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  1. #41
    E. Body
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    Re: 1Up Interview with Development Team regarding WotG

    Quote Originally Posted by Rocl
    Quote Originally Posted by Octavious
    I know, I know. How dare I down talk the Dangruf Wadi walk to the waterfall so you can get your Canteen filled and get Bastok Fame O.o
    Dangruf Stone for BLU! And we all know BLU is the best thing ever right?
    I used Sunsand ; ;

  2. #42
    D. Ring
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    Re: 1Up Interview with Development Team regarding WotG

    Quote Originally Posted by Rocl
    Quote Originally Posted by Octavious
    I know, I know. How dare I down talk the Dangruf Wadi walk to the waterfall so you can get your Canteen filled and get Bastok Fame O.o
    Dangruf Stone for BLU! And we all know BLU is the best thing ever right?
    IT IS FGT

  3. #43
    assburgers
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    Re: 1Up Interview with Development Team regarding WotG

    Quote Originally Posted by Octavious
    yea, this is assuming they don't just straight up copy the original FFXI pre-Zilart. They could very well not include the zilart areas, as they could leave out worthless palces like Dangruf Wadi in the past
    Where does one get:

    "We're going to focus exclusively on pre-zilart areas" from "same amount of zones as the pre-zilart areas"?

  4. #44
    Black Belt
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    Re: 1Up Interview with Development Team regarding WotG

    i think Crawler's Nest might be the most useless zone that can be easily dropped.

  5. #45
    The Once and Future Wamoura
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    Re: 1Up Interview with Development Team regarding WotG

    Quote Originally Posted by layoneil
    i think Crawler's Nest might be the most useless zone that can be easily dropped.
    but however will we get to prehistoric simurgh?

  6. #46
    Old Merits
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    Re: 1Up Interview with Development Team regarding WotG

    Quote Originally Posted by Rocl
    Quote Originally Posted by layoneil
    i think Crawler's Nest might be the most useless zone that can be easily dropped.
    but however will we get to prehistoric simurgh?
    The way you normally do, silly. POS.

  7. #47
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    Re: 1Up Interview with Development Team regarding WotG

    Quote Originally Posted by layoneil
    i think Crawler's Nest might be the most useless zone that can be easily dropped.
    Most useless? We're going back in time. Even as recently as 2004 it was one of the most important Exp places! There must have been millions of people in there during the crystal wars.

  8. #48
    Banned.

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    Re: 1Up Interview with Development Team regarding WotG

    Quote Originally Posted by layoneil
    i think Crawler's Nest might be the most useless zone that can be easily dropped.
    You could say the same about Ugly Range, Ifrits Cauldron, Halvung and Arrapago Reef; to name zones with low (non existant traffic).

    I was exping RDM yesterday and the day before in Crawlers Nest

    Edit: NVM im stupid, and in any case it will be Non zilart and above zones -.-.

    BUT THEY COULD DROP THOSE ZONES TOO! \:D/

  9. #49
    Relic Horn
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    Re: 1Up Interview with Development Team regarding WotG

    Quote Originally Posted by Tajin
    Quote Originally Posted by layoneil
    i think Crawler's Nest might be the most useless zone that can be easily dropped.
    You could say the same about Ugly Range, Ifrits Cauldron, Halvung and Arrapago Reef; to name zones with low (non existant traffic).

    I was exping RDM yesterday and the day before in Crawlers Nest

    Edit: NVM im stupid, and in any case it will be Non zilart and above zones -.-.

    BUT THEY COULD DROP THOSE ZONES TOO! \:D/
    - Ranguemont Pass
    - Dangruf Wadi
    - Fort Ghelsba

    all crap.

  10. #50
    Yoshi P
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    Re: 1Up Interview with Development Team regarding WotG

    Careful, if you question the usefulness of zones SE is going to respond by making new HNMs spawn in each of them. Grimgusher Dikklikk in Ft Ghelsba, Lv. 90, the size of Vrtra.

  11. #51
    The Once and Future Wamoura
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    Re: 1Up Interview with Development Team regarding WotG

    Inner Horutoto Ruins

  12. #52
    Yoshi P
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    Re: 1Up Interview with Development Team regarding WotG

    Toraimarai Canal wins. I've been playing this game 4 yeas and I've never set foot in that zone once, lol.

  13. #53
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: 1Up Interview with Development Team regarding WotG

    Quote Originally Posted by divisortheory
    Toraimarai Canal wins. I've been playing this game 4 yeas and I've never set foot in that zone once, lol.
    Amen.

  14. #54
    D. Ring
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    Re: 1Up Interview with Development Team regarding WotG

    Quote Originally Posted by divisortheory
    Toraimarai Canal wins. I've been playing this game 4 yeas and I've never set foot in that zone once, lol.
    It took me 3 years to get in

  15. #55
    The Once and Future Wamoura
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    Re: 1Up Interview with Development Team regarding WotG

    Quote Originally Posted by divisortheory
    Toraimarai Canal wins. I've been playing this game 4 yeas and I've never set foot in that zone once, lol.
    First time I did was for BLM AF3 like last year haven't been back since

  16. #56
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Re: 1Up Interview with Development Team regarding WotG

    Chocobo Knight!!! Similiar to a dragoon!

  17. #57
    Chram
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    Re: 1Up Interview with Development Team regarding WotG

    Quote Originally Posted by divisortheory
    Toraimarai Canal wins. I've been playing this game 4 yeas and I've never set foot in that zone once, lol.
    bostanieux oubliette.

  18. #58
    Ashira
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    Re: 1Up Interview with Development Team regarding WotG

    Quote Originally Posted by divisortheory
    Toraimarai Canal wins. I've been playing this game 4 yeas and I've never set foot in that zone once, lol.
    Toraimarai was Zilart so it'd get tossed anyway, yah?

  19. #59
    Black Belt
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    Re: 1Up Interview with Development Team regarding WotG

    Quote Originally Posted by divisortheory
    Toraimarai Canal wins. I've been playing this game 4 yeas and I've never set foot in that zone once, lol.
    i can't be sure if that's a pre- or post- Zilart zone, the Ruins are equally useless.

    CN's main function would be to get up that ledge, but they can simply build a ramp or some tower that you can walk up. same goes for Ranguemont and going to Glacier, they can build ramps that would lead up Batallia and you can go from that route. they can also close off KRT and give Jugner a similar treatment. Labyrinth of Onzozo, Maze of Shakhrami, most indoor areas can be omitted for one reason or another so they can focus on more relevant areas.

    Ghelsba might not really exist and that would leave some kind of room to reattach Tavnazia though i have no idea where it really goes.

  20. #60
    CoP Dynamis
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    Re: 1Up Interview with Development Team regarding WotG

    I am anticipating to see one zone. Windurst Walls would probably be pretty fucking bad ass looking, instead of a giant circular mess...

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