Item Search
     
BG-Wiki Search
Page 14 of 19 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 261 to 280 of 365
  1. #261
    Nidhogg
    Join Date
    Jul 2006
    Posts
    3,999
    BG Level
    7

    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Ace-o-fire
    Here's what 9 pages boils down to.

    Player 1: I don't get 15k+ an hour. Nerf the people that get 15k+ an hour. /emo cry


    Player 2: Well take up a different jobs to get merits, and dont get the world turned back to the old 5K an hour.

    god damn you would think in 9 pages some one would kill this.

    Heres a fix for this. Add an area where the monsters have weaknesses to skill chains where they have triple the modifiers on them. and they have higher amounts of exp gained when killed with a skill chain in the battle. The only thing as it would have to be very tough so tp burns can chew up that area.
    If you read nine pages of this then you'd know in all nine pages this same thing has been suggested the whole time. The fact is blm is best end game dd for stuff so I think a lot of people just don't care if they don't do good for merit because no job can supass them on that so while there not getting exp invites they have advantage on dynamis endgame sea sky etc. Its Equivalent exchange you wanna be best endgame DD deal with shitty invites and soloing.

  2. #262
    Sea Torques
    Join Date
    Jun 2006
    Posts
    604
    BG Level
    5
    FFXI Server
    Sylph

    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by LinktheDeme
    Its Equivalent exchange you wanna be best endgame DD deal with shitty invites and soloing.

    like drg rite?!?!!

    :D :D


    jk but i totally agree... i dont think its a bad thing certain jobs excel more than others in merits, because these 'unbalances' are all throughout the game thus making it 'balanced' when looking at a broader perspective

    if you want to merit, level a merit job
    if you want to hnm, level an hnm job

    the beauty of ffxi is that there is a little moogle in each of our moghouses that lets us change jobs whenever we need to adapt to a new situation

  3. #263
    A. Body
    Join Date
    Jul 2006
    Posts
    4,224
    BG Level
    7

    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Khelek
    Or just realize that any and all jobs will do better without skillchains anyways, with the right setup. Manaburns, meleeburns both do better and any bloody job can fit into one. (I realise you can't throw in a PUP, a DRG, a PLD, a BLM, a THF and a SMN and go to the trolls and get 20k/h+, but each of the jobs can do fine in a merit pt as long as the setup ain't retarded.)

    And if you want over 10-15k/h, stop going with pickup parties to filled up camps and get a LS merit pt going instead. 9/10 of the times, you'll get 15k/h or more unless the ppl suck or you just don't know how to set up an effective pt.
    And there's the problem. The combat system as it stands now works better by splitting jobs apart, rather than having them work together. I could care less about getting 20K/hour. As it stands, a pack of morons can get me 10-15 in a borefest where I sit there spamming Haste, Refresh, Dia and the occasional Cure...and do stupid RDM tricks like nuking mobs (never mind MB'ing, TPBurns don't SC save at random) or putting the mage gear away and poking the stupid colibri with a dagger. If it's a LS meriting PT, that's 15-20K instead...and it's equally mind-numbing for all concerned.

    These days, meriting causes brain damage. It's not freaking rocket science, it's only a matter of pull speed and having a pack of half-decent DD's that can smack the fragile ToAU monsters into the dirt with Spampaging, where every freaking melee and the puller has the same subjob, "tanking" is a moot point, and /NIN renders most TPBurn an aggro bouncefest where nobody really gets hurt anyway.

    So let's see, we now have a dominant and highest-rewarding for the effort party style that doesn't care much about hate, dedicated healing, or teamwork.

    I'm not against them doing something beneficial for SC users, EXP-wise, but I just see skillchains as part of killing certain HNMs, not as exp/merit means... <_<
    That'd be why we start being able to do them from around 10 skill on a weapon. Truly, SC's must have been only designed to kill stuff like Kirin or Absolute Virtue. /facepalm

    SC's and MB's need to become a rewarding part of exping again. The system as it stands is broken, and it's not "waah, do a job that you can merit 20K/hr with" sandy vaginaing. My merit job is 75 RDM. I don't have a problem getting into merits.

