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  1. #221
    LD
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    Re: FFXIclopedia interview with Development Team at E3

    That's basically what qutrub are. :|

    I guess the devs did what we wanted before we knew what that was for once.

  2. #222
    Chram
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    Re: FFXIclopedia interview with Development Team at E3

    I think making SC+MBs are a thing for lower-mid levels. I feel that by the time youre 73-75, youre ready for the next thing, which in this case is burn parties. Its a progression of the jobs becoming strong enough to easily kill merit/exp mobs.

    While I agree that some jobs are left out; however, whats the difference for those jobs in the mid levels? DRG, SMN and DRK never are really popular in exp and have really never been imo. BLM and SAM are the ones that are affected the most because they excell with creating SC's and MB's.

    I still feel that FORCING us to format our parties in a certain way is bogus. Creating options for people to go that route if they choose to is reasonable though, bc in the end it should be the players choice on which way they wany to format their parties, not SE's.

  3. #223
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Intense
    I think making SC+MBs are a thing for lower-mid levels. I feel that by the time youre 73-75, youre ready for the next thing, which in this case is burn parties. Its a progression of the jobs becoming strong enough to easily kill merit/exp mobs.

    While I agree that some jobs are left out; however, whats the difference for those jobs in the mid levels? DRG, SMN and DRK never are really popular in exp and have really never been imo. BLM and SAM are the ones that are affected the most because they excell with creating SC's and MB's.

    I still feel that FORCING us to format our parties in a certain way is bogus. Creating options for people to go that route if they choose to is reasonable though, bc in the end it should be the players choice on which way they wany to format their parties, not SE's.
    Pre-tp nerf days drg and drk didn't seek long especially if the drk was post 60 -.-; I remember getting parties stupidly quick post guillotine on drk and even faster once i hit 66 and subbed thf back then. I remember pre-60, drg was pretty fucking hot if they were geared well with penta spam while drk was still sorta meh until 60.

  4. #224
    Relic Horn
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Lordender
    Quote Originally Posted by Intense
    I think making SC+MBs are a thing for lower-mid levels. I feel that by the time youre 73-75, youre ready for the next thing, which in this case is burn parties. Its a progression of the jobs becoming strong enough to easily kill merit/exp mobs.

    While I agree that some jobs are left out; however, whats the difference for those jobs in the mid levels? DRG, SMN and DRK never are really popular in exp and have really never been imo. BLM and SAM are the ones that are affected the most because they excell with creating SC's and MB's.

    I still feel that FORCING us to format our parties in a certain way is bogus. Creating options for people to go that route if they choose to is reasonable though, bc in the end it should be the players choice on which way they wany to format their parties, not SE's.
    Pre-tp nerf days drg and drk didn't seek long especially if the drk was post 60 -.-; I remember getting parties stupidly quick post guillotine on drk and even faster once i hit 66 and subbed thf back then. I remember pre-60, drg was pretty fucking hot if they were geared well with penta spam while drk was still sorta meh until 60.
    MNK was awesome above 71 pre-nerf, with 40ish TP back from Asuran Fists. It's not the 60 or so that DRG/SAM and/or SAM/DRG got, but since MNKs hit faster it was quite wonderful. I'm not sure I got to experience it more than a few days though, because I think the nerf came very shortly afterward. But Raging Fists gave me like 25% TP or something back which was still pretty hot.

  5. #225
    Sandworm Swallows
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Intense
    I think making SC+MBs are a thing for lower-mid levels. I feel that by the time youre 73-75, youre ready for the next thing, which in this case is burn parties. Its a progression of the jobs becoming strong enough to easily kill merit/exp mobs.

    While I agree that some jobs are left out; however, whats the difference for those jobs in the mid levels? DRG, SMN and DRK never are really popular in exp and have really never been imo. BLM and SAM are the ones that are affected the most because they excell with creating SC's and MB's.

    I still feel that FORCING us to format our parties in a certain way is bogus. Creating options for people to go that route if they choose to is reasonable though, bc in the end it should be the players choice on which way they wany to format their parties, not SE's.
    Forcing? You mean like how we are forced to have 4 melees and a brd now? It doesn't force anything, but it makes it more efficient.

    Someone said Qutrubs are like that now, and you are right, but they don't have the XP bonus which is what is critical here.

  6. #226
    Chram
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    Re: FFXIclopedia interview with Development Team at E3

    I started DEC 2003. I cant remember ever being excited about having a DRK in my PT. It was mainly like SAM and THF for Distortion, when that SC ruled the world. (Yes, I know DRK can make it too, but they still werent preferred).

  7. #227
    Chram
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by ringthree
    Forcing? You mean like how we are forced to have 4 melees and a brd now? It doesn't force anything, but it makes it more efficient.
    Yes, I used the word "forcing" intentionally. No one is forcing you to use 4 melee and a BRD in the current state of things. You may not get exp/erits as fast, but thats another subject. If you read the interview, they use the words "adjustments" and "overhaul" when asked about partying. To me, this means they want to streamline aka FORCE us to party the way they want us to. This is what I dont agree with.

  8. #228
    LD
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    Re: FFXIclopedia interview with Development Team at E3

    Dude, I started 2 months before you, and everyone knew DRKs were the most desired physical DD out there, Guillo spam with souleater was a monster (or was at least seen as one.) DRG was a high tier because of penta spam. They both took a hit when the TP nerf dropped. One, obviously, more than the other. In any case, DRK was popular for a while after that too, but MNKs & WARs started working harder, and then the new age began....

    Hi, I'm someone...someone who's identified by two letters....
    An exp bonus is irrelevant if the point is to have a SC/MB PT that can get better exp than any other of its kind, which it already is. The Dvucca Isle camp has already been proven to be almost as good as a normal burn, so I don't see how critical it would be to have an exp bonus.

