomancer
Description - The Geomancer uses the power of the weather to annihilate the foes.
System - Damage is double when you use the appropriate spell to weather.
System - Damage is weakened when you use an inappropriate spell to weather.
System - Damage increases greatly with geo magic skills.
System - "Magic Burst" gives no emnity.
System - GEO elemental spells are weaker than BLM elemental spells.
Weapon - Bell(A+), Staff(A-), Sword(B), Dagger(B-), Club (C+)
JT - Clear Mind (Increases MP gained while healing.)
JT - Magic Atk. Bonus (Increases magic attack damage in spells.)
JT - Weathercast (Occasionally damage is double.)
JA - Terraforming (Ignores the elemental weather in your geo magic spells.)
JA - Earth Call (Enhances the damage of the next spell.)
JA - Moon Call (Activates hidden effect of "Modeling" spells.)
Spell - Water Modeling (The target gets the effect of "Poison".)
Hidden effect: Weakens target to lightning, increases target's resistance to fire
Spell - Dark Modeling (The target gets the effect of "Blind".)
Hidden effect: Weakens target to light, increases target's resistance to dark
Spell - Light Modeling (The target gets the effect of "Dia".)
Hidden effect: Weakens target to dark, increases target's resistance to light
Spell - Earth Modeling (The target gets the effect of "Slow".)
Hidden effect: Weakens target to wind, increases target's resistance to lightning
Spell - Fire Modeling (The target gets the effect of "Burn".)
Hidden effect: Weakens target to water, increases target's resistance to ice
Spell - Lightning Modeling (The target gets the effect of "Stun".)
Hidden effect: Weakens target to earth, increases target's resistance to water
Spell - Wind Modeling (The target gets the effect of "Silence".)
Hidden effect: Weakens target to ice, increases target's resistance to earth
Spell - Ice Modeling (The target gets the effect of "Paralyze".)
Hidden effect: Weakens target to fire, increases target's resistance to wind
Spell - Water Bell (Deals water elemental damage.)
Spell - Tsunami (Deals water elemental area damage.)
Spell - Kamaitachi (Deals dark elemental damage.)
Spell - Hell Shadow (Deals dark elemental area damage.)
Spell - Aurora (Deals light elemental damage.)
Spell - Ascension (Deals light elemental area damage.)
Spell - Pitfall (Deals earth elemental damage.)
Spell - Mudquake (Deals earth elemental area damage.)
Spell - Lava Ball (Deals fire elemental damage.)
Spell - Feufollets (Deals fire area damage.)
Spell - Big Hammer (Deals lightning elemental damage.)
Spell - Tempest (Deals lightning elemental damage.)
Spell - Gusty Wind (Deals wind elemental damage.)
Spell - Sandstorm (Deals wind elemental area damage)
Spell - Snowflake (Deals ice elemental damage.)
Spell - Ice Age (Deals ice elemental area damage.)
Painter
Description - The Painter is the master of illusion, which enfeebling skills are known as art.
System - The Painter uses painting tools to debuff the target and buff party.
System - The Brush increases magic effect.
System - The Pen increases magic accuracy.
System - Paintings can only be used with Ink items.
Weapon - Brush(A+), Pen(A-)
JT - Resist Bind (Enhances resistance against bind.)
JT - Magic Acc. Bonus (Enhances magic accuracy.)
JT - Simple Line (Occasionally prevents to use ink for a painting.)
JA - Masterpiece (Magic accuracy is 100% for a limited time.)
JA - Calligraphy (Increases painting cast time, increases painting effects.)
JA - Patchwork (Allows to add two paintings on target.)
Painting - Diamond Hall (Gives "Blind" on the target.)
Painting - Emerald Hall (Gives "Blind II" on the target.)
Painting - Saphir Hall (Gives "Blind III" on the target.)
Painting - Autumn's Leaves (Enhances "Gravitation" damage.)
Painting - Winter's Plums (Enhances "Distortion" damage.)
Painting - Spring's Love (Enhances "Fusion" damage.)
Painting - Summer's Sky (Enhances "Fragmentation" damage.)