    Earlier levels, people are having fun. They put together SC's. MB's happen. BLM's actually end up in PT's doing what they're supposed do- getting the SC, blowing the crap out of the monsters. WHM's have a role that isn't "wannabe merit RDM". People work together. Effective PT's that because of the current system disappear around 73-75.

    TPBurn doesn't need a nerf, but traditional PT's need to be made better and able to do the job in a less stressful (but not unchallenging) manner.

  4. #264
    Sagacious Sundi
    Guest

    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by safer
    Quote Originally Posted by LinktheDeme
    Its Equivalent exchange you wanna be best endgame DD deal with shitty invites and soloing.

    like drg rite?!?!!

    :D :D


    jk but i totally agree... i dont think its a bad thing certain jobs excel more than others in merits, because these 'unbalances' are all throughout the game thus making it 'balanced' when looking at a broader perspective

    if you want to merit, level a merit job
    if you want to hnm, level an hnm job

    the beauty of ffxi is that there is a little moogle in each of our moghouses that lets us change jobs whenever we need to adapt to a new situation
    That's okay, but I think it would be better if it was like:
    If you want to merit here, switch to/level a job that is good at merits here
    If you want to merit there, switch to/level a job that is good at merits there
    If you want to merit this way, switch to/level a job that is good at meriting that way
    If you want to merit that way, switch to/level a job that is good at merits that way
    If you want to fight this HNM, switch to/level a job that is good at this HNM
    If you want to fight that HNM, switch to/level a job that is good at that HNM
    If you want to fight HNMs this way, switch to/level a job that is good at HNMs this way
    If you want to fight HNMs that way, switch to/level a job that is good at HNMs that way

    Then of course combine stuff like 1 and 3.

  5. #265
    Sea Torques
    Join Date
    Dec 2005
    Posts
    727
    BG Level
    5
    FFXI Server
    Shiva

    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Kyreth
    SC's and MB's need to become a rewarding part of exping again. The system as it stands is broken, and it's not "waah, do a job that you can merit 20K/hr with" sandy vaginaing. My merit job is 75 RDM. I don't have a problem getting into merits.
    You've always been free to make a party of 5 other nostalgic retards that skillchains and MBs, nobody else cares that the newer and much better way of doing something isn't as "rewarding" to you as the old way. Exping isn't broken, Kirin isn't broken, Bahamut2 isn't broken. If you enjoy slow and inefficient because you miss it so much, find a new group of people to play with that feel the same way you do. Good luck with that, you're the extreme minority.

  6. #266
    New Spam Forum
    Join Date
    Apr 2006
    Posts
    175
    BG Level
    3

    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Sagacious Sundi
    That's okay, but I think it would be better if it was like:
    If you want to merit here, switch to/level a job that is good at merits here
    If you want to merit there, switch to/level a job that is good at merits there
    If you want to merit this way, switch to/level a job that is good at meriting that way
    If you want to merit that way, switch to/level a job that is good at merits that way
    If you want to fight this HNM, switch to/level a job that is good at this HNM
    If you want to fight that HNM, switch to/level a job that is good at that HNM
    If you want to fight HNMs this way, switch to/level a job that is good at HNMs this way
    If you want to fight HNMs that way, switch to/level a job that is good at HNMs that way
    If you want don't want to merit or fight HNMs, switch to/level BST.

    Then of course combine stuff like 1 and 3.
    Just wanted to make sure BST didn't get left out again.

  7. #267
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by SupHammer
    Quote Originally Posted by Sagacious Sundi
    That's okay, but I think it would be better if it was like:
    If you want to merit here, switch to/level a job that is good at merits here
    If you want to merit there, switch to/level a job that is good at merits there
    If you want to merit this way, switch to/level a job that is good at meriting that way
    If you want to merit that way, switch to/level a job that is good at merits that way
    If you want to fight this HNM, switch to/level a job that is good at this HNM
    If you want to fight that HNM, switch to/level a job that is good at that HNM
    If you want to fight HNMs this way, switch to/level a job that is good at HNMs this way
    If you want to fight HNMs that way, switch to/level a job that is good at HNMs that way
    If you want don't want to merit or fight HNMs, switch to/level BST, PUP, DRG.

    Then of course combine stuff like 1 and 3.
    Just wanted to make sure BST didn't get left out again.
    Just wanted to stick an o.hat on your quote.