  9. #229
    Sandworm Swallows
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Intense
    Quote Originally Posted by ringthree
    Forcing? You mean like how we are forced to have 4 melees and a brd now? It doesn't force anything, but it makes it more efficient.
    Yes, I used the word "forcing" intentionally. No one is forcing you to use 4 melee and a BRD in the current state of things. You may not get exp/erits as fast, but thats another subject. If you read the interview, they use the words "adjustments" and "overhaul" when asked about partying. To me, this means they want to streamline aka FORCE us to party the way they want us to. This is what I dont agree with.
    That was kind of my point about forcing, no one forcing anything, we choose, usually based on efficiency. As for the rest, SE is VERY hesitant to change old content after the whole RNG/BST thing. I foresee the adjustments to mean new monsters and how the new jobs affect party dynamic, not that it will break what we have now. At least I hope. LOL

  10. #230
    Chram
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    Re: FFXIclopedia interview with Development Team at E3

    I think it definitely varied server to server.

    back in the day, it was usually sam > thf or rng > thf for distortion on my server (midgard at the time) pre 60.

    post 60 is when dark and dragoon started to be popular because you didn't need thief main to sata anymore

    darks were good, so were dragoons, but they were usually the second choice pre-60 if one of the above three jobs wasn't available.

  11. #231
    Ridill
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    Re: FFXIclopedia interview with Development Team at E3

    Don't forget, if they add new merit camps where the mobs give high xp, they'd be VT-IT+, and if they're VT-IT+, melee will have to wear accuracy instead of haste, and eat sushi instead of meat.

    Do you think that people would be willing to do that?

  12. #232
    Chram
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    Re: FFXIclopedia interview with Development Team at E3

    No, my character is allergic to fish now.

  13. #233
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Khamsin
    Don't forget, if they add new merit camps where the mobs give high xp, they'd be VT-IT+, and if they're VT-IT+, melee will have to wear accuracy instead of haste, and eat sushi instead of meat.

    Do you think that people would be willing to do that?
    could just make them jobs that suck at evading - each extra level is only gonna be +4 (excluding +skill), so you'd worse case probably have to switch the turban out for an o.hat, and/or the kyahan/dusk shoes for amir or something; assuming the mob in question stopped being a nin/blu/thf and became like. a pld or whm.

    or just swap food from meat to sushi and keep the haste.

  14. #234
    Ridill
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Amele
    Quote Originally Posted by Khamsin
    Don't forget, if they add new merit camps where the mobs give high xp, they'd be VT-IT+, and if they're VT-IT+, melee will have to wear accuracy instead of haste, and eat sushi instead of meat.

    Do you think that people would be willing to do that?
    could just make them jobs that suck at evading - each extra level is only gonna be +4 (excluding +skill), so you'd worse case probably have to switch the turban out for an o.hat, and/or the kyahan/dusk shoes for amir or something; assuming the mob in question stopped being a nin/blu/thf and became like. a pld or whm.

    or just swap food from meat to sushi and keep the haste.
    Don't forget the level difference penalty.

  15. #235
    Relic Shield
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    Re: FFXIclopedia interview with Development Team at E3

    50% exp bonus for making a level 3 skillchain, applies once per battle, minimum of 2 people required. that ought to shut those whiners up.

  16. #236
    LD
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    Re: FFXIclopedia interview with Development Team at E3

    I'd prefer any new bonuses Skill Chains or Magic Bursts might give have some actual strategic value, instead of simply being a tampon for leaking vagoos. For example, I have no problem with making lvl 1s more powerful or adding a lingering enfeeble of some sort.

  17. #237
    Chram
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Khamsin
    Quote Originally Posted by Amele
    Quote Originally Posted by Khamsin
    Don't forget, if they add new merit camps where the mobs give high xp, they'd be VT-IT+, and if they're VT-IT+, melee will have to wear accuracy instead of haste, and eat sushi instead of meat.

    Do you think that people would be willing to do that?
    could just make them jobs that suck at evading - each extra level is only gonna be +4 (excluding +skill), so you'd worse case probably have to switch the turban out for an o.hat, and/or the kyahan/dusk shoes for amir or something; assuming the mob in question stopped being a nin/blu/thf and became like. a pld or whm.

    or just swap food from meat to sushi and keep the haste.
    Don't forget the level difference penalty.
    I didn't. it's 4 per level. what I did exclude is +skill because I assumed that if SE was after a high DEF/HP mob to do SC's on they'd make it a high def/hp job class, which traditionally means they have crap evasion (easily 30+ less than what many of the mamools would have.)

    you'd have to adjust gear sure, (haste+meat is a luxury of high end merits and low end exp mobs) but you wouldn't have to give up all of both.

  18. #238
    Ridill
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by LD
    That's basically what qutrub are.

    I guess the devs did what we wanted before we knew what that was for once.
    No, that won't work at all. The skillchain & magic burst set want 20k+ XP/hour for just showing up at a camp. They want a spell that gives like 16.67 per tick XP regen. (We can call it Regimp.)

  19. #239
    BRP
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    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Septimus
    Quote Originally Posted by LD
    That's basically what qutrub are.

    I guess the devs did what we wanted before we knew what that was for once.
    No, that won't work at all. The skillchain & magic burst set want 20k+ XP/hour for just showing up at a camp. They want a spell that gives like 16.67 per tick XP regen. (We can call it Regimp.)
    Yes, it would be terrible for them to gain 1/2 as much exp as the party who basically consists 1 or 2 hard working member and 4 half-afk players. Those lazy Skillchain users!! Always want the easy way out!

  20. #240
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    Re: FFXIclopedia interview with Development Team at E3

    Making exp bonus for SC pts = gay.
    lolalljobs

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