Painting - New Year's Day (Enhances "Light" damage.)
Painting - Last Year's Dream (Enhances "Darkness" damage.)
Painting - Red Trap (Weakens fire elemental defense.)
Painting - Blue Trap (Weakens water elemental defense.)
Painting - Purple Trap (Weakens lightning elemental defense.)
Painting - Brown Trap (Weakens earth elemental defense.)
Painting - Green Trap (Weakens wind elemental defense.)
Painting - Crystal Trap (Weakens ice elemental defense.)
Painting - White Trap (Weakens light elemental defense.)
Painting - Black Trap (Weakens dark elemental defense.)
Painting - Symbol of Hole (Gives "Amorph Killer" on the target.)
Painting - Symbol of Smile (Gives "Empty Killer" on the target.)
Painting - Symbol of Flower (Gives "Plantoid Killer" on the target.)
Painting - Symbol of Ant (Gives "Vermin Killer" on the target.)
Painting - Symbol of Bird (Gives "Bird Killer" on the target.)
Painting - Symbol of Fish (Gives "Aquan Killer" on the target.)
Painting - Black Wing (Gives "Slow" on the target.)
Painting - Shadow Wing (Gives "Slow II" on the target.)
Painting - Jade Jewels (Gives "Dispel" on the target.)
Painting - The Demonking (Gives "Terror" on the target.)
Painting - Hot Offspring (Gives "Bind" on he target.)
Painting - Cherry Blossoms (Gives "Anti-Regen" on the target.)
Painting - Midnight Carnival (Gives "Confuse" on the target.)
Painting - City Fireworks (Gives "Paralyze" on the target.)
Painting - Aquarel of Wall (Enhances "Resist Bind" on the target.)
Painting - Aquarel of Dispair (Enhances "Resist Slow" on the target.)
Painting - Aquarel of Rain (Enhances "Resist Blind" on the target.)
Painting - Aquarel of Thorns (Enhances "Resist Poison" on the target.)
Painting - Aquarel of Lies (Enhances "Resist Silence" on the target.)
Painting - Aquarel of Chains (Enhances "Resist Paralyze" on the target.)
Painting - Aquarel of Lips (Enhances "Resist Sleep" on the target.)
Painting - Aquarel of Courage (Enhances "Resist Terror" on the target.)
-------------------------------------------------------------------
New Summon
Phoenix
Bloodpact:
Flaming Dive - 1 - Deals physical damage to target.
Holy II - 19 - Deals light elemental magic attack.
Raise - 30 - Revives a target from KO and restores 25% of the exp loss.
Fire Blessing - 37 - Casts "Blaze Spikes" on the party.
Burning Cage - 48 - Enhances Magic Bursts damages.
Light Blessing - 56 - Casts "Regen II" on the party.
Hyper Flare - 65 - Delivers a ranged attack that deals fire and light elemental damage.
Scorched Earth - 1 - Initiates a massive fusion-based area damage attack and raises every players from KO within the ranged area.