  8. #268
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    Re: FFXIclopedia interview with Development Team at E3

    What I don't understand is the reluctance of some to have an alternative way to make xp quickly. No one is suggesting that SE remove the 20xp/hour burn camps, they are suggesting making alternative camps for people that want to make good xp with skillchain setups. More options is never bad.

  9. #269
    Chram
    Join Date
    Sep 2005
    Posts
    2,674
    BG Level
    7
    FFXIV Character
    Helmut Lang
    FFXIV Server
    Excalibur

    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by ringthree
    What I don't understand is the reluctance of some to have an alternative way to make xp quickly. No one is suggesting that SE remove the 20xp/hour burn camps, they are suggesting making alternative camps for people that want to make good xp with skillchain setups. More options is never bad.
    Read the interview, SE is suggesting this.

  10. #270
    New Merits
    Join Date
    Jun 2007
    Posts
    208
    BG Level
    4

    Re: FFXIclopedia interview with Development Team at E3

    I'm tellin ya, make SCs and MBs themselves give exp. Like Stylish Points in DMC. Badass exp for going from Liquefaction > Fusion > Light > Burst II. Looks kinda cool, requires teamwork and timing, rewards SCers without nerfing TP burns. It's a bag of win. Now you just need mobs with really high HP.

  11. #271
    Chram
    Join Date
    Sep 2005
    Posts
    2,674
    BG Level
    7
    FFXIV Character
    Helmut Lang
    FFXIV Server
    Excalibur

    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Leroy
    I'm tellin ya, make SCs and MBs themselves give exp. Like Stylish Points in DMC. Badass exp for going from Liquefaction > Fusion > Light > Burst II. Looks kinda cool, requires teamwork and timing, rewards SCers without nerfing TP burns. It's a bag of win. Now you just need mobs with really high HP.
    And a way to lower the AM2 recast from 90 seconds..

  12. #272
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Intense
    Quote Originally Posted by ringthree
    What I don't understand is the reluctance of some to have an alternative way to make xp quickly. No one is suggesting that SE remove the 20xp/hour burn camps, they are suggesting making alternative camps for people that want to make good xp with skillchain setups. More options is never bad.
    Read the interview, SE is suggesting this.
    Already answered that 3-4 pages back. SE does not have a track record at all about changing XP camps much after they have been introduce except to make them easier to XP in. I believe SE was speaking about the new content and how to balance mobs with the new jobs, not that they were going to nerf your burn camps.

  13. #273
    Chram
    Join Date
    Sep 2005
    Posts
    2,674
    BG Level
    7
    FFXIV Character
    Helmut Lang
    FFXIV Server
    Excalibur

    Re: FFXIclopedia interview with Development Team at E3

    3-4 pages back. Hmmm, Ill have to find out when the SE developers starting posting here to clear up our misconceptions.

    Do you really want to go into SE's track record?

  14. #274
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by ringthree
    Quote Originally Posted by Intense
    Quote Originally Posted by ringthree
    What I don't understand is the reluctance of some to have an alternative way to make xp quickly. No one is suggesting that SE remove the 20xp/hour burn camps, they are suggesting making alternative camps for people that want to make good xp with skillchain setups. More options is never bad.
    Read the interview, SE is suggesting this.
    Already answered that 3-4 pages back. SE does not have a track record at all about changing XP camps much after they have been introduce except to make them easier to XP in. I believe SE was speaking about the new content and how to balance mobs with the new jobs, not that they were going to nerf your burn camps.
    They made the mamool ja staging point camp tougher to xp in. They changed the jobs of the mamools and adjusted the respawn times for puks. Pre-patch, I got chain #400+ before we decided to stop.

  15. #275
    New Merits
    Join Date
    Jun 2007
    Posts
    208
    BG Level
    4

    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Intense
    Quote Originally Posted by Leroy
    I'm tellin ya, make SCs and MBs themselves give exp. Like Stylish Points in DMC. Badass exp for going from Liquefaction > Fusion > Light > Burst II. Looks kinda cool, requires teamwork and timing, rewards SCers without nerfing TP burns. It's a bag of win. Now you just need mobs with really high HP.
    And a way to lower the AM2 recast from 90 seconds..
    Besides Haste and Fast Cast? Or they could create spells other than Burt II that could burst on Light...

