I used Sunsand ; ;Originally Posted by Rocl
I used Sunsand ; ;Originally Posted by Rocl
IT IS FGTOriginally Posted by Rocl
Where does one get:Originally Posted by Octavious
"We're going to focus exclusively on pre-zilart areas" from "same amount of zones as the pre-zilart areas"?
i think Crawler's Nest might be the most useless zone that can be easily dropped.
but however will we get to prehistoric simurgh?Originally Posted by layoneil
The way you normally do, silly. POS.Originally Posted by Rocl
Most useless? We're going back in time. Even as recently as 2004 it was one of the most important Exp places! There must have been millions of people in there during the crystal wars.Originally Posted by layoneil
You could say the same about Ugly Range, Ifrits Cauldron, Halvung and Arrapago Reef; to name zones with low (non existant traffic).Originally Posted by layoneil
I was exping RDM yesterday and the day before in Crawlers Nest
Edit: NVM im stupid, and in any case it will be Non zilart and above zones -.-.
BUT THEY COULD DROP THOSE ZONES TOO! \:D/
- Ranguemont PassOriginally Posted by Tajin
- Dangruf Wadi
- Fort Ghelsba
all crap.
Careful, if you question the usefulness of zones SE is going to respond by making new HNMs spawn in each of them. Grimgusher Dikklikk in Ft Ghelsba, Lv. 90, the size of Vrtra.
Inner Horutoto Ruins
Toraimarai Canal wins. I've been playing this game 4 yeas and I've never set foot in that zone once, lol.
Amen.Originally Posted by divisortheory
It took me 3 years to get inOriginally Posted by divisortheory
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First time I did was for BLM AF3 like last yearOriginally Posted by divisortheory
haven't been back since
Chocobo Knight!!! Similiar to a dragoon!
bostanieux oubliette.Originally Posted by divisortheory
Toraimarai was Zilart so it'd get tossed anyway, yah?Originally Posted by divisortheory
i can't be sure if that's a pre- or post- Zilart zone, the Ruins are equally useless.Originally Posted by divisortheory
CN's main function would be to get up that ledge, but they can simply build a ramp or some tower that you can walk up. same goes for Ranguemont and going to Glacier, they can build ramps that would lead up Batallia and you can go from that route. they can also close off KRT and give Jugner a similar treatment. Labyrinth of Onzozo, Maze of Shakhrami, most indoor areas can be omitted for one reason or another so they can focus on more relevant areas.
Ghelsba might not really exist and that would leave some kind of room to reattach Tavnazia though i have no idea where it really goes.
I am anticipating to see one zone. Windurst Walls would probably be pretty fucking bad ass looking, instead of a giant circular mess...