---------------------------------------------------------------------------
Artifac Armor III
WAR
Heracles Mask (HP+15 AGI+10 Ranged Accuracy+10 Scythe skill+10 Set: Enhances "Mighty Strikes" effect)
Heracles Lorica (HP+33 STR+10 Attack+25 Enhances "Berserk" effect Set: Enhances "Mighty Strikes" effect)
Heracles Mufflers (HP+18 Polearm skill+10 Enhances "Aggressor" effect Set: Enhances "Mighty Strikes" effect)
Heracles Cuisses (HP+22 Shield skill+10 Enhances "Defender" effect Set: Enhances "Mighty Strikes" effect)
Heracles Calligae (HP+12 VIT+10 Greatsword skill+10 Enmity+7 Set: Enhances "Mighty Strikes" effect)
(enhanced 2h = double attack increase)
MNK
Bishop Crown (HP+15 MP+15 MND+10 Enhances "Chi Blast" effect Set: Enhances "Hundred Fists" effect)
Bishop Cyclas (HP+45 MP+25 "Kick Attacks"+5 Enhances "Kick Boxing" effect Set: Enhances "Hundred Fists" effect)
Bishop Gloves (HP+10 MP+10 Guard skill+15 "Counter"+7 "Subtle Blow"+15 Set: Enhances "Hundred Fists" effect)
Bishop Hose (HP+12 VIT+10 Enmity-6 Enhances "Formless Strikes" effect Set: Enhances "Hundred Fists" effect)
Bishop Gaiters (HP+18 AGI+10 "Kick Attacks"+5 Enhances "Mantra" effect Set: Enhances "Hundred Fists" effect)
(enhanced 2h = enhance dodge and focus)
WHM
Sage's Cap (MP+15 "Conserve MP"+2 Enmity-4 Enhances "Treatment" effect Set: Enhances "Benediction" effect)
Sage's Briault (MP+33 Divine magic skill+15 Enhances "Breeze" effects Set: Enhances "Benediction" effect)
Sage's Mitts (MP+21 INT+10 Enhances "Banish" and "Holy" damage vs. Undead Set: Enhances "Benediction" effect)
Sage's Pantaloons (MP+12 DEX+10 Accuracy+10 Enmity-6 Club skill+10 Set: Enhances "Benediction" effect)
Sage's Duckbills (MP+19 MND+10 Healing magic skill+15 Enhances potency of "Cure" Set: Enhances "Benediction" effect)
(enhanced 2h = no hate)
BLM
Witch's Petasos (MP+25 INT+10 Adds "Refresh" Enhancing magic skill+10 Set: Enhances "Manafont" effect)
Witch's Coat (MP+28 Dark magic skill+15 Bonus damage added to magic burst Set: Enhances "Manafont" effect)
Witch's Gloves (MP+18 Enfeebling magic skill+10 Enhances "Dark Alone" effect Set: Enhances "Manafont" effect)
Witch's Tonban (MP+11 Enmity-6 "Conserve MP"+5 Elemental magic skill +15 Set: Enhances "Manafont" effect)
Witch's Sabots (MP+18 MND+10 Enmity-4 Elemental magic affected by moon phases Set: Enhances "Manafont" effect)
(enhanced 2h = +MAB)
RDM
Fencer's Chapeau (MP+20 Spell interruption rate -10% "Magic Atk. Bonus"+5 Set: Enhances "Chainspell" effect)
Fencer's Tabard (HP+28 MP+28 STR+10 INT+10 Accuracy+10 Evasion+10 Parry+10 Set: Enhances "Chainspell" effect)
Fencer's Gloves (MP+15 VIT+10 Shield skill+10 Enhancing magic skill+15 Set: Enhances "Chainspell" effect)
Fencer's Tights (HP+10 MP+22 "Magic Def. Bonus"+5 Enhances "Fast Cast" effect Set: Enhances "Chainspell" effect)
Fencer's Boots (HP+12 MP+15 "Magic Acc. Bonus"+5 Enfeebling magic skill+15 Set: Enhances "Chainspell" effect)
(enganced 2h = +MACC)
THF
Fugitive's Bonnet (HP+15 Evasion skill+10 Extends duration of "Flee" "Steal"+5 Set: Enhances "Perfect Dodge" effect)