  16. #276
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Nirokun!
    so kuno cant come on blm to magic burst (for god knows how much damage) for good exp?

    i know he put a lot of time and work into getting his gear just like everybody else, but because he's on blm, he doesnt deserve good exp?

    what BRP is saying is that an equally well-geared, equally well-working machine of a STANDARD party, should get the same 20k+ XP/hour that TPburn PTs get. some things just need to be fixed to accomadate (sp?) that, be it an exp+ for skillchains/MBs or mobs that yield high exp but are hard to melee down without large skillchains/MBs (and take extra dmg). Maybe a qutrub~ish type mob that has double the HP, takes 50% physical and magical dmg, and takes uh... twice as much dmg as the normal qutrub to SC dmg (and magic burst dmg), yielding uh... 500 base exp or something. the numbers are probably off, but you get the idea.

    Put said mobs in an outside ToAU area for a nice respawn, put a lot of them there, and each standard PT can pull 1, and not pull another for anothing minute, minute30, or 2 minutes---and a lot of standard PTs could occupy the same area assuming the density was pretty high.

    It doesnt hurt existing camps/people still have to have good gear to get good MBs/SCs to kill the things/lot of people have a new camp

    win/win/win/win
    If only Kuno leveled a melee job that would work well in a meleeburn party... Some sort of, I don't know... Kinght-ish job. But instead of a white knight, like the opposite... Some kind of knight of darkness. If only we had one of those in this game.

    But Kuno does deserve good XP on his BLM, and the best way to do that is for Square to embrace the specialty party trend and make areas specifically designed for Manaburn parties. Remember the happy-good-time-party-zone that used to happen in sea with manaburn parties? Good times. Let BLMs do their thing in peace while the heavy melees do their thing in peace.

    Quote Originally Posted by Kyreth
    That'd be why we start being able to do them from around 10 skill on a weapon. Truly, SC's must have been only designed to kill stuff like Kirin or Absolute Virtue. /facepalm

    SC's and MB's need to become a rewarding part of exping again. The system as it stands is broken, and it's not "waah, do a job that you can merit 20K/hr with" sandy vaginaing. My merit job is 75 RDM. I don't have a problem getting into merits.

    Earlier levels, people are having fun. They put together SC's. MB's happen. BLM's actually end up in PT's doing what they're supposed do- getting the SC, blowing the crap out of the monsters. WHM's have a role that isn't "wannabe merit RDM". People work together. Effective PT's that because of the current system disappear around 73-75.

    TPBurn doesn't need a nerf, but traditional PT's need to be made better and able to do the job in a less stressful (but not unchallenging) manner.
    Skillchains have never been good in XP parties. Two melees waiting on each other to get TP and for the BLM to have MP and for the tank to have hate using crappy weapon skills to make a chain so that the BLM can do a fraction more damage drags XP per hour down. The good old days were not so good, 5k per hour was what great parties made, and gimps abounded. (They still do.) People started doing BLM and MNK parties because they are more efficient than "traditional" parties could ever hope to be.

  17. #277
    Sagacious Sundi
    Guest

    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by Khamsin
    Quote Originally Posted by ringthree
    Quote Originally Posted by Intense
    Quote Originally Posted by ringthree
    What I don't understand is the reluctance of some to have an alternative way to make xp quickly. No one is suggesting that SE remove the 20xp/hour burn camps, they are suggesting making alternative camps for people that want to make good xp with skillchain setups. More options is never bad.
    Read the interview, SE is suggesting this.
    Already answered that 3-4 pages back. SE does not have a track record at all about changing XP camps much after they have been introduce except to make them easier to XP in. I believe SE was speaking about the new content and how to balance mobs with the new jobs, not that they were going to nerf your burn camps.
    They made the mamool ja staging point camp tougher to xp in. They changed the jobs of the mamools and adjusted the respawn times for puks. Pre-patch, I got chain #400+ before we decided to stop.
    Was that back when it was like:
    Infiltrators: MNK
    Philosopher: NIN
    Blusterer: BLM

    If so, those were mistakes and they matched them up with their Mamook/correct counterparts. Or was this some other change?

  18. #278
    Chram
    Join Date
    Sep 2005
    Posts
    2,674
    BG Level
    7
    FFXIV Character
    Helmut Lang
    FFXIV Server
    Excalibur

    Re: FFXIclopedia interview with Development Team at E3

    Oh they also made it quite a bit difficult to pull spiders in the new zones too. I mean yeah, all other spiders link, but the ToAU spiders didnt until they changed it.

  19. #279
    Nidhogg
    Join Date
    Jul 2006
    Posts
    3,999
    BG Level
    7

    Re: FFXIclopedia interview with Development Team at E3

    Quote Originally Posted by SupHammer
    Quote Originally Posted by Sagacious Sundi
    That's okay, but I think it would be better if it was like:
    If you want to merit here, switch to/level a job that is good at merits here
    If you want to merit there, switch to/level a job that is good at merits there
    If you want to merit this way, switch to/level a job that is good at meriting that way
    If you want to merit that way, switch to/level a job that is good at merits that way
    If you want to fight this HNM, switch to/level a job that is good at this HNM
    If you want to fight that HNM, switch to/level a job that is good at that HNM
    If you want to fight HNMs this way, switch to/level a job that is good at HNMs this way
    If you want to fight HNMs that way, switch to/level a job that is good at HNMs that way
    If you want don't want to merit or fight HNMs, switch to/level BST.

    Then of course combine stuff like 1 and 3.
    Just wanted to make sure BST didn't get left out again.
    BST and DRG are actually pretty decent for exp assuming their not tards. I've done 15k-20k an hour with drg in pt without bard at mamool ja staging point. No one in the pt was a tard though. Will they compete with ridill war? No cause there the blms of merit

  20. #280
    LD
    LD is offline
    A. Body
    Join Date
    Jun 2006
    Posts
    4,045
    BG Level
    7

    Re: FFXIclopedia interview with Development Team at E3

    Sept put it best.

    I don't have a problem with them making SC relevant again, but it seems like this 'make balanced PTs worth it' stink is only being made because people are too afraid to just say "moar manaburn."

    Maybe if they just improved SC/MB, SE wouldn't have to make specialty mobs. But what the 'yay traditional' set probably already realized is just doing that would completely put game in melee's hands (can't MB without SC), just as it was in the mage's back in the Dark Ages. They HAVE to make specialty (SC/MB) mobs so the big stupid melee will be forced to invite the BLMs back into their games. This is all for the purpose of forcing us to include them in everything we do, so they don't have to solo on troll mountain, and yet we're still excluded from manaburn (and even accept it.)

    Further, I find it interesting how people are so ready to bring up the simplicity of TP burns, yet haven't spoken about the technical aspects of manaburn. How difficult Is it to nuke the ever-loving shit out of a mob?

Page 14 of 19 FirstFirst ... 4 12 13 14 15 16 ... LastLast

Similar Threads

  1. PFA and LBR Interview with FFXI Community Team
    By fusionx in forum FFXI: Everything
    Replies: 27
    Last Post: 2009-11-23, 11:21
  2. Interview with Effects Team (complete)
    By Corinth in forum FFXI: Everything
    Replies: 25
    Last Post: 2009-04-05, 15:45
  3. Just got out of my press interview with the dev team...
    By Rhealana in forum FFXI: Everything
    Replies: 42
    Last Post: 2007-11-17, 21:40
  4. 1Up Interview with Development Team regarding WotG
    By Hapernack in forum FFXI: Everything
    Replies: 130
    Last Post: 2007-07-13, 15:36
  5. Special Development Interview with SE (4/17)
    By Miltani in forum FFXI: Everything
    Replies: 208
    Last Post: 2007-04-23, 13:16
  6. Famitsu Interview with FF developers
    By Eltia in forum FFXI: Everything
    Replies: 166
    Last Post: 2006-10-11, 23:36
  7. Destiny's interview with dev team on TSG
    By GRT in forum FFXI: Everything
    Replies: 281
    Last Post: 2006-09-28, 17:03
  8. Problems with NA Team up...
    By Judah in forum FFXI: Everything
    Replies: 158
    Last Post: 2005-09-28, 00:38