Fugitive's Vest (HP+30 DEX+10 Accuracy+15 Enmity+6 Markmanship skill+10 Set: Enhances "Perfect Dodge" effect)
Fugitive's Armlets (HP+10 Increases rate of critical hits Enhances "Rob" effect Set: Enhances "Perfect Dodge" effect)
Fugitive's Culotte (HP+20 CHR+10 Ranged Attack+10 Enmity+8 "Treasure Hunter"+1 Set: Enhances "Perfect Dodge" effect)
Fugitive's Poulaines (HP+25 AGI+10 Ranged Accuracy+10 Enhances "Trick Attack" enmity Set: Enhances "Perfect Dodge" effect)
(enhanced 2h = critical hits increase)
PLD
Heroic Coronet (HP+11 Spell interruption rate -10% Enhances "Sentinel" effect Set: Enhances "Invincible" effect)
Heroic Surcoat (HP+25 MP+25 MND+10 Defense+20 Enmity+10 "Magic Def. Bonus"+5 Set: Enhances "Invincible" effect)
Heroic Gauntlets (HP+22 VIT+10 Shield skill+10 Enhances "Chevalier" effect Set: Enhances "Invincible" effect)
Heroic Breeches (MP+20 Enhances "Shield Bash" effect Enhances "Cover" effect Set: Enhances "Invincible" effect)
Heroic Leggings (HP+22 MP+25 Healing Magic skill+10 Enhances "Rampart" effect Set: Enhances "Invincible" effect)
(enhanced 2h = nullify magic damage)
DRK
Devil Burgeonet (MP+30 INT+10 Enfeebling magic skill+15 "Magic Atk. Bonus"+10 Set: Enhances "Bloody Weapon" effect)
Devil Cuirass (HP+33 MP+10 Accuracy+15 Enhances "Dark Seal" effect Set: Enhances "Bloody Weapon" effect)
Devil Gauntlets (HP+18 DEX+10 Dark magic skill+15 Enhances "Last Resort" effect Set: Enhances "Bloody Weapon" effect)
Devil Flanchard (HP+27 MP+10 INT+10 Bonus damage added to magic burst Set: Enhances "Bloody Weapon" effect)
Devil Sollerets (HP+22 STR+10 Attack+10 Enmity+7 Enhances "Souleater" effect Set: Enhances "Bloody Weapon" effect)
(enhanced 2h = +haste)
BST
Deer Helm (HP+15 HP recovered while healing+10 Enhances "Reward2" effect Set: Enhances "Familiar" effect)
Deer Jackcoat (HP+40 MP+15 STR+10 AGI+10 Attack+15 Enhances "Killer" effects Set: Enhances "Familiar" effect)
Deer Gloves (HP+15 MP+15 CHR+10 Improves "Tame" success rate "Charm"+15 Set: Enhances "Familiar" effect)
Deer Trousers (HP+20 MP+20 Enmity-7 Enhances "Beastman Alliance" effect Set: Enhances "Familiar" effect)
Deer Gaiters (HP+10 Enhances "Peacemaker" effect Enhances "Call Beast" effect Set: Enhances "Familiar" effect)
(enhanced 2h = +pet status)
BRD
Troubadour Roundlet (HP+17 MP+30 MND+10 Enmity-6 Enhances "March" & "Fantasia" effects Set: Enhances "Soul Voice" effect)
Troubadour Jstcorps (HP+32 AGI+10 Evasion skill+10 Enhances "Mazurka" & "Lullaby" effects Set: Enhances "Soul Voice" effect)
Troubadour Cuffs (HP+12 MP+12 Singing skill+10 Enhances "Carol" & "Etude" effects Set: Enhances "Soul Voice" effect)
Troubadour Cannions (HP+25 Stringed instrument skill+10 Enhances "Minne" & "Mambo" effects Set: Enhances "Soul Voice" effect)
Troubadour Slippers (HP+14 MP+8 CHR+10 Wind intrusment skill+10 Enhances "Threnody" effects Set: Enhances "Soul Voice" effect)
(enhanced 2h = songs last longer)
RNG
Tracker's Beret (HP+19 Increases "Fierce Vision" rate Enhances "Scan" effect Set: Enhances "Eagle Eye Shot" effect)
Tracker's Jerkin (HP+22 Ranged Accuracy+20 Enhances "Sniper Range" effect Set: Enhances "Eagle Eye Shot" effect)
Tracker's Bracers (HP+11 STR+10 Ranged Attack+10 "Rapid Shot"+5 Set: Enhances "Eagle Eye Shot" effect)
Tracker's Braccae (HP+31 AGI+10 Evasion+10 "Recycle"+5 Enmity-6 Set: Enhances "Eagle Eye Shot" effect)
Tracker's Socks (HP+17 DEX+10 Evasion+10 Enhances "Sharpshot" effect Set: Enhances "Eagle Eye Shot" effect)
(enhanced 2h = goes through shadows and defense)
SAM
Musashi Kabuto (HP+13 Attack+10 Enmity+6 Increases TP gained when taking damage Set: Enhances "Meikyo Shisui" effect)
Musashi Domaru (HP+29 Accuracy+12 "Conserve TP"+1 Ranged accuracy+9 Set: Enhances "Meikyo Shisui" effect)
Musashi Kote (HP+31 STR+10 Parrying skill+10 Enhances "Warding Circle" effect Set: Enhances "Meikyo Shisui" effect)
Musashi Haidate (HP+17 AGI+10 Archery skill+10 Store TP+10 Set: Enhances "Meikyo Shisui" effect)
Musashi Sune-Ate (HP+10 Store TP+10 Enmity+4 Enhances effects of rice balls Set: Enhances "Meikyo Shisui" effect)
(enhanced 2h = no tp loss in the limited time)
NIN
Genji Hatsuburi (HP+18 AGI+10 "Recycle"+5 "Ninja Tools Expertise" Set: Enhances "Mijin Gakure" effect)
Genji Chainmail (HP+16 INT+10 Ninjutsu skill+10 Bonus damage added to magic burst Set: Enhances "Mijin Gakure" effect)
Genji Tekko (HP+34 DEX+10 Throwing skill+10 Nighttime: Haste+20% Set: Enhances "Mijin Gakure" effect)
Genji Hakama (HP+21 Evasion+10 Defense-20 Nighttime: Evasion+20 Defense-40 Set: Enhances "Mijin Gakure" effect)
Genji Kyahan (HP+11 Accuracy+10 Nighttime: Enhances "Dual Wield" effect Set: Enhances "Mijin Gakure" effect)
(enhanced 2h = AoE effect)
DRG
Draco Armet (HP+15 MP+15 Enhances "Dragon Killer" effect Enhances effect of wyvern food Set: Enhances "Spirit Surge" effect)
Draco Mail (HP+55 VIT+10 Wyvern: Physical & Magic damage taken-10% Adds "Regen" Set: Enhances "Spirit Surge" effect)
Draco Finger Gauntlets (HP+20 DEX+10 Wyvern: Accuracy+10 Enhances "Jump" effects Set: Enhances "Spirit Surge" effect)
Draco Brais (HP+10 MP+10 Wyvern: Attack+10 Enhances effect of wyvern's breath Set: Enhances "Spirit Surge" effect)
Draco Greaves (When "Spirit Surge": HP+50% Haste+50% Enhances "Grand Terror" effect Set: Enhances "Spirit Surge" effect)
(enhanced 2h = transform into a wyvern)
SMN
Caster's Horn (MP+10 Depending on moon: Avatar perpetuation delay -2~10 Set: Enhances "Astral Flow" effect)
Caster's Doublet (MP+21 INT+10 Enhances avatar attack Enhances avatar accuracy Set: Enhances "Astral Flow" effect)
Caster's Bracers (MP+18 Enmity+9 "Astral Oasis" Avatar: Bonus added to magic burst Set: Enhances "Astral Flow" effect)
Caster's Spats (MP+41 MND+10 "Blood Pact" delay -10 Summoning skill+10 Set: Enhances "Astral Flow" effect)
Caster's Pigaches (MP+10 Avatar: Enmity+9 Shortens casting time for avatars Set: Enhances "Astral Flow" effect)
(enhanced 2h: Increases "Blood Pact" damage)
-------------------------------------------------------------------
Shortest joke are the best, my time has come and I might get banned for this so maybe good bye and have fun.![]()
BURN THE WITCH
Well ... in truth, I laughed at my quick gullibility.
Noooooooooo luciiiiiii
Wait nvm, fuck you
DRK
Devil Burgeonet (MP+30 INT+10 Enfeebling magic skill+15 "Magic Atk. Bonus"+10 Set: Enhances "Bloody Weapon" effect)
Devil Cuirass (HP+33 MP+10 Accuracy+15 Enhances "Dark Seal" effect Set: Enhances "Bloody Weapon" effect)
Devil Gauntlets (HP+18 DEX+10 Dark magic skill+15 Enhances "Last Resort" effect Set: Enhances "Bloody Weapon" effect)
Devil Flanchard (HP+27 MP+10 INT+10 Bonus damage added to magic burst Set: Enhances "Bloody Weapon" effect)
Devil Sollerets (HP+22 STR+10 Attack+10 Enmity+7 Enhances "Souleater" effect Set: Enhances "Bloody Weapon" effect)
(enhanced 2h = +haste)
I was all like "Yay! another interpretation of how people feel jobs should be upgraded! Let's see what they say about my job."
Then "Oooo merits! Let's take a look:"
And all of a sudden i thought I was on alla all over again :\Originally Posted by luciferu
That is correct, when the three cities allianced with Jeuno Gil was created to be a standard currency. One thing I didn't understand about the interview was how they said that Gil would still be the main currency.Originally Posted by BRP
those sets aren't broken at all lol,![]()
MNK
Bishop Crown (HP+15 MP+15 MND+10 Enhances "Chi Blast" effect Set: Enhances "Hundred Fists" effect)
Bishop Cyclas (HP+45 MP+25 "Kick Attacks"+5 Enhances "Kick Boxing" effect Set: Enhances "Hundred Fists" effect)
Bishop Gloves (HP+10 MP+10 Guard skill+15 "Counter"+7 "Subtle Blow"+15 Set: Enhances "Hundred Fists" effect)
Bishop Hose (HP+12 VIT+10 Enmity-6 Enhances "Formless Strikes" effect Set: Enhances "Hundred Fists" effect)
Bishop Gaiters (HP+18 AGI+10 "Kick Attacks"+5 Enhances "Mantra" effect Set: Enhances "Hundred Fists" effect)
(enhanced 2h = enhance dodge and focus)P+45 MP+25 "Kick Attacks"+5 Enhances "Kick Boxing" effect Set: Enhances "Hundred Fists" effect)
Bishop Gloves (HP+10 MP+10 Guard skill+15 "Counter"+7 "Subtle Blow"+15 Set: Enhances "Hundred Fists" effect)
Bishop Hose (HP+12 VIT+10 Enmity-6 Enhances "Formless Strikes" effect Set: Enhances "Hundred Fists" effect)
Bishop Gaiters (HP+18 AGI+10 "Kick Attacks"+5 Enhances "Mantra" effect Set: Enhances "Hundred Fists" effect)
(enhanced 2h = enhance dodge and focus)ard skill+15 "Counter"+7 "Subtle Blow"+15 Set: Enhances "Hundred Fists" effect)
Bishop Hose (HP+12 VIT+10 Enmity-6 Enhances "Formless Strikes" effect Set: Enhances "Hundred Fists" effect)
Bishop Gaiters (HP+18 AGI+10 "Kick Attacks"+5 Enhances "Mantra" effect Set: Enhances "Hundred Fists" effect)
(enhanced 2h = enhance dodge and f2 VIT+10 Enmity-6 Enhances "Formless Strikes" effect Set: Enhances "Hundred Fists" effect)
Bishop Gaiters (HP+18 AGI+10 "Kick Attacks"+5 Enhances "Mantra" effect Set: Enhances "Hundred Fists" effect)
(enhanced 2h = enhance dodge an(HP+18 AGI+10 "Kick Attacks"+5 Enhances "Mantra" effect Set: Enhances "Hundred Fists" effect)
(enhanced 2h = enhance dodgeHundred Fists" effect)
(enhanced 2h = enhance dodgeenhance dodgeBecause when I think Hundred Fists, I think evasion bonus. Please make your imagination imagine harder next time.enhance dodge![]()
^ that text zoom thing is an automatic ban
Reading. Super hard.Originally Posted by Sonomaa
http://i75.photobucket.com/albums/i3...PJ/deerbst.jpgOriginally Posted by luciferu
C'mon the DRG one was "transform into a wyvern"
You can't be expecting much from this guy
If they do introduce the "Dancer" job into ffxi.. I HOPE they change the name. Dancer is the gayest name ever.